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Showing content with the highest reputation on 03/23/2016 in all areas

  1. I think that more people join with bots because when they are staying all the time in the server until 4 people is online so there is 4 bots when there is no one in the server like 1 real player - 3 bots 2 real players-2 bots 3 real players-1 bot 4 real players-no bots and the bots weapon are: Snife-Intervention & Karambit Snipe-Intervention Knife-Karambit
    4 points
  2. hey guys i made my second map, tell me what you think. level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0)); level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0)); level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0)); level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0)); level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0)); level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0)); level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0)); level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0)); level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0)); level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0)); level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0)); level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0)); level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0)); level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0)); level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0)); level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0)); level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0)); level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0)); level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0)); level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0)); level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0)); level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0)); level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0)); level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0)); level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0)); level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0)); level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0)); level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0)); level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0)); level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0)); level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0)); level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0)); level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0)); level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0)); level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0)); level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0)); level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0)); level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0)); level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0)); level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0)); level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0)); level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0)); level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0)); level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90)); level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90)); level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0)); level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0)); level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0)); level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0)); level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0)); level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0)); level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0)); level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0)); level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0)); level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0)); level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0)); level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0)); level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0)); level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0)); level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0)); level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0)); level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0)); level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0)); level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0)); level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0)); level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0)); level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0)); level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0)); level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0)); level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0)); level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0)); level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0)); level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0)); level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0)); level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0)); level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0)); level.bunkerList[83] = createBlock((-2709.73, 735.651, -184.136), (0, 0, 0)); level.bunkerList[84] = createBlock((-2709.73, 735.651, -157.011), (0, 0, 0)); level.bunkerList[85] = createBlock((-2709.73, 735.651, -129.886), (0, 0, 0)); level.bunkerList[86] = createBlock((-2709.73, 735.651, -102.761), (0, 0, 0)); level.bunkerList[87] = createBlock((-2709.76, 671.641, -184.727), (0, 0, 0)); level.bunkerList[88] = createBlock((-2709.76, 671.641, -157.602), (0, 0, 0)); level.bunkerList[89] = createBlock((-2709.76, 671.641, -130.477), (0, 0, 0)); level.bunkerList[90] = createBlock((-2709.76, 671.641, -103.352), (0, 0, 0)); level.bunkerList[91] = createBlock((-2873.48, 736.476, -183.941), (0, 0, 0)); level.bunkerList[92] = createBlock((-2873.48, 736.476, -156.816), (0, 0, 0)); level.bunkerList[93] = createBlock((-2873.48, 736.476, -129.691), (0, 0, 0)); level.bunkerList[94] = createBlock((-2873.48, 736.476, -102.566), (0, 0, 0)); level.bunkerList[95] = createBlock((-2873.45, 671.65, -184.584), (0, 0, 0)); level.bunkerList[96] = createBlock((-2873.45, 671.65, -157.459), (0, 0, 0)); level.bunkerList[97] = createBlock((-2873.45, 671.65, -130.334), (0, 0, 0)); level.bunkerList[98] = createBlock((-2873.45, 671.65, -103.209), (0, 0, 0)); level.bunkerList[99] = createBlock((-2747.56, 792.967, -184.153), (0, 0, 90)); level.bunkerList[100] = createBlock((-2834.76, 795.975, -184.189), (0, 0, 90)); level.bunkerList[101] = createBlock((-2834.26, 795.597, -138.064), (0, 0, 90)); level.bunkerList[102] = createBlock((-2747.37, 792.272, -138.028), (0, 0, 90)); level.bunkerList[103] = createBlock((-2831.21, 406.123, -186.05), (0, 0, 90)); level.bunkerList[104] = createBlock((-2735.64, 404.908, -184.717), (0, 0, 90)); level.bunkerList[105] = createBlock((-2831.09, 404.837, -139.925), (0, 0, 90)); level.bunkerList[106] = createBlock((-2735.72, 403.598, -138.592), (0, 0, 90)); level.bunkerList[107] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0)); level.bunkerList[108] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0)); level.bunkerList[109] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0)); level.bunkerList[110] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0)); level.bunkerList[111] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0)); level.bunkerList[112] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0)); level.bunkerList[113] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0)); level.bunkerList[114] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0)); level.bunkerList[115] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0)); level.bunkerList[116] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0)); level.bunkerList[117] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0)); level.bunkerList[118] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0)); level.bunkerList[119] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0)); level.bunkerList[120] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0)); level.bunkerList[121] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0)); level.bunkerList[122] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0)); level.bunkerList[123] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0)); level.bunkerList[124] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0)); level.bunkerList[125] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[126] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[127] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0)); level.bunkerList[128] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0)); level.bunkerList[129] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0)); level.bunkerList[130] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0)); level.bunkerList[131] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0)); level.bunkerList[132] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0)); level.bunkerList[133] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0)); level.bunkerList[134] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[135] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[136] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0)); level.bunkerList[137] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0)); level.bunkerList[138] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0)); here are a few screnshots to have a main idea https://gyazo.com/982eddab839a03bd220e65c23f8b9757 https://gyazo.com/8191368ac65c869bb0deb1a2785d48b2 https://gyazo.com/5c041b8badc51d077688109edbdf37af https://gyazo.com/0d18b6e0585c6936c42d37e837db4693 https://gyazo.com/b50cb4f0d5701c066f57919cf45464a7 https://gyazo.com/06262b4adfde705d060f628f049af4e0 https://gyazo.com/080b5b223533818027b6437cb1e15366 https://gyazo.com/a46654fef8c7246dee6e76e80f394be0 https://gyazo.com/75aed44b3d33b3b5de00eacbf252e010 https://gyazo.com/a1690cb14dce1f5aef50e185f15707bf https://gyazo.com/bdcc7c28f513ddf227c1264487c960c3
    1 point
  3. Your in-game name:MR.MAGNIFICENT Your Steam profile link:http://steamcommunity.com/profiles/76561198144055750/ What country are you from?:Israel How much do you play ZAM?:76 Hours and 23 Minutes Have you read and followed the requirements?(Yes/No):Yes
    1 point
  4. *RoF stands for rate of fire ("shooting speed") *DMG stands for damage *BO3 stands for Call of Duty: Black Ops 3 1. When you take a look at the Skorpion EVO, it has both a high RoF and high damage. But if you look at the MP7 and MSMC, they don't deal nearly as enough damage, especially considering their RoF is lesser than the one the Skorpion EVO has. So, my suggestion is to up the damage for those two SMGs, but leave their RoF and other characteristics untouched, because I've played with those weapons enough to be able to tell that they handle exactly how they are supposed to, all they need is a little damage buff, that's it. 2. Arlington's jetpack ability is cool and all, don't get me wrong, but wouldn't it be awesome if you could use the jetpack an unlimited (or large) ammount of times, but in far, far shorter intervals? I got this idea from thrusting in BO3 Multiplayer, and the point of this would be to get over lines of fire quicker, dodge an attack, etc... There's a lot of spots on many maps that you can get over and surprise the enemy, but it's impossible to do so without using Arlington's jetpack. So, tl;dr - option of selecting how you wanna use Arlington (one lengthy charge or unlimited boosts), unlimited boosts allow you to use your jetpack for around 2-3 seconds at a time and then your jetpack has to recharge for about 4-5 seconds after that (look up BO3 Multiplayer gameplay on YouTube to get the idea). 3. Something that literally just came to my mind. So, my idea is to replace Blood (withing Cold-Blooded) with Glitch (also something from BO3). What this would do is bring you back to your exact position (coordinate-wise) and state (running, ADS, etc...) from about 5 seconds ago, guaranteeing you an escape from a sticky situation. I think 500 points and unlimited uses are fine for something like this, feel free to throw your suggestions in though. 4. Reincarnating an idea I shared several times, this would be a specialty zombie (much like the Axis Zombie, Bomber Zombie, Shaman Zombie and former Electric Zombie) with the following characteristics - 5000 HP, really slow (far slower than pretty much any other moving thing in ZAM), is also a Bomber Zombie but deals far more damage upon exploding (and can also auto-detonate, just like the classic Bomber Zombie). Spawn rate can be decided by Classixz and you guys.
    1 point
  5. I for one am glad that it reads "and", instead of "on". I think I speak for everyone here when I say the last thing we needed to hear is member stories of when they discovered masturbation. PSA: It causes hair growth on the palm of the hands and in extreme cases, blindness.
    1 point
  6. 1 point
  7. stats in snife doesnt working
    1 point
  8. I think it would be too op
    1 point
  9. considering you are friends with most of ZR, this must be a joke. You are terrible towards players in-general. You hardly ever follow our rules, which have resulted in many bans. Promoting you to a staff position would be the end of our servers. no. so many no's.
    1 point
  10. Kevin you didnt check my app i fixed it yesterday
    1 point
  11. I do not recommend doing this for gameplays, use the /record command instead. 1. Download the attached mod files. 2. Open Steam, Right click on Black Ops and go to [Properties] and then [Local Files]. Click on [Browse Local Files]. 3. Open the folder called "mods". 4. Rename the folder called "mp_ZombieAnnihilationV9" to something else. Ex. "mp_ZombieAnnihilationV9_backup". 5. Extract the mod you downloaded in step one into that folder. It should create a folder called "mp_ZombieAnnihilationV9" and inside it there should be two files. "mod.ff" & "mp_ZombieAnnihilationV9.iwd". 6. Start Black Ops, Load the mod "mp_ZombieAnnihilationV9" and play any clip you want. You can use this to make cinematics or things like that, I do not recommend using this for anything else other than that due to this mod is a way of making the game not load any models and by that not making anything crash. mp_ZombieAnnihilationV9.zip
    1 point
  12. Hello today i want to give a suggestion for the cold-blooded class 1.Misty will get more chances to get:Ballistic knife,Bowie Ballistic,Sickle Ballistic and karambit. 2.Cool idea for the bowie knife and sickle knife like the axis style.You can consume the knife you got for 250 pts.Cold Blooded
    1 point
  13. I love this idea
    1 point
  14. Today I banned a player for disrespect. That in itself isn't a big deal really, as it happens occasionally. Normally I wouldn't think twice about it, but I feel like giving him a chance. First, he joined on Nuketown with KnFa | Classixs. He quickly left and rejoined with just KnFa |. Fine. Then he starts camping with Forcefield. Pat warned him. Then he starts bickering over his microphone.. Blah Blah Blah. So I verbally warned him. He argued. People ask if they can leave, he tells them it's ok. I took issue with that. He argued. I warned him with the warn command. He didn't stop bickering. Starts talking trash. His friends start joining in. sigh.. In the end I hit him with a 2 day ban. I feel he deserves the ban, but I'm willing to lift it if the community feels I should. I don't think I banned him without reason, I feel staff should be respected if we're to enforce the rules. I'm not someone who makes impulsive decisions, however I feel I would be wrong if I didn't give the community a chance to comment. FYI- I banned him for 2 days.
    1 point
  15. Hi this is OpTiX_Trigger i woud like to become an admin becaus i like playing zame so much as u can see and i wull make it a good sever better then Zr the sever sucks as u can see the admin is barley on Zr so this is haw come i wut to be in UU.
    0 points
  16. Ok so maybe i not rejoin but i am sry for my break rules ... i would more ... Can you deban me ?
    -1 points
  17. What about instead of everyone can create classes people who don't pay are limited and can only use weapons from normal classes? Also, VIPs would be able to use everthing VIPs class use, same for MVP MVPs would have everything MVPs use right now. (Just to avoid "not winning $$$")
    -1 points
  18. -1 points
  19. This idea may seem difficult or not real, but still. How about each player could create a class for a certain amount. I would like to create your class. For a player with the status of MVP is not so easy to choose a class. For example: in the raven class has a Bowie knife and adapt, in the class wizard free teleportation, and the class cov-blodder there are also random knife. From these classes I would like to have 1. If the idea is implemented, I think classixz will get not a small sum XD
    -1 points
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