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  1. 4 points
    I cannot say for sure how many votes should be needed for it to pass. Please vote above!
  2. 1 point
    These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0));
  3. 1 point
  4. 1 point
    I'll be so sad if it doesn't happen. Would be so fun to play this again. I played it so much back in the day.
  5. 1 point
    both of you are retarded, just can't figure out which one is worst