Ramsy

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Ramsy last won the day on January 11

Ramsy had the most liked content!

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1,210 Awesome

About Ramsy

  • Rank
    Former clan and staff member
  • Birthday 09/03/1997

Contact Methods

  • Steam
    iAmRamsy

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  • Gender
    Male
  • Country
    Croatia

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  1. One last month

    the fuck is a ZAM
  2. Happy Birthday you master of cad stacking bastard. Have a great birthday.

    1. Ramsy

      Ramsy

      So late on this reply, but thank you man!

  3. This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot). Oh, and there's this: Translation: people can now make custom zombie maps for BO1, tools are available to the public. - - - - - For those of us that still have interest in BO1, this is sorta big news.
  4. ZAM Development Roadmap

    Glad to see ZAM is still getting some love.
  5. Imagine being so bored and lifeless that you go through someone's old posts and downvote them.

  6. is zam dead? 

    It is dead. The servers physically being up and the fact that you have bots on + a single digit number of players on rarely has no correlation to that. Yes, you can play the mod. No, you will not play with a lot of other people.
  7. How to get big money

    So if I'm forced to eat healthy, I can call my salad topping chocolate sprinkles so that I feel good about myself?
  8. FREE MINECRAFT PORN!

    What is everyone up to these days?
  9. ZAM Black Ops 3

    Time to spam pc_dev.
  10. Why is there 2 Kevins impersonating me????

    You just had to throw incest in there, didn't you?
  11. OMG......i did it!

    Wonder if @Classixz still has the pictures of his +20 stacks he did with me and Griggs on the pit on Array over by the D2 jeep, kek.
  12. *Welcome back, Ramsy! You're a Regular, played 1352 times. Last visit: 11:01 PM CET 11/05/16. (or May 11, 16) *We are currently testing a new system that can auto ban rule-breaking players! Make sure you follow the !rules (sounds more menacing without the rule-breaking word in there) *If you haven't already, create an account on our forums to keep up to date with changes. 1. Forcefield - if it's gonna stay the way it is - needs some sort of anti-camp to it. A penalty for not moving won't be enough because then the human could just run in circles wherever he's camping, and I don't know how a "killzone circle" (think of PUBG's circle system) would work on BO1 or smaller maps, primarily Nuketown. Either add a punishing anti-camp system or prevent further cading from that point on (after buying Forcefield, until the end of the game). *cough*AppleJack*cough* 2. Adapt - same as above, but directly related to camping and cading. You should be allowed to hide somewhere using Adapt, just not wherever it is you're camping. *cough*AppleJack*cough* 3. Each map should be restartable only once, Nuketown twice or thrice max. Players having the option to vote restart a map too many times is unbalanced. 4. Add a thing on the website where users can submit weapon camos to be put into ZAM. Not something so basic where you'd literally put a .png you like up and just wait for it to be accepted, but a sophisticated system that teaches users how to apply a texture (simply put - image) on a part of a weapon, so that they could make some really cool stuff. If anything, do this for custom weapons like the M40A3, R700, Intervention, Deagles and so on and rotate through weapon camos for BO1 weapons (store weapons) on a biweekly basis or something, using HD images (contradicting to what I said in the second sentence, I know). 5. Consider upping the playercap to 24 if the playercount does good throughout the rest of the month.
  13. New special zombies?

    Krauss Zombie I. Heals nearby zombies. The closer you are to him, the more he will heal you - and the other way around. Upon dying, he does a chainlink effect where he mostly or fully heals zombies "chained together" (zombies that are relatively close to one another). Has normal traits (attack, movement speed and personal health). Krauss Zombie II. All of the above, but does it more efficiently. Cannot attack enemies and is 20% faster, making him harder to hit. Rarer than Krauss Zombie I.
  14. ZAM 2.2.0

    Respect for still sticking to ZAM and working well on it, I'll check it out this weekend or next week.
  15. New special zombies?

    Shadow Zombie. Visible for x seconds and then invisible for the same ammount of seconds or less, constantly going between visible and invisible. One version with less HP that is common and one version with more HP that is rarer. *x - any given ammount of seconds