xStoner420x

Diamond Supporter
  • Content count

    459
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Posts posted by xStoner420x


  1. It all comes down to one word "discretion".

    The length of the ban is primarily left to the discretion of the admin that types !tb....  first. Many times when I would ban a player for 3 or more days, I usually ended up reducing the length for the greater good of the server. So, not really all that different then what Nagini did. 


  2. Since I'm the player which currently holds the record for most consecutive first zombie selections at 12 or 13, I certainly welcome the rigged zombie feature.  ZAM never seemed to like the initial x in my name.

    Let me you know when you're ready to expand to the DLC maps, I'm ready to pay for the new server old friend. 

    • Upvote 2

  3. 7 hours ago, Nagini said:

    i wont post any screenshoots but hey i made some new maps and let it be surprise :)

    summit:

    
    level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  5:11 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  5:11 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0));  7:17 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  7:17 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  7:17 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0));  7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0));  7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[2

    WMD:

    
    level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0));  2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));  3:05 ShutdownGame:

    array:

    
    level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0));  6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0));  6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0));  6:52 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0));  6:52 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0));  6:52 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0));  6:52 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0));  6:52 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0));  6:52 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0));  7:06 ShutdownGame:

    cracked:

    
    level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:49 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0));  5:49 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0));  5:49 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));  5:49 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0));  5:49 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0));  5:49 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  5:49 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));  6:14 ShutdownGame:

     

    thats it for this time i will make more today or tommorow. thanks for reading and have a good one :)

    There are a few areas you will need to cleanup and remove excessive cades. Good job

    • Like 1

  4. 15 hours ago, viirus_iquickz said:

    What happened to Kar98k?

    The same thing that happened to every other weapon that was on the mod then eventually got removed for some apparent reason.

    The mod can only handle a limited amount of weapons. So, what you have is what you get unless something else changes.

     

    You can remove your foot from his ass now. :/

    • Upvote 3

  5. On Monday, October 10, 2016 at 4:36 PM, iamindy33 said:

    I've heard a lot of this before especially from you gart, talk is cheap, I think the community wants some action.  Good luck getting your priorities together, many times I put zam before school/friends/family but look where that got me, hopefully UU can bounce back but I can only assume who lemon kush is and why hes back-.-

    but maybe a vip weekend:3

    Really.... did it ever occur to you, the reason you fell from UU grace was due to your priorities at the time?  When you reassign priorities in your life from tangible interactions (ie family members, friends at school) to intangible (online/virtual relationships), the shift usually creates conflicts in both worlds. Finding a healthy balance between the two is the key to its success.  That is one of the main reasons why Classixz decided to retire and pass the baton to Griggs and Gart; he needed to find that balance.  In the beginning you had that balance, but quickly lost it. A progression/deterioration that many of us noticed at the time in conversations with you.  The point being of my message, don't judge where others place their priorities.  Gart placed his where he saw fit. 

    • Upvote 3

  6. I've started translating some of the more difficult languages using advanced translation software that my department uses for interviews and interrogations. It provides multiple reverse translations to insure the best option is being used. However, it is still time consuming.


  7. ATTENTION-- IMPORTANT INFORMATION WHEN CREATING BUNKERS.

    POSTED BY CLASSIXZ

     

    To test bunkers:

    1. Open the file "_settings"

    2. Edit level.workMode = 1; to level.workMode = 0;

    3. Add bunker codes to the file "_mapCodes" Needs to be inside the { } brackets.

    4. Restart or start the map you want to test.

     

    To go back to map making:

    1. Open the file "_settings"

    2. Edit level.workMode = 0; to level.workMode = 1;

    3. Restart/Start map.

    • Upvote 1

  8. ATTENTION-- IMPORTANT INFORMATION WHEN CREATING BUNKERS.

    POSTED BY CLASSIXZ

    I'd recommend to create all spots individually, if something needs removing it could be easily dealt with.

    Talking a screenshot of it might also be good, and once you're done make a thread on this section and post the code.

    Also always try to use as little cades as possible.

     

    If you are making a full map, make sure the cade numbers goes in the right order, from 0 to the last cade.

     

    ex.

    level.bunkerList[0] = createBlock((1125.89, 333.273, 596.696), (0, 75, 0));level.bunkerList[1] = createBlock((2541.07, 2016.41, 637.049), (0, 0, 0));level.bunkerList[2] = createBlock((2541.07, 2016.41, 664.174), (0, 0, 0));level.bunkerList[3] = createBlock((2541.07, 2016.41, 691.299), (0, 0, 0));level.bunkerList[4] = createBlock((2587.27, 1827.82, 647.287), (0, 200, 0));level.bunkerList[5] = createBlock((2587.27, 1827.82, 674.412), (0, 200, 0));level.bunkerList[6] = createBlock((2587.27, 1827.82, 701.537), (0, 200, 0));

     

    BUNKER CODE LOCATION:

    If you didn't know already, the bunker codes can be found inside the "steamapps\common\Call of Duty Black Ops\mods\mp_ZAMBunkers" folder and then open up games_mp.log and scroll all the way down. You need to make sure you save the bunkers regularly and once you want to extract them end the game and the log will update.