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Posts posted by Classixz
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Fixed.
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- Popular Post
- Introducing a new way of dealing with rage quits.
- Rewritten rage quit rule
- All players have an accessible rage quit log in their console. This also helps admins determine how many players were online and such.
- If a barricade is destroyed by a hunter a message will appear in the killfeed. Also, a red exclamation mark will be seen in the minimap where the incident happened.
- Various typo fixes.
Update is live on ZAM
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Yeah sure, it's possible. At least on BO1 weapons
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Was planning a sort of csgo case opening with camos, but for that they need to work on all the guns.
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Can't guarantee that I can get the camos on other guns than the ones for BO1, I could look into that.
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- Fixed map bugs reported by @viirus_iquickz
- Fixed Stroke of Daylight message
- Added Array Tower by @The One Patriot
- New way of loading bunkers added
- A new tool to determine the exact position of a barricade added.
- Ability to randomize bunkers in certain spots.
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- The credits will now show the creator of the map that was played. (right now only on known maps)
- Bomber Zombie now always explodes when killed, except for players with Misty skin.
- New players will receive "Blood" from Cold-blooded to help them survive better.
- Unknown Soldiers will now be renamed to their XUID to prevent rulebreaking
- Fixed jetpack fuel showing as a zombie.
- Normal barricades will take 3 hits and now costs 50 points.
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This thread will be used for updates regarding maps for ZAM.
Download the bunker mod here: https://gitlab.com/Classixz/bo1-zambunkers/blob/Live/readme.md
Submit maps or individual bunkers here (post screenshots): https://undeaduprising.net/forums/forum/2-zam-discussion/?do=add
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Me and @Griggs worked on bringing old maps and some new ones back, they are live on the server now.
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1 hour ago, stlmokevin said:
What if we used the "Classic" maps for the summer event? I bet that would be pretty fun.
I believe most of our old maps are gone, I could have a look and see what I can find. Are you interested in any certain version of ZAM that it should be picked from?
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We could schedule a June Summer event of some sort running from the 16th to the 30th of June, and maybe do another one 14th of July to the 30th of July.
Bomb me with ideas, feel like VIP-weekends for that long might not be so fun so some other type of stuff might be good as well.
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This is a client bug, a new version of ZAM has to be compiled in order to fix it. There's no plans at the moment for a new client update.
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18 hours ago, ( ^◡^)っ✂╰⋃ said:
they all camp in packs or on flying spots
On 1/21/2017 at 0:30 PM, Classixz said:Also if the flying spots you're talking about is really bad you should provide some screenshots and I could block them off.
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9 hours ago, BrEn! said:
The 50 cade limit, is that only allowed to place 50 or like if one breaks can you replace it because although im never rly on when the server gets full im sure your not gonna last 5 minutes camping against 17 zombies with only 50 cades
I could make the limit go away after a certain amount of zombies if this will be a problem, let's give this a try for a week or so and then we could redesign this system.
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- Reduced damage on ther STG-44
- Players will no longer be able to cade during the first minute in-game.
- A maximum of 50 cades can be placed by a player.
This update will be live within 30 minutes of this post. Please use this thread to provide feedback on these updates so that I know if I should reduce the limits or make them higher.
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I'll see if there's a way to extend the current class change system we got for MVP's to make this possible.
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24 minutes ago, ( ^◡^)っ✂╰⋃ said:
can you reduce stg damage to 50 per hit or 45 or smth? 101 is still to op since everyoene will still be abusing it
about everything other ... well can you do that if they put down a cade as soon as they got pts next game they need to have as mutch knife kills as mutch they placed barricades? if they wont get them they cant cade anymore?
Our damage has always been based on the price of the guns, a weapon for 800 points that only do 50-45 isn't worth it. I could bring it down to 80.
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I'll start off by adding the limit you talked about and if it doesn't help I'll work on some sort of anticamp.
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2 minutes ago, ( ^◡^)っ✂╰⋃ said:
yes please reduce powr of stg....
and for campers? there should be a thing like there is if you are afk too long it says WARNING:you are about to get kicked due to innactivity.... there should be a thing with camping like WARNING: you camped last 2 matches go run and get some knife kills or get kicked... or something like that? cuz they are camping too mutch... or do it like so if they camp 1 map and they are non vip they start with 0 pts or if they are cc they start with 290 s if they camp more than 2 maps in a row they start with -2000 points nad need to KNIFE to get them back... but only knife kills counts not anything else...just few idead idk if they are possible but i think they are pretty good
STG-44 DMG changed to 101.
There won't be any good way of determining if a player camped the last game or camped at all for that matter. What I could do however is checking if they used their 290 points on cades the last game and if so make them start with 0 points and give it back to them once they get a kill. I will not remove classes that some players got, points seems fair enough.
For the inactivity part I'm not sure why we need to kick people for being afk.
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I'll look into the STG44, what's your suggestion on a possible fix to the people constantly camping?
Also if the flying spots you're talking about is really bad you should provide some screenshots and I could block them off. -
Thank you for reporting this bug, it has been fixed in ZAM 2.1.3.
Axis zombie bug
in Bug Archive
Posted
Applied something that could prevent this, please let me know if you experience this anymore.