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Showing content with the highest reputation since 09/10/2017 in all areas

  1. 5 points
    You can find our Trello board here: https://trello.com/b/NNA6GcsE/bo1-zombieannihilationmod, you can use it to vote on features and add suggestions or ideas if you want to, if you want to you can also use our forums for this.
  2. 5 points
    until
    ZAM Halloween Event
  3. 4 points
    I cannot say for sure how many votes should be needed for it to pass. Please vote above!
  4. 4 points
    Hi there, it's almost been about 6 months since the last time i played zam expect today. If you didn't know i been very busy serving my country in military forces for the last 5 months and i have almost finished it, only 1 month left. Does anyone play zam anymore or has everyone just quit it? I hopped on today and there was a few ppl playing and it was so much fun. Would love to see the server getting up to 10-18 ppl sometimes like back in 2017. This is by far the most fun multiplayer mod I ever played and would be a shame if nobody played it anymore. Hope to see you on the server sometime
  5. 4 points
    For the past few days, I have been thinking of having people come on and play ZAM. So, let's try to get as many people as we can on the server! If you are going to be available on January 26, and/or January 27, then you should come on and play ZAM. Everyone is invited! I will do my best to get on around 3:30 PM-4:30 PM Pacific Time Zone (PST) on both days, and play ZAM for a couple of hours. I will also be on the UU TeamSpeak 3 Server if you want to come and chat. I am looking forward to seeing those people that show up in 11-12 days from now. So, you got time to think about it. Let's party! Come chill and have fun! Cheers!
  6. 4 points
    Hello guys, I made the last fan art Link- The fact that I wanted to Express the ZAM server of Call Of Duty Black Ops Multiplayer, and I decided to make him fan art that he makes us, gives fun on the server every month(or maybe more) gives you VIP/MVP and SKINS, and rich upgrades! Read and view everything you may like! Fan Art Opinion: 1.I couldn't just do fan art, so I did using my usual photographed image of the Firing Range(maps) = 2.I tried to do a red clouds because ZAM halloween version has red clouds 3. [UK]JellyBeam is a fake name that I thought of myself, if you will find really on the server ZAM I could be wrong... 4.By the way, I used skin survivors in menu 3 slots of the skin C. I. A agent, of ZAM-Zombie Annihilation Mod 5. Maybe you have seen that the survivors no left hand, I just wanted to give a bit of hardcore(supposedly as a severed left hand) That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
  7. 3 points
    I think that ZAMB3 automatically bans the people that leave the game when they aren't suppose to, but I'm not too sure if I am right about that as I am just assuming. As for the current staff members, I am not too sure if they actually do something like that (what you stated). When I was a staff member, I do remember doing something like this. That's a pretty good idea.
  8. 3 points
    The only thing dead is you, Bren! I still play like some others, it still lives on!
  9. 3 points
    at the end of the day, you're both peanuts
  10. 3 points
    I let my 11 year old try ZAM for the first time and he got board of it so he quit and after i told him not to leave until the match is over but he didn't listen like usual, and now I'm not even allowed to play ZAM at all please UN banned me thank you.
  11. 3 points
    Yes I do in fact already know about this bug which was added after the forced zombie update, and I've also notified Classixz about this bug when I first encountered it and when MyXa or whoever it was, were picked twice ~2 weeks ago.
  12. 2 points
  13. 2 points
    This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot). Oh, and there's this: Translation: people can now make custom zombie maps for BO1, tools are available to the public. - - - - - For those of us that still have interest in BO1, this is sorta big news.
  14. 2 points
    Hi chaps, I had an issue with broadband - lost connection for a while , after 1 minute i managed to rejoin, but it turned out i got tempban... I do respect rules , autoban seems to work to good Can u please, unban me ? cheers
  15. 2 points
    You have been 1st for 3 weeks without any advantages, so I guess you are so good, you actually dont need any.
  16. 2 points
    They should have like a 3 minute wait for the ban unless the people come back which then fixes it.
  17. 2 points
    Dumb Post Don't understand idea of this Post
  18. 2 points
    This is basically a tutorial on how to hard camp against new players.
  19. 2 points
    You should keep in mind that it can take anywhere from 1-72 hours before your purchase is activated! If not, contact our support. That's what it says in the UndeadUprising Store FAQ. Hopefully that answers your question.
  20. 2 points
    я вроде знаю, что ты говоришь о пламени, потому что ты всегда превращаешься в зомби? Кажется, это чрезмерное, так оно и есть!
  21. 2 points
    Hello guys, I'm back after repairing the motherboard(happened in a crash) and I can start making all new! The first thing I decided to do in honor of Halloween 5 various MVP headicon IMPORTANT! It's only Halloween fan art, don't take it seriously I decided to make Large and small sizes Do not be offended that there's a little bad quality pictures, I just can't correct some of the deficiencies due to glitches, but I will soon fix all the viruses(probably today or tomorrow) [BIG SIZES] 1.Pumpkin head MVP[HEADCOIN],[BIG SIZES] 2.Skull MVP[HEADCOIN],[BIG SIZES] 3.The devil MVP[HEADCOIN],[BIG SIZES] 4.The zombie head MVP[HEADCOIN],[BIG SIZES] 5. and The Death MVP[HEADCOIN],[BIG SIZES] [SMALL SIZES] 1.Pumpkin head MVP[HEADCOIN],[SMALL SIZES] 2.Skull MVP[HEADCOIN],[SMALL SIZES] 3.The devil MVP[HEADCOIN],[SMALL SIZES] 4.The zombie head MVP[HEADCOIN],[SMALL SIZES] 5. and The Death MVP[HEADCOIN],[SMALL SIZES] That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
  22. 2 points
  23. 2 points
    A 18 year old has a son old enough to play ZAM? interesting..
  24. 2 points
    funniest i've experienced in my life
  25. 2 points
    ok i will be away from ZAM for some time beacuse my monitor died and i need to save money for new one and only thing i have is my laptop which runs black ops on 12fps with !FPS command. so i will be online on forums but not in game. will post changes. nagini out
  26. 2 points
    did you get someone to specifically make a video about you wallhacking? nah i didnt think so xD
  27. 1 point
    а где все скины платины и MVP и VIP где у меня все это было
  28. 1 point
    NUKETOWN: These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0)); JUNGLE: B4 area: https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919 level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0)); Bridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252 level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0)); Rock: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321 https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824 level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0)); House in D3 https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251 level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0)); FIRING RANGE: Simple Double Standing Cade spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555 level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0)); Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826 level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0)); OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side) https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637 level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));
  29. 1 point
    Good Morning Classixx I have a request and a question Can you add old things from "ZAM"? For example brown "cades" with green "VIP" sign for "black" players, just like old skins for weapons? "Rainbow, gold, green with black?" and something to be a good person because it is 0. You can add another "cades" looks for instance "cade" will be a table or a desk More colors of sky's By translate XD
  30. 1 point
    Don't cry about it. its random.
  31. 1 point
    As says in the Title I was 3 times zombies in a row! I'm tierd of this, this happened evry day. please fix it.
  32. 1 point
    You can vent, nothing wrong with that. Not sure why you would erase your posts and replace them with periods though. I mean as Staff Brady can still see what was written. -- And then there's that message you sent me directly asking for a staff spot... for shame.
  33. 1 point
    like beluga said he would just leave and cry in a corner.+ sometimes "randomzombiespickingsystem" picks only one zombie and if it ppicks only him and he leaves it makes it harder for us. i dunno give him 2 weeks ban so he can only ply as zombie. maybe he will teach a lesson?
  34. 1 point
    Why should we unban you? You should clearly have a longer ban for bug abusing and not bringing any attention to it before now.
  35. 1 point
  36. 1 point
    Yeah that would be awesome
  37. 1 point
    Update 25 is now live! This patch features a weapon balance, bug fixes, optimizations, and a security update MULTIPLAYER General General stability improvements across various game types. Security update. Weapon Tuning XMC Reduced reload speed. Reduced bullet penetration. Reduced ADS idle time after firing. Reduced 3-hit and 5-hit kill ranges. VMP Reduced ADS bullet spread accuracy. Reduced ADS recoil stability. Reduced bullet penetration. Reduced reload speeds. HG 40 Improved 3-hit and 4-hit kill ranges. ICR-1 Improved recoil reduction. Improved 1-hit kill range in Hardcore. Slight increase in damage to improve odds at a headshot kill. Improved 4-hit kill range. Improved sprint out speed. Improved standing hip spread. Galil Improved reload speed. Improved ADS transition speed. FFAR Improved reload speed. Improved sprint in and sprint out speeds. Improved ADS recoil. R70 Ajax Improved bullet penetration. Improved ADS transition speed. improved ADS recoil. MX Garand Improved fire rate. Maps Addressed various exploitable locations in Citadel and Redwood. ZOMBIES General Fixed several exploits across various maps. View on Steam
  38. 1 point
    It's been like that since the birth of ZAM I think. You aren't the only person or the first person that has experienced something like this. Many of us have experienced this, especially me. If I decide to camp, I sometimes cade off those places or areas where the connectors would spawn at. Not a bad idea for you to do the same thing. You learn something new everyday. Now you know! No problem. Cheers!
  39. 1 point
    looking forward for the bugs.
  40. 1 point
    until
    ZAM 5 YEARS
  41. 1 point
    So, Is there possibility of verifying what I say and unban me?
  42. 1 point
    but guess what? ur not an admin LOLOLOLOLOL #triggered
  43. 1 point
  44. 1 point
    Something I randomly thought of: The ammount of first infected zombies shouldn't depend only on the ammount of total players on the server, but also the map (map size, to be specific). There's also the fact that BO3 will support custom maps, so if we incorporate those, that's just another reason to keep this in mind.
  45. 1 point
    Big maps: Array: level.bunkerList[0] = createBlock((1125.89, 333.273, 596.696), (0, 75, 0)); level.bunkerList[1] = createBlock((2541.07, 2016.41, 637.049), (0, 0, 0)); level.bunkerList[2] = createBlock((2541.07, 2016.41, 664.174), (0, 0, 0)); level.bunkerList[3] = createBlock((2541.07, 2016.41, 691.299), (0, 0, 0)); level.bunkerList[4] = createBlock((2587.27, 1827.82, 647.287), (0, 200, 0)); level.bunkerList[5] = createBlock((2587.27, 1827.82, 674.412), (0, 200, 0)); level.bunkerList[6] = createBlock((2587.27, 1827.82, 701.537), (0, 200, 0)); level.bunkerList[7] = createBlock((228.361, -495.169, 387.405), (0, 90, 0)); level.bunkerList[8] = createBlock((296.702, -495.687, 387.405), (0, 90, 0)); level.bunkerList[9] = createBlock((-341.986, 3078.78, 586.125), (0, 0, 0)); level.bunkerList[10] = createBlock((-341.986, 3078.78, 613.25), (0, 0, 0)); level.bunkerList[11] = createBlock((-341.986, 3078.78, 640.375), (0, 0, 0)); level.bunkerList[12] = createBlock((-261.601, 213.111, 501.061), (0, 0, 0)); level.bunkerList[13] = createBlock((803.202, 1680.08, 475.125), (0, 0, 0)); level.bunkerList[14] = createBlock((1121.57, 1616.37, 475.125), (0, 0, 0)); level.bunkerList[15] = createBlock((1031.95, 1318.03, 475.125), (0, 270, 0)); level.bunkerList[16] = createBlock((84.5212, 3292.18, 651.125), (0, 270, 0)); level.bunkerList[17] = createBlock((220.281, 3104.34, 651.125), (0, 360, 0)); level.bunkerList[18] = createBlock((317.641, 2743.3, 620.789), (0, 360, 0)); level.bunkerList[19] = createBlock((317.641, 2743.3, 647.914), (0, 360, 0)); level.bunkerList[20] = createBlock((90.4408, 2524.9, 549.326), (40, 270, 180)); level.bunkerList[21] = createBlock((90.2721, 2497.62, 524.719), (40, 270, 180)); level.bunkerList[22] = createBlock((1775.26, 2820.63, 658.125), (0, 90, 0)); level.bunkerList[23] = createBlock((1775.26, 2820.63, 685.25), (0, 90, 0)); level.bunkerList[24] = createBlock((1775.26, 2820.63, 712.375), (0, 90, 0)); level.bunkerList[25] = createBlock((1853.21, 2821.7, 658.125), (0, 90, 0)); level.bunkerList[26] = createBlock((1853.21, 2821.7, 685.25), (0, 90, 0)); level.bunkerList[27] = createBlock((1853.21, 2821.7, 712.375), (0, 90, 0)); level.bunkerList[28] = createBlock((1750.98, 2653.98, 722.675), (0, 90, 0)); level.bunkerList[29] = createBlock((1821.42, 2654.23, 722.675), (0, 90, 0)); level.bunkerList[30] = createBlock((1889.82, 2653.9, 722.675), (0, 90, 0)); level.bunkerList[31] = createBlock((-1853.65, 2379.4, 702.321), (0, 160, 90)); level.bunkerList[32] = createBlock((-1884.75, 2395.58, 702.321), (0, 160, 90)); level.bunkerList[33] = createBlock((-1916.67, 2412.11, 702.321), (0, 160, 90)); level.bunkerList[34] = createBlock((-1951.43, 2428.42, 702.321), (0, 160, 90)); level.bunkerList[35] = createBlock((-1985.49, 2444.72, 702.321), (0, 160, 90)); level.bunkerList[36] = createBlock((-2017.65, 2460.24, 702.321), (0, 160, 90)); level.bunkerList[37] = createBlock((-2051.27, 2476.39, 702.321), (0, 160, 90)); level.bunkerList[38] = createBlock((-2085.19, 2492.27, 702.321), (0, 160, 90)); level.bunkerList[39] = createBlock((-2117.93, 2508.75, 702.321), (0, 160, 90)); level.bunkerList[40] = createBlock((-2152.29, 2524.45, 702.321), (0, 160, 90)); level.bunkerList[41] = createBlock((-2184.72, 2538.91, 702.321), (0, 160, 90)); level.bunkerList[42] = createBlock((-2324, 2173.31, 612.125), (0, 40, 0)); level.bunkerList[43] = createBlock((-2324, 2173.31, 639.25), (0, 40, 0)); level.bunkerList[44] = createBlock((-2324, 2173.31, 666.375), (0, 40, 0)); level.bunkerList[45] = createBlock((-2324, 2173.31, 693.5), (0, 40, 0)); level.bunkerList[46] = createBlock((-640.63, 1880.1, 442.131), (0, 310, 0)); level.bunkerList[47] = createBlock((-828.069, 1947.57, 579.005), (0, 310, 0)); level.bunkerList[48] = createBlock((-828.069, 1947.57, 606.13), (0, 310, 0)); level.bunkerList[49] = createBlock((-770.816, 1965.8, 579.959), (0, 40, 0)); level.bunkerList[50] = createBlock((-770.816, 1965.8, 606.13), (0, 40, 0)); level.bunkerList[51] = createBlock((-443.523, -609.497, 462.14), (0, 170, 0)); level.bunkerList[52] = createBlock((-443.523, -609.497, 489.265), (0, 170, 0)); level.bunkerList[53] = createBlock((-443.523, -609.497, 516.39), (0, 170, 0)); level.bunkerList[54] = createBlock((-432.21, -540.564, 463.085), (0, 170, 0)); level.bunkerList[55] = createBlock((-432.21, -540.564, 490.21), (0, 170, 0)); level.bunkerList[56] = createBlock((-432.21, -540.564, 517.335), (0, 170, 0)); level.bunkerList[57] = createBlock((-463.363, -481.613, 462.198), (0, 260, 0)); level.bunkerList[58] = createBlock((-463.363, -481.613, 489.323), (0, 260, 0)); level.bunkerList[59] = createBlock((-463.363, -481.613, 516.448), (0, 260, 0)); level.bunkerList[60] = createBlock((-913.778, -371.592, 489.07), (0, 160, 0)); level.bunkerList[61] = createBlock((-633.678, -1846.45, 339.425), (0, 0, 0)); level.bunkerList[62] = createBlock((-633.678, -1846.45, 366.55), (0, 0, 0)); level.bunkerList[63] = createBlock((-633.678, -1846.45, 393.675), (0, 0, 0)); level.bunkerList[64] = createBlock((-780.029, -1726.91, 339.425), (0, 170, 0)); level.bunkerList[65] = createBlock((-780.029, -1726.91, 366.55), (0, 170, 0)); level.bunkerList[66] = createBlock((-780.029, -1726.91, 393.675), (0, 170, 0)); level.bunkerList[67] = createBlock((-342.766, 1080.35, 584.01), (0, 50, 0)); level.bunkerList[68] = createBlock((-342.766, 1080.35, 611.135), (0, 50, 0)); level.bunkerList[69] = createBlock((-342.766, 1080.35, 638.26), (0, 50, 0)); level.bunkerList[70] = createBlock((-288.423, 1034.83, 584.66), (0, 50, 0)); level.bunkerList[71] = createBlock((-288.423, 1034.83, 611.785), (0, 50, 0)); level.bunkerList[72] = createBlock((-288.423, 1034.83, 638.91), (0, 50, 0)); level.bunkerList[73] = createBlock((-352.465, 697.049, 609.861), (0, 50, 0)); level.bunkerList[74] = createBlock((-403.42, 739.671, 609.861), (0, 50, 0)); level.bunkerList[75] = createBlock((-35.026, 488.449, 608.932), (0, 200, 0)); level.bunkerList[76] = createBlock((224.302, 1241.55, 608.932), (0, 310, 0)); level.bunkerList[77] = createBlock((-1209.01, 374.184, 464.318), (0, 20, 0)); level.bunkerList[78] = createBlock((-1246.18, 359.88, 486.333), (0, 20, 0)); level.bunkerList[79] = createBlock((-1405.5, 464.324, 481.153), (0, 20, 0)); level.bunkerList[80] = createBlock((-1470.85, 276.809, 484.538), (0, 20, 0)); level.bunkerList[81] = createBlock((-1505.9, 264.199, 484.538), (0, 20, 0)); level.bunkerList[82] = createBlock((-1657.23, 206.673, 485.668), (0, 20, 0)); level.bunkerList[83] = createBlock((-1307.87, 199.511, 479.967), (0, 20, 0)); level.bunkerList[84] = createBlock((-1690.1, 194.626, 484.797), (0, 20, 0)); level.bunkerList[85] = createBlock((159.862, -495.376, 387.405), (0, 90, 0)); level.bunkerList[86] = createBlock((2169.92, 135.679, 355.328), (0, 0, 0)); level.bunkerList[87] = createBlock((2170.93, 135.65, 372.453), (0, 0, 0)); level.bunkerList[88] = createBlock((2172.52, 135.605, 389.578), (0, 0, 0)); level.bunkerList[89] = createBlock((2173.98, 135.564, 406.703), (0, 0, 0)); level.bunkerList[90] = createBlock((2175.07, 135.533, 423.828), (0, 0, 0)); level.bunkerList[91] = createBlock((2176.15, 135.502, 440.953), (0, 0, 0)); level.bunkerList[92] = createBlock((2177.5, 135.463, 458.078), (0, 0, 0)); level.bunkerList[93] = createBlock((2178.67, 135.431, 475.203), (0, 0, 0)); level.bunkerList[94] = createBlock((2180.02, 135.392, 492.328), (0, 0, 0)); level.bunkerList[95] = createBlock((2181.37, 135.354, 509.453), (0, 0, 0)); level.bunkerList[96] = createBlock((2182.32, 135.346, 526.578), (0, 0, 0)); level.bunkerList[97] = createBlock((2183.21, 135.339, 543.703), (0, 0, 0)); level.bunkerList[98] = createBlock((2184.22, 135.33, 560.828), (0, 0, 0)); level.bunkerList[99] = createBlock((2185.62, 135.318, 577.953), (0, 0, 0)); level.bunkerList[100] = createBlock((2186.75, 135.297, 595.078), (0, 0, 0)); level.bunkerList[101] = createBlock((2187.85, 135.276, 612.203), (0, 0, 0)); level.bunkerList[102] = createBlock((2189.36, 135.246, 629.328), (0, 0, 0)); level.bunkerList[103] = createBlock((2190.59, 135.221, 646.453), (0, 0, 0)); level.bunkerList[104] = createBlock((2191.37, 135.192, 663.578), (0, 0, 0)); level.bunkerList[105] = createBlock((2296.5, 216.343, 684.01), (0, 0, 0)); level.bunkerList[106] = createBlock((2296.26, 40.4695, 684.01), (0, 0, 0)); level.bunkerList[107] = createBlock((2625.88, 130.243, 611.302), (0, 0, 0)); level.bunkerList[108] = createBlock((-130.075, 2965.59, 620.666), (0, 0, 0)); level.bunkerList[109] = createBlock((-130.075, 2965.59, 647.791), (0, 0, 0)); level.bunkerList[110] = createBlock((-316.056, 213.175, 448.712), (0, 0, 0)); level.bunkerList[111] = createBlock((-285.034, 213.124, 474.385), (0, 0, 0)); Crisis: level.bunkerList[0] = createBlock((71.5166, -1266.29, -42.141), (0, 0, 0)); level.bunkerList[1] = createBlock((71.5166, -1266.29, -15.016), (0, 0, 0)); level.bunkerList[2] = createBlock((71.5166, -1266.29, 12.109), (0, 0, 0)); level.bunkerList[3] = createBlock((72.5786, -1338.13, -40.9838), (0, 0, 0)); level.bunkerList[4] = createBlock((72.5786, -1338.13, -13.8588), (0, 0, 0)); level.bunkerList[5] = createBlock((72.5786, -1338.13, 13.2662), (0, 0, 0)); level.bunkerList[6] = createBlock((72.7171, -1409.43, -42.1265), (0, 0, 0)); level.bunkerList[7] = createBlock((72.7171, -1409.43, -11.8402), (0, 0, 0)); level.bunkerList[8] = createBlock((72.7171, -1409.43, 13.0693), (0, 0, 0)); level.bunkerList[9] = createBlock((-15.9515, -1219.47, 21.7954), (0, 275, 0)); level.bunkerList[10] = createBlock((-82.1084, -1224.97, 21.7954), (0, 275, 0)); level.bunkerList[11] = createBlock((-15.6931, -1221.39, 65.4265), (0, 275, 0)); level.bunkerList[12] = createBlock((-84.7552, -1226.96, 65.4265), (0, 275, 0)); level.bunkerList[13] = createBlock((-335.641, -1269.83, -145.875), (0, 0, 0)); level.bunkerList[14] = createBlock((-335.641, -1269.83, -118.75), (0, 0, 0)); level.bunkerList[15] = createBlock((-352.11, -1217.09, -191.875), (0, 0, 0)); level.bunkerList[16] = createBlock((-351.677, -1217.1, -174.75), (0, 0, 0)); level.bunkerList[17] = createBlock((-351.059, -1217.11, -157.625), (0, 0, 0)); level.bunkerList[18] = createBlock((-349.951, -1217.14, -140.5), (0, 0, 0)); level.bunkerList[19] = createBlock((1488.41, -533.215, -44.9236), (0, 0, 0)); level.bunkerList[20] = createBlock((1488.11, -601.676, -44.9236), (0, 0, 0)); level.bunkerList[21] = createBlock((1486.07, -688.175, -44.9236), (0, 0, 0)); level.bunkerList[22] = createBlock((1486.21, -757.15, -44.9236), (0, 0, 0)); level.bunkerList[23] = createBlock((1204.19, 331.042, -59.6125), (0, 90, 0)); level.bunkerList[24] = createBlock((1268.01, 330.581, -59.6125), (0, 90, 0)); level.bunkerList[25] = createBlock((1003.7, 829.596, -55.4303), (0, 0, 0)); level.bunkerList[26] = createBlock((-2043.88, -1607.66, 57.9654), (0, 180, 10)); level.bunkerList[27] = createBlock((-2043.88, -1539.17, 44.5142), (0, 180, 10)); level.bunkerList[28] = createBlock((-2043.88, -1472.34, 33.2316), (0, 180, 10)); level.bunkerList[29] = createBlock((-2043.88, -1402.76, 21.4382), (0, 180, 10)); level.bunkerList[30] = createBlock((-1867.25, 571.313, -59.6223), (0, 90, 0)); level.bunkerList[31] = createBlock((-1867.02, 538.046, -34.2454), (0, 90, 0)); level.bunkerList[32] = createBlock((-1866.2, 501.744, -4.63309), (0, 90, 0)); level.bunkerList[33] = createBlock((-1865.7, 466.203, 23.619), (0, 90, 0)); level.bunkerList[34] = createBlock((-1866.31, 429.704, 23.619), (0, 90, 0)); level.bunkerList[35] = createBlock((-1866.13, 393.291, 23.619), (0, 90, 0)); level.bunkerList[36] = createBlock((-1865.63, 356.712, 23.619), (0, 90, 0)); level.bunkerList[37] = createBlock((-1866.02, 321.044, 23.619), (0, 90, 0)); level.bunkerList[38] = createBlock((-1865.64, 285.379, 23.619), (0, 90, 0)); level.bunkerList[39] = createBlock((-1866.28, 248.028, 23.619), (0, 90, 0)); level.bunkerList[40] = createBlock((-1794.64, 248.055, 23.619), (0, 90, 0)); level.bunkerList[41] = createBlock((-1794.88, 285.153, 23.619), (0, 90, 0)); level.bunkerList[42] = createBlock((-1794.71, 320.501, 23.619), (0, 90, 0)); level.bunkerList[43] = createBlock((-1795.08, 357.068, 23.619), (0, 90, 0)); level.bunkerList[44] = createBlock((-1794.64, 393.12, 23.619), (0, 90, 0)); level.bunkerList[45] = createBlock((-1795.33, 430.162, 23.619), (0, 90, 0)); level.bunkerList[46] = createBlock((-1794.88, 466.49, 23.619), (0, 90, 0)); level.bunkerList[47] = createBlock((-1921.53, 470.01, 46.656), (0, 0, -90)); level.bunkerList[48] = createBlock((-1922.04, 438.22, 46.656), (0, 0, -90)); level.bunkerList[49] = createBlock((-1922.02, 405.117, 46.656), (0, 0, -90)); level.bunkerList[50] = createBlock((-1921.89, 372.309, 46.656), (0, 0, -90)); level.bunkerList[51] = createBlock((-1922.2, 338.863, 46.656), (0, 0, -90)); level.bunkerList[52] = createBlock((-1922.12, 305.851, 46.656), (0, 0, -90)); level.bunkerList[53] = createBlock((-1921.83, 272.638, 46.656), (0, 0, -90)); level.bunkerList[54] = createBlock((-1921.87, 240.01, 46.656), (0, 0, -90)); level.bunkerList[55] = createBlock((-1921.7, 206.616, 46.656), (0, 0, -90)); level.bunkerList[56] = createBlock((-1885.79, 207.123, 46.656), (0, 0, -90)); level.bunkerList[57] = createBlock((-1848.96, 206.735, 46.656), (0, 0, -90)); level.bunkerList[58] = createBlock((-1812.98, 207.021, 46.656), (0, 0, -90)); level.bunkerList[59] = createBlock((-1776.78, 206.787, 46.656), (0, 0, -90)); level.bunkerList[60] = createBlock((-1795.11, 222.577, 43.3867), (0, 90, 0)); level.bunkerList[61] = createBlock((-1865.37, 223.144, 43.3867), (0, 90, 0)); level.bunkerList[62] = createBlock((-1557.97, 446.227, -99.875), (0, 90, 0)); level.bunkerList[63] = createBlock((-1557.97, 446.227, -72.75), (0, 90, 0)); level.bunkerList[64] = createBlock((-1557.97, 446.227, -45.625), (0, 90, 0)); level.bunkerList[65] = createBlock((-1558.02, 405.803, -99.875), (0, 90, 0)); level.bunkerList[66] = createBlock((-1558.02, 405.803, -72.75), (0, 90, 0)); level.bunkerList[67] = createBlock((-1558.02, 405.803, -45.625), (0, 90, 0)); level.bunkerList[68] = createBlock((-1604.92, 421.279, -75.2042), (0,0, 0)); level.bunkerList[69] = createBlock((-1603.47, 421.288, -58.0792), (0, 0, 0)); level.bunkerList[70] = createBlock((-1602.14, 421.295, -40.9542), (0, 0, 0)); level.bunkerList[71] = createBlock((-1600.66, 421.303, -23.8292), (0, 0, 0)); level.bunkerList[72] = createBlock((-1557.97, 446.227, -18.625), (0, 90, 0)); level.bunkerList[73] = createBlock((-1558.02, 405.803, -18.875), (0, 90, 0)); level.bunkerList[74] = createBlock((-1964.87, 797.542, -41.4931), (0, 0, 0)); level.bunkerList[75] = createBlock((-1751.92, 65.6911, -87.7387), (0, 0, 0)); level.bunkerList[76] = createBlock((-1751.92, 65.6911, -87.7387), (0, 40, 0)); level.bunkerList[77] = createBlock((-1751.92, 65.6911, -87.7387), (0, 90, 0)); level.bunkerList[78] = createBlock((-1751.92, 65.6911, -87.7387), (0, 130, 0)); level.bunkerList[79] = createBlock((-1068.98, 455.856, -45.875), (0, 0, 0)); level.bunkerList[80] = createBlock((-1068.98, 455.856, -18.75), (0, 0, 0)); level.bunkerList[81] = createBlock((-1068.98, 455.856, 8.375), (0, 0, 0)); level.bunkerList[82] = createBlock((-1277.97, 547.117, -14.6588), (0, 0, 0)); level.bunkerList[83] = createBlock((-1277.97, 547.117, 12.4662), (0, 0, 0)); level.bunkerList[84] = createBlock((-1167.76, 546.599, -15.4881), (0, 0, 0)); level.bunkerList[85] = createBlock((-1167.76, 546.599, 11.6369), (0, 0, 0)); level.bunkerList[86] = createBlock((-1166.83, 597.881, -8.4517), (0, 0, -90)); level.bunkerList[87] = createBlock((-3413.75, -493.668, -181.875), (0, 275, 0)); level.bunkerList[88] = createBlock((-3413.75, -493.668, -154.75), (0, 275, 0)); level.bunkerList[89] = createBlock((-3413.75, -493.668, -127.625), (0, 275, 0)); level.bunkerList[90] = createBlock((-3274.8, -329.515, -116.503), (0, 275, 0)); level.bunkerList[91] = createBlock((-3342.45, -335.522, -116.503), (0, 275, 0)); level.bunkerList[92] = createBlock((-3408.84, -342.399, -116.503), (0, 275, 0)); level.bunkerList[93] = createBlock((-3476.71, -348.328, -116.503), (0, 275, 0)); level.bunkerList[94] = createBlock((-3545.65, -353.524, -116.503), (0, 275, 0)); level.bunkerList[95] = createBlock((-3313.13, -888.067, -146.875), (0, 275, 0)); level.bunkerList[96] = createBlock((-3313.13, -888.067, -119.75), (0, 275, 0)); level.bunkerList[97] = createBlock((-3380.93, -893.927, -120.224), (0, 275, 0)); level.bunkerList[98] = createBlock((-3450.07, -900.18, -120.224), (0, 275, 0)); level.bunkerList[99] = createBlock((-1194.1, -1579.87, -115.875), (0, 90, 0)); level.bunkerList[100] = createBlock((-1194.1, -1579.87, -88.75), (0, 90, 0)); level.bunkerList[101] = createBlock((-48.6808, -659.009, 90.125), (0, 90, 0)); level.bunkerList[102] = createBlock((-48.6808, -659.009, 117.25), (0, 90, 0)); level.bunkerList[103] = createBlock((-66.0177, -708.274, 90.125), (0, 0, 0)); level.bunkerList[104] = createBlock((-66.0177, -708.274, 117.25), (0, 0, 0)); level.bunkerList[105] = createBlock((22.7059, -659.161, 90.125), (0, 90, 0)); level.bunkerList[106] = createBlock((22.7059, -659.161, 117.25), (0, 90, 0)); level.bunkerList[107] = createBlock((-2288.39, -557.536, -145.875), (0, 0, 0)); level.bunkerList[108] = createBlock((-2288.39, -557.536, -118.75), (0, 0, 0)); level.bunkerList[109] = createBlock((-2066.87, -1267.91, -78.833), (30, 270, 0)); level.bunkerList[110] = createBlock((-1403.15, -728.174, -181.875), (0, 0, 0)); level.bunkerList[111] = createBlock((-1403.15, -728.174, -154.75), (0, 0, 0)); level.bunkerList[112] = createBlock((-1403.15, -728.174, -127.625), (0, 0, 0)); level.bunkerList[113] = createBlock((1421.07, -1202.53, -116.842), (0, 0, 0)); level.bunkerList[114] = createBlock((1421.07, -1202.53, -89.7167), (0, 0, 0)); level.bunkerList[115] = createBlock((1421.07, -1202.53, -62.5917), (0, 0, 0)); level.bunkerList[116] = createBlock((1421.07, -1202.53, -35.4667), (0, 0, 0)); level.bunkerList[117] = createBlock((1421.1, -1488.73, -114.633), (0, 0, 0)); level.bunkerList[118] = createBlock((1421.1, -1488.73, -87.5083), (0, 0, 0)); level.bunkerList[119] = createBlock((1421.1, -1488.73, -60.3833), (0, 0, 0)); level.bunkerList[120] = createBlock((1421.1, -1488.73, -33.2583), (0, 0, 0)); level.bunkerList[121] = createBlock((1421.18, -1275.94, -45.6434), (0, 0, 0)); level.bunkerList[122] = createBlock((1420.72, -1348.5, -45.6434), (0, 0, 0)); level.bunkerList[123] = createBlock((1419.62, -1418.39, -45.6434), (0, 0, 0)); level.bunkerList[124] = createBlock((167.328, 157.944, 2.81129), (0, 0, 0)); level.bunkerList[125] = createBlock((167.003, 88.3122, 2.81129), (0, 0, 0)); level.bunkerList[126] = createBlock((165.703, 35.9954, 2.81129), (0, 0, 90)); level.bunkerList[127] = createBlock((-186.485, 653.596, -119.26), (0, 0, 0)); level.bunkerList[128] = createBlock((-185.577, 582.48, -119.26), (0, 0, 0)); level.bunkerList[129] = createBlock((-1985.24, -49.8082, -80.2304), (0, 0, 0)); level.bunkerList[130] = createBlock((-1947.69, -49.8096, -80.2304), (0, 0, 0)); level.bunkerList[131] = createBlock((-1911.96, -49.848, -80.2304), (0, 0, 0)); level.bunkerList[132] = createBlock((-1926.19, -103.697, -80.2304), (0, 90, 0)); level.bunkerList[133] = createBlock((-1925.78, -139.781, -80.2304), (0, 90, 0)); level.bunkerList[134] = createBlock((-1925.72, -177.067, -80.2304), (0, 90, 0)); level.bunkerList[135] = createBlock((-1925.66, -212.876, -80.2304), (0, 90, 0)); level.bunkerList[136] = createBlock((-2094.36, -83.3554, -9.875), (0, 90, 90)); level.bunkerList[137] = createBlock((-1377.69, -369.392, -45.875), (0, 90, 0)); level.bunkerList[138] = createBlock((-1377.69, -369.392, -18.75), (0, 90, 0)); level.bunkerList[139] = createBlock((-1377.69, -369.392, 8.375), (0, 90, 0)); level.bunkerList[140] = createBlock((-1312.09, -536.257, -45.875), (0, 180, 0)); level.bunkerList[141] = createBlock((-1312.09, -536.257, -18.75), (0, 180, 0)); level.bunkerList[142] = createBlock((-1312.09, -536.257, 8.375), (0, 180, 0)); level.bunkerList[143] = createBlock((-1564.8, -578.374, -129.54), (0, 30, 10)); level.bunkerList[144] = createBlock((-1556.15, -576.272, -111.917), (0, 30, 10)); level.bunkerList[145] = createBlock((-2600.1, -1323.87, -36.5267), (0, 90, 0)); level.bunkerList[146] = createBlock((-2271.96, -1325.72, -54.8634), (0, 90, 0)); level.bunkerList[147] = createBlock((-2339.33, -1325.83, -54.8634), (0, 90, 0)); Crisis: level.bunkerList[0] = createBlock((-1638.34, 1744.85, 64.1796), (0, 90, 0)); level.bunkerList[1] = createBlock((-1638.34, 1742.87, 81.3046), (0, 90, 0)); level.bunkerList[2] = createBlock((-1638.34, 1737.61, 98.4296), (0, 90, 0)); level.bunkerList[3] = createBlock((-1638.33, 1734.28, 115.555), (0, 90, 0)); level.bunkerList[4] = createBlock((-1638.33, 1727.05, 132.68), (0, 90, 0)); level.bunkerList[5] = createBlock((-1638.33, 1724.93, 149.805), (0, 90, 0)); level.bunkerList[6] = createBlock((-1638.33, 1722.94, 166.93), (0, 90, 0)); level.bunkerList[7] = createBlock((-1638.32, 1717.59, 184.055), (0, 90, 0)); level.bunkerList[8] = createBlock((-1720.12, 1489.8, 246.113), (0, 0, 0)); level.bunkerList[9] = createBlock((-1720.12, 1489.8, 273.238), (0, 0, 0)); level.bunkerList[10] = createBlock((-1720.12, 1489.8, 300.363), (0, 0, 0)); level.bunkerList[11] = createBlock((-1721.29, 1415.77, 245.959), (0, 0, 0)); level.bunkerList[12] = createBlock((-1721.29, 1415.77, 273.084), (0, 0, 0)); level.bunkerList[13] = createBlock((-1721.29, 1415.77, 300.209), (0, 0, 0)); level.bunkerList[14] = createBlock((-1720.85, 1345.72, 246.017), (0, 0, 0)); level.bunkerList[15] = createBlock((-1720.85, 1345.72, 273.142), (0, 0, 0)); level.bunkerList[16] = createBlock((-1720.85, 1345.72, 300.267), (0, 0, 0)); level.bunkerList[17] = createBlock((-1570.36, 1149.49, 244.31), (0, 0, 0)); level.bunkerList[18] = createBlock((-1570.36, 1149.49, 271.435), (0, 0, 0)); level.bunkerList[19] = createBlock((-1628.79, 1096.85, 245.449), (0, 90, 0)); level.bunkerList[20] = createBlock((-1628.79, 1096.85, 272.574), (0, 90, 0)); level.bunkerList[20] = createBlock((-1628.79, 1096.85, 299.574), (0, 90, 0)); level.bunkerList[21] = createBlock((-1703.75, 1096.01, 245.338), (0, 90, 0)); level.bunkerList[22] = createBlock((-1703.75, 1096.01, 272.464), (0, 90, 0)); level.bunkerList[23] = createBlock((-1703.75, 1096.01, 299.464), (0, 90, 0)); level.bunkerList[24] = createBlock((-1647.21, 1496.71, 271.213), (0, 90, 0)); level.bunkerList[25] = createBlock((317.153, 2766.15, 148.187), (0, 0, 0)); level.bunkerList[26] = createBlock((244.7, 780.654, 310.715), (0, 90, 0)); level.bunkerList[27] = createBlock((314.941, 781.336, 311.172), (0, 90, 0)); level.bunkerList[28] = createBlock((333.318, 825.745, 387.087), (0, 90, 0)); level.bunkerList[29] = createBlock((257.127, 826.962, 387.087), (0, 90, 0)); level.bunkerList[30] = createBlock((125.378, 1251.71, 383.386), (0, 0, 0)); level.bunkerList[31] = createBlock((126.48, 1327.02, 383.386), (0, 0, 0)); level.bunkerList[32] = createBlock((-947.531, 868.107, 195.399), (0, 0, 0)); level.bunkerList[33] = createBlock((-947.531, 868.107, 222.524), (0, 0, 0)); level.bunkerList[34] = createBlock((-947.531, 868.107, 249.649), (0, 0, 0)); level.bunkerList[35] = createBlock((-1184.54, 623.55, 164.118), (0, 130, 0)); level.bunkerList[36] = createBlock((-1184.54, 623.55, 191.243), (0, 130, 0)); level.bunkerList[37] = createBlock((-1184.54, 623.55, 218.368), (0, 130, 0)); level.bunkerList[38] = createBlock((-981.527, 802.75, 186.859), (0, 180, 0)); level.bunkerList[39] = createBlock((-981.527, 802.75, 213.984), (0, 180, 0)); level.bunkerList[40] = createBlock((-981.527, 802.75, 241.109), (0, 180, 0)); level.bunkerList[41] = createBlock((-1260.98, 597.605, 160.758), (0, 270, 0)); level.bunkerList[42] = createBlock((-1260.98, 597.605, 187.883), (0, 270, 0)); level.bunkerList[43] = createBlock((-1260.78, 633.246, 155.358), (0, 270, 0)); level.bunkerList[44] = createBlock((-1330.37, 598.246, 189.478), (0, 270, 0)); level.bunkerList[45] = createBlock((-1401.17, 597.194, 189.478), (0, 270, 0)); level.bunkerList[46] = createBlock((-1590.18, 914.11, 201.283), (0, 0, 0)); level.bunkerList[47] = createBlock((-1590.18, 914.11, 228.408), (0, 0, 0)); level.bunkerList[48] = createBlock((-1590.21, 837.204, 191.591), (0, 0, 0)); level.bunkerList[49] = createBlock((-1590.21, 837.204, 218.716), (0, 0, 0)); level.bunkerList[50] = createBlock((-1590.91, 755.78, 181.031), (0, 0, 0)); level.bunkerList[51] = createBlock((-1590.91, 755.78, 208.156), (0, 0, 0)); level.bunkerList[52] = createBlock((-1590.58, 676.725, 170.919), (0, 0, 0)); level.bunkerList[53] = createBlock((-1590.58, 676.725, 198.044), (0, 0, 0)); level.bunkerList[54] = createBlock((2647.28, 1155.38, 90.4197), (0, 40, 0)); level.bunkerList[55] = createBlock((2691.34, 1102.28, 90.4197), (0, 40, 0)); level.bunkerList[56] = createBlock((3042.73, 1315.2, 63.8861), (0, 40, 0)); level.bunkerList[57] = createBlock((3042.73, 1315.2, 91.0111), (0, 40, 0)); level.bunkerList[58] = createBlock((2999.79, 1374.35, 64.7995), (0, 40, 0)); level.bunkerList[59] = createBlock((2999.79, 1374.35, 91.9245), (0, 40, 0)); level.bunkerList[60] = createBlock((2957.15, 1431.26, 65.8296), (0, 40, 0)); level.bunkerList[61] = createBlock((2957.15, 1431.26, 92.9546), (0, 40, 0)); level.bunkerList[62] = createBlock((2751.37, 2172.45, -40.3503), (0, 340, 0)); level.bunkerList[63] = createBlock((2770.64, 2242.74, -40.7107), (0, 340, 0)); level.bunkerList[64] = createBlock((2790.13, 2313.45, -40.4936), (0, 340, 0)); level.bunkerList[65] = createBlock((2737.3, 2177.27, -23.2253), (0, 340, 0)); level.bunkerList[66] = createBlock((2722.63, 2182.43, -6.10034), (0, 340, 0)); level.bunkerList[67] = createBlock((2757.24, 2248.09, -23.5857), (0, 340, 0)); level.bunkerList[68] = createBlock((2743.29, 2252.96, -6.46067), (0, 340, 0)); level.bunkerList[69] = createBlock((2776.17, 2318.35, -23.3686), (0, 340, 0)); level.bunkerList[70] = createBlock((2762.1, 2323.43, -6.24357), (0, 340, 0)); level.bunkerList[71] = createBlock((2747.37, 2328.33, 20.8814), (0, 340, 0)); level.bunkerList[72] = createBlock((2728.92, 2258.04, 20.6643), (0, 340, 0)); level.bunkerList[73] = createBlock((2708.72, 2187.12, 21.0247), (0, 340, 0)); level.bunkerList[74] = createBlock((2643.29, 2150.19, 54.2006), (0, 70, 0)); level.bunkerList[75] = createBlock((2643.29, 2150.19, 81.3257), (0, 70, 0)); level.bunkerList[76] = createBlock((2717.16, 2390.26, 53.0932), (0, 70, 0)); level.bunkerList[77] = createBlock((2717.16, 2390.26, 80.2182), (0, 70, 0)); level.bunkerList[78] = createBlock((-2272.03, 1292.83, 54.125), (0, 90, 0)); level.bunkerList[79] = createBlock((-2272.03, 1292.83, 81.25), (0, 90, 0)); level.bunkerList[80] = createBlock((-2272.03, 1292.83, 108.375), (0, 90, 0)); level.bunkerList[81] = createBlock((-2201.43, 1294.02, 54.125), (0, 90, 0)); level.bunkerList[82] = createBlock((-2201.43, 1294.02, 81.25), (0, 90, 0)); level.bunkerList[83] = createBlock((-2201.43, 1294.02, 108.375), (0, 90, 0)); level.bunkerList[84] = createBlock((-2130.04, 1294.35, 54.125), (0, 90, 0)); level.bunkerList[85] = createBlock((-2130.04, 1294.35, 81.25), (0, 90, 0)); level.bunkerList[86] = createBlock((-2130.04, 1294.35, 108.375), (0, 90, 0)); level.bunkerList[87] = createBlock((-1440.83, 1679.1, 244.962), (0, 180, 0)); level.bunkerList[88] = createBlock((-1440.83, 1679.1, 272.087), (0, 180, 0)); level.bunkerList[89] = createBlock((-1440.65, 1608.84, 244.987), (0, 180, 0)); level.bunkerList[90] = createBlock((-1440.65, 1608.84, 272.112), (0, 180, 0)); level.bunkerList[91] = createBlock((-1372.05, 1601.83, 274.971), (0, 270, 0)); level.bunkerList[92] = createBlock((-1476.59, 1776.7, 217.03), (0, 360, 0)); level.bunkerList[93] = createBlock((-1476.59, 1776.7, 244.155), (0, 360, 0)); level.bunkerList[94] = createBlock((-1476.59, 1776.7, 271.28), (0, 360, 0)); level.bunkerList[95] = createBlock((-1477.22, 1844.61, 216.856), (0, 360, 0)); level.bunkerList[96] = createBlock((-1477.22, 1844.61, 243.981), (0, 360, 0)); level.bunkerList[97] = createBlock((-1477.22, 1844.61, 271.106), (0, 360, 0)); level.bunkerList[98] = createBlock((-455.196, -135.873, -75.875), (0, 270, 0)); level.bunkerList[99] = createBlock((-455.196, -135.873, -48.75), (0, 270, 0)); level.bunkerList[100] = createBlock((-455.196, -135.873, -22.125), (0, 270, 0)); level.bunkerList[101] = createBlock((-480.505, 2191.64, 124.125), (0, 270, 0)); level.bunkerList[102] = createBlock((-480.505, 2191.64, 151.25), (0, 270, 0)); level.bunkerList[103] = createBlock((-480.505, 2191.64, 178.375), (0, 270, 0)); level.bunkerList[104] = createBlock((-481.075, 2227.28, 124.125), (0, 270, 0)); level.bunkerList[105] = createBlock((-481.075, 2227.28, 151.25), (0, 270, 0)); level.bunkerList[106] = createBlock((-481.075, 2227.28, 178.375), (0, 270, 0)); level.bunkerList[107] = createBlock((-1753.24, -643.192, 126.456), (0, 0, 0)); level.bunkerList[108] = createBlock((-1527.48, -529.661, 126.456), (0, 90, 0)); level.bunkerList[109] = createBlock((-1580.92, -218.897, 92.1586), (0, 0, 0)); level.bunkerList[110] = createBlock((-1581.64, -218.897, 119.284), (0, 0, 0)); level.bunkerList[111] = createBlock((-2423.43, 139.321, 121.125), (0, 90, 0)); level.bunkerList[112] = createBlock((-2423.4, 137.898, 138.25), (0, 90, 0)); level.bunkerList[113] = createBlock((-2423.37, 136.546, 155.375), (0, 90, 0)); level.bunkerList[114] = createBlock((-2423.35, 135.188, 172.5), (0, 90, 0)); level.bunkerList[115] = createBlock((-2423.31, 133.537, 189.625), (0, 90, 0)); level.bunkerList[116] = createBlock((-2423.28, 132.114, 206.75), (0, 90, 0)); level.bunkerList[117] = createBlock((-2423.25, 130.398, 223.875), (0, 90, 0)); level.bunkerList[118] = createBlock((-2423.25, 129.176, 241), (0, 90, 0)); level.bunkerList[119] = createBlock((-2423.29, 127.235, 258.125), (0, 90, 0)); level.bunkerList[120] = createBlock((-2627.16, 87.007, 341.125), (0, 90, 0)); level.bunkerList[121] = createBlock((-2625.59, 206.586, 337.07), (0, 90, 0)); level.bunkerList[122] = createBlock((-2625.09, 360.466, 337.99), (0, 0, 0)); level.bunkerList[123] = createBlock((-2663.4, 359.729, 337.99), (0, 0, 0)); level.bunkerList[124] = createBlock((-2587.4, 359.673, 337.99), (0, 0, 0)); level.bunkerList[125] = createBlock((-2517.45, -173.641, 257.532), (0, 0, 0)); level.bunkerList[126] = createBlock((-2517.55, -173.641, 293.56), (0, 0, 0)); level.bunkerList[127] = createBlock((-1108.9, 960.954, 242.125), (0, 90, 0)); level.bunkerList[128] = createBlock((-1108.9, 960.954, 242.125), (0, 90, 0)); level.bunkerList[129] = createBlock((-1108.71, 961.36, 270.472), (0, 90, 0)); level.bunkerList[130] = createBlock((-1436.48, 1133.37, 250.541), (0, 90, 0)); level.bunkerList[131] = createBlock((-1436.48, 1133.37, 277.666), (0, 90, 0)); level.bunkerList[132] = createBlock((-1270.3, 1049.14, 277.101), (0, 0, 0)); level.bunkerList[133] = createBlock((-1270.45, 998.876, 277.101), (0, 0, 0)); level.bunkerList[134] = createBlock((-250.012, -398.884, 20.7437), (0, 90, 0)); level.bunkerList[135] = createBlock((-180.412, -398.969, 20.7437), (0, 90, 0)); level.bunkerList[136] = createBlock((233.757, -395.714, 47.0446), (0, 90, 0)); level.bunkerList[137] = createBlock((168.753, -395.709, 47.0446), (0, 90, 0)); level.bunkerList[138] = createBlock((1241.28, -82.7045, 83.3109), (0, 90, 0)); level.bunkerList[139] = createBlock((1971.42, 1713.56, 50.8696), (0, 180, 0)); level.bunkerList[140] = createBlock((1970.54, 1713.54, 67.9946), (0, 180, 0)); level.bunkerList[141] = createBlock((1969.19, 1713.51, 85.1196), (0, 180, 0)); level.bunkerList[142] = createBlock((1967.93, 1713.48, 102.245), (0, 180, 0)); level.bunkerList[143] = createBlock((1966.33, 1713.44, 119.37), (0, 180, 0)); level.bunkerList[144] = createBlock((1963.6, 1713.4, 136.495), (0, 180, 0)); level.bunkerList[145] = createBlock((1961.8, 1713.37, 153.62), (0, 180, 0)); level.bunkerList[146] = createBlock((1959.8, 1713.34, 170.745), (0, 180, 0)); level.bunkerList[147] = createBlock((1957.74, 1713.31, 187.87), (0, 180, 0)); level.bunkerList[148] = createBlock((1954.89, 1713.26, 204.995), (0, 180, 0)); level.bunkerList[149] = createBlock((1952.71, 1713.17, 222.12), (0, 180, 0)); Firingrange: level.bunkerList[0] = createBlock((-686.83, 1967.54, 21.8851), (0, 160, 0)); level.bunkerList[1] = createBlock((-662.904, 2033.77, 21.8851), (0, 160, 0)); level.bunkerList[2] = createBlock((-792.547, 1685.35, -45.9654), (0, 250, 0)); level.bunkerList[3] = createBlock((-792.547, 1685.35, -18.8404), (0, 250, 0)); level.bunkerList[4] = createBlock((-792.547, 1685.35, 8.28456), (0, 250, 0)); level.bunkerList[5] = createBlock((-860.038, 1708.62, -12.875), (0, 250, 0)); level.bunkerList[6] = createBlock((-860.038, 1708.62, 14.25), (0, 250, 0)); level.bunkerList[7] = createBlock((-926.132, 1733.33, 14.4751), (0, 250, 0)); level.bunkerList[8] = createBlock((-991.689, 1756.77, 14.4751), (0, 250, 0)); level.bunkerList[9] = createBlock((-1057.37, 1781.12, 14.4751), (0, 250, 0)); level.bunkerList[10] = createBlock((-378.165, 940.752, 26.7517), (0, 90, 0)); level.bunkerList[11] = createBlock((-543.718, 841.652, 26.7517), (0, 0, 0)); level.bunkerList[12] = createBlock((-255.787, 1229.74, 34.125), (0, 0, 0)); level.bunkerList[13] = createBlock((-255.787, 1229.74, 61.25), (0, 0, 0)); level.bunkerList[14] = createBlock((-217.891, 1227.02, 34.125), (0, 0, 0)); level.bunkerList[15] = createBlock((-217.891, 1227.02, 61.25), (0, 0, 0)); level.bunkerList[16] = createBlock((-88.4163, 1475.81, 30.125), (0, 75, 0)); level.bunkerList[17] = createBlock((-88.0582, 1477.09, 47.25), (0, 75, 0)); level.bunkerList[18] = createBlock((-87.8354, 1477.89, 64.375), (0, 75, 0)); level.bunkerList[19] = createBlock((-87.5377, 1478.95, 81.5), (0, 75, 0)); level.bunkerList[20] = createBlock((-87.106, 1480.5, 98.625), (0, 75, 0)); level.bunkerList[21] = createBlock((-41.9124, 1451.63, 70.3625), (0, 0, 0)); level.bunkerList[22] = createBlock((-41.9124, 1451.63, 97.4875), (0, 0, 0)); level.bunkerList[23] = createBlock((-41.9124, 1451.63, 124.612), (0, 0, 0)); level.bunkerList[24] = createBlock((-41.9124, 1451.63, 151.737), (0, 0, 0)); level.bunkerList[25] = createBlock((-41.9124, 1451.63, 178.862), (0, 0, 0)); level.bunkerList[26] = createBlock((-116.194, 1357.01, 141.665), (0, 75, 0)); level.bunkerList[27] = createBlock((-116.194, 1357.01, 168.79), (0, 75, 0)); level.bunkerList[28] = createBlock((995.569, 30.6085, -127.419), (0, 275, 0)); level.bunkerList[29] = createBlock((995.538, 29.7434, -110.294), (0, 275, 0)); level.bunkerList[30] = createBlock((995.483, 28.2247, -93.1692), (0, 275, 0)); level.bunkerList[31] = createBlock((995.416, 26.364, -76.0442), (0, 275, 0)); level.bunkerList[32] = createBlock((995.34, 24.257, -58.9192), (0, 275, 0)); level.bunkerList[33] = createBlock((995.27, 22.3051, -41.7942), (0, 275, 0)); level.bunkerList[34] = createBlock((996.241, -6.948, -35.4147), (0, 275, 0)); level.bunkerList[35] = createBlock((-555.737, -450.37, -117.875), (0, 0, 0)); level.bunkerList[36] = createBlock((-555.737, -450.37, -90.75), (0, 0, 0)); level.bunkerList[37] = createBlock((-38.7872, -440.997, -28.9811), (0, 275, 0)); level.bunkerList[38] = createBlock((-108.429, -445.667, -29.3978), (0, 275, 0)); level.bunkerList[39] = createBlock((280.502, -534.665, -50.6655), (0, 60, 0)); level.bunkerList[40] = createBlock((219.645, -499.604, -50.6655), (0, 60, 0)); level.bunkerList[41] = createBlock((1955.3, 2303.06, 33.9579), (0, 0, 0)); level.bunkerList[42] = createBlock((1954.66, 2234.77, 33.9579), (0, 0, 0)); level.bunkerList[43] = createBlock((1955.05, 2165.17, 33.9579), (0, 0, 0)); level.bunkerList[44] = createBlock((1625.41, 1488.18, 42.1051), (0, 60, 0)); level.bunkerList[45] = createBlock((1222.7, 1690.75, 42.125), (0, 0, 0)); level.bunkerList[46] = createBlock((1222.7, 1690.75, 69.25), (0, 0, 0)); level.bunkerList[47] = createBlock((1222.7, 1690.75, 96.375), (0, 0, 0)); level.bunkerList[48] = createBlock((1222.7, 1690.75, 123.5), (0, 0, 0)); level.bunkerList[49] = createBlock((535.42, 1150.59, 113.366), (0, 90, 0)); level.bunkerList[50] = createBlock((358.634, 821.336, 46.7687), (0, -165, 0)); level.bunkerList[51] = createBlock((360.086, 822.167, 62.419), (0, -165, 0)); level.bunkerList[52] = createBlock((362.055, 823.151, 78.0693), (0, -165, 0)); level.bunkerList[53] = createBlock((364.163, 823.824, 93.7197), (0, -165, 0)); level.bunkerList[54] = createBlock((366.417, 824.109, 109.37), (0, -165, 0)); level.bunkerList[55] = createBlock((368.375, 824.606, 125.02), (0, -165, 0)); level.bunkerList[56] = createBlock((370.494, 825.144, 140.671), (0, -165, 0)); level.bunkerList[57] = createBlock((1312.11, 1378.2, 84.9437), (0, 150, 0)); level.bunkerList[58] = createBlock((1078.45, 957.321, -14.4103), (0, 330, 0)); level.bunkerList[59] = createBlock((1077.16, 958.083, 2.71472), (0, 330, 0)); level.bunkerList[60] = createBlock((1075.87, 958.842, 19.8397), (0, 330, 0)); level.bunkerList[61] = createBlock((1074.37, 959.727, 36.9647), (0, 330, 0)); level.bunkerList[62] = createBlock((1072.52, 960.82, 54.0897), (0, 330, 0)); level.bunkerList[63] = createBlock((952.382, 1235.09, 170.906), (0, 60, 0)); level.bunkerList[64] = createBlock((1010.15, 1201.17, 170.906), (0, 60, 0)); level.bunkerList[65] = createBlock((1068.18, 1168.02, 170.906), (0, 60, 0)); level.bunkerList[66] = createBlock((1127.57, 1133.78, 170.906), (0, 60, 0)); level.bunkerList[67] = createBlock((1669.53, 1566.09, -60.6449), (0, 60, 0)); level.bunkerList[68] = createBlock((1662.42, 1553.06, -43.5199), (0, 60, 0)); level.bunkerList[69] = createBlock((1654.76, 1540.18, -26.3949), (0, 60, 0)); level.bunkerList[70] = createBlock((1647.26, 1527.21, -9.26986), (0, 60, 0)); level.bunkerList[71] = createBlock((2314.56, 1688.36, -45.875), (0, 270, 0)); level.bunkerList[72] = createBlock((2314.56, 1688.36, -18.75), (0, 270, 0)); level.bunkerList[73] = createBlock((2314.56, 1688.36, 8.375), (0, 270, 0)); level.bunkerList[74] = createBlock((2314.56, 1688.36, 35.5), (0, 270, 0)); level.bunkerList[75] = createBlock((2331.95, 1636.94, -45.875), (0, 180, 0)); level.bunkerList[76] = createBlock((2331.74, 1569.08, -45.875), (0, 180, 0)); level.bunkerList[77] = createBlock((3331.81, 1502.48, -45.875), (0, 180, 0)); level.bunkerList[78] = createBlock((2331.74, 1434.15, -45.875), (0, 180, 0)); level.bunkerList[79] = createBlock((2331.72, 1367.3, -45.875), (0, 180, 0)); level.bunkerList[80] = createBlock((2311.52, 1313.4, -45.875), (0, 270, 0)); level.bunkerList[81] = createBlock((2311.52, 1313.4, -18.75), (0, 270, 0)); level.bunkerList[82] = createBlock((2311.52, 1313.4, 8.375), (0, 270, 0)); level.bunkerList[83] = createBlock((2311.52, 1313.4, 35.5), (0, 270, 0)); level.bunkerList[84] = createBlock((2333.12, 1365.07, 42.6053), (0, 0, 0)); level.bunkerList[85] = createBlock((2332.75, 1434.99, 42.6053), (0, 0, 0)); level.bunkerList[86] = createBlock((2333.19, 1503.52, 42.6053), (0, 0, 0)); level.bunkerList[87] = createBlock((2332.96, 1572.02, 42.7501), (0, 0, 0)); level.bunkerList[88] = createBlock((2332.57, 1638.2, 42.7501), (0, 0, 0)); level.bunkerList[89] = createBlock((1203, 1310.28, 104.125), (0, 60, 0)); level.bunkerList[90] = createBlock((1203, 1310.28, 131.25), (0, 60, 0)); level.bunkerList[91] = createBlock((1203, 1310.28, 158.375), (0, 60, 0)); level.bunkerList[92] = createBlock((148.373, 2500.16, -51.9084), (0, 90, 0)); level.bunkerList[93] = createBlock((147.972, 2520.63, -34.8414), (0, 90, 0)); level.bunkerList[94] = createBlock((147.901, 2541.83, -17.8707), (0, 90, 0)); level.bunkerList[95] = createBlock((147.846, 2562.68, -0.853877), (0, 90, 0)); level.bunkerList[96] = createBlock((147.79, 2583.6, 16.154), (0, 90, 0)); level.bunkerList[97] = createBlock((147.735, 2604.65, 33.1455), (0, 90, 0)); level.bunkerList[98] = createBlock((147.68, 2625, 50.2282), (0, 90, 0)); level.bunkerList[99] = createBlock((147.627, 2645.66, 67.2715), (0, 90, 0)); level.bunkerList[100] = createBlock((147.574, 2666.37, 84.3061), (0, 90, 0)); level.bunkerList[101] = createBlock((97.1976, 2648.25, 83.9918), (0, 180, 0)); level.bunkerList[102] = createBlock((56.6168, 2648, 83.9918), (0, 180, 0)); level.bunkerList[103] = createBlock((34.1129, 2648.01, 100.79), (0, 180, 0)); level.bunkerList[104] = createBlock((11.2754, 2647.81, 117.545), (0, 180, 0)); level.bunkerList[105] = createBlock((-5.29548, 2647.87, 134.335), (0, 180, 0)); level.bunkerList[106] = createBlock((-103.887, 2508.94, 134.151), (0, 180, 0)); level.bunkerList[107] = createBlock((-140.658, 2509.35, 134.151), (0, 180, 0)); level.bunkerList[108] = createBlock((-325.464, 2505.92, 150.968), (0, 180, 0)); level.bunkerList[109] = createBlock((-289.58, 2505.54, 150.968), (0, 180, 0)); level.bunkerList[110] = createBlock((-555.737, -450.37, -63.625), (0, 0, 0)); level.bunkerList[111] = createBlock((-555.737, -450.37, -36.5), (0, 0, 0)); level.bunkerList[112] = createBlock((1639.5, 1514.18, 7.85514), (0, 60, 0)); level.bunkerList[113] = createBlock((1632.56, 1500.93, 24.9801), (0, 60, 0)); Grid: level.bunkerList[0] = createBlock((-2123.77, -1200.34, 11.0094), (0, 270, 0)); level.bunkerList[1] = createBlock((-2123.77, -1200.34, 38.1344), (0, 270, 0)); level.bunkerList[2] = createBlock((-2123.77, -1200.34, 65.2594), (0, 270, 0)); level.bunkerList[3] = createBlock((-2276.03, -1454.45, 14.125), (0, 270, 0)); level.bunkerList[4] = createBlock((-2276.03, -1454.45, 41.25), (0, 270, 0)); level.bunkerList[5] = createBlock((-2276.03, -1454.45, 68.375), (0, 270, 0)); level.bunkerList[6] = createBlock((-2276.03, -1454.45, 95.5), (0, 270, 0)); level.bunkerList[7] = createBlock((-2272.52, -1626.84, 14.125), (0, 270, 0)); level.bunkerList[8] = createBlock((-2272.52, -1626.84, 41.25), (0, 270, 0)); level.bunkerList[9] = createBlock((-2272.52, -1626.84, 68.375), (0, 270, 0)); level.bunkerList[10] = createBlock((-2272.52, -1626.84, 95.5), (0, 270, 0)); level.bunkerList[11] = createBlock((-2348.22, -1607.25, 4.125), (0, 270, 0)); level.bunkerList[12] = createBlock((-2419.28, -1607.29, 4.64646), (0, 270, 0)); level.bunkerList[13] = createBlock((-2348.63, -1472.83, 4.125), (0, 270, 0)); level.bunkerList[14] = createBlock((-2417.96, -1472.84, 4.63129), (0, 270, 0)); level.bunkerList[15] = createBlock((-2346.26, -1606.59, 93.2399), (0, 270, 0)); level.bunkerList[16] = createBlock((-2416.19, -1607.48, 93.2399), (0, 270, 0)); level.bunkerList[17] = createBlock((-2348.44, -1467.6, 93.2399), (0, 270, 0)); level.bunkerList[18] = createBlock((-2417.88, -1467.92, 93.2399), (0, 270, 0)); level.bunkerList[19] = createBlock((-1769.57, -3787.63, 213.144), (0, 0, 0)); level.bunkerList[20] = createBlock((-1853.51, -3454.15, 213.144), (0, 90, 0)); level.bunkerList[21] = createBlock((-895.455, -4227.74, 0.124999), (0, 105, 0)); level.bunkerList[22] = createBlock((-895.038, -4229.03, 17.25), (0, 105, 0)); level.bunkerList[23] = createBlock((-894.555, -4230.54, 34.375), (0, 105, 0)); level.bunkerList[24] = createBlock((-893.976, -4232.36, 51.5), (0, 105, 0)); level.bunkerList[25] = createBlock((-893.319, -4234.42, 68.625), (0, 105, 0)); level.bunkerList[26] = createBlock((-892.683, -4236.4, 85.75), (0, 105, 0)); level.bunkerList[27] = createBlock((-2150.25, -2824.71, 157.04), (0, 0, 0)); level.bunkerList[28] = createBlock((-2150.25, -2824.71, 184.165), (0, 0, 0)); level.bunkerList[29] = createBlock((-2150.25, -2824.71, 211.29), (0, 0, 0)); level.bunkerList[30] = createBlock((-2149.63, -2755.26, 157.121), (0, 0, 0)); level.bunkerList[31] = createBlock((-2149.63, -2755.26, 184.246), (0, 0, 0)); level.bunkerList[32] = createBlock((-2149.63, -2755.26, 211.371), (0, 0, 0)); level.bunkerList[33] = createBlock((-2150.51, -2561.42, 157.005), (0, 0, 0)); level.bunkerList[34] = createBlock((-2150.51, -2561.42, 184.13), (0, 0, 0)); level.bunkerList[35] = createBlock((-2150.51, -2561.42, 211.255), (0, 0, 0)); level.bunkerList[36] = createBlock((-2185.9, -2850.61, 157.154), (0, 275, 0)); level.bunkerList[37] = createBlock((-2185.9, -2850.61, 184.279), (0, 275, 0)); level.bunkerList[38] = createBlock((-2185.9, -2850.61, 211.404), (0, 275, 0)); level.bunkerList[39] = createBlock((-2257.5, -2851.16, 157.225), (0, 275, 0)); level.bunkerList[40] = createBlock((-2257.5, -2851.16, 184.35), (0, 275, 0)); level.bunkerList[41] = createBlock((-2257.5, -2851.16, 211.475), (0, 275, 0)); level.bunkerList[42] = createBlock((-2708.24, -2244.17, 65.5007), (0, 0, 0)); level.bunkerList[43] = createBlock((-2695.95, -2244.03, 82.6257), (0, 0, 0)); level.bunkerList[44] = createBlock((-2683.94, -2244.07, 99.7507), (0, 0, 0)); level.bunkerList[45] = createBlock((-2648.67, -2244.16, 100.156), (0, 0, 0)); level.bunkerList[46] = createBlock((-2613.85, -2243.88, 100.156), (0, 0, 0)); level.bunkerList[47] = createBlock((-2577.86, -2244.09, 100.156), (0, 0, 0)); level.bunkerList[48] = createBlock((-2540.87, -2243.75, 100.156), (0, 0, 0)); level.bunkerList[49] = createBlock((-2504.64, -2244.37, 100.156), (0, 0, 0)); level.bunkerList[50] = createBlock((-2469.47, -2244.35, 100.156), (0, 0, 0)); level.bunkerList[51] = createBlock((-2432.39, -2244.11, 100.156), (0, 0, 0)); level.bunkerList[52] = createBlock((-2395.23, -2243.86, 100.156), (0, 0, 0)); level.bunkerList[53] = createBlock((-2358.48, -2244.43, 100.156), (0, 0, 0)); level.bunkerList[54] = createBlock((-2459.73, -2551.02, 220.674), (0, 90, 0)); level.bunkerList[55] = createBlock((-2390.89, -2551.29, 220.674), (0, 90, 0)); level.bunkerList[56] = createBlock((-2323.43, -2551, 220.674), (0, 90, 0)); level.bunkerList[57] = createBlock((-2582.76, -2530.27, 192.575), (0, 0, -90)); level.bunkerList[58] = createBlock((-2005.08, -869.943, 77.4721), (0, 0, 0)); level.bunkerList[59] = createBlock((-2005.08, -939.641, 77.4721), (0, 0, 0)); level.bunkerList[60] = createBlock((-2005.08, -1008.24, 77.4721), (0, 0, 0)); level.bunkerList[61] = createBlock((-2005.08, -1076.24, 77.4721), (0, 0, 0)); level.bunkerList[62] = createBlock((561.323, -1021.33, 11.4621), (0, 0, 0)); level.bunkerList[63] = createBlock((561.323, -1021.33, 38.5871), (0, 0, 0)); level.bunkerList[64] = createBlock((561.323, -1021.33, 65.7121), (0, 0, 0)); level.bunkerList[65] = createBlock((311.384, -1200.65, 10.51), (0, 90, 0)); level.bunkerList[66] = createBlock((311.384, -1200.65, 37.635), (0, 90, 0)); level.bunkerList[67] = createBlock((311.384, -1200.65, 64.76), (0, 90, 0)); level.bunkerList[68] = createBlock((382.155, -1200.62, 12.0384), (0, 90, 0)); level.bunkerList[69] = createBlock((382.155, -1200.62, 39.1634), (0, 90, 0)); level.bunkerList[70] = createBlock((382.155, -1200.62, 66.2884), (0, 90, 0)); level.bunkerList[71] = createBlock((452.366, -1200.79, 66.5164), (0, 90, 0)); level.bunkerList[72] = createBlock((522.224, -1200, 66.5164), (0, 90, 0)); level.bunkerList[73] = createBlock((627.099, -2857.44, 18.125), (0, 0, 0)); level.bunkerList[74] = createBlock((627.099, -2857.44, 45.25), (0, 0, 0)); level.bunkerList[75] = createBlock((627.099, -2857.44, 72.375), (0, 0, 0)); level.bunkerList[76] = createBlock((627.099, -2857.44, 99.5), (0, 0, 0)); level.bunkerList[77] = createBlock((627.993, -2934.36, 18.125), (0, 0, 0)); level.bunkerList[78] = createBlock((627.993, -2934.36, 45.25), (0, 0, 0)); level.bunkerList[79] = createBlock((627.993, -2934.36, 72.375), (0, 0, 0)); level.bunkerList[80] = createBlock((627.993, -2934.36, 99.5), (0, 0, 0)); level.bunkerList[81] = createBlock((569.784, -2800.34, 82.9619), (0, 90, 0)); level.bunkerList[82] = createBlock((499.921, -2799.85, 82.9619), (0, 90, 0)); level.bunkerList[83] = createBlock((430.053, -2800.42, 82.9619), (0, 90, 0)); level.bunkerList[84] = createBlock((378.323, -2799.77, 62.2733), (0, 90, 270)); level.bunkerList[85] = createBlock((-1534.99, -3024.83, 118.316), (0, 0, 0)); level.bunkerList[86] = createBlock((-1534.99, -3024.83, 145.441), (0, 0, 0)); level.bunkerList[87] = createBlock((-1534.99, -3024.83, 172.566), (0, 0, 0)); level.bunkerList[88] = createBlock((-1534.99, -3024.83, 199.691), (0, 0, 0)); level.bunkerList[89] = createBlock((-1534.96, -3090.14, 118.291), (0, 0, 0)); level.bunkerList[90] = createBlock((-1534.96, -3090.14, 145.416), (0, 0, 0)); level.bunkerList[91] = createBlock((-1534.96, -3090.14, 172.541), (0, 0, 0)); level.bunkerList[92] = createBlock((-1534.96, -3090.14, 199.666), (0, 0, 0)); level.bunkerList[93] = createBlock((-1427.99, -3138.18, 176.784), (0, 0, 270)); level.bunkerList[94] = createBlock((937.646, -4766.56, 103.122), (0, 0, 0)); level.bunkerList[95] = createBlock((937.641, -4766.62, 130.483), (0, 0, 0)); level.bunkerList[96] = createBlock((-1180.84, -5786.62, 86.346), (0, 0, 0)); level.bunkerList[97] = createBlock((-1181.32, -5857.55, 86.346), (0, 0, 0)); level.bunkerList[98] = createBlock((-1181.03, -5927.88, 86.346), (0, 0, 0)); level.bunkerList[99] = createBlock((-791.053, -6075.18, 11.3992), (0, 0, 0)); level.bunkerList[100] = createBlock((-765.264, -6074.84, 37.7639), (0, 0, 0)); level.bunkerList[101] = createBlock((-739.389, -6074.78, 64.1173), (0, 0, 0)); level.bunkerList[102] = createBlock((-711.508, -6074.71, 90.2056), (0, 0, 0)); level.bunkerList[103] = createBlock((-686.399, -6074.64, 116.66), (0, 0, 0)); level.bunkerList[104] = createBlock((-661.641, -6074.56, 143.161), (0, 0, 0)); level.bunkerList[105] = createBlock((-324.682, -3110.9, 214.46), (0, 0, 0)); level.bunkerList[106] = createBlock((-324.644, -3045.52, 214.46), (0, 0, 0)); level.bunkerList[107] = createBlock((-446.359, -3376.66, 164.125), (0, 0, 0)); level.bunkerList[108] = createBlock((-446.359, -3376.66, 191.25), (0, 0, 0)); level.bunkerList[109] = createBlock((-446.359, -3376.66, 218.375), (0, 0, 0)); level.bunkerList[110] = createBlock((-800.324, -3133.97, 145.125), (0, 0, 0)); level.bunkerList[111] = createBlock((-763.061, -3133.86, 145.125), (0, 0, 0)); level.bunkerList[112] = createBlock((-725.731, -3133.74, 145.125), (0, 0, 0)); level.bunkerList[113] = createBlock((-830.219, -3134.08, 170.947), (0, 0, 0)); level.bunkerList[114] = createBlock((-863.872, -3134.14, 196.273), (0, 0, 0)); level.bunkerList[115] = createBlock((-898.42, -3134.62, 221.481), (0, 0, 0)); level.bunkerList[116] = createBlock((-897.803, -3206.16, 221.322), (0, 0, 0)); level.bunkerList[117] = createBlock((-898.293, -3276.23, 221.322), (0, 0, 0)); level.bunkerList[118] = createBlock((-897.769, -3346.84, 221.322), (0, 0, 0)); level.bunkerList[119] = createBlock((-897.698, -3417.86, 221.322), (0, 0, 0)); level.bunkerList[120] = createBlock((-897.679, -3488.35, 222.069), (0, 180, 0)); level.bunkerList[121] = createBlock((-844.9, -3504.56, 222.069), (0, 270, 0)); level.bunkerList[122] = createBlock((-776.704, -3504.54, 222.069), (0, 270, 0)); level.bunkerList[123] = createBlock((-708.033, -3505.17, 222.069), (0, 270, 0)); level.bunkerList[124] = createBlock((-612.993, -3139.34, 172.98), (0, 360, 0)); level.bunkerList[125] = createBlock((-612.993, -3139.34, 200.105), (0, 360, 0)); level.bunkerList[126] = createBlock((-612.993, -3139.34, 227.23), (0, 360, 0)); level.bunkerList[127] = createBlock((-612.582, -3212.4, 173.137), (0, 360, 0)); level.bunkerList[128] = createBlock((-612.582, -3212.4, 200.262), (0, 360, 0)); level.bunkerList[129] = createBlock((-612.582, -3212.4, 227.387), (0, 360, 0)); Hanoi: level.bunkerList[0] = createBlock((1438.33, 29.0899, -23.5997), (0, 90, 0)); level.bunkerList[1] = createBlock((1438.33, 29.0409, 3.52529), (0, 90, 0)); level.bunkerList[2] = createBlock((-344.183, -536.014, 95.7313), (0, 180, 0)); level.bunkerList[3] = createBlock((985.75, 1279.17, -45.875), (0, 0, 0)); level.bunkerList[4] = createBlock((985.75, 1279.17, -18.75), (0, 0, 0)); level.bunkerList[5] = createBlock((985.75, 1279.17, 8.375), (0, 0, 0)); level.bunkerList[6] = createBlock((1429.99, 1279.96, -45.875), (0, 0, 0)); level.bunkerList[7] = createBlock((1429.99, 1279.96, -18.75), (0, 0, 0)); level.bunkerList[8] = createBlock((1429.99, 1279.96, 8.375), (0, 0, 0)); level.bunkerList[9] = createBlock((1395.14, 1193.43, -45.875), (0, 140, 0)); level.bunkerList[10] = createBlock((1395.14, 1193.43, -18.75), (0, 140, 0)); level.bunkerList[11] = createBlock((1395.14, 1193.43, 7.875), (0, 140, 0)); level.bunkerList[12] = createBlock((-1428.89, -346.968, -1.13073), (0, 270, 0)); level.bunkerList[13] = createBlock((-1177.06, -2834.06, 109.344), (0, 90, 0)); level.bunkerList[14] = createBlock((-1177.06, -2834.06, 136.469), (0, 90, 0)); level.bunkerList[15] = createBlock((-1177.06, -2834.06, 163.594), (0, 90, 0)); level.bunkerList[16] = createBlock((-1109.19, -2834.48, 109.401), (0, 90, 0)); level.bunkerList[17] = createBlock((-1109.19, -2834.48, 136.526), (0, 90, 0)); level.bunkerList[18] = createBlock((-1109.19, -2834.48, 163.651), (0, 90, 0)); level.bunkerList[19] = createBlock((-980.441, -2942.7, 45.3309), (0, 90, 0)); level.bunkerList[20] = createBlock((-923.745, -2834.15, 155.125), (0, 90, 0)); level.bunkerList[21] = createBlock((-1298.77, -2702.2, 134.382), (0, 270, 90)); level.bunkerList[22] = createBlock((774.283, 1570.16, -61.9263), (0, 90, 0)); level.bunkerList[23] = createBlock((774.284, 1569.06, -44.8013), (0, 90, 0)); level.bunkerList[24] = createBlock((774.286, 1567.64, -27.6763), (0, 90, 0)); level.bunkerList[25] = createBlock((774.286, 1566.61, -10.5513), (0, 90, 0)); level.bunkerList[26] = createBlock((774.288, 1565.1, 6.57373), (0, 90, 0)); level.bunkerList[27] = createBlock((774.289, 1563.46, 23.6987), (0, 90, 0)); level.bunkerList[28] = createBlock((774.291, 1561.69, 40.8237), (0, 90, 0)); level.bunkerList[29] = createBlock((774.293, 1560.05, 57.9487), (0, 90, 0)); level.bunkerList[30] = createBlock((587.887, 1471.69, 20.375), (0, 90, 0)); level.bunkerList[31] = createBlock((587.887, 1471.69, 47.25), (0, 90, 0)); level.bunkerList[32] = createBlock((587.887, 1471.69, 74.125), (0, 90, 0)); level.bunkerList[33] = createBlock((587.887, 1471.69, 101), (0, 90, 0)); level.bunkerList[34] = createBlock((587.887, 1471.69, 128), (0, 90, 0)); level.bunkerList[35] = createBlock((587.887, 1507.33, 80.4077), (0, 90, 0)); level.bunkerList[36] = createBlock((587.887, 1542.97, 80.4419), (0, 90, 0)); level.bunkerList[37] = createBlock((-62.1579, 656.659, 90.6035), (0, 270, 0)); level.bunkerList[38] = createBlock((-62.1579, 656.659, 117.729), (0, 270, 0)); level.bunkerList[39] = createBlock((-62.1579, 656.659, 144.854), (0, 270, 0)); level.bunkerList[40] = createBlock((-60.6009, 755.619, 97.625), (0, 90, 0)); level.bunkerList[41] = createBlock((-60.6009, 755.619, 124.75), (0, 90, 0)); level.bunkerList[42] = createBlock((-78.7836, 706.239, 95.7143), (0, 180, 0)); level.bunkerList[43] = createBlock((-78.7836, 706.239, 122.839), (0, 180, 0)); level.bunkerList[44] = createBlock((-43.1427, 706.134, 97.625), (0, 180, 0)); level.bunkerList[45] = createBlock((158.853, -2080.98, 142.27), (0, 230, 0)); level.bunkerList[46] = createBlock((-1622.3, -191.337, -54.0953), (0, 180, 0)); level.bunkerList[47] = createBlock((-1622.3, -191.337, -26.9703), (0, 180, 0)); level.bunkerList[48] = createBlock((-1622.3, -191.337, 0.154709), (0, 180, 0)); level.bunkerList[49] = createBlock((-1622.04, -260.383, -54.1295), (0, 180, 0)); level.bunkerList[50] = createBlock((-1622.04, -260.383, -27.0045), (0, 180, 0)); level.bunkerList[51] = createBlock((-1622.04, -260.383, 0.120476), (0, 180, 0)); level.bunkerList[52] = createBlock((-1621.67, -330.206, -54.1781), (0, 180, 0)); level.bunkerList[53] = createBlock((-1621.67, -330.206, -27.0531), (0, 180, 0)); level.bunkerList[54] = createBlock((-1621.67, -330.206, 0.0718613), (0, 180, 0)); level.bunkerList[55] = createBlock((-1568.52, -347.447, -1.13073), (0, 270, 0)); level.bunkerList[56] = createBlock((-1499.45, -347.138, -1.13073), (0, 270, 0)); level.bunkerList[57] = createBlock((414.258, 710.164, 89.1741), (0, 180, 0)); level.bunkerList[58] = createBlock((414.258, 710.164, 116.299), (0, 180, 0)); level.bunkerList[59] = createBlock((414.258, 710.164, 143.424), (0, 180, 0)); level.bunkerList[60] = createBlock((396.966, 761.804, 110.984), (0, 270, 0)); level.bunkerList[61] = createBlock((325.94, 761.804, 110.984), (0, 270, 0)); level.bunkerList[62] = createBlock((257.476, 761.804, 110.984), (0, 270, 0)); level.bunkerList[63] = createBlock((185.924, 761.804, 110.984), (0, 270, 0)); level.bunkerList[64] = createBlock((61.2744, 997.703, 70.4196), (0, 270, 0)); level.bunkerList[65] = createBlock((61.3151, 960.809, 70.4196), (0, 270, 0)); level.bunkerList[66] = createBlock((-163.943, -635.473, 137.317), (0, 90, 0)); level.bunkerList[67] = createBlock((-94.2896, -635.383, 137.317), (0, 90, 0)); level.bunkerList[68] = createBlock((-23.7173, -635.256, 137.317), (0, 90, 0)); level.bunkerList[69] = createBlock((45.6025, -635.483, 137.317), (0, 90, 0)); level.bunkerList[70] = createBlock((115.789, -634.921, 137.317), (0, 90, 0)); level.bunkerList[71] = createBlock((-367.408, -791.763, 74.125), (0, 90, 0)); level.bunkerList[72] = createBlock((-367.408, -791.763, 101.25), (0, 90, 0)); level.bunkerList[73] = createBlock((-367.408, -791.763, 128.375), (0, 90, 0)); level.bunkerList[74] = createBlock((-221.087, -685.024, 111.875), (0, 90, 90)); level.bunkerList[75] = createBlock((365.797, -1911.07, 74.125), (0, 140, 0)); level.bunkerList[76] = createBlock((365.797, -1911.07, 101.25), (0, 140, 0)); level.bunkerList[77] = createBlock((365.797, -1911.07, 128.375), (0, 140, 0)); level.bunkerList[78] = createBlock((524.211, -1839, -63.875), (0, 230, 0)); level.bunkerList[79] = createBlock((523.561, -1839.66, -46.75), (0, 230, 0)); level.bunkerList[80] = createBlock((522.982, -1840.24, -29.625), (0, 230, 0)); level.bunkerList[81] = createBlock((522.507, -1840.71, -12.5), (0, 230, 0)); level.bunkerList[82] = createBlock((522.115, -1841.11, 4.625), (0, 230, 0)); level.bunkerList[83] = createBlock((521.32, -1841.91, 21.75), (0, 230, 0)); level.bunkerList[84] = createBlock((520.442, -1842.79, 38.875), (0, 230, 0)); level.bunkerList[85] = createBlock((54.3828, -2304.82, 86.7481), (0, 270, 0)); level.bunkerList[86] = createBlock((61.3229, -2443.51, 86.7481), (0, 270, 0)); level.bunkerList[87] = createBlock((60.9891, -2480.19, 86.7481), (0, 270, 0)); level.bunkerList[88] = createBlock((8.48594, -2612.93, 86.7481), (0, 270, 0)); level.bunkerList[89] = createBlock((7.76827, -2651.4, 86.7481), (0, 270, 0)); level.bunkerList[90] = createBlock((60.6512, -2778.51, 94.9706), (0, 270, 0)); level.bunkerList[91] = createBlock((60.6512, -2778.51, 94.9706), (0, 290, 0)); level.bunkerList[92] = createBlock((60.6512, -2778.51, 94.9706), (0, 310, 0)); level.bunkerList[93] = createBlock((60.6512, -2778.51, 94.9706), (0, 330, 0)); level.bunkerList[94] = createBlock((60.6512, -2778.51, 94.9706), (0, 350, 0)); level.bunkerList[95] = createBlock((60.6512, -2778.51, 94.9706), (0, 0, 0)); level.bunkerList[96] = createBlock((60.6512, -2778.51, 94.9706), (0, 20, 0)); level.bunkerList[97] = createBlock((60.6512, -2778.51, 94.9706), (0, 40, 0)); level.bunkerList[98] = createBlock((60.6512, -2778.51, 94.9706), (0, 60, 0)); level.bunkerList[99] = createBlock((4.47057, -1663.16, -63.875), (0, 140, 0)); level.bunkerList[100] = createBlock((5.09007, -1663.75, -46.75), (0, 140, 0)); level.bunkerList[101] = createBlock((5.82217, -1664.44, -29.625), (0, 140, 0)); level.bunkerList[102] = createBlock((6.38788, -1664.94, -12.5), (0, 140, 0)); level.bunkerList[103] = createBlock((7.00935, -1665.5, 4.62499), (0, 140, 0)); level.bunkerList[104] = createBlock((7.63261, -1666.06, 21.75), (0, 140, 0)); level.bunkerList[105] = createBlock((8.60379, -1666.93, 38.875), (0, 140, 0)); level.bunkerList[106] = createBlock((9.45899, -1667.7, 56), (0, 140, 0)); level.bunkerList[107] = createBlock((103.776, -2034.85, 142.27), (0, 230, 0)); level.bunkerList[108] = createBlock((-225.228, -318.23, 80.3429), (0, 0, 0)); level.bunkerList[109] = createBlock((-224.972, -387.478, 80.3429), (0, 0, 0)); level.bunkerList[110] = createBlock((-601.891, -535.687, 95.7313), (0, 180, 0)); level.bunkerList[111] = createBlock((-565.684, -536.088, 95.7313), (0, 180, 0)); level.bunkerList[112] = createBlock((-528.676, -535.729, 95.7313), (0, 180, 0)); level.bunkerList[113] = createBlock((-492.033, -535.785, 95.7313), (0, 180, 0)); level.bunkerList[114] = createBlock((-454.808, -535.843, 95.7313), (0, 180, 0)); level.bunkerList[115] = createBlock((-418.32, -535.899, 95.7313), (0, 180, 0)); level.bunkerList[116] = createBlock((-380.809, -535.957, 95.7313), (0, 180, 0)); level.bunkerList[117] = createBlock((109.627, 536.887, 97.0562), (0, 90, 0)); level.bunkerList[118] = createBlock((109.627, 536.887, 124.181), (0, 90, 0)); level.bunkerList[119] = createBlock((186.722, 536.284, 42.8062), (0, 90, 0)); level.bunkerList[120] = createBlock((186.722, 536.284, 69.9312), (0, 90, 0)); level.bunkerList[121] = createBlock((186.722, 536.284, 97.0562), (0, 90, 0)); level.bunkerList[122] = createBlock((186.722, 536.284, 124.181), (0, 90, 0)); Havana: level.bunkerList[0] = createBlock((-757.024, 1355.98, 43.2337), (0, -165, 0)); level.bunkerList[1] = createBlock((-757.024, 1355.98, 70.3587), (0, -165, 0)); level.bunkerList[2] = createBlock((-757.024, 1355.98, 97.4837), (0, -165, 0)); level.bunkerList[3] = createBlock((-804.787, 1326.06, 97.4142), (0, 105, 0)); level.bunkerList[4] = createBlock((-871.123, 1308.23, 97.4142), (0, 105, 0)); level.bunkerList[5] = createBlock((-937.573, 1289.81, 97.4142), (0, 105, 0)); level.bunkerList[6] = createBlock((-1004.81, 1270.69, 97.4142), (0, 105, 0)); level.bunkerList[7] = createBlock((-1062.69, 1272.76, 43.9996), (0, -165, 0)); level.bunkerList[8] = createBlock((-1062.69, 1272.76, 71.1246), (0, -165, 0)); level.bunkerList[9] = createBlock((-1062.69, 1272.76, 98.2496), (0, -165, 0)); level.bunkerList[10] = createBlock((-1091.15, 1229.23, 56.3054), (0, -165, 0)); level.bunkerList[11] = createBlock((-1091.15, 1229.23, 83.4304), (0, -165, 0)); level.bunkerList[12] = createBlock((-1120.16, 1276.61, 55.9117), (0, 105, 0)); level.bunkerList[13] = createBlock((-752.87, 1414.73, 45.0057), (0, 105, 0)); level.bunkerList[14] = createBlock((-752.87, 1414.73, 72.1307), (0, 105, 0)); level.bunkerList[15] = createBlock((-752.87, 1414.73, 99.2557), (0, 105, 0)); level.bunkerList[16] = createBlock((-763.31, 1451.37, 46.5833), (0, 105, 0)); level.bunkerList[17] = createBlock((-763.31, 1451.37, 73.7083), (0, 105, 0)); level.bunkerList[18] = createBlock((-763.31, 1451.37, 100.833), (0, 105, 0)); level.bunkerList[19] = createBlock((-611.197, 1365.55, 48.3898), (0, 90, 0)); level.bunkerList[20] = createBlock((-611.197, 1365.55, 75.5148), (0, 90, 0)); level.bunkerList[21] = createBlock((-611.197, 1365.55, 102.64), (0, 90, 0)); level.bunkerList[22] = createBlock((-611.197, 1365.55, 129.765), (0, 90, 0)); level.bunkerList[23] = createBlock((-510.59, 1251.91, 125.223), (0, 0, 0)); level.bunkerList[24] = createBlock((-511.337, 1321.5, 125.223), (0, 0, 0)); level.bunkerList[25] = createBlock((-404.411, 1195.76, 58.53), (0, 90, 0)); level.bunkerList[26] = createBlock((1731.08, 671.959, -22.5202), (0, 0, 0)); level.bunkerList[27] = createBlock((1731.08, 671.959, 4.6048), (0, 0, 0)); level.bunkerList[28] = createBlock((1731.08, 671.959, 31.7298), (0, 0, 0)); level.bunkerList[29] = createBlock((2030.25, 517.695, 49.5848), (0, 0, 0)); level.bunkerList[30] = createBlock((2028.7, 518.369, 18.2706), (0, 0, 0)); level.bunkerList[31] = createBlock((-709.456, -852.424, 19.125), (0, -165, 0)); level.bunkerList[32] = createBlock((-709.456, -852.424, 46.25), (0, -165, 0)); level.bunkerList[33] = createBlock((-709.456, -852.424, 73.375), (0, -165, 0)); level.bunkerList[34] = createBlock((-709.456, -852.424, 100.5), (0, -165, 0)); level.bunkerList[35] = createBlock((-701.067, -922.116, 19.125), (0, -165, 0)); level.bunkerList[36] = createBlock((-701.067, -922.116, 46.25), (0, -165, 0)); level.bunkerList[37] = createBlock((-701.067, -922.116, 73.375), (0, -165, 0)); level.bunkerList[38] = createBlock((-701.067, -922.116, 100.5), (0, -165, 0)); level.bunkerList[39] = createBlock((-775.997, -826.071, 91.949), (0, 105, 0)); level.bunkerList[40] = createBlock((-886.511, -847.471, 91.949), (0, 105, 0)); level.bunkerList[41] = createBlock((-1003.29, -871.146, 91.949), (0, 105, 0)); level.bunkerList[42] = createBlock((2071.57, -1519.26, -61.875), (0, 90, 0)); level.bunkerList[43] = createBlock((2071.57, -1519.26, -34.75), (0, 90, 0)); level.bunkerList[44] = createBlock((2071.57, -1519.26, -7.625), (0, 90, 0)); level.bunkerList[45] = createBlock((2208.42, -1015.89, -63.2057), (0, 90, 0)); level.bunkerList[46] = createBlock((2208.42, -1015.89, -36.0807), (0, 90, 0)); level.bunkerList[47] = createBlock((2208.42, -1015.89, -8.9557), (0, 90, 0)); level.bunkerList[48] = createBlock((2054.76, -1241.47, 2.25145), (0, 90, 0)); level.bunkerList[49] = createBlock((2124.85, -1241.4, 2.01132), (0, 90, 0)); level.bunkerList[50] = createBlock((2195.57, -1241.12, 2.01132), (0, 90, 0)); level.bunkerList[51] = createBlock((380.225, -666.407, 146.125), (0, 90, 0)); level.bunkerList[52] = createBlock((380.225, -666.407, 173.25), (0, 90, 0)); level.bunkerList[53] = createBlock((380.225, -666.407, 200.375), (0, 90, 0)); level.bunkerList[54] = createBlock((364.849, -489.691, -9.50421), (0, 0, 0)); level.bunkerList[55] = createBlock((361.364, -489.693, 7.62079), (0, 0, 0)); level.bunkerList[56] = createBlock((356.103, -489.691, 24.7458), (0, 0, 0)); level.bunkerList[57] = createBlock((354.112, -489.692, 41.8708), (0, 0, 0)); level.bunkerList[58] = createBlock((349.238, -489.693, 58.9958), (0, 0, 0)); level.bunkerList[59] = createBlock((2365.15, 317.695, -40.711), (0, 90, 0)); level.bunkerList[60] = createBlock((2365.15, 316.733, -23.586), (0, 90, 0)); level.bunkerList[61] = createBlock((2365.15, 314.049, -6.46101), (0, 90, 0)); level.bunkerList[62] = createBlock((2365.14, 310.002, 10.664), (0, 90, 0)); level.bunkerList[63] = createBlock((2365.14, 304.786, 27.789), (0, 90, 0)); level.bunkerList[64] = createBlock((2365.13, 302.126, 44.914), (0, 90, 0)); level.bunkerList[65] = createBlock((2365.13, 295.655, 62.039), (0, 90, 0)); level.bunkerList[66] = createBlock((2365.12, 291.953, 79.164), (0, 90, 0)); level.bunkerList[67] = createBlock((2420.96, 142.702, 98.125), (0, 0, 0)); level.bunkerList[68] = createBlock((2420.96, 142.702, 125.25), (0, 0, 0)); level.bunkerList[69] = createBlock((2420.96, 142.702, 152.375), (0, 0, 0)); level.bunkerList[70] = createBlock((2626.2, -70.8038, 98.125), (0, 90, 0)); level.bunkerList[71] = createBlock((2626.2, -70.8038, 125.25), (0, 90, 0)); level.bunkerList[72] = createBlock((2626.2, -70.8038, 152.375), (0, 90, 0)); level.bunkerList[73] = createBlock((2626.2, -70.8038, 179.5), (0, 90, 0)); level.bunkerList[74] = createBlock((1163.83, -1308.63, -59.875), (0, 90, 0)); level.bunkerList[75] = createBlock((1163.83, -1308.63, -32.75), (0, 90, 0)); level.bunkerList[76] = createBlock((1163.83, -1308.63, -5.625), (0, 90, 0)); level.bunkerList[77] = createBlock((1163.83, -1308.63, 21.5), (0, 90, 0)); level.bunkerList[78] = createBlock((1093.73, -1309.08, -59.875), (0, 90, 0)); level.bunkerList[79] = createBlock((1093.73, -1309.08, -32.75), (0, 90, 0)); level.bunkerList[80] = createBlock((1093.73, -1309.08, -5.625), (0, 90, 0)); level.bunkerList[81] = createBlock((1093.73, -1309.08, 21.5), (0, 90, 0)); level.bunkerList[82] = createBlock((-1803.48, -341.682, 209.831), (0, 90, 0)); level.bunkerList[83] = createBlock((-1733.46, -342.297, 209.831), (0, 90, 0)); level.bunkerList[84] = createBlock((-1716.44, -396.004, 209.831), (0, 0, 0)); level.bunkerList[85] = createBlock((-1503.82, -516.184, 195.989), (0, 90, 0)); level.bunkerList[86] = createBlock((-1503.82, -516.184, 223.114), (0, 90, 0)); level.bunkerList[87] = createBlock((331.829, -489.698, 110.371), (0, 0, 0)); level.bunkerList[88] = createBlock((-270.496, -972.0, 59.8512), (0, 90, 90)); level.bunkerList[89] = createBlock((-450.228, -972.0, 59.8512), (0, 90, 270)); level.bunkerList[90] = createBlock((-325.582, -972.0, 80.7633), (0, 90, 0)); level.bunkerList[91] = createBlock((-393.876, -972.0, 80.7633), (0, 90, 0)); level.bunkerList[92] = createBlock((322.641, -489.7, 127.496), (0, 0, 0)); level.bunkerList[93] = createBlock((-52.3591, -594.535, 146.125), (0, 0, 0)); level.bunkerList[94] = createBlock((-52.3591, -594.535, 173.25), (0, 0, 0)); level.bunkerList[95] = createBlock((-52.3591, -594.535, 200.375), (0, 0, 0)); level.bunkerList[96] = createBlock((202.449, -678.052, 213.534), (0, 90, 0)); level.bunkerList[97] = createBlock((1258.64, 498.149, 4.16764), (0, 90, 0)); level.bunkerList[98] = createBlock((1258.64, 495.955, 21.2926), (0, 90, 0)); level.bunkerList[99] = createBlock((1258.64, 491.912, 38.4176), (0, 90, 0)); level.bunkerList[100] = createBlock((1258.64, 485.673, 55.5426), (0, 90, 0)); level.bunkerList[101] = createBlock((1259.47, 480.312, 72.6676), (0, 90, 0)); level.bunkerList[102] = createBlock((1229.7, 391.109, 73.0131), (0, 90, 0)); level.bunkerList[103] = createBlock((1229.21, 328.159, 73.0131), (0, 90, 0)); level.bunkerList[104] = createBlock((1263.09, 359.492, 73.0131), (0, 0, 0)); level.bunkerList[105] = createBlock((1201.28, 358.025, 73.0131), (0, 0, 0)); level.bunkerList[106] = createBlock((636.807, 1146.17, 117.385), (0, 0, 0)); level.bunkerList[107] = createBlock((638.649, 1221.62, 117.385), (0, 0, 0)); level.bunkerList[108] = createBlock((344.22, -489.694, 76.1208), (0, 0, 0)); level.bunkerList[109] = createBlock((337.184, -489.696, 93.2458), (0, 0, 0)); level.bunkerList[110] = createBlock((-404.411, 1195.76, 85.53), (0, 90, 0)); level.bunkerList[111] = createBlock((-404.411, 1195.76, 112.53), (0, 90, 0)); level.bunkerList[112] = createBlock((824.685, 505.241, 210.125), (0, 0, 0)); level.bunkerList[113] = createBlock((824.67, 575.964, 210.125), (0, 0, 0)); level.bunkerList[114] = createBlock((1964.23, -1572.9, -74.937), (0, 0, 0)); level.bunkerList[115] = createBlock((1979.22, -1573.27, -57.812), (0, 0, 0)); level.bunkerList[116] = createBlock((1994.17, -1573.45, -40.687), (0, 0, 0)); level.bunkerList[117] = createBlock((2009.71, -1573.41, -23.562), (0, 0, 0)); level.bunkerList[118] = createBlock((2025.3, -1573.34, -6.43697), (0, 0, 0)); level.bunkerList[119] = createBlock((2040.26, -1573.32, 10.688), (0, 0, 0)); level.bunkerList[120] = createBlock((2055.2, -1573.36, 27.813), (0, 0, 0)); level.bunkerList[121] = createBlock((2070.13, -1573.27, 44.938), (0, 0, 0)); level.bunkerList[122] = createBlock((2085.03, -1573.27, 62.063), (0, 0, 0)); level.bunkerList[123] = createBlock((2099.37, -1573.36, 79.188), (0, 0, 0)); level.bunkerList[124] = createBlock((2224.36, -1738.36, 105.716), (0, 0, 0)); level.bunkerList[125] = createBlock((2188.72, -1737.73, 105.716), (0, 0, 0)); level.bunkerList[126] = createBlock((2153.08, -1737.64, 105.716), (0, 0, 0)); level.bunkerList[127] = createBlock((2117.44, -1737.71, 105.716), (0, 0, 0)); Jungle: level.bunkerList[0] = createBlock((2829.82, -1503.36, 246.305), (0, 30, 0)); level.bunkerList[1] = createBlock((2829.82, -1503.36, 273.43), (0, 30, 0)); level.bunkerList[2] = createBlock((2829.82, -1503.36, 300.555), (0, 30, 0)); level.bunkerList[3] = createBlock((2829.82, -1503.36, 327.68), (0, 30, 0)); level.bunkerList[4] = createBlock((3006.61, -1875.35, 248.331), (0, 150, 0)); level.bunkerList[5] = createBlock((3006.61, -1875.35, 275.456), (0, 150, 0)); level.bunkerList[6] = createBlock((3006.61, -1875.35, 302.581), (0, 150, 0)); level.bunkerList[7] = createBlock((3006.61, -1875.35, 329.706), (0, 150, 0)); level.bunkerList[8] = createBlock((3045.07, -1810.74, 244.263), (0, 150, 0)); level.bunkerList[9] = createBlock((3045.07, -1810.74, 271.388), (0, 150, 0)); level.bunkerList[10] = createBlock((3045.07, -1810.74, 298.513), (0, 150, 0)); level.bunkerList[11] = createBlock((3045.07, -1810.74, 325.638), (0, 150, 0)); level.bunkerList[12] = createBlock((3084.41, -1743.95, 278.125), (0, 150, 0)); level.bunkerList[13] = createBlock((3084.41, -1743.95, 305.25), (0, 150, 0)); level.bunkerList[14] = createBlock((3084.41, -1743.95, 332.375), (0, 150, 0)); level.bunkerList[15] = createBlock((3276.7, -1882.98, 330.792), (0, 160, 0)); level.bunkerList[16] = createBlock((3300.51, -1817.25, 330.792), (0, 160, 0)); level.bunkerList[17] = createBlock((3324.48, -1749.22, 304.625), (0, 160, 0)); level.bunkerList[18] = createBlock((3324.48, -1749.22, 331.75), (0, 160, 0)); level.bunkerList[19] = createBlock((3324.48, -1749.22, 358.875), (0, 160, 0)); level.bunkerList[20] = createBlock((3116.14, -1672.32, 244.125), (0, 160, 0)); level.bunkerList[21] = createBlock((3116.14, -1672.32, 271.25), (0, 160, 0)); level.bunkerList[22] = createBlock((3116.14, -1672.32, 298.375), (0, 160, 0)); level.bunkerList[23] = createBlock((3116.14, -1672.32, 325.5), (0, 160, 0)); level.bunkerList[24] = createBlock((3141.08, -1604.49, 244.541), (0, 160, 0)); level.bunkerList[25] = createBlock((3141.08, -1604.49, 271.666), (0, 160, 0)); level.bunkerList[26] = createBlock((3141.08, -1604.49, 298.791), (0, 160, 0)); level.bunkerList[27] = createBlock((3141.08, -1604.49, 325.916), (0, 160, 0)); level.bunkerList[28] = createBlock((3165.51, -1533.56, 247.322), (0, 160, 0)); level.bunkerList[29] = createBlock((3165.51, -1533.56, 274.447), (0, 160, 0)); level.bunkerList[30] = createBlock((3165.51, -1533.56, 301.572), (0, 160, 0)); level.bunkerList[31] = createBlock((3165.51, -1533.56, 328.697), (0, 160, 0)); level.bunkerList[32] = createBlock((3164, -1451.14, 270.423), (0, 30, 0)); level.bunkerList[33] = createBlock((3164, -1451.14, 297.548), (0, 30, 0)); level.bunkerList[34] = createBlock((3164, -1451.14, 324.673), (0, 30, 0)); level.bunkerList[35] = createBlock((3323.14, -1671.95, 335.603), (0, 200, 0)); level.bunkerList[36] = createBlock((3298.92, -1605.43, 335.603), (0, 200, 0)); level.bunkerList[37] = createBlock((3274.78, -1539.42, 335.603), (0, 200, 0)); level.bunkerList[38] = createBlock((3323.29, -1671.71, 362.728), (0, 200, 0)); level.bunkerList[39] = createBlock((3298.62, -1605.36, 362.728), (0, 200, 0)); level.bunkerList[40] = createBlock((3275.12, -1538.77, 362.728), (0, 200, 0)); level.bunkerList[41] = createBlock((3302.06, -1817.32, 357.917), (0, 340, 0)); level.bunkerList[42] = createBlock((3277.33, -1883.15, 357.917), (0, 340, 0)); level.bunkerList[43] = createBlock((3239.72, -1948.96, 358.383), (0, 140, 0)); level.bunkerList[44] = createBlock((3170.02, -1990.96, 358.383), (0, 280, 0)); level.bunkerList[45] = createBlock((2819.31, -1839.32, 309.923), (0, 70, 0)); level.bunkerList[46] = createBlock((2882.19, -1862.21, 309.923), (0, 70, 0)); level.bunkerList[47] = createBlock((2945.46, -1885.12, 309.923), (0, 70, 0)); level.bunkerList[48] = createBlock((2945.3, -1885.58, 337.048), (0, 70, 0)); level.bunkerList[49] = createBlock((2881.08, -1862.77, 337.048), (0, 70, 0)); level.bunkerList[50] = createBlock((2818.24, -1840.45, 337.048), (0, 70, 0)); level.bunkerList[51] = createBlock((2945.16, -1886.6, 364.173), (0, 70, 0)); level.bunkerList[52] = createBlock((2880.74, -1864.09, 364.173), (0, 70, 0)); level.bunkerList[53] = createBlock((2817.5, -1841.02, 364.173), (0, 70, 0)); level.bunkerList[54] = createBlock((1282.2, 1643.49, 294.741), (0, 90, 0)); level.bunkerList[55] = createBlock((1282.2, 1643.49, 321.866), (0, 90, 0)); level.bunkerList[56] = createBlock((1282.2, 1643.49, 348.991), (0, 90, 0)); level.bunkerList[57] = createBlock((2261.63, 299.736, 341.8), (0, 110, 0)); level.bunkerList[58] = createBlock((1931.87, -1466.1, 288.125), (0, 130, 0)); level.bunkerList[59] = createBlock((1924.93, -1457.36, 305.25), (0, 130, 0)); level.bunkerList[60] = createBlock((1917.29, -1450.65, 322.375), (0, 130, 0)); level.bunkerList[61] = createBlock((1909.26, -1444.13, 339.5), (0, 130, 0)); level.bunkerList[62] = createBlock((1899.14, -1435.92, 356.625), (0, 130, 0)); level.bunkerList[63] = createBlock((1882.39, -1508.41, 288.125), (0, 130, 0)); level.bunkerList[64] = createBlock((1874.31, -1499.67, 305.25), (0, 130, 0)); level.bunkerList[65] = createBlock((1867.53, -1492.29, 322.375), (0, 130, 0)); level.bunkerList[66] = createBlock((1862.4, -1482.74, 339.5), (0, 130, 0)); level.bunkerList[67] = createBlock((1851.77, -1474.92, 358.274), (0, 130, 0)); level.bunkerList[68] = createBlock((2069.66, -2373.27, 92.9493), (0, 150, 0)); level.bunkerList[69] = createBlock((2071.96, -2374.57, 110.074), (0, 150, 0)); level.bunkerList[70] = createBlock((2073.84, -2375.62, 127.199), (0, 150, 0)); level.bunkerList[71] = createBlock((2075.59, -2376.6, 144.324), (0, 150, 0)); level.bunkerList[72] = createBlock((2077.95, -2379.35, 161.449), (0, 150, 0)); level.bunkerList[73] = createBlock((2079.3, -2380.15, 178.574), (0, 150, 0)); level.bunkerList[74] = createBlock((2432.08, -2005.62, 347.334), (0, 230, 0)); level.bunkerList[75] = createBlock((2378.25, -1960.97, 347.334), (0, 230, 0)); level.bunkerList[76] = createBlock((928.971, -497.351, 280.632), (0, 110, 0)); level.bunkerList[77] = createBlock((928.971, -497.351, 307.757), (0, 110, 0)); level.bunkerList[78] = createBlock((928.971, -497.351, 334.882), (0, 110, 0)); level.bunkerList[79] = createBlock((957.093, -674.302, 119.55), (0, 140, 0)); level.bunkerList[80] = createBlock((955.6, -673.058, 136.675), (0, 140, 0)); level.bunkerList[81] = createBlock((954.22, -671.899, 153.8), (0, 140, 0)); level.bunkerList[82] = createBlock((952.731, -670.648, 170.925), (0, 140, 0)); level.bunkerList[83] = createBlock((951.32, -669.468, 188.05), (0, 140, 0)); level.bunkerList[84] = createBlock((949.954, -668.338, 205.175), (0, 140, 0)); level.bunkerList[85] = createBlock((948.479, -667.13, 222.3), (0, 140, 0)); level.bunkerList[86] = createBlock((-345.727, -732.79, 306.125), (0, 170, 0)); level.bunkerList[87] = createBlock((-345.727, -732.79, 333.25), (0, 170, 0)); level.bunkerList[88] = createBlock((-345.727, -732.79, 360.375), (0, 170, 0)); level.bunkerList[89] = createBlock((-575.682, -513.777, 366.383), (0, 260, 0)); level.bunkerList[90] = createBlock((-643.604, -501.985, 366.383), (0, 260, 0)); level.bunkerList[91] = createBlock((1853.83, -135.472, 313.568), (0, 110, 0)); level.bunkerList[92] = createBlock((1853.83, -135.472, 340.693), (0, 110, 0)); level.bunkerList[93] = createBlock((1853.83, -135.472, 367.818), (0, 110, 0)); level.bunkerList[94] = createBlock((1811.45, -22.24, 313.48), (0, 110, 0)); level.bunkerList[95] = createBlock((1811.45, -22.24, 340.605), (0, 110, 0)); level.bunkerList[96] = createBlock((1811.45, -22.24, 367.73), (0, 110, 0)); level.bunkerList[97] = createBlock((387.744, -1165.16, 370.569), (0, 330, 0)); level.bunkerList[98] = createBlock((259.256, -973.484, 370.125), (0, 60, 0)); level.bunkerList[99] = createBlock((1375.25, -3259.2, 193.017), (0, 70, 0)); level.bunkerList[100] = createBlock((1513.57, -3309.24, 134.408), (0, 250, 0)); level.bunkerList[101] = createBlock((1513.57, -3309.24, 161.533), (0, 250, 0)); level.bunkerList[102] = createBlock((1513.57, -3309.24, 188.658), (0, 250, 0)); level.bunkerList[103] = createBlock((1445.24, -3284.15, 135.422), (0, 250, 0)); level.bunkerList[104] = createBlock((1445.24, -3284.15, 162.547), (0, 250, 0)); level.bunkerList[105] = createBlock((1445.24, -3284.15, 189.672), (0, 250, 0)); level.bunkerList[106] = createBlock((1544.48, -3258.78, 127.316), (0, 330, 0)); level.bunkerList[107] = createBlock((1545.69, -3259.52, 144.441), (0, 330, 0)); level.bunkerList[108] = createBlock((1547.05, -3260.35, 161.566), (0, 330, 0)); level.bunkerList[109] = createBlock((1548.56, -3261.28, 178.691), (0, 330, 0)); level.bunkerList[110] = createBlock((1549.99, -3262.15, 195.816), (0, 330, 0)); level.bunkerList[111] = createBlock((1551.56, -3263.11, 212.941), (0, 330, 0)); level.bunkerList[112] = createBlock((1553.1, -3264.05, 230.066), (0, 330, 0)); level.bunkerList[113] = createBlock((1554.63, -3264.96, 247.191), (0, 330, 0)); level.bunkerList[114] = createBlock((1556.29, -3265.95, 264.316), (0, 330, 0)); level.bunkerList[115] = createBlock((1558.25, -3267.08, 281.441), (0, 330, 0)); level.bunkerList[116] = createBlock((1375.25, -3259.2, 138.767), (0, 70, 0)); level.bunkerList[117] = createBlock((1375.25, -3259.2, 165.892), (0, 70, 0)); level.bunkerList[118] = createBlock((1375.25, -3259.2, 193.017), (0, 70, 0)); level.bunkerList[119] = createBlock((2234.38, 83.0541, 278.125), (0, 20, 0)); level.bunkerList[120] = createBlock((2234.38, 83.0541, 305.25), (0, 20, 0)); level.bunkerList[121] = createBlock((2234.38, 83.0541, 332.375), (0, 20, 0)); level.bunkerList[122] = createBlock((2444.06, 153.003, 271.967), (0, 20, 0)); level.bunkerList[123] = createBlock((2444.06, 153.003, 299.092), (0, 20, 0)); Launch: level.bunkerList[0] = createBlock((1723.33, 384.353, 35.9542), (0, 0, 0)); level.bunkerList[1] = createBlock((1723.33, 384.353, 63.0792), (0, 0, 0)); level.bunkerList[2] = createBlock((-1232.85, 853.022, -15.875), (0, 90, 0)); level.bunkerList[3] = createBlock((1443.46, 379.742, -334.875), (0, 180, 0)); level.bunkerList[4] = createBlock((1465.95, 379.46, -308.075), (0, 180, 0)); level.bunkerList[5] = createBlock((1489.75, 378.95, -281.448), (0, 180, 0)); level.bunkerList[6] = createBlock((1513.49, 378.862, -254.812), (0, 180, 0)); level.bunkerList[7] = createBlock((1536.73, 379.036, -228.11), (0, 180, 0)); level.bunkerList[8] = createBlock((480.119, 2633.94, -105.07), (0, 0, 0)); level.bunkerList[9] = createBlock((480.119, 2633.94, -77.9447), (0, 0, 0)); level.bunkerList[10] = createBlock((488.109, -1801.15, -96.6815), (0, 0, 0)); level.bunkerList[11] = createBlock((488.244, -1871.48, -96.6815), (0, 0, 0)); level.bunkerList[12] = createBlock((597.571, -1480.36, -90.8106), (0, 90, 0)); level.bunkerList[13] = createBlock((529.723, -1480.22, -90.6966), (0, 90, 0)); level.bunkerList[14] = createBlock((-581.083, 2514.51, -159.78), (0, 0, 0)); level.bunkerList[15] = createBlock((-581.083, 2514.51, -132.655), (0, 0, 0)); level.bunkerList[16] = createBlock((-581.083, 2514.51, -105.53), (0, 0, 0)); level.bunkerList[17] = createBlock((-581.355, 2584.37, -158.632), (0, 0, 0)); level.bunkerList[18] = createBlock((-581.355, 2584.37, -131.507), (0, 0, 0)); level.bunkerList[19] = createBlock((-581.355, 2584.37, -104.382), (0, 0, 0)); level.bunkerList[20] = createBlock((-716.762, 2212.09, -123.576), (0, 0, 90)); level.bunkerList[21] = createBlock((-784.031, 2217.41, -158.324), (0, 90, 0)); level.bunkerList[22] = createBlock((-784.031, 2217.41, -131.199), (0, 90, 0)); level.bunkerList[23] = createBlock((-784.031, 2217.41, -104.074), (0, 90, 0)); level.bunkerList[24] = createBlock((-784.031, 2217.41, -76.9493), (0, 90, 0)); level.bunkerList[25] = createBlock((-588.359, 2244.76, -123.408), (0, 90, 90)); level.bunkerList[26] = createBlock((-588.359, 2336.43, -123.408), (0, 90, 90)); level.bunkerList[27] = createBlock((-461.224, 2779.1, -122.561), (0, 90, 90)); level.bunkerList[28] = createBlock((-451.008, 2879.67, -94.4065), (0, 180, 0)); level.bunkerList[29] = createBlock((-789.08, 964.641, 39.6796), (0, 0, 0)); level.bunkerList[30] = createBlock((-862.79, 1218.04, -9.75401), (0, 0, 270)); level.bunkerList[31] = createBlock((-851.147, 1527.05, -117.875), (0, 90, 0)); level.bunkerList[32] = createBlock((-851.147, 1527.05, -90.75), (0, 90, 0)); level.bunkerList[33] = createBlock((-851.147, 1527.05, -63.625), (0, 90, 0)); level.bunkerList[34] = createBlock((-851.147, 1527.05, -36.5), (0, 90, 0)); level.bunkerList[35] = createBlock((-687.179, 1575.28, -159.028), (0, 180, 0)); level.bunkerList[36] = createBlock((-686.708, 1575.28, -131.903), (0, 180, 0)); level.bunkerList[37] = createBlock((-686.708, 1575.28, -104.778), (0, 180, 0)); level.bunkerList[38] = createBlock((-686.708, 1575.28, -77.6534), (0, 180, 0)); level.bunkerList[39] = createBlock((-687.069, 1574.87, -50.5284), (0, 180, 0)); level.bunkerList[40] = createBlock((-891.776, 756.045, -85.6408), (0, 90, 0)); level.bunkerList[41] = createBlock((-891.752, 757.373, -68.5158), (0, 90, 0)); level.bunkerList[42] = createBlock((-891.732, 758.755, -51.3908), (0, 90, 0)); level.bunkerList[43] = createBlock((-891.712, 760.09, -34.2658), (0, 90, 0)); level.bunkerList[44] = createBlock((-891.691, 761.495, -17.1408), (0, 90, 0)); level.bunkerList[45] = createBlock((-891.67, 762.923, -0.01577), (0, 90, 0)); level.bunkerList[46] = createBlock((-891.646, 764.48, 17.1092), (0, 90, 0)); level.bunkerList[47] = createBlock((-891.626, 765.863, 34.2342), (0, 90, 0)); level.bunkerList[48] = createBlock((-1433, 1288.66, -33.2331), (0, 90, 0)); level.bunkerList[49] = createBlock((-1361.54, 1289.59, -33.2331), (0, 90, 0)); level.bunkerList[50] = createBlock((-1432.34, 1289.58, -6.10807), (0, 90, 0)); level.bunkerList[51] = createBlock((-1362.73, 1290.23, -6.10807), (0, 90, 0)); level.bunkerList[52] = createBlock((-615.929, -1931.13, -88.438), (0, 90, 0)); level.bunkerList[53] = createBlock((-685.383, -1930.54, -88.438), (0, 90, 0)); level.bunkerList[54] = createBlock((-755.511, -1931.45, -88.438), (0, 90, 0)); level.bunkerList[55] = createBlock((-308.934, -2080.63, -112.217), (0, 0, 0)); level.bunkerList[56] = createBlock((2027.06, 992.526, 36.3375), (0, 0, 0)); level.bunkerList[57] = createBlock((2027.06, 992.526, 63.4625), (0, 0, 0)); level.bunkerList[58] = createBlock((-890.226, 148.235, 5.05075), (0, 180, 0)); level.bunkerList[59] = createBlock((-926.521, 93.7934, 5.05075), (0, 180, 0)); level.bunkerList[60] = createBlock((-926.997, 24.0018, 4.96609), (0, 180, 0)); level.bunkerList[61] = createBlock((-770.139, -251.755, -0.218738), (0, 0, 270)); level.bunkerList[62] = createBlock((-770.063, -305.217, 19.1289), (0, 0, 0)); level.bunkerList[63] = createBlock((-769.892, -375.155, 19.1289), (0, 0, 0)); level.bunkerList[64] = createBlock((-679.339, -239.109, 91.9078), (0, 270, 0)); level.bunkerList[65] = createBlock((-679.339, -239.109, 119.033), (0, 270, 0)); level.bunkerList[66] = createBlock((-750.745, -239.69, 92.0317), (0, 270, 0)); level.bunkerList[67] = createBlock((-750.745, -239.69, 119.033), (0, 270, 0)); level.bunkerList[68] = createBlock((-821.424, -239.375, 90.4271), (0, 270, 0)); level.bunkerList[69] = createBlock((-819.942, -239.761, 119.033), (0, 270, 0)); level.bunkerList[70] = createBlock((-873.861, -222.13, 89.8597), (0, 0, 0)); level.bunkerList[71] = createBlock((-874.884, -222.054, 119.033), (0, 0, 0)); level.bunkerList[72] = createBlock((1732.05, 779.683, 67.125), (0, 270, 0)); level.bunkerList[73] = createBlock((1866, -855.342, -116.772), (0, 180, 0)); level.bunkerList[74] = createBlock((1830.59, -855.015, -116.772), (0, 180, 0)); level.bunkerList[75] = createBlock((1795.37, -855.255, -116.772), (0, 180, 0)); level.bunkerList[76] = createBlock((1758.39, -855.148, -116.772), (0, 180, 0)); level.bunkerList[77] = createBlock((1720.1, -855.308, -116.772), (0, 180, 0)); level.bunkerList[78] = createBlock((1683.98, -855.057, -116.772), (0, 180, 0)); level.bunkerList[79] = createBlock((1647.64, -854.591, -116.772), (0, 180, 0)); level.bunkerList[80] = createBlock((-1284.46, -892.499, -51.5216), (0, 90, 0)); level.bunkerList[81] = createBlock((-1284.46, -892.499, -24.3966), (0, 90, 0)); level.bunkerList[82] = createBlock((-1284.46, -892.499, 2.72836), (0, 90, 0)); level.bunkerList[83] = createBlock((-1212.9, -892.453, -82.7249), (0, 90, 0)); level.bunkerList[84] = createBlock((-1212.9, -892.453, -55.5999), (0, 90, 0)); level.bunkerList[85] = createBlock((-1212.9, -892.453, -28.4749), (0, 90, 0)); level.bunkerList[86] = createBlock((-1212.9, -892.453, -1.34993), (0, 90, 0)); level.bunkerList[87] = createBlock((-1397.23, -767.102, -85.875), (0, 90, 0)); level.bunkerList[88] = createBlock((-1397.23, -767.102, -58.75), (0, 90, 0)); level.bunkerList[89] = createBlock((-1397.23, -767.102, -31.625), (0, 90, 0)); level.bunkerList[90] = createBlock((-1397.23, -767.102, -4.5), (0, 90, 0)); level.bunkerList[91] = createBlock((-658.777, -21.4938, 92.1378), (0, 90, 0)); level.bunkerList[92] = createBlock((-658.777, -21.4938, 119.263), (0, 90, 0)); level.bunkerList[93] = createBlock((-726.616, -22.0179, 92.2071), (0, 90, 0)); level.bunkerList[94] = createBlock((-726.616, -22.0179, 119.332), (0, 90, 0)); level.bunkerList[95] = createBlock((-852.848, 202.592, 5.05075), (0, 180, 0)); level.bunkerList[96] = createBlock((480.119, 2633.94, -159.32), (0, 0, 0)); level.bunkerList[97] = createBlock((480.119, 2633.94, -132.195), (0, 0, 0)); Nuketown #1: level.bunkerList[0] = createBlock((-741.491, 371.033, 155.125), (0, 160, 0)); level.bunkerList[1] = createBlock((-1003.89, 124.379, -46.875), (0, 160, 0)); level.bunkerList[2] = createBlock((-1003.89, 124.379, -19.75), (0, 160, 0)); level.bunkerList[3] = createBlock((-1003.89, 124.379, 7.375), (0, 160, 0)); level.bunkerList[4] = createBlock((-811.022, 120.024, 20.875), (0, 70, 0)); level.bunkerList[5] = createBlock((-855.937, 152.589, 20.875), (0, 160, 0)); level.bunkerList[6] = createBlock((-834.096, 213.502, 20.875), (0, 160, 0)); level.bunkerList[7] = createBlock((-813.395, 271.197, 20.875), (0, 160, 0)); level.bunkerList[8] = createBlock((723.29, 463.907, -50.875), (0, 195, 0)); level.bunkerList[9] = createBlock((705.2, 526.923, -50.875), (0, 195, 0)); level.bunkerList[10] = createBlock((992.028, 689.969, 5.875), (0, 195, 0)); level.bunkerList[11] = createBlock((981.922, 471.396, 15.875), (0, 285, 0)); level.bunkerList[12] = createBlock((1233.09, 494.107, 125.094), (0, 15, 0)); level.bunkerList[13] = createBlock((1248.54, 429.664, 124.853), (0, 15, 0)); level.bunkerList[14] = createBlock((1227.82, 370.001, 87.125), (0, 105, 0)); level.bunkerList[15] = createBlock((1227.82, 370.001, 114.25), (0, 105, 0)); level.bunkerList[16] = createBlock((1227.82, 370.001, 141.375), (0, 105, 0)); level.bunkerList[17] = createBlock((723.29, 463.907, 45.875), (0, 195, 0)); level.bunkerList[18] = createBlock((705.2, 526.923, 45.875), (0, 195, 0)); level.bunkerList[19] = createBlock((561.92, 26.6504, 89.3854), (0, 285, 0)); level.bunkerList[20] = createBlock((553.203, 62.2051, 89.4678), (0, 285, 0)); level.bunkerList[21] = createBlock((542.911, 98.2232, 89.4026), (0, 285, 0)); level.bunkerList[22] = createBlock((599.969, 58.6859, 170.581), (0, 15, 0)); level.bunkerList[23] = createBlock((1233.09, 494.107, 158.094), (0, 15, 0)); level.bunkerList[24] = createBlock((1248.54, 429.664, 158.853), (0, 15, 0)); level.bunkerList[25] = createBlock((474.018, 325.2, -61.4225), (0, 105, 0)); level.bunkerList[26] = createBlock((474.448, 323.674, -44.2975), (0, 105, 0)); level.bunkerList[27] = createBlock((474.955, 321.88, -27.1725), (0, 105, 0)); level.bunkerList[28] = createBlock((475.541, 319.805, -10.0475), (0, 105, 0)); level.bunkerList[29] = createBlock((476.201, 317.466, 7.07745), (0, 105, 0)); level.bunkerList[30] = createBlock((476.825, 315.252, 24.2025), (0, 105, 0)); level.bunkerList[31] = createBlock((477.546, 312.7, 41.3275), (0, 105, 0)); level.bunkerList[32] = createBlock((478.206, 310.361, 58.4525), (0, 105, 0)); level.bunkerList[33] = createBlock((-1860.14, 238.631, -63.875), (0, 160, 0)); level.bunkerList[34] = createBlock((-1863.84, 239.79, 26.7344), (0, 160, 0)); level.bunkerList[35] = createBlock((1393.02, 1092.22, -48.5464), (0, 15, 0)); level.bunkerList[36] = createBlock((1393.02, 1092.22, -21.4214), (0, 15, 0)); level.bunkerList[37] = createBlock((1393.02, 1092.22, 5.70358), (0, 15, 0)); level.bunkerList[38] = createBlock((1393.02, 1092.22, 32.8286), (0, 15, 0)); level.bunkerList[39] = createBlock((1409.38, 1024.78, -49.875), (0, 15, 0)); level.bunkerList[40] = createBlock((1409.38, 1024.78, -22.75), (0, 15, 0)); level.bunkerList[41] = createBlock((1409.38, 1024.78, 4.375), (0, 15, 0)); level.bunkerList[42] = createBlock((1409.38, 1024.78, 31.5), (0, 15, 0)); level.bunkerList[43] = createBlock((1344.49, 1000.84, 15.875), (0, 105, 0)); level.bunkerList[44] = createBlock((237.55, 247.446, 80.9767), (0, 285, 0)); level.bunkerList[45] = createBlock((229.464, 281.139, 79.7086), (0, 285, 0)); level.bunkerList[46] = createBlock((220.851, 315.512, 79.7086), (0, 285, 0)); level.bunkerList[47] = createBlock((-286.693, -241.417, -50.2996), (0, 0, 0)); level.bunkerList[48] = createBlock((-286.672, -241.438, -33.1746), (0, 0, 0)); level.bunkerList[49] = createBlock((-285.128, -241.404, -16.0496), (0, 0, 0)); level.bunkerList[50] = createBlock((-283.554, -241.369, 1.07539), (0, 0, 0)); level.bunkerList[51] = createBlock((-282.074, -241.345, 18.2004), (0, 0, 0)); level.bunkerList[52] = createBlock((-280.28, -241.314, 35.3254), (0, 0, 0)); level.bunkerList[53] = createBlock((-278.74, -241.288, 52.4504), (0, 0, 0)); level.bunkerList[54] = createBlock((-277.163, -241.261, 69.5754), (0, 0, 0)); level.bunkerList[55] = createBlock((-275.586, -241.234, 86.7004), (0, 0, 0)); level.bunkerList[56] = createBlock((-274.393, -241.202, 103.825), (0, 0, 0)); level.bunkerList[57] = createBlock((336.359, -200.252, -50.9163), (0, 0, 0)); level.bunkerList[58] = createBlock((336.359, -200.251, -33.7913), (0, 0, 0)); level.bunkerList[59] = createBlock((334.477, -200.206, -16.6663), (0, 0, 0)); level.bunkerList[60] = createBlock((333.047, -200.159, 0.458675), (0, 0, 0)); level.bunkerList[61] = createBlock((331.683, -200.111, 17.5837), (0, 0, 0)); level.bunkerList[62] = createBlock((329.983, -200.045, 34.7087), (0, 0, 0)); level.bunkerList[63] = createBlock((328.559, -199.989, 51.8337), (0, 0, 0)); level.bunkerList[64] = createBlock((327.247, -199.938, 68.9587), (0, 0, 0)); level.bunkerList[65] = createBlock((325.994, -199.888, 86.0837), (0, 0, 0)); level.bunkerList[66] = createBlock((324.575, -199.832, 103.209), (0, 0, 0)); level.bunkerList[67] = createBlock((114.034, -374.476, 102.285), (0, 0, 0)); level.bunkerList[68] = createBlock((150.046, -373.916, 102.285), (0, 0, 0)); level.bunkerList[69] = createBlock((-87.8189, -360.842, 102.619), (0, 0, 0)); level.bunkerList[70] = createBlock((-51.0303, -361.254, 102.619), (0, 0, 0)); level.bunkerList[71] = createBlock((32.4245, -564.835, 109.839), (0, 90, 0)); level.bunkerList[72] = createBlock((-693.233, 547.185, 23.125), (90, 70, 150)); level.bunkerList[73] = createBlock((841.337, 139.851, 39.6273), (90, 70, 320)); level.bunkerList[74] = createBlock((1344.49, 1000.84, 15.875), (0, 105, 0)); level.bunkerList[75] = createBlock((-1630.9, 802.147, 27.5), (0, 160, 0)); level.bunkerList[76] = createBlock((-1606.85, 868.356, 27.5), (0, 160, 0)); level.bunkerList[77] = createBlock((-1583.28, 934.119, 27.5), (0, 160, 0)); level.bunkerList[78] = createBlock((-1558.97, 999.568, 27.5), (0, 160, 0)); level.bunkerList[79] = createBlock((-1559.23, 1057.27, -53.875), (0, 250, 0)); level.bunkerList[80] = createBlock((-1559.23, 1057.27, -26.75), (0, 250, 0)); level.bunkerList[81] = createBlock((-1559.23, 1057.27, 0.375), (0, 250, 0)); level.bunkerList[82] = createBlock((-1559.23, 1057.27, 27.5), (0, 250, 0)); level.bunkerList[83] = createBlock((-1628.63, 1082.09, -53.875), (0, 250, 0)); level.bunkerList[84] = createBlock((-1628.63, 1082.09, -26.75), (0, 250, 0)); level.bunkerList[85] = createBlock((-1628.63, 1082.09, 0.375), (0, 250, 0)); level.bunkerList[86] = createBlock((-1628.63, 1082.09, 27.5), (0, 250, 0)); Nuketown #2: level.bunkerList[0] = createBlock((-333.715, 939.838, -53.875), (0, -165, 0)); level.bunkerList[1] = createBlock((-333.715, 939.838, -26.75), (0, -165, 0)); level.bunkerList[2] = createBlock((-333.715, 939.838, 0.375), (0, -165, 0)); level.bunkerList[3] = createBlock((-333.715, 939.838, 27.5), (0, -165, 0)); level.bunkerList[4] = createBlock((-316.311, 874.375, -53.875), (0, -165, 0)); level.bunkerList[5] = createBlock((-316.311, 874.375, -26.75), (0, -165, 0)); level.bunkerList[6] = createBlock((-316.311, 874.375, 0.375), (0, -165, 0)); level.bunkerList[7] = createBlock((-316.311, 874.375, 27.5), (0, -165, 0)); level.bunkerList[8] = createBlock((-362.541, 843.647, 21.54026), (0, 105, 0)); level.bunkerList[9] = createBlock((-429.537, 826.419, 21.54026), (0, 105, 0)); level.bunkerList[10] = createBlock((-497.425, 807.702, 21.54026), (0, 105, 0)); level.bunkerList[11] = createBlock((-410.54, 979.284, -63.875), (0, -165, 0)); level.bunkerList[12] = createBlock((-409.152, 979.672, -46.75), (0, -165, 0)); level.bunkerList[13] = createBlock((-407.634, 980.085, -29.625), (0, -165, 0)); level.bunkerList[14] = createBlock((-406.301, 980.447, -12.5), (0, -165, 0)); level.bunkerList[15] = createBlock((-405.053, 980.786, 4.625), (0, -165, 0)); level.bunkerList[16] = createBlock((-403.533, 981.199, 21.75), (0, -165, 0)); level.bunkerList[17] = createBlock((-402.071, 981.596, 38.875), (0, -165, 0)); level.bunkerList[18] = createBlock((-400.336, 982.068, 56), (0, -165, 0)); level.bunkerList[19] = createBlock((-398.387, 982.597, 73.125), (0, -165, 0)); level.bunkerList[20] = createBlock((-396.725, 983.049, 90.25), (0, -165, 0)); level.bunkerList[21] = createBlock((-394.87, 983.623, 107.375), (0, -165, 0)); level.bunkerList[22] = createBlock((-693.233, 547.185, 23.125), (90, 70, 150)); level.bunkerList[23] = createBlock((841.337, 139.851, 39.6273), (90, 70, 320)); level.bunkerList[24] = createBlock((-1500.08, 1128.14, -53.875), (0, 160, 0)); level.bunkerList[25] = createBlock((-1500.08, 1128.14, -26.75), (0, 160, 0)); level.bunkerList[26] = createBlock((-1500.08, 1128.14, 0.375), (0, 160, 0)); level.bunkerList[27] = createBlock((-1500.08, 1128.14, 27.5), (0, 160, 0)); level.bunkerList[28] = createBlock((-1556.08, 990.66, -53.875), (0, 340, 0)); level.bunkerList[29] = createBlock((-1556.08, 990.66, -26.75), (0, 340, 0)); level.bunkerList[30] = createBlock((-1556.08, 990.66, 0.375), (0, 340, 0)); level.bunkerList[31] = createBlock((-1556.08, 990.66, 27.5), (0, 340, 0)); level.bunkerList[32] = createBlock((-1580.31, 925.642, 0.375), (0, 340, 0)); level.bunkerList[33] = createBlock((-1580.31, 925.642, 27.5), (0, 340, 0)); level.bunkerList[34] = createBlock((-1603.62, 860.906, 0.375), (0, 340, 0)); level.bunkerList[35] = createBlock((-1603.62, 860.906, 27.5), (0, 340, 0)); level.bunkerList[36] = createBlock((-1629.41, 795.95, 0.374992), (0, 340, 0)); level.bunkerList[37] = createBlock((-1629.41, 795.95, 27.5), (0, 340, 0)); level.bunkerList[38] = createBlock((-815.483, 130.504, 16.4077), (0, 70, 0)); level.bunkerList[39] = createBlock((-881.208, 155.199, 16.4077), (0, 70, 0)); level.bunkerList[40] = createBlock((-947.151, 180.217, 16.4077), (0, 70, 0)); level.bunkerList[41] = createBlock((-1020.14, 130.313, -48.2235), (0, 160, 0)); level.bunkerList[42] = createBlock((-1020.14, 130.313, -21.0985), (0, 160, 0)); level.bunkerList[43] = createBlock((-1020.14, 130.313, 6.02651), (0, 160, 0)); level.bunkerList[44] = createBlock((-304.941, 477.055, 74.8129), (0, 30, 0)); level.bunkerList[45] = createBlock((-304.941, 477.055, 101.938), (0, 30, 0)); level.bunkerList[46] = createBlock((-1220.26, 494.241, 151.551), (0, 160, 0)); level.bunkerList[47] = createBlock((-1013.58, 605.377, 155.348), (0, 160, 0)); level.bunkerList[48] = createBlock((-892.628, 639.948, 154.995), (0, 70, 0)); level.bunkerList[49] = createBlock((-1197.81, 557.086, 124.426), (0, 160, 0)); level.bunkerList[50] = createBlock((-1197.81, 557.086, 151.551), (0, 160, 0)); level.bunkerList[51] = createBlock((-1141.6, 557.216, 151.551), (0, 250, 0)); level.bunkerList[52] = createBlock((-1080.44, 533.681, 151.551), (0, 250, 0)); level.bunkerList[53] = createBlock((459.333, 841.361, -52.2093), (0, 70, 0)); level.bunkerList[54] = createBlock((459.333, 841.361, -25.0843), (0, 70, 0)); level.bunkerList[55] = createBlock((459.333, 841.361, 2.04065), (0, 70, 0)); level.bunkerList[56] = createBlock((398.16, 884.219, -52.3723), (0, 70, 0)); level.bunkerList[57] = createBlock((398.16, 884.219, -25.2473), (0, 70, 0)); level.bunkerList[58] = createBlock((398.16, 884.219, 1.87774), (0, 70, 0)); level.bunkerList[59] = createBlock((1391.13, 109.735, 97.1791), (0, 15, 0)); level.bunkerList[60] = createBlock((1355.27, 98.8718, 97.1791), (0, 15, 0)); level.bunkerList[61] = createBlock((772.207, -109.027, 97.1791), (0, 15, 0)); level.bunkerList[62] = createBlock((806.825, -100.847, 97.1791), (0, 15, 0)); level.bunkerList[63] = createBlock((940.828, -68.7998, 97.1791), (0, 15, 0)); level.bunkerList[64] = createBlock((1065.89, 70.6215, 97.1791), (0, 105, 0)); level.bunkerList[65] = createBlock((1114.81, -86.9984, 97.1791), (0, 105, 0)); level.bunkerList[66] = createBlock((1242.93, 33.4098, 97.1791), (0, 195, 0)); level.bunkerList[67] = createBlock((1104.27, 237.9, 89.125), (0, 105, 0)); level.bunkerList[68] = createBlock((1104.27, 237.9, 116.25), (0, 105, 0)); level.bunkerList[69] = createBlock((1104.27, 237.9, 143.375), (0, 105, 0)); level.bunkerList[70] = createBlock((1075.85, 196.934, 89.125), (0, 105, 0)); level.bunkerList[71] = createBlock((1075.85, 196.934, 116.25), (0, 105, 0)); level.bunkerList[72] = createBlock((1075.85, 196.934, 143.375), (0, 105, 0)); level.bunkerList[73] = createBlock((1079.42, 340.24, 89.125), (0, 105, 0)); level.bunkerList[74] = createBlock((1079.42, 340.24, 116.25), (0, 105, 0)); level.bunkerList[75] = createBlock((1079.42, 340.24, 143.375), (0, 105, 0)); level.bunkerList[76] = createBlock((801.911, 242.013, 155.063), (0, 15, 0)); level.bunkerList[77] = createBlock((1012.28, 696.386, -47.875), (0, -165, 0)); level.bunkerList[78] = createBlock((1012.28, 696.386, -20.75), (0, -165, 0)); level.bunkerList[79] = createBlock((1012.28, 696.386, 6.375), (0, -165, 0)); level.bunkerList[80] = createBlock((981.72, 465.836, 18.3811), (0, 105, 0)); level.bunkerList[81] = createBlock((691.855, 524.18, 13.5448), (0, -165, 0)); level.bunkerList[82] = createBlock((709.975, 456.722, 13.5448), (0, -165, 0)); level.bunkerList[83] = createBlock((474.018, 325.2, -61.4225), (0, 105, 0)); level.bunkerList[84] = createBlock((474.448, 323.674, -44.2975), (0, 105, 0)); level.bunkerList[85] = createBlock((474.955, 321.88, -27.1725), (0, 105, 0)); level.bunkerList[86] = createBlock((475.541, 319.805, -10.0475), (0, 105, 0)); level.bunkerList[87] = createBlock((476.201, 317.466, 7.07745), (0, 105, 0)); level.bunkerList[88] = createBlock((476.825, 315.252, 24.2025), (0, 105, 0)); level.bunkerList[89] = createBlock((477.546, 312.7, 41.3275), (0, 105, 0)); level.bunkerList[90] = createBlock((478.206, 310.361, 58.4525), (0, 105, 0)); level.bunkerList[91] = createBlock((1772.28, 569.492, 7.88047), (0, -165, 0)); level.bunkerList[92] = createBlock((1894.46, 184.711, 7.88047), (0, -165, 0)); level.bunkerList[93] = createBlock((-1220.26, 494.241, 124.426), (0, 160, 0)); Radiation: level.bunkerList[0] = createBlock((-1170.88, -1584.48, 250.792), (0, 90, 90)); level.bunkerList[1] = createBlock((-1170.7, -1643.27, 250.902), (0, 90, 90)); level.bunkerList[2] = createBlock((-1170.76, -1695.71, 250.909), (0, 90, 90)); level.bunkerList[3] = createBlock((-1120.06, -996.849, 136.125), (0, 0, 0)); level.bunkerList[4] = createBlock((-1120.06, -996.849, 163.25), (0, 0, 0)); level.bunkerList[5] = createBlock((-1120.06, -996.849, 190.375), (0, 0, 0)); level.bunkerList[6] = createBlock((-1120.06, -996.849, 217.5), (0, 0, 0)); level.bunkerList[7] = createBlock((-1120.06, -1066.42, 217.139), (0, 0, 0)); level.bunkerList[8] = createBlock((-1120.29, -1135.83, 217.139), (0, 0, 0)); level.bunkerList[9] = createBlock((-1120.49, -1208.42, 136.125), (0, 0, 0)); level.bunkerList[10] = createBlock((-1120.49, -1208.42, 163.25), (0, 0, 0)); level.bunkerList[11] = createBlock((-1120.49, -1208.42, 190.375), (0, 0, 0)); level.bunkerList[12] = createBlock((-1120.49, -1208.42, 217.5), (0, 0, 0)); level.bunkerList[13] = createBlock((-1120.33, -1278.42, 218.305), (0, 0, 0)); level.bunkerList[14] = createBlock((-133.869, -1999.46, 56.7208), (0, 90, 0)); level.bunkerList[15] = createBlock((-62.0422, -1998.69, 56.7208), (0, 90, 0)); level.bunkerList[16] = createBlock((379.087, 501.983, 231.125), (0, 0, 0)); level.bunkerList[17] = createBlock((372.571, 502.201, 248.25), (0, 0, 0)); level.bunkerList[18] = createBlock((335.864, 502.29, 248.13), (0, 0, 0)); level.bunkerList[19] = createBlock((299.025, 502.363, 248.13), (0, 0, 0)); level.bunkerList[20] = createBlock((262.634, 501.815, 248.13), (0, 0, 0)); level.bunkerList[21] = createBlock((225.598, 501.627, 248.13), (0, 0, 0)); level.bunkerList[22] = createBlock((189.203, 502.063, 248.13), (0, 0, 0)); level.bunkerList[23] = createBlock((77.5952, 395.98, 252.046), (0, 0, 0)); level.bunkerList[24] = createBlock((113.613, 395.853, 252.046), (0, 0, 0)); level.bunkerList[25] = createBlock((111.815, 606.901, 252.046), (0, 0, 0)); level.bunkerList[26] = createBlock((75.7412, 606.605, 252.046), (0, 0, 0)); level.bunkerList[27] = createBlock((-611.973, 1214.77, 231.473), (0, 90, 0)); level.bunkerList[28] = createBlock((-611.973, 1215.61, 248.598), (0, 90, 0)); level.bunkerList[29] = createBlock((-611.972, 1216.36, 265.723), (0, 90, 0)); level.bunkerList[30] = createBlock((-612.592, 1203.93, 110.211), (0, 90, 0)); level.bunkerList[31] = createBlock((-575.706, 1459.09, 339.73), (0, 90, 0)); level.bunkerList[32] = createBlock((-646.05, 1458.81, 339.73), (0, 90, 0)); level.bunkerList[33] = createBlock((-717.148, 1459.17, 339.73), (0, 90, 0)); level.bunkerList[34] = createBlock((-611.975, 1212.53, 197.223), (0, 90, 0)); level.bunkerList[35] = createBlock((-611.974, 1213.61, 214.348), (0, 90, 0)); level.bunkerList[36] = createBlock((561.134, -1455.93, 324.475), (0, 0, 90)); level.bunkerList[37] = createBlock((-583.261, 741.641, 140.617), (0, 90, 0)); level.bunkerList[38] = createBlock((-583.261, 741.641, 167.742), (0, 90, 0)); level.bunkerList[39] = createBlock((-310.197, 585.143, 138.125), (0, 180, 0)); level.bunkerList[40] = createBlock((-310.197, 585.143, 165.25), (0, 180, 0)); level.bunkerList[41] = createBlock((-310.197, 585.143, 192.375), (0, 180, 0)); level.bunkerList[42] = createBlock((172.526, -351.641, 138.125), (0, 270, 0)); level.bunkerList[43] = createBlock((172.526, -351.641, 165.25), (0, 270, 0)); level.bunkerList[44] = createBlock((172.526, -351.641, 192.375), (0, 270, 0)); level.bunkerList[45] = createBlock((87.0107, -509.991, 210.361), (0, 270, 0)); level.bunkerList[46] = createBlock((158.331, -510.064, 210.361), (0, 270, 0)); level.bunkerList[47] = createBlock((600.725, -1311.87, 301.45), (0, 90, 90)); level.bunkerList[48] = createBlock((926.01, -1276.28, 274.625), (0, 180, 0)); level.bunkerList[49] = createBlock((926.01, -1276.28, 301.75), (0, 180, 0)); level.bunkerList[50] = createBlock((926.01, -1276.28, 328.875), (0, 180, 0)); level.bunkerList[51] = createBlock((978.136, -1201.1, 141.975), (0, 180, 0)); level.bunkerList[52] = createBlock((971.677, -1201.08, 169.1), (0, 180, 0)); level.bunkerList[53] = createBlock((964.969, -1201.06, 196.225), (0, 180, 0)); level.bunkerList[54] = createBlock((959.641, -1201.03, 223.35), (0, 180, 0)); level.bunkerList[55] = createBlock((542.052, -1398.37, 128.625), (0, 180, 0)); level.bunkerList[56] = createBlock((542.967, -1398.37, 145.75), (0, 180, 0)); level.bunkerList[57] = createBlock((543.816, -1398.38, 162.875), (0, 180, 0)); level.bunkerList[58] = createBlock((545.027, -1398.39, 180), (0, 180, 0)); level.bunkerList[59] = createBlock((546.35, -1398.4, 197.125), (0, 180, 0)); level.bunkerList[60] = createBlock((547.661, -1398.4, 214.25), (0, 180, 0)); level.bunkerList[61] = createBlock((548.974, -1398.41, 231.375), (0, 180, 0)); level.bunkerList[62] = createBlock((550.489, -1398.42, 248.5), (0, 180, 0)); level.bunkerList[63] = createBlock((551.526, -1398.4, 265.625), (0, 180, 0)); level.bunkerList[64] = createBlock((572.823, 2274.43, 139.323), (0, 90, 90)); level.bunkerList[65] = createBlock((572.934, 2240.94, 139.323), (0, 90, 90)); level.bunkerList[66] = createBlock((573.22, 2206.67, 139.323), (0, 90, 90)); level.bunkerList[67] = createBlock((572.561, 2171.78, 139.323), (0, 90, 90)); level.bunkerList[68] = createBlock((1086.02, 1602.22, 218.125), (0, 0, 0)); level.bunkerList[69] = createBlock((1086.02, 1602.22, 245.25), (0, 0, 0)); level.bunkerList[70] = createBlock((1085.81, 1674.91, 218.125), (0, 0, 0)); level.bunkerList[71] = createBlock((1085.81, 1674.91, 245.25), (0, 0, 0)); level.bunkerList[72] = createBlock((1085.98, 1749.65, 218.125), (0, 0, 0)); level.bunkerList[73] = createBlock((1085.98, 1749.65, 245.25), (0, 0, 0)); level.bunkerList[74] = createBlock((1066.14, 1807.25, 216.973), (0, 90, 0)); level.bunkerList[75] = createBlock((1066.14, 1807.25, 244.098), (0, 90, 0)); level.bunkerList[76] = createBlock((995.171, 1807.34, 216.962), (0, 90, 0)); level.bunkerList[77] = createBlock((995.171, 1807.34, 244.087), (0, 90, 0)); level.bunkerList[78] = createBlock((-194.16, 1380.65, -5.875), (0, 0, 0)); level.bunkerList[79] = createBlock((-194.16, 1380.65, 21.25), (0, 0, 0)); level.bunkerList[80] = createBlock((-194.16, 1380.65, 48.375), (0, 0, 0)); level.bunkerList[81] = createBlock((-194.16, 1380.65, 75.5), (0, 0, 0)); level.bunkerList[82] = createBlock((-308.691, 1382.23, -5.875), (0, 0, 0)); level.bunkerList[83] = createBlock((-308.691, 1382.23, 21.25), (0, 0, 0)); level.bunkerList[84] = createBlock((-308.691, 1382.23, 48.375), (0, 0, 0)); level.bunkerList[85] = createBlock((-308.691, 1382.23, 75.5), (0, 0, 0)); level.bunkerList[86] = createBlock((67.1215, 1088.8, 58.7897), (0, 0, 0)); level.bunkerList[87] = createBlock((66.6689, 1158.99, 58.7897), (0, 0, 0)); level.bunkerList[88] = createBlock((66.8086, 1228.18, 58.7897), (0, 0, 0)); level.bunkerList[89] = createBlock((2161.95, 997.664, 317.537), (0, 0, 0)); level.bunkerList[90] = createBlock((2161.95, 997.664, 344.662), (0, 0, 0)); level.bunkerList[91] = createBlock((2161.95, 997.664, 371.787), (0, 0, 0)); level.bunkerList[92] = createBlock((2161.95, 997.664, 398.912), (0, 0, 0)); level.bunkerList[93] = createBlock((2161.95, 997.664, 426.037), (0, 0, 0)); level.bunkerList[94] = createBlock((2162.53, 1072.56, 317.614), (0, 0, 0)); level.bunkerList[95] = createBlock((2162.53, 1072.56, 344.739), (0, 0, 0)); level.bunkerList[96] = createBlock((2162.53, 1072.56, 371.864), (0, 0, 0)); level.bunkerList[97] = createBlock((2162.53, 1072.56, 398.989), (0, 0, 0)); level.bunkerList[98] = createBlock((2162.53, 1072.56, 426.114), (0, 0, 0)); level.bunkerList[99] = createBlock((-534.503, 1559.78, 180.214), (0, 0, 0)); level.bunkerList[100] = createBlock((-535.641, 1559.78, 207.339), (0, 0, 0)); level.bunkerList[101] = createBlock((-783.455, 1290.96, 274.125), (0, 0, 0)); level.bunkerList[102] = createBlock((-783.455, 1290.96, 301.25), (0, 0, 0)); level.bunkerList[103] = createBlock((-783.455, 1290.96, 328.375), (0, 0, 0)); level.bunkerList[104] = createBlock((-783.455, 1290.96, 351.875), (0, 0, 0)); level.bunkerList[105] = createBlock((-783.455, 1363.13, 274.615), (0, 0, 0)); level.bunkerList[106] = createBlock((-783.455, 1363.13, 301.352), (0, 0, 0)); level.bunkerList[107] = createBlock((-783.455, 1363.13, 328.056), (0, 0, 0)); level.bunkerList[108] = createBlock((-783.455, 1363.13, 351.613), (0, 0, 0)); level.bunkerList[109] = createBlock((-611.985, 1209.09, 128.723), (0, 90, 0)); level.bunkerList[110] = createBlock((-611.977, 1209.93, 145.848), (0, 90, 0)); level.bunkerList[111] = createBlock((-611.976, 1210.69, 162.973), (0, 90, 0)); level.bunkerList[112] = createBlock((-611.976, 1211.54, 180.098), (0, 90, 0)); level.bunkerList[113] = createBlock((1431.64, -516.823, 168.765), (0, 90, 0)); level.bunkerList[114] = createBlock((1431.58, -516.924, 195.347), (0, 90, 0)); level.bunkerList[115] = createBlock((1431.58, -516.505, 222.438), (0, 90, 0)); Summit: level.bunkerList[0] = createBlock((2937.89, 1668.23, 421.985), (0, 0, 0)); level.bunkerList[1] = createBlock((2708.58, 1330.99, 362.125), (0, 0, 0)); level.bunkerList[2] = createBlock((2708.58, 1330.99, 389.25), (0, 0, 0)); level.bunkerList[3] = createBlock((2708.58, 1330.99, 416.375), (0, 0, 0)); level.bunkerList[4] = createBlock((2708.54, 1402.3, 362.125), (0, 0, 0)); level.bunkerList[5] = createBlock((2708.54, 1402.3, 389.25), (0, 0, 0)); level.bunkerList[6] = createBlock((2708.54, 1402.3, 416.375), (0, 0, 0)); level.bunkerList[7] = createBlock((2643.44, 1417.3, 412.664), (0, 90, 0)); level.bunkerList[8] = createBlock((3137.16, -1358.41, 403.122), (0, 0, 0)); level.bunkerList[9] = createBlock((3137.15, -1289.82, 403.122), (0, 0, 0)); level.bunkerList[10] = createBlock((2886.11, -1231.7, 388.036), (0, 90, 0)); level.bunkerList[11] = createBlock((2815.75, -1232.45, 388.036), (0, 90, 0)); level.bunkerList[12] = createBlock((3527.91, 1489.28, 392.029), (0, 90, 0)); level.bunkerList[13] = createBlock((3527.91, 1489.28, 419.154), (0, 90, 0)); level.bunkerList[14] = createBlock((3457.8, 1488.09, 392.186), (0, 90, 0)); level.bunkerList[15] = createBlock((3457.8, 1488.09, 419.311), (0, 90, 0)); level.bunkerList[16] = createBlock((3445.98, 1543.55, 425.523), (0, 0, 0)); level.bunkerList[17] = createBlock((3445.17, 1634.88, 426.729), (0, 0, 0)); level.bunkerList[18] = createBlock((3444.44, 1726.58, 426.729), (0, 0, 0)); level.bunkerList[19] = createBlock((3654.37, -1219.08, 560.016), (0, 0, 0)); level.bunkerList[20] = createBlock((2783.8, 1728.52, 421.985), (0, 90, 0)); level.bunkerList[21] = createBlock((3654.93, -1149.51, 560.016), (0, 0, 0)); level.bunkerList[22] = createBlock((2620.27, -2442.56, 532.125), (0, 90, 0)); level.bunkerList[23] = createBlock((2375.92, -708.212, 320.125), (0, 90, 0)); level.bunkerList[24] = createBlock((2797.29, -987.71, 320.125), (0, 90, 0)); level.bunkerList[25] = createBlock((2798.02, -972.582, 337.25), (0, 90, 0)); level.bunkerList[26] = createBlock((2725.9, -988.842, 320.125), (0, 90, 0)); level.bunkerList[27] = createBlock((2724.51, -973.809, 337.25), (0, 90, 0)); level.bunkerList[28] = createBlock((2724.29, -941.641, 356.125), (0, 90, 0)); level.bunkerList[29] = createBlock((2794.66, -943.415, 353.677), (0, 90, 0)); level.bunkerList[30] = createBlock((2655.24, -989.854, 320.125), (0, 90, 0)); level.bunkerList[31] = createBlock((2655.52, -973.448, 337.25), (0, 90, 0)); level.bunkerList[32] = createBlock((2655.62, -941.946, 356.125), (0, 90, 0)); level.bunkerList[33] = createBlock((2809.64, -796.797, 393.375), (0, 0, 0)); level.bunkerList[34] = createBlock((2770.36, -797.91, 393.375), (0, 0, 0)); level.bunkerList[35] = createBlock((2789.96, -852.762, 380.018), (0, 90, 0)); level.bunkerList[36] = createBlock((2790.19, -889.964, 380.018), (0, 90, 0)); level.bunkerList[37] = createBlock((2937.81, 1597.45, 421.985), (0, 0, 0)); level.bunkerList[38] = createBlock((2877.44, 1548.01, 416.375), (0, 90, 0)); level.bunkerList[39] = createBlock((2877.44, 1548.01, 443.5), (0, 90, 0)); level.bunkerList[40] = createBlock((1718.12, -569.478, 310.056), (0, 30, 0)); level.bunkerList[41] = createBlock((2374.26, -579.11, 379.793), (0, 90, 0)); level.bunkerList[42] = createBlock((2540.59, -437.406, 479.56), (0, 0, 0)); level.bunkerList[43] = createBlock((2525, -437.472, 479.56), (0, 0, 0)); level.bunkerList[44] = createBlock((2218.29, -437.929, 479.56), (0, 0, 0)); level.bunkerList[45] = createBlock((2254.55, -437.034, 479.56), (0, 0, 0)); level.bunkerList[46] = createBlock((2172.61, -504.138, 468.125), (0, 0, 0)); level.bunkerList[47] = createBlock((2172.61, -504.138, 495.25), (0, 0, 0)); level.bunkerList[48] = createBlock((2172.61, -504.138, 522.375), (0, 0, 0)); level.bunkerList[49] = createBlock((2172.61, -504.138, 549.5), (0, 0, 0)); level.bunkerList[50] = createBlock((2173.21, -450.212, 468.125), (0, 0, 0)); level.bunkerList[51] = createBlock((2173.21, -450.212, 495.25), (0, 0, 0)); level.bunkerList[52] = createBlock((2173.21, -450.212, 522.375), (0, 0, 0)); level.bunkerList[53] = createBlock((2173.21, -450.212, 549.5), (0, 0, 0)); level.bunkerList[54] = createBlock((1844.78, -262.112, 160.851), (0, 120, 0)); level.bunkerList[55] = createBlock((1904.74, -228.985, 179.844), (0, 120, 0)); level.bunkerList[56] = createBlock((1977.34, -273.769, 204.046), (0, 210, 0)); level.bunkerList[57] = createBlock((1817.68, -340.598, 116.82), (0, 210, 0)); level.bunkerList[58] = createBlock((1991.92, -331.187, 201.956), (0, 300, 0)); level.bunkerList[59] = createBlock((1932.44, -366.359, 201.956), (0, 300, 0)); level.bunkerList[60] = createBlock((1894.33, -406.808, 201.956), (0, 30, 0)); level.bunkerList[61] = createBlock((1928.77, -518.655, 213.591), (0, 120, 0)); level.bunkerList[62] = createBlock((1869.78, -553.119, 213.591), (0, 120, 0)); level.bunkerList[63] = createBlock((1852.14, -522.203, 213.591), (0, 120, 0)); level.bunkerList[64] = createBlock((1847.89, -515.23, 230.716), (0, 120, 0)); level.bunkerList[65] = createBlock((1843.66, -507.593, 247.841), (0, 120, 0)); level.bunkerList[66] = createBlock((1839.82, -500.654, 264.966), (0, 120, 0)); level.bunkerList[67] = createBlock((1836.93, -495.464, 282.091), (0, 120, 0)); level.bunkerList[68] = createBlock((1566.09, -480.349, 324.971), (0, 120, 0)); level.bunkerList[69] = createBlock((1583.88, -511.143, 325.269), (0, 120, 0)); level.bunkerList[70] = createBlock((1601.83, -541.515, 325.269), (0, 120, 0)); level.bunkerList[71] = createBlock((1639.82, -499.317, 326.733), (0, 210, 0)); level.bunkerList[72] = createBlock((1548.24, -448.598, 325.397), (0, 300, 0)); level.bunkerList[73] = createBlock((1653.38, -491.361, 343.858), (0, 30, 0)); level.bunkerList[74] = createBlock((1659.44, -487.943, 360.983), (0, 30, 0)); level.bunkerList[75] = createBlock((1664.58, -485.045, 378.108), (0, 30, 0)); level.bunkerList[76] = createBlock((1669.74, -482.13, 395.233), (0, 30, 0)); level.bunkerList[77] = createBlock((1676.97, -477.847, 412.358), (0, 30, 0)); level.bunkerList[78] = createBlock((3686.19, -367.569, 501.016), (0, 90, 0)); level.bunkerList[79] = createBlock((3686.19, -367.569, 528.141), (0, 90, 0)); level.bunkerList[80] = createBlock((3686.19, -367.569, 555.266), (0, 90, 0)); level.bunkerList[81] = createBlock((3686.19, -367.569, 582.391), (0, 90, 0)); level.bunkerList[82] = createBlock((3755.81, -367.739, 501.038), (0, 90, 0)); level.bunkerList[83] = createBlock((3755.81, -367.739, 528.163), (0, 90, 0)); level.bunkerList[84] = createBlock((3755.81, -367.739, 555.288), (0, 90, 0)); level.bunkerList[85] = createBlock((3755.81, -367.739, 582.413), (0, 90, 0)); level.bunkerList[86] = createBlock((3912.52, -724.564, 531.887), (0, 0, 0)); level.bunkerList[87] = createBlock((3913.15, -793.088, 531.887), (0, 0, 0)); level.bunkerList[88] = createBlock((3912.71, -862.13, 531.887), (0, 0, 0)); level.bunkerList[89] = createBlock((3912.54, -926.004, 531.887), (0, 0, 0)); level.bunkerList[90] = createBlock((3913.5, -995.09, 531.887), (0, 0, 0)); level.bunkerList[91] = createBlock((3913.42, -1064.53, 531.887), (0, 0, 0)); level.bunkerList[92] = createBlock((3718.77, -1407.06, 496.918), (0, 90, 0)); level.bunkerList[93] = createBlock((3718.77, -1407.06, 524.043), (0, 90, 0)); level.bunkerList[94] = createBlock((2832.3, -2424.36, 479.01), (0, 90, 0)); level.bunkerList[95] = createBlock((2832.3, -2424.36, 506.135), (0, 90, 0)); level.bunkerList[96] = createBlock((2832.3, -2424.36, 533.26), (0, 90, 0)); level.bunkerList[97] = createBlock((2689.56, -2442.85, 532.125), (0, 90, 0)); level.bunkerList[98] = createBlock((2995.25, -2491.41, 516.871), (0, 0, 0)); level.bunkerList[99] = createBlock((2994.59, -2560.9, 516.871), (0, 0, 0)); level.bunkerList[100] = createBlock((2995, -2629.61, 516.871), (0, 0, 0)); level.bunkerList[101] = createBlock((3644.13, -1004.39, 460.125), (0, 0, 0)); level.bunkerList[102] = createBlock((3644.57, -1072.57, 460.073), (0, 0, 0)); level.bunkerList[103] = createBlock((3644.23, -1148.9, 460.125), (0, 0, 0)); level.bunkerList[104] = createBlock((3644.46, -1218.12, 460.125), (0, 0, 0)); level.bunkerList[105] = createBlock((3654.66, -790.208, 460.125), (0, 0, 0)); level.bunkerList[106] = createBlock((3654.92, -719.113, 460.125), (0, 0, 0)); level.bunkerList[107] = createBlock((3654.71, -641.074, 460.125), (0, 0, 0)); level.bunkerList[108] = createBlock((3654.52, -571.322, 460.125), (0, 0, 0)); level.bunkerList[109] = createBlock((3654.9, -895.804, 466.125), (0, 0, 0)); level.bunkerList[110] = createBlock((3654.9, -895.804, 493.25), (0, 0, 0)); level.bunkerList[111] = createBlock((3654.9, -895.804, 519.875), (0, 0, 0)); level.bunkerList[112] = createBlock((3654.8, -572.091, 560.016), (0, 0, 0)); level.bunkerList[113] = createBlock((3654.4, -642.11, 560.016), (0, 0, 0)); level.bunkerList[114] = createBlock((3654.85, -719.189, 560.016), (0, 0, 0)); level.bunkerList[115] = createBlock((3654.52, -787.895, 560.016), (0, 0, 0)); level.bunkerList[116] = createBlock((3654.87, -1003.69, 560.016), (0, 0, 0)); level.bunkerList[117] = createBlock((3654.1, -1075.72, 560.016), (0, 0, 0)); level.bunkerList[118] = createBlock((4032.61, 1404.01, 328.125), (0, 90, 0)); level.bunkerList[119] = createBlock((4032.61, 1404.01, 355.25), (0, 90, 0)); level.bunkerList[120] = createBlock((4032.61, 1404.01, 382.375), (0, 90, 0)); level.bunkerList[121] = createBlock((4047.79, 972.351, 299.284), (0, 90, 0)); level.bunkerList[122] = createBlock((4047.82, 1009.97, 299.284), (0, 90, 0)); level.bunkerList[123] = createBlock((4048.17, 1047.78, 299.284), (0, 90, 0)); level.bunkerList[124] = createBlock((3916.03, 1186.45, 328.125), (0, -165, 0)); level.bunkerList[125] = createBlock((3916.03, 1186.45, 355.25), (0, -165, 0)); level.bunkerList[126] = createBlock((3916.03, 1186.45, 382.375), (0, -165, 0)); level.bunkerList[127] = createBlock((4151.31, 1150.6, 299.067), (0, 90, 0)); level.bunkerList[128] = createBlock((4151.17, 1188.58, 299.067), (0, 90, 0)); level.bunkerList[129] = createBlock((2735.49, 1546.77, 362.125), (0, 90, 0)); level.bunkerList[130] = createBlock((2735.49, 1546.77, 389.25), (0, 90, 0)); level.bunkerList[131] = createBlock((2735.49, 1546.77, 416.375), (0, 90, 0)); level.bunkerList[132] = createBlock((2735.49, 1546.77, 443.5), (0, 90, 0)); level.bunkerList[133] = createBlock((2807.77, 1547.97, 362.125), (0, 90, 0)); level.bunkerList[134] = createBlock((2807.77, 1547.97, 389.25), (0, 90, 0)); level.bunkerList[135] = createBlock((2807.77, 1547.97, 416.375), (0, 90, 0)); level.bunkerList[136] = createBlock((2807.77, 1547.97, 443.5), (0, 90, 0)); level.bunkerList[137] = createBlock((2877.44, 1548.01, 362.125), (0, 90, 0)); level.bunkerList[138] = createBlock((2877.44, 1548.01, 389.25), (0, 90, 0)); Villa: level.bunkerList[0] = createBlock((4645.29, 2370.62, 270.401), (0, 360, 90)); level.bunkerList[1] = createBlock((4610.64, 2372.98, 282.125), (0, 360, 90)); level.bunkerList[2] = createBlock((4572.77, 2375.39, 296.25), (0, 360, 90)); level.bunkerList[3] = createBlock((4534.11, 2374.86, 316.699), (0, 360, 90)); level.bunkerList[4] = createBlock((4788.21, 2562.88, 456.125), (0, 90, 0)); level.bunkerList[5] = createBlock((4717.6, 2562.95, 456.125), (0, 90, 0)); level.bunkerList[6] = createBlock((4760.72, 2395.24, 317.189), (0, 90, 0)); level.bunkerList[7] = createBlock((4626.65, 2620.84, 317.189), (0, 90, 0)); level.bunkerList[8] = createBlock((2088.8, 973.103, 422.703), (0, 0, 0)); level.bunkerList[9] = createBlock((2088.8, 973.103, 449.828), (0, 0, 0)); level.bunkerList[10] = createBlock((2088.8, 973.103, 476.953), (0, 0, 0)); level.bunkerList[11] = createBlock((2422.11, 1020.79, 452.702), (0, 0, 0)); level.bunkerList[12] = createBlock((2343.55, 909.201, 392.804), (0, 270, 90)); level.bunkerList[13] = createBlock((2343.55, 946.66, 392.804), (0, 270, 90)); level.bunkerList[14] = createBlock((2821.31, 1464.55, 281.145), (0, 90, 0)); level.bunkerList[15] = createBlock((2821.3, 1462.91, 298.27), (0, 90, 0)); level.bunkerList[16] = createBlock((2821.29, 1461.12, 315.395), (0, 90, 0)); level.bunkerList[17] = createBlock((2821.28, 1459.48, 332.52), (0, 90, 0)); level.bunkerList[18] = createBlock((2821.27, 1458.29, 349.645), (0, 90, 0)); level.bunkerList[19] = createBlock((2821.26, 1456.73, 366.77), (0, 90, 0)); level.bunkerList[20] = createBlock((2821.25, 1455.2, 383.895), (0, 90, 0)); level.bunkerList[21] = createBlock((2821.26, 1454.17, 401.02), (0, 90, 0)); level.bunkerList[22] = createBlock((5057.83, 882.229, 324.31), (0, 90, 0)); level.bunkerList[23] = createBlock((5057.83, 882.229, 351.435), (0, 90, 0)); level.bunkerList[24] = createBlock((4896.97, -134.356, 364.437), (0, 0, 0)); level.bunkerList[25] = createBlock((4896.97, -134.356, 391.562), (0, 0, 0)); level.bunkerList[26] = createBlock((4896.97, -134.356, 418.687), (0, 0, 0)); level.bunkerList[27] = createBlock((5075.57, -132.344, 362.728), (0, 0, 0)); level.bunkerList[28] = createBlock((5075.57, -132.344, 389.853), (0, 0, 0)); level.bunkerList[29] = createBlock((5075.57, -132.344, 416.978), (0, 0, 0)); level.bunkerList[30] = createBlock((5136.07, -154.409, 373.391), (0, 90, 0)); level.bunkerList[31] = createBlock((5136.07, -154.409, 400.516), (0, 90, 0)); level.bunkerList[32] = createBlock((5173.57, -226.439, 373.79), (0, 0, 0)); level.bunkerList[33] = createBlock((5173.57, -226.439, 400.915), (0, 0, 0)); level.bunkerList[34] = createBlock((4840.21, -177.533, 374.102), (0, 90, 0)); level.bunkerList[35] = createBlock((4840.21, -177.533, 401.227), (0, 90, 0)); level.bunkerList[36] = createBlock((4549.1, -243.67, 466.125), (0, 0, 0)); level.bunkerList[37] = createBlock((4549.1, -243.67, 493.25), (0, 0, 0)); level.bunkerList[38] = createBlock((4549.1, -243.67, 520.375), (0, 0, 0)); level.bunkerList[39] = createBlock((4376.73, -314.048, 532.428), (0, 0, 0)); level.bunkerList[40] = createBlock((4377.35, -245.341, 532.428), (0, 0, 0)); level.bunkerList[41] = createBlock((4377.34, -176.017, 532.428), (0, 0, 0)); level.bunkerList[42] = createBlock((4374.49, 326.198, 532.428), (0, 0, 0)); level.bunkerList[43] = createBlock((4374.31, 255.549, 532.428), (0, 0, 0)); level.bunkerList[44] = createBlock((4374.49, 187.264, 532.428), (0, 0, 0)); level.bunkerList[45] = createBlock((4374.26, 117.769, 504.426), (0, 0, 0)); level.bunkerList[46] = createBlock((4374.26, 117.769, 531.551), (0, 0, 0)); level.bunkerList[47] = createBlock((4375.92, -105.695, 504.762), (0, 0, 0)); level.bunkerList[48] = createBlock((4375.92, -105.695, 531.887), (0, 0, 0)); level.bunkerList[49] = createBlock((4373.78, 40.2583, 532.595), (0, 0, 0)); level.bunkerList[50] = createBlock((4373.88, -28.4731, 532.595), (0, 0, 0)); level.bunkerList[51] = createBlock((3946.31, -95.1776, 296.125), (0, 90, 0)); level.bunkerList[52] = createBlock((3946.3, -96.2512, 313.25), (0, 90, 0)); level.bunkerList[53] = createBlock((3946.28, -97.3425, 330.375), (0, 90, 0)); level.bunkerList[54] = createBlock((3946.27, -98.4535, 347.5), (0, 90, 0)); level.bunkerList[55] = createBlock((3946.26, -99.3205, 364.625), (0, 90, 0)); level.bunkerList[56] = createBlock((3946.25, -100.449, 381.75), (0, 90, 0)); level.bunkerList[57] = createBlock((3946.24, -101.568, 398.875), (0, 90, 0)); level.bunkerList[58] = createBlock((3946.22, -102.823, 416), (0, 90, 0)); level.bunkerList[59] = createBlock((3946.21, -104.211, 433.125), (0, 90, 0)); level.bunkerList[60] = createBlock((3946.16, -105.174, 450.25), (0, 90, 0)); level.bunkerList[61] = createBlock((4169.47, 430.145, 519.109), (0, 0, 0)); level.bunkerList[62] = createBlock((4051.11, 430.179, 519.109), (0, 0, 0)); level.bunkerList[63] = createBlock((3161.73, 14.0211, 373.537), (0, 90, 0)); level.bunkerList[64] = createBlock((3094.13, 13.6021, 373.537), (0, 90, 0)); level.bunkerList[65] = createBlock((3284.09, 153.935, 334.38), (0, 0, 0)); level.bunkerList[66] = createBlock((3284.09, 153.935, 361.505), (0, 0, 0)); level.bunkerList[67] = createBlock((3284.09, 153.935, 388.63), (0, 0, 0)); level.bunkerList[68] = createBlock((3284.09, 153.935, 415.755), (0, 0, 0)); level.bunkerList[69] = createBlock((2787.17, 104.003, 244.125), (0, 0, 0)); level.bunkerList[70] = createBlock((2788.67, 104.013, 261.25), (0, 0, 0)); level.bunkerList[71] = createBlock((2790.39, 104.028, 278.375), (0, 0, 0)); level.bunkerList[72] = createBlock((2792.1, 104.043, 295.5), (0, 0, 0)); level.bunkerList[73] = createBlock((2793.9, 104.059, 312.625), (0, 0, 0)); level.bunkerList[74] = createBlock((2795.83, 104.076, 329.75), (0, 0, 0)); level.bunkerList[75] = createBlock((2797.47, 104.09, 346.875), (0, 0, 0)); level.bunkerList[76] = createBlock((2799.62, 104.109, 364), (0, 0, 0)); level.bunkerList[77] = createBlock((2801.7, 104.127, 381.125), (0, 0, 0)); level.bunkerList[78] = createBlock((2802.99, 104.104, 398.25), (0, 0, 0)); level.bunkerList[79] = createBlock((2804.78, 104.072, 415.375), (0, 0, 0)); level.bunkerList[80] = createBlock((2806.93, 104.034, 432.5), (0, 0, 0)); level.bunkerList[81] = createBlock((2971.4, 41.6455, 466.125), (0, 0, 0)); level.bunkerList[82] = createBlock((2971.4, 41.6455, 493.25), (0, 0, 0)); level.bunkerList[83] = createBlock((2971.4, 41.6455, 520.375), (0, 0, 0)); level.bunkerList[84] = createBlock((2969.49, 130.146, 466.125), (0, 0, 0)); level.bunkerList[85] = createBlock((2969.49, 130.146, 493.25), (0, 0, 0)); level.bunkerList[86] = createBlock((2969.49, 130.146, 520.375), (0, 0, 0)); level.bunkerList[87] = createBlock((3486.51, -28.4571, 536.984), (0, 0, 0)); level.bunkerList[88] = createBlock((2551.98, 3250.88, 228.974), (0, 0, 0)); level.bunkerList[89] = createBlock((2551.98, 3250.88, 256.099), (0, 0, 0)); level.bunkerList[90] = createBlock((2551.98, 3250.88, 283.224), (0, 0, 0)); level.bunkerList[91] = createBlock((2454.36, 900.018, 311.2), (0, 0, 0)); level.bunkerList[92] = createBlock((2764.23, 1189.57, 387.102), (0, 90, 0)); level.bunkerList[93] = createBlock((851.641, 1000.38, 176.125), (0, 0, 0)); level.bunkerList[94] = createBlock((851.641, 1000.38, 203.25), (0, 0, 0)); level.bunkerList[95] = createBlock((852.002, 1070.67, 202.387), (0, 0, 0)); level.bunkerList[96] = createBlock((851.884, 929.71, 203.184), (0, 0, 0)); level.bunkerList[97] = createBlock((851.593, 865.232, 203.184), (0, 0, 0)); level.bunkerList[98] = createBlock((1802.03, 50.5766, 293.241), (0, 90, 0)); level.bunkerList[99] = createBlock((1802.03, 50.5766, 320.366), (0, 90, 0)); level.bunkerList[100] = createBlock((1802.03, 50.5766, 347.491), (0, 90, 0)); level.bunkerList[101] = createBlock((1729.76, 52.4391, 239.494), (0, 90, 0)); level.bunkerList[102] = createBlock((1729.76, 52.4391, 266.619), (0, 90, 0)); level.bunkerList[103] = createBlock((1729.76, 52.4391, 293.744), (0, 90, 0)); level.bunkerList[104] = createBlock((1729.76, 52.4391, 320.869), (0, 90, 0)); level.bunkerList[105] = createBlock((1729.76, 52.4391, 347.994), (0, 90, 0)); level.bunkerList[106] = createBlock((1212.91, 204.059, 193.758), (0, 90, 0)); level.bunkerList[107] = createBlock((1325.1, 159.893, 210.931), (0, 180, 0)); level.bunkerList[108] = createBlock((1325.31, 90.8324, 210.931), (0, 180, 0)); level.bunkerList[109] = createBlock((1324.76, 21.2599, 210.931), (0, 180, 0)); level.bunkerList[110] = createBlock((1324.68, -49.2343, 210.931), (0, 180, 0)); level.bunkerList[111] = createBlock((3441.38, 4387.09, 115.481), (0, 90, 0)); level.bunkerList[112] = createBlock((3440.8, 4423.71, 115.481), (0, 90, 0)); level.bunkerList[113] = createBlock((3441.44, 4461.14, 115.481), (0, 90, 0)); level.bunkerList[114] = createBlock((3440.83, 4497.9, 115.481), (0, 90, 0)); level.bunkerList[115] = createBlock((3441.29, 4522.85, 131.956), (0, 90, 0)); level.bunkerList[116] = createBlock((3441.25, 4548.49, 148.341), (0, 90, 0)); level.bunkerList[117] = createBlock((2948.41, 4346.64, 116.181), (0, 90, 0)); level.bunkerList[118] = createBlock((2948.35, 4383.96, 116.181), (0, 90, 0)); level.bunkerList[119] = createBlock((2948.37, 4421.5, 116.181), (0, 90, 0)); level.bunkerList[120] = createBlock((2948.15, 4458.19, 116.181), (0, 90, 0)); level.bunkerList[121] = createBlock((2948.17, 4481.9, 132.821), (0, 90, 0)); level.bunkerList[122] = createBlock((2948.6, 4507.63, 149.192), (0, 90, 0)); level.bunkerList[123] = createBlock((3067.7, 4597.82, 165.688), (0, 130, 0)); level.bunkerList[124] = createBlock((3068.32, 4597.08, 165.688), (0, 220, 0)); level.bunkerList[125] = createBlock((3322.98, 4644.94, 165.688), (0, 220, 0)); level.bunkerList[126] = createBlock((3322.98, 4644.94, 165.688), (0, 310, 0)); level.bunkerList[127] = createBlock((3161.2, 4762.85, 177.754), (0, 360, 0)); level.bunkerList[128] = createBlock((3197.11, 4762.96, 177.754), (0, 360, 0)); level.bunkerList[129] = createBlock((3233.9, 4763.09, 177.754), (0, 360, 0)); level.bunkerList[130] = createBlock((3124.76, 4763.32, 177.754), (0, 360, 0)); WMD: level.bunkerList[0] = createBlock((1397.32, 169.031, 6.81575), (0, 0, 0)); level.bunkerList[1] = createBlock((1379.91, 169.025, 33.9407), (0, 0, 0)); level.bunkerList[2] = createBlock((1362.5, 169.022, 61.0657), (0, 0, 0)); level.bunkerList[3] = createBlock((1344.53, 169.033, 88.1908), (0, 0, 0)); level.bunkerList[4] = createBlock((1512.97, -282.03, 114.125), (0, 0, 0)); level.bunkerList[5] = createBlock((1529.37, -282.145, 141.25), (0, 0, 0)); level.bunkerList[6] = createBlock((1546.32, -282.177, 168.375), (0, 0, 0)); level.bunkerList[7] = createBlock((1561.95, -282.175, 195.5), (0, 0, 0)); level.bunkerList[8] = createBlock((1634.03, -164.423, 239.125), (0, 0, 0)); level.bunkerList[9] = createBlock((1634.03, -164.423, 266.25), (0, 0, 0)); level.bunkerList[10] = createBlock((1634.03, -164.423, 293.375), (0, 0, 0)); level.bunkerList[12] = createBlock((1634.02, -387.414, 239.125), (0, 0, 0)); level.bunkerList[13] = createBlock((1634.02, -387.414, 266.25), (0, 0, 0)); level.bunkerList[14] = createBlock((1634.02, -387.414, 293.375), (0, 0, 0)); level.bunkerList[15] = createBlock((-1182.64, 442.899, 400.436), (0, 90, 0)); level.bunkerList[16] = createBlock((-1182.64, 442.899, 427.561), (0, 90, 0)); level.bunkerList[17] = createBlock((-1182.64, 442.899, 454.686), (0, 90, 0)); level.bunkerList[18] = createBlock((-38.3591, -608.775, 177.2), (0, 180, 0)); level.bunkerList[19] = createBlock((-428.084, 1105.57, 90.6653), (0, 0, 0)); level.bunkerList[20] = createBlock((-449.656, 1105.98, 117.587), (0, 0, 0)); level.bunkerList[21] = createBlock((-475.217, 1106.25, 143.982), (0, 0, 0)); level.bunkerList[22] = createBlock((-477.007, 879.351, 161.21), (0, 0, 0)); level.bunkerList[23] = createBlock((-438.541, 879.111, 161.21), (0, 0, 0)); level.bunkerList[24] = createBlock((-647.357, 1087.71, 236.592), (0, 0, 0)); level.bunkerList[25] = createBlock((-800.094, 697.026, 234.204), (0, 90, 0)); level.bunkerList[26] = createBlock((-960.329, 974.983, 234.204), (0, 0, 0)); level.bunkerList[27] = createBlock((4.32369, -32.0548, 135.587), (0, 0, 0)); level.bunkerList[28] = createBlock((4.32369, -32.0548, 162.712), (0, 0, 0)); level.bunkerList[29] = createBlock((4.32369, -32.0548, 189.837), (0, 0, 0)); level.bunkerList[30] = createBlock((5.09417, -107.237, 135.689), (0, 0, 0)); level.bunkerList[31] = createBlock((5.09417, -107.237, 162.814), (0, 0, 0)); level.bunkerList[32] = createBlock((5.09417, -107.237, 189.939), (0, 0, 0)); level.bunkerList[33] = createBlock((44.1418, -34.7988, 137.125), (0, 0, 0)); level.bunkerList[34] = createBlock((83.1089, -35.04, 137.125), (0, 0, 0)); level.bunkerList[35] = createBlock((122.566, -35.0639, 137.125), (0, 0, 0)); level.bunkerList[36] = createBlock((43.1941, -104.822, 137.125), (0, 0, 0)); level.bunkerList[37] = createBlock((83.2202, -105.384, 137.125), (0, 0, 0)); level.bunkerList[38] = createBlock((123.009, -106.001, 137.125), (0, 0, 0)); level.bunkerList[39] = createBlock((4.27292, -32.4898, 216.962), (0, 0, 0)); level.bunkerList[40] = createBlock((5.37795, -107.102, 217.064), (0, 0, 0)); level.bunkerList[41] = createBlock((161.546, -34.8217, 136.599), (0, 0, 0)); level.bunkerList[42] = createBlock((163.907, -105.854, 136.599), (0, 0, 0)); level.bunkerList[43] = createBlock((-1966.66, -515.115, 139.838), (0, 90, 0)); level.bunkerList[44] = createBlock((921.395, -672.359, 166.125), (0, 90, 0)); level.bunkerList[45] = createBlock((921.395, -672.359, 193.25), (0, 90, 0)); level.bunkerList[46] = createBlock((921.395, -672.359, 220.375), (0, 90, 0)); level.bunkerList[47] = createBlock((1254.55, -999.898, 11.0449), (0, 90, 0)); level.bunkerList[48] = createBlock((1254.54, -1009.35, 28.1699), (0, 90, 0)); level.bunkerList[49] = createBlock((1254.54, -1021.64, 45.2949), (0, 90, 0)); level.bunkerList[50] = createBlock((1254.54, -1031.7, 62.4199), (0, 90, 0)); level.bunkerList[51] = createBlock((350.979, 1922.18, 77.7056), (0, 0, 0)); level.bunkerList[52] = createBlock((128.785, 1939.08, 57.6495), (0, 0, 0)); level.bunkerList[53] = createBlock((165.372, 1939.08, 57.6494), (0, 0, 0)); level.bunkerList[54] = createBlock((91.9987, 1939.14, 59.2408), (0, 0, 0)); level.bunkerList[55] = createBlock((684.803, 349.494, 196.65), (0, 0, 0)); level.bunkerList[56] = createBlock((684.803, 349.494, 223.775), (0, 0, 0)); level.bunkerList[57] = createBlock((-141.54, -1207.68, 9.37609), (0, 0, 0)); level.bunkerList[58] = createBlock((-141.54, -1207.68, 36.5011), (0, 0, 0)); level.bunkerList[59] = createBlock((-141.54, -1207.68, 63.6261), (0, 0, 0)); level.bunkerList[60] = createBlock((-142.163, -1286.9, 8.4514), (0, 0, 0)); level.bunkerList[61] = createBlock((-142.163, -1286.9, 35.5764), (0, 0, 0)); level.bunkerList[62] = createBlock((-142.163, -1286.9, 62.7014), (0, 0, 0)); level.bunkerList[63] = createBlock((95.6326, -1184.59, 9.94358), (0, 0, 0)); level.bunkerList[64] = createBlock((95.6326, -1184.59, 37.0686), (0, 0, 0)); level.bunkerList[65] = createBlock((95.6326, -1184.59, 64.1936), (0, 0, 0)); level.bunkerList[66] = createBlock((95.6326, -1184.59, 91.3186), (0, 0, 0)); level.bunkerList[67] = createBlock((41.7383, -1167.13, 90.4808), (0, 90, 0)); level.bunkerList[68] = createBlock((-27.9187, -1167.23, 90.4808), (0, 90, 0)); level.bunkerList[69] = createBlock((149.064, -1167.09, 90.4808), (0, 90, 0)); level.bunkerList[70] = createBlock((218.583, -1166.79, 90.4808), (0, 90, 0)); level.bunkerList[71] = createBlock((-1569.85, 141.598, 401.12), (0, 360, 0)); level.bunkerList[72] = createBlock((-1403.3, 325.15, 384.125), (0, 90, 0)); level.bunkerList[73] = createBlock((-1403.3, 325.15, 411.25), (0, 90, 0)); level.bunkerList[74] = createBlock((-2357.29, 862.602, 272.36), (0, 90, 0)); level.bunkerList[75] = createBlock((-2357.29, 862.602, 299.485), (0, 90, 0)); level.bunkerList[76] = createBlock((-2357.29, 862.602, 326.61), (0, 90, 0)); level.bunkerList[77] = createBlock((-449.154, -443.364, 238.125), (0, 0, 0)); level.bunkerList[78] = createBlock((-449.154, -443.364, 265.25), (0, 0, 0)); level.bunkerList[79] = createBlock((-449.154, -443.364, 292.375), (0, 0, 0)); level.bunkerList[80] = createBlock((-255.197, -469.035, 232.495), (0, 0, 0)); level.bunkerList[81] = createBlock((-255.197, -469.035, 259.62), (0, 0, 0)); level.bunkerList[82] = createBlock((-255.197, -469.035, 286.745), (0, 0, 0)); level.bunkerList[83] = createBlock((-622.304, -413.224, 236.584), (0, 0, 0)); level.bunkerList[84] = createBlock((-622.304, -413.224, 263.709), (0, 0, 0)); level.bunkerList[85] = createBlock((-622.304, -413.224, 290.834), (0, 0, 0)); level.bunkerList[86] = createBlock((-622.446, -341.775, 290.564), (0, 0, 0)); level.bunkerList[87] = createBlock((-622.384, -271.964, 291.001), (0, 0, 0)); level.bunkerList[88] = createBlock((-622.281, -272.273, 259.516), (0, 0, 0)); level.bunkerList[89] = createBlock((-1688.36, 18.9901, 132.243), (0, 90, 0)); level.bunkerList[90] = createBlock((-1688.32, 20.3546, 149.368), (0, 90, 0)); level.bunkerList[91] = createBlock((-1688.27, 22.2179, 166.493), (0, 90, 0)); level.bunkerList[92] = createBlock((-1688.23, 23.7839, 183.618), (0, 90, 0)); level.bunkerList[93] = createBlock((-1688.18, 25.6472, 200.743), (0, 90, 0)); level.bunkerList[94] = createBlock((-1688.14, 27.2116, 217.868), (0, 90, 0)); level.bunkerList[95] = createBlock((-1688.09, 28.8491, 234.993), (0, 90, 0)); level.bunkerList[96] = createBlock((-1688.04, 30.7854, 252.118), (0, 90, 0)); level.bunkerList[97] = createBlock((-1688, 32.4293, 269.243), (0, 90, 0)); level.bunkerList[98] = createBlock((-1687.95, 34.2277, 286.368), (0, 90, 0)); level.bunkerList[99] = createBlock((-1687.91, 35.8002, 303.493), (0, 90, 0)); level.bunkerList[100] = createBlock((-1687.82, 37.2278, 320.618), (0, 90, 0)); level.bunkerList[101] = createBlock((-1688.27, 12.852, 119.541), (0, 90, 0)); level.bunkerList[102] = createBlock((-1679.3, 810.961, 196.933), (0, 0, 0)); level.bunkerList[103] = createBlock((-1680.43, 810.942, 214.058), (0, 0, 0)); level.bunkerList[104] = createBlock((-1681.73, 810.92, 231.183), (0, 0, 0)); level.bunkerList[105] = createBlock((-1683.23, 810.925, 248.308), (0, 0, 0)); level.bunkerList[106] = createBlock((-1684.96, 810.931, 265.433), (0, 0, 0)); level.bunkerList[107] = createBlock((-1686.69, 810.937, 282.558), (0, 0, 0)); level.bunkerList[108] = createBlock((-1688.34, 810.943, 299.683), (0, 0, 0)); level.bunkerList[109] = createBlock((-1689.7, 810.96, 316.808), (0, 0, 0)); level.bunkerList[110] = createBlock((-1691.65, 810.93, 333.933), (0, 0, 0)); level.bunkerList[111] = createBlock((-1515.31, 382.757, 464.125), (0, 180, 0)); level.bunkerList[112] = createBlock((-1515.31, 382.757, 491.25), (0, 180, 0)); level.bunkerList[113] = createBlock((-1515.31, 382.757, 518.375), (0, 180, 0)); level.bunkerList[114] = createBlock((-1460.06, 428.296, 520.789), (0, 270, 0)); level.bunkerList[115] = createBlock((-1376.73, 430.222, 520.789), (0, 270, 0)); level.bunkerList[116] = createBlock((-1291.96, 429.81, 520.789), (0, 270, 0)); level.bunkerList[117] = createBlock((-1204.98, 427.726, 520.789), (0, 270, 0)); level.bunkerList[118] = createBlock((-1204.77, 427.176, 547.914), (0, 270, 0)); level.bunkerList[119] = createBlock((-1291.47, 429.497, 547.914), (0, 270, 0)); level.bunkerList[120] = createBlock((-1377.28, 430.318, 547.914), (0, 270, 0)); level.bunkerList[121] = createBlock((-1459.69, 428.115, 547.914), (0, 270, 0)); level.bunkerList[122] = createBlock((-1513.29, 384.099, 545.5), (0, 360, 0)); level.bunkerList[123] = createBlock((-1639.3, 141.96, 350.98), (0, 360, 0)); level.bunkerList[124] = createBlock((-1614.67, 141.934, 367.498), (0, 360, 0)); level.bunkerList[125] = createBlock((-1591.64, 141.859, 384.228), (0, 360, 0)); level.bunkerList[126] = createBlock((-987.729, 888.739, 148.46), (0, 180, 0)); level.bunkerList[127] = createBlock((-1025.87, 888.654, 148.46), (0, 180, 0)); level.bunkerList[128] = createBlock((-1063.62, 889.491, 148.46), (0, 180, 0)); level.bunkerList[129] = createBlock((-1060.64, 835.698, 119.635), (0, 270, 0)); level.bunkerList[130] = createBlock((-994.973, 835.848, 119.635), (0, 270, 0)); level.bunkerList[131] = createBlock((-1060.91, 800.355, 90.0075), (0, 270, 0)); level.bunkerList[132] = createBlock((-994.951, 799.985, 90.0075), (0, 270, 0)); level.bunkerList[133] = createBlock((-141.54, -1207.68, 90.6261), (0, 0, 0)); level.bunkerList[134] = createBlock((-142.163, -1286.9, 90.7014), (0, 0, 0)); level.bunkerList[136] = createBlock((1438.83, 1150.86, 0.125), (0, 90, 0)); level.bunkerList[137] = createBlock((1438.85, 1150, 17.25), (0, 90, 0)); level.bunkerList[138] = createBlock((1438.85, 1148.93, 34.375), (0, 90, 0)); level.bunkerList[139] = createBlock((1438.85, 1148.15, 51.5), (0, 90, 0)); level.bunkerList[140] = createBlock((1438.85, 1147.15, 68.625), (0, 90, 0)); level.bunkerList[141] = createBlock((1438.86, 1145.92, 85.75), (0, 90, 0)); level.bunkerList[142] = createBlock((1438.9, 1144.26, 102.875), (0, 90, 0)); level.bunkerList[143] = createBlock((1438.9, 1142.96, 120), (0, 90, 0)); level.bunkerList[144] = createBlock((1438.91, 1141.53, 137.125), (0, 90, 0)); level.bunkerList[145] = createBlock((1384.72, 1160.17, 137.976), (0, 0, 0)); level.bunkerList[146] = createBlock((1347.29, 1159.77, 137.976), (0, 0, 0)); level.bunkerList[147] = createBlock((1384.72, 1160.17, 1137.976), (0, 0, 0)); level.bunkerList[148] = createBlock((1347.29, 1159.77, 1137.976), (0, 0, 0));
  46. 1 point
    Title states ''Moving on from ZAM?'' Then says he isn't ...
  47. 1 point
    Thanks Gamerdog???
  48. 1 point
    Thanks Rock Bottom and Flashy, I shall try my best if I make it in, but If It doesn't happen who knows what I would do?
  49. 1 point
    Thank you Onyourmark*BK*_*
  50. 1 point
    Thanks anonymous, it's like we are neighbors since we are from Washington Lol