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Mr.StealYoGirl

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Mr.StealYoGirl last won the day on November 16 2014

Mr.StealYoGirl had the most liked content!

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    Kuba

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  1. I'm on vacation guys, I'll be back on in a week or so :P
  2. Every time I think I've seen the most retarded person there could be, along comes an asshole like this guy :P
  3. Don't worry KEX, I'm crying with you too.
  4. Ramsy, there can be rules, but they don't have to be this strict. The definition of ragequit is leaving the game after something happens because it makes you angry, in this case getting killed as a survivor. The rule can be as simple as "You can't leave the game after you recently became a zombie." It doesn't have to go this far, because that's what happened to ZEM. ZEM imposed crazy-strict RQ rules and it died because there were too many people banned (permanently or for very long periods of time) for just RQ. I agree with Griggs. NO.
  5. I can make some camos out of those textures if you want me to.
  6. I replaced the original skin. As far as I know, camos don't work on secondaries.
  7. Oh, and here are some more cool skins i made: ( 1. Some random wallpaper Ramsy sent to me. 2. Dubstep camo made by me. 3. Kryptek: Typhon camo from BO2. )
  8. Hey guys. I noticed after buying the mustang and sally multiple times that it has the same old boring default m1911 skin that doesn't make it look like anything special. A while ago, Ramsy wanted me to make him some skins, and this was the outcome. Tell me if you like it or not. (the files are barely 0.1 MB in size, so it should be no problem for the ZAM mod .iwd)
  9. Nice intro, editing, and music. Would love to see more like this ;)
  10. I bet you I can program a PaP machine with barely using any data as the mod filesize. You should also know that putting a weapon from SP into MP only takes like 5-10 kb of data (if the model for the weapon is already in MP. If not, then maybe around 500-1000 kB). The only thing that would take up a megabyte or so would be the PaP camo itself.
  11. ^^ True story, although A-game survivors are really hard to beat anyways.
  12. Why would PaP be difficult to put into MP? You just gotta convert it from SP to MP in Asset Manager, which doesn't take any effort...
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