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Classixz

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Everything posted by Classixz

  1. Version 4.0.0

    134 downloads

    Make sure that you place all the files from the ZIP file in a folder called mp_ZAMv4_alpha
  2. Classixz

    ZAM Dev build

    Version 4.0.0

    37 downloads

    Dev Build
  3. Name: Zombie Annihilation Mod - Massive Zombie Feed! Category: Gameplay Date Added: 12/02/2022 Submitter: UndeadBot Zombie Annihilation Mod - Massive Zombie Feed! Zombie Annihilation Mod - Massive Zombie Feed!
  4. Name: Array TOWER CAMP! - Zombie Annihilation Mod Category: Gameplay Date Added: 12/02/2022 Submitter: UndeadBot Array TOWER CAMP! - Zombie Annihilation Mod Array TOWER CAMP! - Zombie Annihilation Mod
  5. Name: LAUNCH! - Zombie Annihilation Mod Category: Gameplay Date Added: 12/02/2022 Submitter: UndeadBot LAUNCH! - Zombie Annihilation Mod LAUNCH! - Zombie Annihilation Mod
  6. Name: Zombie Annihilation Mod — :( Category: Gameplay Date Added: 12/02/2022 Submitter: UndeadBot Zombie Annihilation Mod — :( Zombie Annihilation Mod — :(
  7. Name: Zombie Annihilation Mod — Gun Game! Category: Gameplay Date Added: 12/02/2022 Submitter: UndeadBot Zombie Annihilation Mod — Gun Game! Zombie Annihilation Mod — Gun Game!
  8. Version 0.5

    42 downloads

    Installation Start off by downloading the latest version of the mod Un-zip the file and place it in your mods directory for Black Ops ..\steamapps\common\Call of Duty Black Ops\mods. Make sure that it's placed in a folder called mp_ZAMBunkers. Open the game up, and select mp_ZAMBunkers from the mods menu. Load up a private game and you're ready to make maps. To test bunkers: Open the file _settings.gsc Edit level.workMode = 1; to level.workMode = 0; Add bunker codes to the file _mapCodes.gsc Needs to be inside the { } brackets. Restart or start the map you want to test. To go back to map making: Open the file _settings.gsc Edit level.workMode = 0; to level.workMode = 1; Restart/Start the map.
  9. Version 4.0.0

    1,156 downloads

  10. ZAMMING! - Zombie Annihilation Mod
  11. I've added some extra checks to prevent this, also added some extra logging to the server to identify what is going on with the no loadout bug. The past 3 hours since I started the logging it seems like it have not happened on the server, due to it being so unpredictable I hope it should have been sorted out, only time will tell
  12. LAUNCH! - Zombie Annihilation Mod
  13. Zombie Annihilation mod- Lucky no-scope wallbang!
  14. Zombie Annihilation Mod — Winter Zombies!
  15. Zombie Annihilation Mod — The Car Camp
  16. Zombie Annihilation Mod — Gun Game!
  17. Array TOWER CAMP! - Zombie Annihilation Mod
  18. Zombie Annihilation Mod - Massive Zombie Feed!
  19. Sadly level 256 is the highest level we can go for, the scoreboard cannot display higher levels. For a new version I was thinking of redoing the XP needed since the jumps right now are quite weird, especially in the lower levels, prestiges were also a thing I had in mind before, but I'd rather keep it simple and just keep it as it is currently with just levels and no prestiges. Some of the custom weapons have issues when it comes to camos, they display a bit weird depending on what game they originated from, most BO2 weapons work quite okay, Intervention as an example get a quite faded camo, you can barley see it but it's there. Not sure if possible to redo the texture for them, never got the time to do so since I wanted to get as many done as possible, and not just focus on some specifics. I'm not 100% sure if ZAM 3.0 is at it's max currently, it's very close to it, meaning that it's quite limited in how much things can be added, there's some hardcoded limits in BO1 that cannot be exceeded, however there's a few messy workarounds that I could use to get more barricades into the mod, so it's a possibility, but not sure if I'll do it.
  20. Hi, I have sent you a message here: https://undeaduprising.net/forums/support/678/ everything is active now in ZAM
  21. Your [ZAM] Member application has been approved. You have been added to the website group.
  22. While I do like the idea of that, 1 of the biggest problems is that everyone has to download the texture, and with the slow downloads of BO1 it quickly becomes a problem
  23. I cannot see any past purchases on your account, are you using the correct one? (here on the website). You can view orders here: https://undeaduprising.net/forums/clients/purchases/
  24. Speaking of Villa, adding something on the spots on the screenshots could be cool, we could have flags teleporting players to the areas. If I remember correctly we did have something like this before but I was unable to find it.
  25. Classixz

    One last month

    I cannot say for sure how many votes should be needed for it to pass. Please vote above!
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