xStoner420x

Diamond Supporter
  • Content count

    459
  • Posts on chatbox

    233
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by xStoner420x

  1. Discovery

    Sounds good, can't wait to see it when i get back home from vacation.
  2. Kowloon

    Come on Blue, post it right here when done baby.
  3. Discovery-Pat/Stoner

    level.bunkerList[0] = createBlock((-2597.91, -1416.37, 170.534), (0, 0, 0)); level.bunkerList[1] = createBlock((-2545.16, -1405.39, 176.23), (0, 0, 0)); level.bunkerList[2] = createBlock((-2646.53, -1426.44, 173.216), (0, 0, 0)); level.bunkerList[3] = createBlock((-2576.63, -1411.08, 201.844), (0, 0, 0)); level.bunkerList[4] = createBlock((-74.2504, 873.807, 250.124), (0, 0, 0)); level.bunkerList[5] = createBlock((-73.8897, 943.496, 250.124), (0, 0, 0)); level.bunkerList[6] = createBlock((-73.9835, 1013.2, 250.124), (0, 0, 0)); level.bunkerList[7] = createBlock((-73.8565, 1075.99, 250.124), (0, 0, 0)); level.bunkerList[8] = createBlock((-73.541, 1145.43, 250.124), (0, 0, 0)); level.bunkerList[9] = createBlock((-73.6844, 1207.47, 250.124), (0, 0, 0)); level.bunkerList[10] = createBlock((-2646.22, -1426.38, 200.341), (0, 90, 0)); level.bunkerList[11] = createBlock((293.873, 693.243, 208.503), (0, 180, 0)); level.bunkerList[12] = createBlock((255.754, 693.216, 210.459), (0, 180, 0)); level.bunkerList[13] = createBlock((225.745, 692.971, 210.459), (0, 180, 0)); level.bunkerList[14] = createBlock((86.4183, 773.144, 166.178), (0, 180, 0)); level.bunkerList[15] = createBlock((51.2887, 773.41, 166.178), (0, 180, 0)); level.bunkerList[16] = createBlock((16.8748, 773.077, 166.178), (0, 180, 0)); level.bunkerList[17] = createBlock((-2612.27, -1374.51, 186.89), (0, 280, 0)); level.bunkerList[18] = createBlock((-1961.1, 1026.64, 96.125), (0, 0, 0)); level.bunkerList[19] = createBlock((-1961.1, 1026.64, 123.25), (0, 0, 0)); level.bunkerList[20] = createBlock((-1961.1, 1026.64, 150.375), (0, 0, 0)); level.bunkerList[21] = createBlock((-1959.9, 952.835, 96.125), (0, 0, 0)); level.bunkerList[22] = createBlock((-1959.9, 952.835, 123.25), (0, 0, 0)); level.bunkerList[23] = createBlock((-1959.9, 952.835, 150.375), (0, 0, 0)); level.bunkerList[24] = createBlock((-2088.65, 1058.24, 176.912), (0, 0, 0)); level.bunkerList[25] = createBlock((-2088.65, 1058.24, 204.037), (0, 0, 0)); level.bunkerList[26] = createBlock((-2088.65, 1058.24, 231.162), (0, 0, 0)); level.bunkerList[27] = createBlock((-2088.65, 1058.24, 258.287), (0, 0, 0)); level.bunkerList[28] = createBlock((-2088.65, 1058.24, 285.412), (0, 0, 0)); level.bunkerList[29] = createBlock((-2089.66, 987.139, 176.778), (0, 0, 0)); level.bunkerList[30] = createBlock((-2089.66, 987.139, 203.903), (0, 0, 0)); level.bunkerList[31] = createBlock((-2089.66, 987.139, 231.028), (0, 0, 0)); level.bunkerList[32] = createBlock((-2089.66, 987.139, 258.153), (0, 0, 0)); level.bunkerList[33] = createBlock((-2089.66, 987.139, 285.278), (0, 0, 0)); level.bunkerList[34] = createBlock((-2090.99, 917.942, 176.603), (0, 0, 0)); level.bunkerList[35] = createBlock((-2090.99, 917.942, 203.728), (0, 0, 0)); level.bunkerList[36] = createBlock((-2090.99, 917.942, 230.853), (0, 0, 0)); level.bunkerList[37] = createBlock((-2090.99, 917.942, 257.978), (0, 0, 0)); level.bunkerList[38] = createBlock((-2090.99, 917.942, 285.103), (0, 0, 0)); level.bunkerList[39] = createBlock((-2032.76, 890.636, 215.183), (0, 90, 0)); level.bunkerList[40] = createBlock((-2032.76, 890.636, 242.308), (0, 90, 0)); level.bunkerList[41] = createBlock((-2032.76, 890.636, 269.433), (0, 90, 0)); level.bunkerList[42] = createBlock((-2025.4, 1079.27, 254.012), (0, 90, 0)); level.bunkerList[43] = createBlock((-2025.4, 1079.27, 281.137), (0, 90, 0)); level.bunkerList[44] = createBlock((-1338.19, 1222.04, 158.617), (0, 180, 0)); level.bunkerList[45] = createBlock((-1338.22, 1292.54, 158.617), (0, 180, 0)); level.bunkerList[46] = createBlock((-1806.3, 1324.85, 272.125), (0, 180, 0)); level.bunkerList[47] = createBlock((-1806.3, 1324.85, 299.25), (0, 180, 0)); level.bunkerList[48] = createBlock((-1805.45, 1251.9, 271.521), (0, 180, 0)); level.bunkerList[49] = createBlock((-1805.32, 1252.83, 297.667), (0, 180, 0)); level.bunkerList[50] = createBlock((-783.641, -1853.35, 226.125), (0, 270, 0)); level.bunkerList[51] = createBlock((-783.641, -1853.35, 253.25), (0, 270, 0)); level.bunkerList[52] = createBlock((-783.641, -1853.35, 280.375), (0, 270, 0)); level.bunkerList[53] = createBlock((-853.49, -1853.34, 226.125), (0, 270, 0)); level.bunkerList[54] = createBlock((-853.49, -1853.34, 253.25), (0, 270, 0)); level.bunkerList[55] = createBlock((-853.49, -1853.34, 280.375), (0, 270, 0)); level.bunkerList[56] = createBlock((-911.447, -1852.62, 226.08), (0, 270, 0)); level.bunkerList[57] = createBlock((-911.447, -1852.62, 253.205), (0, 270, 0)); level.bunkerList[58] = createBlock((-911.447, -1852.62, 280.33), (0, 270, 0)); level.bunkerList[59] = createBlock((-913.246, -1890.55, 213.729), (0, 270, 0)); level.bunkerList[60] = createBlock((-913.246, -1890.55, 240.854), (0, 270, 0)); level.bunkerList[61] = createBlock((-913.246, -1890.55, 267.979), (0, 270, 0)); level.bunkerList[62] = createBlock((-908.875, -1241.47, 44.1123), (0, 270, 0)); level.bunkerList[63] = createBlock((-908.816, -1241.79, 61.2373), (0, 270, 0)); level.bunkerList[64] = createBlock((-908.725, -1242.2, 78.3623), (0, 270, 0)); level.bunkerList[65] = createBlock((-908.629, -1242.61, 95.4873), (0, 270, 0)); level.bunkerList[66] = createBlock((-908.437, -1243.43, 112.612), (0, 270, 0)); level.bunkerList[67] = createBlock((-908.24, -1244.24, 129.737), (0, 270, 0)); level.bunkerList[68] = createBlock((-939.815, -1553.15, 125.154), (0, 270, 0)); level.bunkerList[69] = createBlock((-907.809, -1247.36, 146.862), (0, 270, 0)); level.bunkerList[70] = createBlock((-907.796, -1248.27, 163.987), (0, 270, 0)); level.bunkerList[71] = createBlock((-1250.53, -895.273, 273.606), (0, 270, 0)); level.bunkerList[72] = createBlock((-1201.36, -894.909, 273.606), (0, 270, 0)); level.bunkerList[73] = createBlock((-1130.29, -895.018, 273.606), (0, 270, 0)); level.bunkerList[74] = createBlock((-1081.96, -894.66, 273.606), (0, 270, 0)); level.bunkerList[75] = createBlock((-546.453, -352.557, 24.125), (0, 270, 0)); level.bunkerList[76] = createBlock((-546.456, -353.397, 41.25), (0, 270, 0)); level.bunkerList[77] = createBlock((-546.462, -354.81, 58.375), (0, 270, 0)); level.bunkerList[78] = createBlock((-546.466, -355.799, 75.5), (0, 270, 0)); level.bunkerList[79] = createBlock((-546.469, -356.714, 92.625), (0, 270, 0)); level.bunkerList[80] = createBlock((-546.474, -357.965, 109.75), (0, 270, 0)); level.bunkerList[81] = createBlock((-546.479, -359.283, 126.875), (0, 270, 0)); level.bunkerList[82] = createBlock((-546.483, -360.452, 144), (0, 270, 0)); level.bunkerList[83] = createBlock((-546.487, -361.524, 161.125), (0, 270, 0)); level.bunkerList[84] = createBlock((-546.491, -362.611, 178.25), (0, 270, 0)); level.bunkerList[85] = createBlock((-546.514, -398.893, 179.689), (0, 270, 0)); level.bunkerList[86] = createBlock((-1130.62, -773.658, 131.285), (0, 270, 0)); level.bunkerList[87] = createBlock((-1199.89, -774.048, 130.782), (0, 270, 0)); level.bunkerList[88] = createBlock((-1290.13, -621.603, 127.231), (0, 0, 0)); level.bunkerList[89] = createBlock((-1421.26, 2310.85, 190.619), (0, 30, 0)); level.bunkerList[90] = createBlock((-1421.26, 2310.85, 217.744), (0, 30, 0)); level.bunkerList[91] = createBlock((-1421.26, 2310.85, 244.869), (0, 30, 0)); level.bunkerList[92] = createBlock((-1421.26, 2310.85, 271.994), (0, 30, 0)); level.bunkerList[93] = createBlock((-1421.76, 2312.73, 299.119), (0, 30, 0)); level.bunkerList[94] = createBlock((-1455.86, 2372.26, 190.681), (0, 30, 0)); level.bunkerList[95] = createBlock((-1455.86, 2372.26, 217.806), (0, 30, 0)); level.bunkerList[96] = createBlock((-1455.86, 2372.26, 244.931), (0, 30, 0)); level.bunkerList[97] = createBlock((-1455.86, 2372.26, 272.056), (0, 30, 0)); level.bunkerList[98] = createBlock((-1455.23, 2372.09, 299.181), (0, 30, 0)); level.bunkerList[99] = createBlock((-1850.31, 2065.85, 301.613), (0, 30, 0)); level.bunkerList[100] = createBlock((-1886.83, 2128.23, 301.613), (0, 30, 0)); level.bunkerList[101] = createBlock((-1483.33, 2420.29, 276.963), (0, 30, 0)); level.bunkerList[102] = createBlock((-2852.1, -94.7721, 177.201), (0, 30, 0)); level.bunkerList[103] = createBlock((-2886.96, -35.9301, 177.201), (0, 30, 0)); level.bunkerList[104] = createBlock((-2921.79, 24.2217, 177.201), (0, 30, 0)); level.bunkerList[105] = createBlock((-2949.67, 89.8728, 177.201), (0, 20, 0)); level.bunkerList[106] = createBlock((-2962.41, 154.674, 176.248), (0, 0, 0)); level.bunkerList[107] = createBlock((-2954.6, 222.246, 176.248), (0, 350, 0)); level.bunkerList[108] = createBlock((-2931.95, 285.595, 175.279), (0, 330, 0)); level.bunkerList[109] = createBlock((-2892.4, 338.127, 173.721), (0, 320, 0)); level.bunkerList[110] = createBlock((-2893.93, 63.7592, -167.495), (0, 160, 0)); level.bunkerList[111] = createBlock((-2916.36, 2.14933, -167.495), (0, 160, 0)); level.bunkerList[112] = createBlock((-2870.72, 128.107, -167.495), (0, 160, 0)); level.bunkerList[113] = createBlock((-2847, 84.2243, -167.495), (0, 160, 0)); level.bunkerList[114] = createBlock((-2869.54, 19.9908, -167.495), (0, 160, 0)); level.bunkerList[115] = createBlock((-2825.07, 40.9605, -167.495), (0, 160, 0)); level.bunkerList[116] = createBlock((-2792.53, 29.5444, -167.495), (0, 160, 0)); level.bunkerList[117] = createBlock((-2765.86, 20.1901, -167.495), (0, 160, 0)); level.bunkerList[118] = createBlock((-2733.84, 8.96027, -167.495), (0, 160, 0)); level.bunkerList[119] = createBlock((-2707.36, -0.329051, -167.495), (0, 160, 0)); level.bunkerList[120] = createBlock((-2674.54, -11.8416, -167.495), (0, 160, 0)); level.bunkerList[121] = createBlock((-2643.97, -20.9784, -167.495), (0, 160, 0)); level.bunkerList[122] = createBlock((-2606.64, -22.828, -167.495), (0, 160, 0)); level.bunkerList[123] = createBlock((-2575.18, -28.6259, -167.495), (0, 160, 0)); level.bunkerList[124] = createBlock((-2538.83, -35.6766, -167.495), (0, 160, 0)); level.bunkerList[125] = createBlock((-2503.66, -47.2686, -167.495), (0, 160, 0)); level.bunkerList[126] = createBlock((-2470.29, -54.2906, -167.495), (0, 160, 0)); level.bunkerList[127] = createBlock((-2436.94, -63.9411, -167.495), (0, 160, 0)); level.bunkerList[128] = createBlock((-2407.02, -68.4396, -167.495), (0, 160, 0)); level.bunkerList[129] = createBlock((-2376.09, -77.3891, -167.495), (0, 160, 0)); level.bunkerList[130] = createBlock((-2344.99, -86.3881, -167.495), (0, 160, 0)); level.bunkerList[131] = createBlock((-2322.11, -90.3598, -167.187), (0, 180, 0)); level.bunkerList[132] = createBlock((-2289.92, -90.1048, -167.187), (0, 180, 0)); level.bunkerList[133] = createBlock((-2256.53, -89.5859, -167.187), (0, 180, 0)); level.bunkerList[134] = createBlock((-2224.04, -90.2208, -167.187), (0, 180, 0)); level.bunkerList[135] = createBlock((-2191.28, -89.8567, -167.187), (0, 180, 0)); level.bunkerList[136] = createBlock((-2156.27, -89.6245, -167.187), (0, 180, 0)); level.bunkerList[137] = createBlock((-2123.83, -90.0056, -167.187), (0, 180, 0)); level.bunkerList[138] = createBlock((-2094.98, -90.3675, -167.187), (0, 180, 0)); level.bunkerList[139] = createBlock((-2064.61, -90.0079, -167.187), (0, 180, 0)); level.bunkerList[140] = createBlock((-2032.46, -90.0108, -167.187), (0, 180, 0)); level.bunkerList[141] = createBlock((-1997.18, -90.0783, -167.187), (0, 180, 0)); level.bunkerList[142] = createBlock((-1962.29, -89.5341, -167.187), (0, 180, 0)); level.bunkerList[143] = createBlock((-1926.54, -89.6102, -161.857), (20, 180, 0)); level.bunkerList[144] = createBlock((-1901.19, -90.2538, -152.939), (20, 180, 0)); level.bunkerList[145] = createBlock((-1878.54, -90.2407, -145.363), (20, 180, 0)); level.bunkerList[146] = createBlock((-1851.11, -89.6959, -134.691), (20, 180, 0)); level.bunkerList[147] = createBlock((-1819.73, -90.4533, -123.86), (20, 180, 0)); level.bunkerList[148] = createBlock((-1789.76, -90.4944, -112.965), (20, 180, 0)); level.bunkerList[149] = createBlock((-1758.72, -90.2828, -101.687), (20, 180, 0)); level.bunkerList[150] = createBlock((-1729.4, -89.7759, -90.8208), (20, 180, 0)); level.bunkerList[151] = createBlock((-1705.36, -90.3226, -82.6642), (20, 180, 0)); level.bunkerList[152] = createBlock((-1670.41, -90.275, -71.0097), (20, 180, 0));
  4. Discovery-Pat/Stoner

    Sounds good
  5. If you want

    Let's keep it professional please.
  6. Regarding the current state of UU

    You're so sexy when you start inspiring like that.
  7. The Future of UndeadUprising

    Planet of the Apes.
  8. The Future of UndeadUprising

    FYI... He said this site is going away, not ZAM. At last word, the DLC server is still a go.
  9. The Future of UndeadUprising

    Believe me when I say, your mother is crying too.
  10. The Future of UndeadUprising

    I told you all this would happen. Now the entire community has to pay for this shit. Thank you Classixz and Griggs for three good years. xStoner420x/OwnerofAll signing out.
  11. DLC new server bad idea ?

    Oui, ce qu'il a juste dit
  12. IM BACK

    Welcome back jaime
  13. What happened to UU?

    I agree and suggest the private channels be removed, as this will funnel the players to the desired public channels.
  14. DLC new server bad idea ?

    Alapoulka: If you're too cheap to purchase the First Strike Map Pack, then that is your problem. It only cost $14.99 on Steam and will add four extra maps to the rotation. We even have the potential to add eight more maps at a later date. If you don't like the DLC idea, then sit back and play with the bots, while the more adventurous members move on to the challenges of playing new maps. Hell, playing ZAM on the Discovery & Kowloon maps alone is worth the $14.99 expense. There is something I purposefully chose not to mention for obvious reasons, but if accepted, UU will host several contests and I will personally award map packs to the winners of said contest. Come on guys and ladies, wouldn't it be kick ass to play ZAM on new maps? I for one am as "happy as a puppy with two peters", concerning this possibility.
  15. What happened to UU?

    They don't hate you Gart, they just worship the quicksand you walk on. Come on, lets lighten the mood guys and move on together as a community. For those of you needing an Ebonics translation, "Yo Come on, lets lighten da mood pimpz an' move on together as uh community in the hood."
  16. What happened to UU?

    So Ramsy, you admit you're the problem. Just kidding.
  17. New Run and Gun mode

    Hell, I was wondering why he was referring to himself in the 3rd person.
  18. Viirus' Resignation (WARNING: Contains TL;DR content)

    I wouldn't say the best… he was alright. I’ve been waiting 3 yrs. to say this, you are now permanently ban from both UU & ZAM. All kidding aside, in the beginning you and I use to get into the most heated arguments. Since those days, I’ve seen you mature and develop into a patient and well-rounded admin. It truly is disheartening to see you and other charter members drop off from the radar screen. I wish you well in all your future endeavors.
  19. Pats.vids

    Nice video my young west coast friend.
  20. Faith's Videos

    Nice vid my young middle eastern friend.
  21. Have a multiple Tickle Birthday.

  22. Just stop.

    Agreed
  23. Ayy b0ss

    Welcome, feel free to join us on Team Speak.
  24. New rule!

    I agree 100% Rams.