xStoner420x

Diamond Supporter
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Everything posted by xStoner420x

  1. New ZAM bunkers

    When you load the Bunker mod and select private match, whichever DLCs you have associated with your account will show up in your map choices.
  2. New ZAM bunkers

    All those interested in creating bunkers and have the Black Ops Map Pack 1: First Strike, feel free to make a few bunkers in those maps as well. We will need variety when the expansion server is up and going.
  3. New ZAM bunkers

    ATTENTION-- IMPORTANT INFORMATION WHEN CREATING BUNKERS. POSTED BY CLASSIXZ To test bunkers: 1. Open the file "_settings" 2. Edit level.workMode = 1; to level.workMode = 0; 3. Add bunker codes to the file "_mapCodes" Needs to be inside the { } brackets. 4. Restart or start the map you want to test. To go back to map making: 1. Open the file "_settings" 2. Edit level.workMode = 0; to level.workMode = 1; 3. Restart/Start map.
  4. New ZAM bunkers

    ATTENTION-- IMPORTANT INFORMATION WHEN CREATING BUNKERS. POSTED BY CLASSIXZ I'd recommend to create all spots individually, if something needs removing it could be easily dealt with. Talking a screenshot of it might also be good, and once you're done make a thread on this section and post the code. Also always try to use as little cades as possible. If you are making a full map, make sure the cade numbers goes in the right order, from 0 to the last cade. ex. level.bunkerList[0] = createBlock((1125.89, 333.273, 596.696), (0, 75, 0));level.bunkerList[1] = createBlock((2541.07, 2016.41, 637.049), (0, 0, 0));level.bunkerList[2] = createBlock((2541.07, 2016.41, 664.174), (0, 0, 0));level.bunkerList[3] = createBlock((2541.07, 2016.41, 691.299), (0, 0, 0));level.bunkerList[4] = createBlock((2587.27, 1827.82, 647.287), (0, 200, 0));level.bunkerList[5] = createBlock((2587.27, 1827.82, 674.412), (0, 200, 0));level.bunkerList[6] = createBlock((2587.27, 1827.82, 701.537), (0, 200, 0)); BUNKER CODE LOCATION: If you didn't know already, the bunker codes can be found inside the "steamapps\common\Call of Duty Black Ops\mods\mp_ZAMBunkers" folder and then open up games_mp.log and scroll all the way down. You need to make sure you save the bunkers regularly and once you want to extract them end the game and the log will update.
  5. Knife Only Mode For Zam

    Sorry guys, but you're spinning your wheels on a dead subject. UU knife and snipe server is no more. (Period!!!)
  6. Stadium

    level.bunkerList[0] = createBlock((-1162.0, 2223.8, -32.875), (0, 0, 0)); level.bunkerList[1] = createBlock((-1162.0, 2223.8, -5.75), (0, 0, 0)); level.bunkerList[2] = createBlock((-1162.0, 2223.8, 21.375), (0, 0, 0)); level.bunkerList[3] = createBlock((-1162.0, 2223.8, 48.5), (0, 0, 0)); level.bunkerList[4] = createBlock((-1162.0, 2223.8, 75.625), (0, 0, 0)); level.bunkerList[5] = createBlock((-1162.0, 2152.8, -32.875), (0, 0, 0)); level.bunkerList[6] = createBlock((-1162.0, 2152.8, -5.75), (0, 0, 0)); level.bunkerList[7] = createBlock((-1162.0, 2152.8, 21.375), (0, 0, 0)); level.bunkerList[8] = createBlock((-1162.0, 2152.8, 48.5), (0, 0, 0)); level.bunkerList[9] = createBlock((-1162.0, 2152.8, 75.625), (0, 0, 0)); level.bunkerList[10] = createBlock((-1162.0, 2081.8, -32.875), (0, 0, 0)); level.bunkerList[11] = createBlock((-1162.0, 2081.8, -5.75), (0, 0, 0)); level.bunkerList[12] = createBlock((-1162.0, 2081.8, 21.375), (0, 0, 0)); level.bunkerList[13] = createBlock((-1162.0, 2081.8, 48.5), (0, 0, 0)); level.bunkerList[14] = createBlock((-1162.0, 2081.8, 75.625), (0, 0, 0)); level.bunkerList[15] = createBlock((-1162.0, 2010.8, -32.875), (0, 0, 0)); level.bunkerList[16] = createBlock((-1162.0, 2010.8, -5.75), (0, 0, 0)); level.bunkerList[17] = createBlock((-1162.0, 2010.8, 21.375), (0, 0, 0)); level.bunkerList[18] = createBlock((-1162.0, 2010.8, 48.5), (0, 0, 0)); level.bunkerList[19] = createBlock((-1162.0, 2010.8, 75.625), (0, 0, 0)); level.bunkerList[20] = createBlock((-1162.0, 1939.8, -32.875), (0, 0, 0)); level.bunkerList[21] = createBlock((-1162.0, 1939.8, -5.75), (0, 0, 0)); level.bunkerList[22] = createBlock((-1162.0, 1939.8, 21.375), (0, 0, 0)); level.bunkerList[23] = createBlock((-1162.0, 1939.8, 48.5), (0, 0, 0)); level.bunkerList[24] = createBlock((-1162.0, 1939.8, 75.625), (0, 0, 0)); level.bunkerList[25] = createBlock((-1162.0, 1868.8, -32.875), (0, 0, 0)); level.bunkerList[26] = createBlock((-1162.0, 1868.8, -5.75), (0, 0, 0)); level.bunkerList[27] = createBlock((-1162.0, 1868.8, 21.375), (0, 0, 0)); level.bunkerList[28] = createBlock((-1162.0, 1868.8, 48.5), (0, 0, 0)); level.bunkerList[29] = createBlock((-1162.0, 1868.8, 75.625), (0, 0, 0)); level.bunkerList[30] = createBlock((-999.196, -76.1344, 70.125), (0, 0, 0)); level.bunkerList[31] = createBlock((-444.096, 22.0365, 70.0), (0, 0, 0)); level.bunkerList[32] = createBlock((-443.87, -44.427, 70.0), (0, 0, 0)); level.bunkerList[33] = createBlock((-879.078, 190.189, 14.00), (0, 270, 0)); level.bunkerList[34] = createBlock((-879.078, 190.189, 41.125), (0, 270, 0)); level.bunkerList[35] = createBlock((-879.078, 190.189, 68.25), (0, 270, 0)); level.bunkerList[36] = createBlock((-233.173, 559.652, 79.125), (0, 0, 0)); level.bunkerList[37] = createBlock((-233.173, 559.652, 106.25), (0, 0, 0)); level.bunkerList[38] = createBlock((-233.173, 559.652, 133.375), (0, 0, 0)); level.bunkerList[39] = createBlock((-233.86, 611.315, 79.125), (0, 0, 0)); level.bunkerList[40] = createBlock((-233.86, 611.315, 106.25), (0, 0, 0)); level.bunkerList[41] = createBlock((-233.86, 611.315, 133.375), (0, 0, 0)); level.bunkerList[42] = createBlock((536.313, 804.732, 173.125), (0, 90, 0)); level.bunkerList[43] = createBlock((536.313, 804.732, 200.25), (0, 90, 0)); level.bunkerList[44] = createBlock((536.313, 804.732, 221.375), (0, 90, 0)); level.bunkerList[45] = createBlock((607.359, 804.732, 173.125), (0, 90, 0)); level.bunkerList[46] = createBlock((607.359, 804.732, 200.25), (0, 90, 0)); level.bunkerList[47] = createBlock((607.359, 804.732, 221.375), (0, 90, 0)); level.bunkerList[48] = createBlock((1691.22, 1281.55, 13.125), (0, 180, 0)); level.bunkerList[49] = createBlock((1691.22, 1281.55, 40.25), (0, 180, 0)); level.bunkerList[50] = createBlock((1691.22, 1281.55, 67.375), (0, 180, 0)); level.bunkerList[51] = createBlock((1691.22, 1218.45, 13.125), (0, 180, 0)); level.bunkerList[52] = createBlock((1691.22, 1218.45, 40.25), (0, 180, 0)); level.bunkerList[53] = createBlock((1691.22, 1218.45, 67.375), (0, 180, 0)); level.bunkerList[54] = createBlock((1443.04, 1217.15, 70.125), (0, 180, 0)); level.bunkerList[55] = createBlock((1443.04, 1279.89, 70.125), (0, 180, 0)); level.bunkerList[56] = createBlock((-4.72337, 2186.59, 45.125), (0, 45, 0)); level.bunkerList[57] = createBlock((-4.72337, 2186.59, 72.25), (0, 45, 0)); level.bunkerList[58] = createBlock((-4.72337, 2186.59, 99.375), (0, 45, 0)); level.bunkerList[59] = createBlock((-13.4865, 2828.05, 235.125), (0, 135, 0)); level.bunkerList[60] = createBlock((-52.4973, 2794.32, 235.125), (0, 135, 0)); level.bunkerList[61] = createBlock((-308.207, 1859.78, 235.125), (0, 225, 0)); level.bunkerList[62] = createBlock((-352.05, 1905.86, 235.125), (0, 225, 0)); level.bunkerList[63] = createBlock((-37.20, 1090.00, 90.125), (0, 360, 0)); level.bunkerList[64] = createBlock((-37.20, 1161.00, 90.125), (0, 360, 0)); level.bunkerList[65] = createBlock((-37.20, 1232.00, 90.125), (0, 360, 0)); level.bunkerList[66] = createBlock((-0.436591, 1253.49, 100.125), (0, 270, 0)); level.bunkerList[67] = createBlock((67.0188, 1253.49, 100.125), (0, 270, 0));
  7. Stadium

    Building #3 balcony bunker. http://images.akamai.steamusercontent.com/ugc/273973245125595308/CE64D68CBA6705B7F533C1FB43C725D036D53D00/ Second story hallway bunker within Stadium. http://images.akamai.steamusercontent.com/ugc/273973245125595537/670D5779B548E4CC69D6A91BCC01C33640C16BD1/
  8. Kowloon

    Pat and I created a few bunkers in Kowloon, I'll see if he still has them. If so, Classixz can start posting DLC maps on the server.
  9. Kowloon

    Northern zip line bunker on Kowloon. http://images.akamai.steamusercontent.com/ugc/276228215763635407/D32353783BC024EBD91CB7B74576DC1DDC5DD78D/
  10. AAANND We're back!

    Someone really enjoys tooting their own horn. In the future, please practice a little decorum.
  11. New ZAM bunkers

    So I guess all the work Blue and I did in the Expansion maps doesn't count. I could go in and take SS of ALL the bunkers and post them, but that would be a large ass posting.
  12. AAANND We're back!

    Moved
  13. The rebirth of zam.

    I have no words......
  14. Kowloon

    Kowloon bunker Bluebird created. level.bunkerList[0] = createBlock((-1439.29, 417.692, -189.875), (0, 0, 0)); level.bunkerList[1] = createBlock((-1496.94, 756.817, -189.875), (0, 0, 0)); level.bunkerList[2] = createBlock((-1464.05, 1065.13, -189.875), (0, 0, 0)); level.bunkerList[3] = createBlock((-1319.27, 1313.82, -189.875), (0, 0, 0)); level.bunkerList[4] = createBlock((-1104.52, 1485.04, -189.711), (0, 0, 0)); level.bunkerList[5] = createBlock((-872.632, 1574.5, -177.232), (0, 0, 0)); level.bunkerList[6] = createBlock((-650.595, 1575.81, -119.473), (0, 0, 0)); level.bunkerList[7] = createBlock((-427.97, 1565.41, -69.875), (0, 0, 0)); level.bunkerList[0] = createBlock((-1360.04, 443.472, -189.875), (0, 0, 0)); level.bunkerList[1] = createBlock((-1360.04, 443.472, -162.75), (0, 0, 0)); level.bunkerList[2] = createBlock((-1360.04, 443.472, -135.625), (0, 0, 0)); level.bunkerList[3] = createBlock((-1360.04, 443.472, -108.5), (0, 0, 0)); level.bunkerList[4] = createBlock((-1359.73, 516.063, -189.875), (0, 0, 0)); level.bunkerList[5] = createBlock((-1359.73, 516.063, -162.75), (0, 0, 0)); level.bunkerList[6] = createBlock((-1359.73, 516.063, -135.625), (0, 0, 0)); level.bunkerList[7] = createBlock((-1359.73, 516.063, -108.5), (0, 0, 0)); level.bunkerList[8] = createBlock((-1360.48, 588.693, -189.875), (0, 0, 0)); level.bunkerList[9] = createBlock((-1360.48, 588.693, -162.75), (0, 0, 0)); level.bunkerList[10] = createBlock((-1360.48, 588.693, -135.625), (0, 0, 0)); level.bunkerList[11] = createBlock((-1360.48, 588.693, -108.5), (0, 0, 0)); level.bunkerList[12] = createBlock((-1021.25, 737.091, -153.875), (0, 0, 0)); level.bunkerList[13] = createBlock((-1021.25, 737.091, -126.75), (0, 0, 0)); level.bunkerList[14] = createBlock((-1021.13, 666.865, -153.875), (0, 0, 0)); level.bunkerList[15] = createBlock((-1021.13, 666.865, -126.75), (0, 0, 0)); level.bunkerList[16] = createBlock((-1020.65, 591.618, -153.875), (0, 0, 0)); level.bunkerList[17] = createBlock((-1020.65, 591.618, -126.75), (0, 0, 0)); level.bunkerList[18] = createBlock((-1020.6, 519.201, -153.875), (0, 0, 0)); level.bunkerList[19] = createBlock((-1020.6, 519.201, -126.75), (0, 0, 0)); level.bunkerList[20] = createBlock((-1020.9, 444.342, -153.875), (0, 0, 0)); level.bunkerList[21] = createBlock((-1020.9, 444.342, -126.75), (0, 0, 0)); level.bunkerList[22] = createBlock((-1606.94, -250.456, -64.2376), (0, 0, 0)); level.bunkerList[23] = createBlock((-1136.3, -618.104, -175.482), (0, 0, 0)); level.bunkerList[24] = createBlock((1998.01, 1307.32, -140.042), (0, 360, 0)); level.bunkerList[25] = createBlock((2009.19, 1307.27, -122.917), (0, 360, 0)); level.bunkerList[26] = createBlock((2021.83, 1306.95, -105.792), (0, 360, 0)); level.bunkerList[27] = createBlock((2033.34, 1306.75, -88.6675), (0, 360, 0)); level.bunkerList[28] = createBlock((2044.82, 1306.62, -71.5425), (0, 360, 0)); level.bunkerList[29] = createBlock((2056.32, 1306.54, -54.4175), (0, 360, 0)); level.bunkerList[30] = createBlock((2067.82, 1306.52, -37.2925), (0, 360, 0)); level.bunkerList[31] = createBlock((2166.43, 1455.63, 22.125), (0, 90, 0)); level.bunkerList[32] = createBlock((2166.43, 1455.63, 49.25), (0, 90, 0)); level.bunkerList[33] = createBlock((2166.43, 1455.63, 76.375), (0, 90, 0)); level.bunkerList[34] = createBlock((2135.14, 1394.43, 57.4876), (0, 180, 0)); level.bunkerList[35] = createBlock((2135.14, 1394.43, 84.6126), (0, 180, 0)); level.bunkerList[36] = createBlock((2137.46, 1503.85, -10.4598), (0, 180, 0)); level.bunkerList[37] = createBlock((2137.46, 1503.85, 16.6652), (0, 180, 0)); level.bunkerList[38] = createBlock((2137.46, 1503.85, 43.7902), (0, 180, 0)); level.bunkerList[39] = createBlock((1607.76, 1914.09, -56.1236), (0, 270, 0)); level.bunkerList[40] = createBlock((1606.39, 2023.42, -46.0998), (0, 270, 0)); level.bunkerList[41] = createBlock((1605.46, 2170.79, -27.2774), (0, 270, 0)); level.bunkerList[42] = createBlock((1789.8, 2255.05, 6.125), (0, 270, 0)); level.bunkerList[43] = createBlock((1789.8, 2255.05, 33.25), (0, 270, 0)); level.bunkerList[44] = createBlock((1698.8, 2253.93, 6.125), (0, 270, 0)); level.bunkerList[45] = createBlock((1698.8, 2253.93, 33.25), (0, 270, 0)); level.bunkerList[46] = createBlock((-457.527, 2024.98, -68.875), (0, 360, 0)); level.bunkerList[47] = createBlock((-457.527, 2024.98, -41.75), (0, 360, 0)); level.bunkerList[48] = createBlock((-457.527, 2024.98, -16.125), (0, 360, 0)); level.bunkerList[49] = createBlock((-64.3663, 1811.68, -69.875), (0, 90, 0)); level.bunkerList[50] = createBlock((-64.1627, 1796.55, -42.75), (0, 90, 0)); level.bunkerList[51] = createBlock((-1295.74, 957.024, -63.875), (0, 90, 0)); level.bunkerList[52] = createBlock((-1296.64, 957.024, -36.75), (0, 90, 0)); level.bunkerList[53] = createBlock((-677.912, 898.15, -91.4052), (0, 90, 0)); level.bunkerList[54] = createBlock((-680.708, 1017.94, -92.7497), (0, 90, 0)); level.bunkerList[55] = createBlock((-674.049, 1148.47, -92.7497), (0, 90, 0)); level.bunkerList[56] = createBlock((-674.371, 1183.37, -92.7497), (0, 90, 0)); level.bunkerList[57] = createBlock((-673.939, 1220.02, -92.7497), (0, 90, 0)); level.bunkerList[58] = createBlock((-674.093, 1222.1, -65.6247), (0, 90, 0)); level.bunkerList[59] = createBlock((-674.093, 1222.1, -38.4997), (0, 90, 0)); level.bunkerList[60] = createBlock((-674.093, 1222.1, -11.3747), (0, 90, 0)); level.bunkerList[61] = createBlock((-729.968, 1200.51, -96.0026), (0, 180, 0)); level.bunkerList[62] = createBlock((-729.427, 1201.42, -68.8776), (0, 180, 0)); level.bunkerList[63] = createBlock((-729.427, 1201.42, -41.7526), (0, 180, 0)); level.bunkerList[64] = createBlock((-729.427, 1201.42, -14.6276), (0, 180, 0)); level.bunkerList[65] = createBlock((242.012, 462.03, 191.29), (0, 360, 0)); level.bunkerList[66] = createBlock((248.059, 462.01, 208.415), (0, 360, 0)); level.bunkerList[67] = createBlock((257.259, 461.977, 225.54), (0, 360, 0)); level.bunkerList[68] = createBlock((264.228, 461.951, 242.665), (0, 360, 0)); level.bunkerList[69] = createBlock((264.359, 463.498, 259.79), (0, 360, 0)); level.bunkerList[70] = createBlock((158.505, 62.519, 62.737), (0, 360, 0)); level.bunkerList[71] = createBlock((165.493, 62.6182, 79.862), (0, 360, 0)); level.bunkerList[72] = createBlock((173.542, 62.7539, 96.987), (0, 360, 0)); level.bunkerList[73] = createBlock((183.892, 62.799, 114.112), (0, 360, 0)); level.bunkerList[74] = createBlock((194.253, 62.8916, 131.237), (0, 360, 0)); level.bunkerList[75] = createBlock((204.763, 63.0325, 148.362), (0, 360, 0)); level.bunkerList[76] = createBlock((213.939, 63.1941, 165.487), (0, 360, 0)); level.bunkerList[77] = createBlock((224.079, 63.4152, 182.612), (0, 360, 0)); level.bunkerList[78] = createBlock((232.129, 63.4019, 199.737), (0, 360, 0)); level.bunkerList[79] = createBlock((241.293, 63.3054, 216.862), (0, 360, 0)); level.bunkerList[80] = createBlock((249.527, 63.1965, 233.987), (0, 360, 0)); level.bunkerList[81] = createBlock((259.865, 63.0941, 251.112), (0, 360, 0)); level.bunkerList[82] = createBlock((264.276, 62.8568, 268.237), (0, 360, 0)); level.bunkerList[83] = createBlock((135.072, 62.1088, 50.986), (0, 360, 0)); level.bunkerList[84] = createBlock((429.502, -69.0854, 6.08786), (0, 360, 0)); level.bunkerList[85] = createBlock((430.317, -134.864, 6.08786), (0, 360, 0)); level.bunkerList[86] = createBlock((429.844, -203.257, 6.28365), (0, 360, 0)); level.bunkerList[87] = createBlock((430.026, -273.288, 6.28365), (0, 360, 0)); level.bunkerList[88] = createBlock((429.632, -339.842, 6.28365), (0, 360, 0)); level.bunkerList[89] = createBlock((79.3387, -195.529, 81.8517), (0, 90, 0)); level.bunkerList[90] = createBlock((79.3387, -195.529, 108.977), (0, 90, 0)); level.bunkerList[91] = createBlock((78.6423, -195.644, 139.335), (0, 90, 0)); level.bunkerList[92] = createBlock((-52.0824, -411.327, 8.83997), (0, 180, 0)); level.bunkerList[93] = createBlock((-52.0832, -339.232, 8.83997), (0, 180, 0)); level.bunkerList[94] = createBlock((168.677, 1551.71, 16.0079), (0, 270, 0)); level.bunkerList[95] = createBlock((103.868, 1551.69, 15.7859), (0, 270, 0)); level.bunkerList[96] = createBlock((34.3589, 1551.73, 15.7859), (0, 270, 0)); level.bunkerList[97] = createBlock((17.0079, 1498.94, 15.731), (0, 360, 0)); level.bunkerList[98] = createBlock((11.9455, 1500.85, -69.875), (0, 360, 0)); level.bunkerList[99] = createBlock((12.1998, 1433.54, -69.875), (0, 360, 0)); level.bunkerList[100] = createBlock((28.7552, 1555.64, -69.875), (0, 90, 0)); level.bunkerList[101] = createBlock((99.0735, 1556.42, -69.875), (0, 90, 0)); level.bunkerList[102] = createBlock((167.324, 1555.8, -69.875), (0, 90, 0)); level.bunkerList[103] = createBlock((68.606, 1513.35, 50.517), (0, 90, 0)); level.bunkerList[104] = createBlock((139.744, 1512.52, 51.069), (0, 90, 0)); level.bunkerList[105] = createBlock((192.316, 1501.12, 50.1708), (0, 180, 0)); level.bunkerList[106] = createBlock((192.457, 1437.74, 50.1708), (0, 180, 0)); level.bunkerList[107] = createBlock((158.238, 1463.66, 50.3803), (0, 180, 0)); level.bunkerList[108] = createBlock((121.742, 1466.87, 50.3803), (0, 180, 0)); level.bunkerList[109] = createBlock((84.3175, 1466.93, 50.3803), (0, 180, 0)); level.bunkerList[110] = createBlock((48.3505, 1466.69, 49.9251), (0, 180, 0)); level.bunkerList[111] = createBlock((-1073.26, 1665.62, -212.406), (0, 180, 0)); level.bunkerList[112] = createBlock((-1151.9, 1660.04, -240.424), (0, 180, 0)); level.bunkerList[113] = createBlock((-1284.91, 1644.54, -291.441), (0, 180, 0)); level.bunkerList[114] = createBlock((-1323.53, 1644.86, -289.759), (0, 180, 0)); level.bunkerList[115] = createBlock((-1521.92, 1642.56, -285.173), (0, 180, 0)); level.bunkerList[116] = createBlock((-1563.19, 1643.3, -283.168), (0, 180, 0)); level.bunkerList[117] = createBlock((-1603.19, 1642.89, -281.622), (0, 180, 0)); level.bunkerList[118] = createBlock((-1054.6, 963.76, -189.797), (0, 90, 0)); level.bunkerList[119] = createBlock((-1054.6, 963.76, -162.672), (0, 90, 0)); level.bunkerList[120] = createBlock((-1054.6, 963.76, -136.125), (0, 90, 0)); level.bunkerList[121] = createBlock((-1037.05, 1270.24, -117.216), (0, 180, 0)); level.bunkerList[122] = createBlock((-1037.1, 1208.16, -117.216), (0, 180, 0)); level.bunkerList[123] = createBlock((-1036.81, 1139.63, -117.216), (0, 180, 0)); level.bunkerList[124] = createBlock((-1037.85, 1071.75, -117.216), (0, 180, 0)); level.bunkerList[125] = createBlock((-1037.87, 1000.81, -117.216), (0, 180, 0)); level.bunkerList[126] = createBlock((1473.78, 1045.09, -76.9273), (0, 360, 0)); level.bunkerList[127] = createBlock((1473.9, 1111.78, -76.9273), (0, 360, 0)); level.bunkerList[128] = createBlock((1473.74, 1185.15, -76.9273), (0, 360, 0)); level.bunkerList[129] = createBlock((1474.36, 1256.14, -76.2977), (0, 360, 0)); level.bunkerList[130] = createBlock((1474.45, 1308.09, -56.7473), (0, 360, 0)); level.bunkerList[131] = createBlock((1475.06, 1364.96, -38.097), (0, 360, 0)); level.bunkerList[132] = createBlock((1784.84, 1485.11, -143.804), (0, 90, 0)); level.bunkerList[133] = createBlock((1784.84, 1485.11, -116.679), (0, 90, 0)); level.bunkerList[134] = createBlock((1784.84, 1485.11, -89.5544), (0, 90, 0)); level.bunkerList[135] = createBlock((1780.53, 1607.17, -149.515), (0, 90, 0)); level.bunkerList[136] = createBlock((1780.53, 1607.17, -122.39), (0, 90, 0)); level.bunkerList[137] = createBlock((1780.53, 1607.17, -95.2646), (0, 90, 0)); level.bunkerList[138] = createBlock((1798.3, 1547.54, -87.8399), (0, 180, 0)); level.bunkerList[139] = createBlock((1758.76, 1548.23, -72.6581), (0, 180, 0));
  15. Iamindy33 was bored??

    Attempting to DT a purple d**do wouldn't be my first choice of activities when bored. https://undeaduprising.net/forums/uploads/monthly_2016_09/019.PNG.6849adc048f7d9543c52c08e49151c19.PNG ....... as I prefer clear or flesh tone. JJ Happy Friday guys.
  16. Iamindy33 was bored??

    Mmm... ggg... Sorry, had an obstruction. Tru dat
  17. this is dumb.

    I don't feel a punishment is necessary, but it certainly should be removed.
  18. why do people camp in zam.

    Exactly
  19. why do people camp in zam.

    Just like afterbirth, his purpose is important, but he is disgusting as hell.
  20. I am sorry.

    Yours and Toms spamming nearly filled two pages in the chatlog. I rarely ban for spamming, but it was such an extreme case, you'll need to serve the full two days. Sorry FYI... the ban was reduced to one day.
  21. Sad day gentlemen

    Well it's a sad day gentlemen, as I just moved my youngest into his dorm at college. Gave him my gaming rig for entertainment and classwork, so I hope to be back on soon with a new one. Stoner
  22. What happened to me

    You're turning out just like me, one big walking scar from all the stupid crap I've tried. Good to hear you're okay. Girls eat that shit up.
  23. UNBAN ME PLS

    Perfect example why you should still be an admin.
  24. Pokemon GO

    Yo shame, that's just mean.
  25. Pokemon GO

    2016 and Viirus still uses an old flip phone without a working camera. I can honestly say I've never played a single game of pokemon on any game console or phone and I'm a better man for it.