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xStoner420x

Diamond Supporter
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Posts posted by xStoner420x

  1. Kowloon bunker Bluebird created.

    level.bunkerList[0] = createBlock((-1439.29, 417.692, -189.875), (0, 0, 0));
    level.bunkerList[1] = createBlock((-1496.94, 756.817, -189.875), (0, 0, 0));
    level.bunkerList[2] = createBlock((-1464.05, 1065.13, -189.875), (0, 0, 0));
    level.bunkerList[3] = createBlock((-1319.27, 1313.82, -189.875), (0, 0, 0));
    level.bunkerList[4] = createBlock((-1104.52, 1485.04, -189.711), (0, 0, 0));
    level.bunkerList[5] = createBlock((-872.632, 1574.5, -177.232), (0, 0, 0));
    level.bunkerList[6] = createBlock((-650.595, 1575.81, -119.473), (0, 0, 0));
    level.bunkerList[7] = createBlock((-427.97, 1565.41, -69.875), (0, 0, 0));
    level.bunkerList[0] = createBlock((-1360.04, 443.472, -189.875), (0, 0, 0));
    level.bunkerList[1] = createBlock((-1360.04, 443.472, -162.75), (0, 0, 0));
    level.bunkerList[2] = createBlock((-1360.04, 443.472, -135.625), (0, 0, 0));
    level.bunkerList[3] = createBlock((-1360.04, 443.472, -108.5), (0, 0, 0));
    level.bunkerList[4] = createBlock((-1359.73, 516.063, -189.875), (0, 0, 0));
    level.bunkerList[5] = createBlock((-1359.73, 516.063, -162.75), (0, 0, 0));
    level.bunkerList[6] = createBlock((-1359.73, 516.063, -135.625), (0, 0, 0));
    level.bunkerList[7] = createBlock((-1359.73, 516.063, -108.5), (0, 0, 0));
    level.bunkerList[8] = createBlock((-1360.48, 588.693, -189.875), (0, 0, 0));
    level.bunkerList[9] = createBlock((-1360.48, 588.693, -162.75), (0, 0, 0));
    level.bunkerList[10] = createBlock((-1360.48, 588.693, -135.625), (0, 0, 0));
    level.bunkerList[11] = createBlock((-1360.48, 588.693, -108.5), (0, 0, 0));
    level.bunkerList[12] = createBlock((-1021.25, 737.091, -153.875), (0, 0, 0));
    level.bunkerList[13] = createBlock((-1021.25, 737.091, -126.75), (0, 0, 0));
    level.bunkerList[14] = createBlock((-1021.13, 666.865, -153.875), (0, 0, 0));
    level.bunkerList[15] = createBlock((-1021.13, 666.865, -126.75), (0, 0, 0));
    level.bunkerList[16] = createBlock((-1020.65, 591.618, -153.875), (0, 0, 0));
    level.bunkerList[17] = createBlock((-1020.65, 591.618, -126.75), (0, 0, 0));
    level.bunkerList[18] = createBlock((-1020.6, 519.201, -153.875), (0, 0, 0));
    level.bunkerList[19] = createBlock((-1020.6, 519.201, -126.75), (0, 0, 0));
    level.bunkerList[20] = createBlock((-1020.9, 444.342, -153.875), (0, 0, 0));
    level.bunkerList[21] = createBlock((-1020.9, 444.342, -126.75), (0, 0, 0));
    level.bunkerList[22] = createBlock((-1606.94, -250.456, -64.2376), (0, 0, 0));
    level.bunkerList[23] = createBlock((-1136.3, -618.104, -175.482), (0, 0, 0));
    level.bunkerList[24] = createBlock((1998.01, 1307.32, -140.042), (0, 360, 0));
    level.bunkerList[25] = createBlock((2009.19, 1307.27, -122.917), (0, 360, 0));
    level.bunkerList[26] = createBlock((2021.83, 1306.95, -105.792), (0, 360, 0));
    level.bunkerList[27] = createBlock((2033.34, 1306.75, -88.6675), (0, 360, 0));
    level.bunkerList[28] = createBlock((2044.82, 1306.62, -71.5425), (0, 360, 0));
    level.bunkerList[29] = createBlock((2056.32, 1306.54, -54.4175), (0, 360, 0));
    level.bunkerList[30] = createBlock((2067.82, 1306.52, -37.2925), (0, 360, 0));
    level.bunkerList[31] = createBlock((2166.43, 1455.63, 22.125), (0, 90, 0));
    level.bunkerList[32] = createBlock((2166.43, 1455.63, 49.25), (0, 90, 0));
    level.bunkerList[33] = createBlock((2166.43, 1455.63, 76.375), (0, 90, 0));
    level.bunkerList[34] = createBlock((2135.14, 1394.43, 57.4876), (0, 180, 0));
    level.bunkerList[35] = createBlock((2135.14, 1394.43, 84.6126), (0, 180, 0));
    level.bunkerList[36] = createBlock((2137.46, 1503.85, -10.4598), (0, 180, 0));
    level.bunkerList[37] = createBlock((2137.46, 1503.85, 16.6652), (0, 180, 0));
    level.bunkerList[38] = createBlock((2137.46, 1503.85, 43.7902), (0, 180, 0));
    level.bunkerList[39] = createBlock((1607.76, 1914.09, -56.1236), (0, 270, 0));
    level.bunkerList[40] = createBlock((1606.39, 2023.42, -46.0998), (0, 270, 0));
    level.bunkerList[41] = createBlock((1605.46, 2170.79, -27.2774), (0, 270, 0));
    level.bunkerList[42] = createBlock((1789.8, 2255.05, 6.125), (0, 270, 0));
    level.bunkerList[43] = createBlock((1789.8, 2255.05, 33.25), (0, 270, 0));
    level.bunkerList[44] = createBlock((1698.8, 2253.93, 6.125), (0, 270, 0));
    level.bunkerList[45] = createBlock((1698.8, 2253.93, 33.25), (0, 270, 0));
    level.bunkerList[46] = createBlock((-457.527, 2024.98, -68.875), (0, 360, 0));
    level.bunkerList[47] = createBlock((-457.527, 2024.98, -41.75), (0, 360, 0));
    level.bunkerList[48] = createBlock((-457.527, 2024.98, -16.125), (0, 360, 0));
    level.bunkerList[49] = createBlock((-64.3663, 1811.68, -69.875), (0, 90, 0));
    level.bunkerList[50] = createBlock((-64.1627, 1796.55, -42.75), (0, 90, 0));
    level.bunkerList[51] = createBlock((-1295.74, 957.024, -63.875), (0, 90, 0));
    level.bunkerList[52] = createBlock((-1296.64, 957.024, -36.75), (0, 90, 0));
    level.bunkerList[53] = createBlock((-677.912, 898.15, -91.4052), (0, 90, 0));
    level.bunkerList[54] = createBlock((-680.708, 1017.94, -92.7497), (0, 90, 0));
    level.bunkerList[55] = createBlock((-674.049, 1148.47, -92.7497), (0, 90, 0));
    level.bunkerList[56] = createBlock((-674.371, 1183.37, -92.7497), (0, 90, 0));
    level.bunkerList[57] = createBlock((-673.939, 1220.02, -92.7497), (0, 90, 0));
    level.bunkerList[58] = createBlock((-674.093, 1222.1, -65.6247), (0, 90, 0));
    level.bunkerList[59] = createBlock((-674.093, 1222.1, -38.4997), (0, 90, 0));
    level.bunkerList[60] = createBlock((-674.093, 1222.1, -11.3747), (0, 90, 0));
    level.bunkerList[61] = createBlock((-729.968, 1200.51, -96.0026), (0, 180, 0));
    level.bunkerList[62] = createBlock((-729.427, 1201.42, -68.8776), (0, 180, 0));
    level.bunkerList[63] = createBlock((-729.427, 1201.42, -41.7526), (0, 180, 0));
    level.bunkerList[64] = createBlock((-729.427, 1201.42, -14.6276), (0, 180, 0));
    level.bunkerList[65] = createBlock((242.012, 462.03, 191.29), (0, 360, 0));
    level.bunkerList[66] = createBlock((248.059, 462.01, 208.415), (0, 360, 0));
    level.bunkerList[67] = createBlock((257.259, 461.977, 225.54), (0, 360, 0));
    level.bunkerList[68] = createBlock((264.228, 461.951, 242.665), (0, 360, 0));
    level.bunkerList[69] = createBlock((264.359, 463.498, 259.79), (0, 360, 0));
    level.bunkerList[70] = createBlock((158.505, 62.519, 62.737), (0, 360, 0));
    level.bunkerList[71] = createBlock((165.493, 62.6182, 79.862), (0, 360, 0));
    level.bunkerList[72] = createBlock((173.542, 62.7539, 96.987), (0, 360, 0));
    level.bunkerList[73] = createBlock((183.892, 62.799, 114.112), (0, 360, 0));
    level.bunkerList[74] = createBlock((194.253, 62.8916, 131.237), (0, 360, 0));
    level.bunkerList[75] = createBlock((204.763, 63.0325, 148.362), (0, 360, 0));
    level.bunkerList[76] = createBlock((213.939, 63.1941, 165.487), (0, 360, 0));
    level.bunkerList[77] = createBlock((224.079, 63.4152, 182.612), (0, 360, 0));
    level.bunkerList[78] = createBlock((232.129, 63.4019, 199.737), (0, 360, 0));
    level.bunkerList[79] = createBlock((241.293, 63.3054, 216.862), (0, 360, 0));
    level.bunkerList[80] = createBlock((249.527, 63.1965, 233.987), (0, 360, 0));
    level.bunkerList[81] = createBlock((259.865, 63.0941, 251.112), (0, 360, 0));
    level.bunkerList[82] = createBlock((264.276, 62.8568, 268.237), (0, 360, 0));
    level.bunkerList[83] = createBlock((135.072, 62.1088, 50.986), (0, 360, 0));
    level.bunkerList[84] = createBlock((429.502, -69.0854, 6.08786), (0, 360, 0));
    level.bunkerList[85] = createBlock((430.317, -134.864, 6.08786), (0, 360, 0));
    level.bunkerList[86] = createBlock((429.844, -203.257, 6.28365), (0, 360, 0));
    level.bunkerList[87] = createBlock((430.026, -273.288, 6.28365), (0, 360, 0));
    level.bunkerList[88] = createBlock((429.632, -339.842, 6.28365), (0, 360, 0));
    level.bunkerList[89] = createBlock((79.3387, -195.529, 81.8517), (0, 90, 0));
    level.bunkerList[90] = createBlock((79.3387, -195.529, 108.977), (0, 90, 0));
    level.bunkerList[91] = createBlock((78.6423, -195.644, 139.335), (0, 90, 0));
    level.bunkerList[92] = createBlock((-52.0824, -411.327, 8.83997), (0, 180, 0));
    level.bunkerList[93] = createBlock((-52.0832, -339.232, 8.83997), (0, 180, 0));
    level.bunkerList[94] = createBlock((168.677, 1551.71, 16.0079), (0, 270, 0));
    level.bunkerList[95] = createBlock((103.868, 1551.69, 15.7859), (0, 270, 0));
    level.bunkerList[96] = createBlock((34.3589, 1551.73, 15.7859), (0, 270, 0));
    level.bunkerList[97] = createBlock((17.0079, 1498.94, 15.731), (0, 360, 0));
    level.bunkerList[98] = createBlock((11.9455, 1500.85, -69.875), (0, 360, 0));
    level.bunkerList[99] = createBlock((12.1998, 1433.54, -69.875), (0, 360, 0));
    level.bunkerList[100] = createBlock((28.7552, 1555.64, -69.875), (0, 90, 0));
    level.bunkerList[101] = createBlock((99.0735, 1556.42, -69.875), (0, 90, 0));
    level.bunkerList[102] = createBlock((167.324, 1555.8, -69.875), (0, 90, 0));
    level.bunkerList[103] = createBlock((68.606, 1513.35, 50.517), (0, 90, 0));
    level.bunkerList[104] = createBlock((139.744, 1512.52, 51.069), (0, 90, 0));
    level.bunkerList[105] = createBlock((192.316, 1501.12, 50.1708), (0, 180, 0));
    level.bunkerList[106] = createBlock((192.457, 1437.74, 50.1708), (0, 180, 0));
    level.bunkerList[107] = createBlock((158.238, 1463.66, 50.3803), (0, 180, 0));
    level.bunkerList[108] = createBlock((121.742, 1466.87, 50.3803), (0, 180, 0));
    level.bunkerList[109] = createBlock((84.3175, 1466.93, 50.3803), (0, 180, 0));
    level.bunkerList[110] = createBlock((48.3505, 1466.69, 49.9251), (0, 180, 0));
    level.bunkerList[111] = createBlock((-1073.26, 1665.62, -212.406), (0, 180, 0));
    level.bunkerList[112] = createBlock((-1151.9, 1660.04, -240.424), (0, 180, 0));
    level.bunkerList[113] = createBlock((-1284.91, 1644.54, -291.441), (0, 180, 0));
    level.bunkerList[114] = createBlock((-1323.53, 1644.86, -289.759), (0, 180, 0));
    level.bunkerList[115] = createBlock((-1521.92, 1642.56, -285.173), (0, 180, 0));
    level.bunkerList[116] = createBlock((-1563.19, 1643.3, -283.168), (0, 180, 0));
    level.bunkerList[117] = createBlock((-1603.19, 1642.89, -281.622), (0, 180, 0));
    level.bunkerList[118] = createBlock((-1054.6, 963.76, -189.797), (0, 90, 0));
    level.bunkerList[119] = createBlock((-1054.6, 963.76, -162.672), (0, 90, 0));
    level.bunkerList[120] = createBlock((-1054.6, 963.76, -136.125), (0, 90, 0));
    level.bunkerList[121] = createBlock((-1037.05, 1270.24, -117.216), (0, 180, 0));
    level.bunkerList[122] = createBlock((-1037.1, 1208.16, -117.216), (0, 180, 0));
    level.bunkerList[123] = createBlock((-1036.81, 1139.63, -117.216), (0, 180, 0));
    level.bunkerList[124] = createBlock((-1037.85, 1071.75, -117.216), (0, 180, 0));
    level.bunkerList[125] = createBlock((-1037.87, 1000.81, -117.216), (0, 180, 0));
    level.bunkerList[126] = createBlock((1473.78, 1045.09, -76.9273), (0, 360, 0));
    level.bunkerList[127] = createBlock((1473.9, 1111.78, -76.9273), (0, 360, 0));
    level.bunkerList[128] = createBlock((1473.74, 1185.15, -76.9273), (0, 360, 0));
    level.bunkerList[129] = createBlock((1474.36, 1256.14, -76.2977), (0, 360, 0));
    level.bunkerList[130] = createBlock((1474.45, 1308.09, -56.7473), (0, 360, 0));
    level.bunkerList[131] = createBlock((1475.06, 1364.96, -38.097), (0, 360, 0));
    level.bunkerList[132] = createBlock((1784.84, 1485.11, -143.804), (0, 90, 0));
    level.bunkerList[133] = createBlock((1784.84, 1485.11, -116.679), (0, 90, 0));
    level.bunkerList[134] = createBlock((1784.84, 1485.11, -89.5544), (0, 90, 0));
    level.bunkerList[135] = createBlock((1780.53, 1607.17, -149.515), (0, 90, 0));
    level.bunkerList[136] = createBlock((1780.53, 1607.17, -122.39), (0, 90, 0));
    level.bunkerList[137] = createBlock((1780.53, 1607.17, -95.2646), (0, 90, 0));
    level.bunkerList[138] = createBlock((1798.3, 1547.54, -87.8399), (0, 180, 0));
    level.bunkerList[139] = createBlock((1758.76, 1548.23, -72.6581), (0, 180, 0));

    • Upvote 2
  2. Yours and Toms spamming nearly filled two pages in the chatlog. I rarely ban for spamming, but it was such an extreme case, you'll need to serve the full two days. Sorry

    FYI... the ban was reduced to one day.

     

    • Upvote 1
  3. 48 minutes ago, stlmokevin said:

    He came back in the same round that he left and you kept the ban? I can understand if he left and came back the next round or something, but sometimes maybe give people a chance. Accidents do happen.

     

    Also, if it's been two days and he's still banned, how long was he banned for?

    Perfect example why you should still be an admin.

    • Upvote 2
  4. 10 hours ago, ViiRuS_iQuicKZ said:

    My phone can't handle Pokemon Go so I can't play it

    2016 and Viirus still uses an old flip phone without a working camera. :scream:

     

    I can honestly say I've never played a single game of pokemon on any game console or phone and I'm a better man for it.

    • Upvote 3
  5. level.bunkerList[0] = createBlock((-1162.0, 2223.8, -32.875), (0, 0, 0));

    level.bunkerList[1] = createBlock((-1162.0, 2223.8, -5.75), (0, 0, 0));

    level.bunkerList[2] = createBlock((-1162.0, 2223.8, 21.375), (0, 0, 0));

    level.bunkerList[3] = createBlock((-1162.0, 2223.8, 48.5), (0, 0, 0));

    level.bunkerList[4] = createBlock((-1162.0, 2223.8, 75.625), (0, 0, 0));

    level.bunkerList[5] = createBlock((-1162.0, 2152.8, -32.875), (0, 0, 0));

    level.bunkerList[6] = createBlock((-1162.0, 2152.8, -5.75), (0, 0, 0));

    level.bunkerList[7] = createBlock((-1162.0, 2152.8, 21.375), (0, 0, 0));

    level.bunkerList[8] = createBlock((-1162.0, 2152.8, 48.5), (0, 0, 0));

    level.bunkerList[9] = createBlock((-1162.0, 2152.8, 75.625), (0, 0, 0));

    level.bunkerList[10] = createBlock((-1162.0, 2081.8, -32.875), (0, 0, 0));

    level.bunkerList[11] = createBlock((-1162.0, 2081.8, -5.75), (0, 0, 0));

    level.bunkerList[12] = createBlock((-1162.0, 2081.8, 21.375), (0, 0, 0));

    level.bunkerList[13] = createBlock((-1162.0, 2081.8, 48.5), (0, 0, 0));

    level.bunkerList[14] = createBlock((-1162.0, 2081.8, 75.625), (0, 0, 0));

    level.bunkerList[15] = createBlock((-1162.0, 2010.8, -32.875), (0, 0, 0));

    level.bunkerList[16] = createBlock((-1162.0, 2010.8, -5.75), (0, 0, 0));

    level.bunkerList[17] = createBlock((-1162.0, 2010.8, 21.375), (0, 0, 0));

    level.bunkerList[18] = createBlock((-1162.0, 2010.8, 48.5), (0, 0, 0));

    level.bunkerList[19] = createBlock((-1162.0, 2010.8, 75.625), (0, 0, 0));

    level.bunkerList[20] = createBlock((-1162.0, 1939.8, -32.875), (0, 0, 0));

    level.bunkerList[21] = createBlock((-1162.0, 1939.8, -5.75), (0, 0, 0));

    level.bunkerList[22] = createBlock((-1162.0, 1939.8, 21.375), (0, 0, 0));

    level.bunkerList[23] = createBlock((-1162.0, 1939.8, 48.5), (0, 0, 0));

    level.bunkerList[24] = createBlock((-1162.0, 1939.8, 75.625), (0, 0, 0));

    level.bunkerList[25] = createBlock((-1162.0, 1868.8, -32.875), (0, 0, 0));

    level.bunkerList[26] = createBlock((-1162.0, 1868.8, -5.75), (0, 0, 0));

    level.bunkerList[27] = createBlock((-1162.0, 1868.8, 21.375), (0, 0, 0));

    level.bunkerList[28] = createBlock((-1162.0, 1868.8, 48.5), (0, 0, 0));

    level.bunkerList[29] = createBlock((-1162.0, 1868.8, 75.625), (0, 0, 0));

    level.bunkerList[30] = createBlock((-999.196, -76.1344, 70.125), (0, 0, 0));

    level.bunkerList[31] = createBlock((-444.096, 22.0365, 70.0), (0, 0, 0));

    level.bunkerList[32] = createBlock((-443.87, -44.427, 70.0), (0, 0, 0));

    level.bunkerList[33] = createBlock((-879.078, 190.189, 14.00), (0, 270, 0));

    level.bunkerList[34] = createBlock((-879.078, 190.189, 41.125), (0, 270, 0));

    level.bunkerList[35] = createBlock((-879.078, 190.189, 68.25), (0, 270, 0));

    level.bunkerList[36] = createBlock((-233.173, 559.652, 79.125), (0, 0, 0));

    level.bunkerList[37] = createBlock((-233.173, 559.652, 106.25), (0, 0, 0));

    level.bunkerList[38] = createBlock((-233.173, 559.652, 133.375), (0, 0, 0));

    level.bunkerList[39] = createBlock((-233.86, 611.315, 79.125), (0, 0, 0));

    level.bunkerList[40] = createBlock((-233.86, 611.315, 106.25), (0, 0, 0));

    level.bunkerList[41] = createBlock((-233.86, 611.315, 133.375), (0, 0, 0));

    level.bunkerList[42] = createBlock((536.313, 804.732, 173.125), (0, 90, 0));

    level.bunkerList[43] = createBlock((536.313, 804.732, 200.25), (0, 90, 0));

    level.bunkerList[44] = createBlock((536.313, 804.732, 221.375), (0, 90, 0));

    level.bunkerList[45] = createBlock((607.359, 804.732, 173.125), (0, 90, 0));

    level.bunkerList[46] = createBlock((607.359, 804.732, 200.25), (0, 90, 0));

    level.bunkerList[47] = createBlock((607.359, 804.732, 221.375), (0, 90, 0));

    level.bunkerList[48] = createBlock((1691.22, 1281.55, 13.125), (0, 180, 0));

    level.bunkerList[49] = createBlock((1691.22, 1281.55, 40.25), (0, 180, 0));

    level.bunkerList[50] = createBlock((1691.22, 1281.55, 67.375), (0, 180, 0));

    level.bunkerList[51] = createBlock((1691.22, 1218.45, 13.125), (0, 180, 0));

    level.bunkerList[52] = createBlock((1691.22, 1218.45, 40.25), (0, 180, 0));

    level.bunkerList[53] = createBlock((1691.22, 1218.45, 67.375), (0, 180, 0));

    level.bunkerList[54] = createBlock((1443.04, 1217.15, 70.125), (0, 180, 0));

    level.bunkerList[55] = createBlock((1443.04, 1279.89, 70.125), (0, 180, 0));

    level.bunkerList[56] = createBlock((-4.72337, 2186.59, 45.125), (0, 45, 0));

    level.bunkerList[57] = createBlock((-4.72337, 2186.59, 72.25), (0, 45, 0));

    level.bunkerList[58] = createBlock((-4.72337, 2186.59, 99.375), (0, 45, 0));

    level.bunkerList[59] = createBlock((-13.4865, 2828.05, 235.125), (0, 135, 0));

    level.bunkerList[60] = createBlock((-52.4973, 2794.32, 235.125), (0, 135, 0));

    level.bunkerList[61] = createBlock((-308.207, 1859.78, 235.125), (0, 225, 0));

    level.bunkerList[62] = createBlock((-352.05, 1905.86, 235.125), (0, 225, 0));

    level.bunkerList[63] = createBlock((-37.20, 1090.00, 90.125), (0, 360, 0));

    level.bunkerList[64] = createBlock((-37.20, 1161.00, 90.125), (0, 360, 0));

    level.bunkerList[65] = createBlock((-37.20, 1232.00, 90.125), (0, 360, 0));

    level.bunkerList[66] = createBlock((-0.436591, 1253.49, 100.125), (0, 270, 0));

    level.bunkerList[67] = createBlock((67.0188, 1253.49, 100.125), (0, 270, 0));

    • Upvote 1
  6. level.bunkerList[0] = createBlock((-2597.91, -1416.37, 170.534), (0, 0, 0));

    level.bunkerList[1] = createBlock((-2545.16, -1405.39, 176.23), (0, 0, 0));

    level.bunkerList[2] = createBlock((-2646.53, -1426.44, 173.216), (0, 0, 0));

    level.bunkerList[3] = createBlock((-2576.63, -1411.08, 201.844), (0, 0, 0));

    level.bunkerList[4] = createBlock((-74.2504, 873.807, 250.124), (0, 0, 0));

    level.bunkerList[5] = createBlock((-73.8897, 943.496, 250.124), (0, 0, 0));

    level.bunkerList[6] = createBlock((-73.9835, 1013.2, 250.124), (0, 0, 0));

    level.bunkerList[7] = createBlock((-73.8565, 1075.99, 250.124), (0, 0, 0));

    level.bunkerList[8] = createBlock((-73.541, 1145.43, 250.124), (0, 0, 0));

    level.bunkerList[9] = createBlock((-73.6844, 1207.47, 250.124), (0, 0, 0));

    level.bunkerList[10] = createBlock((-2646.22, -1426.38, 200.341), (0, 90, 0));

    level.bunkerList[11] = createBlock((293.873, 693.243, 208.503), (0, 180, 0));

    level.bunkerList[12] = createBlock((255.754, 693.216, 210.459), (0, 180, 0));

    level.bunkerList[13] = createBlock((225.745, 692.971, 210.459), (0, 180, 0));

    level.bunkerList[14] = createBlock((86.4183, 773.144, 166.178), (0, 180, 0));

    level.bunkerList[15] = createBlock((51.2887, 773.41, 166.178), (0, 180, 0));

    level.bunkerList[16] = createBlock((16.8748, 773.077, 166.178), (0, 180, 0));

    level.bunkerList[17] = createBlock((-2612.27, -1374.51, 186.89), (0, 280, 0));

    level.bunkerList[18] = createBlock((-1961.1, 1026.64, 96.125), (0, 0, 0));

    level.bunkerList[19] = createBlock((-1961.1, 1026.64, 123.25), (0, 0, 0));

    level.bunkerList[20] = createBlock((-1961.1, 1026.64, 150.375), (0, 0, 0));

    level.bunkerList[21] = createBlock((-1959.9, 952.835, 96.125), (0, 0, 0));

    level.bunkerList[22] = createBlock((-1959.9, 952.835, 123.25), (0, 0, 0));

    level.bunkerList[23] = createBlock((-1959.9, 952.835, 150.375), (0, 0, 0));

    level.bunkerList[24] = createBlock((-2088.65, 1058.24, 176.912), (0, 0, 0));

    level.bunkerList[25] = createBlock((-2088.65, 1058.24, 204.037), (0, 0, 0));

    level.bunkerList[26] = createBlock((-2088.65, 1058.24, 231.162), (0, 0, 0));

    level.bunkerList[27] = createBlock((-2088.65, 1058.24, 258.287), (0, 0, 0));

    level.bunkerList[28] = createBlock((-2088.65, 1058.24, 285.412), (0, 0, 0));

    level.bunkerList[29] = createBlock((-2089.66, 987.139, 176.778), (0, 0, 0));

    level.bunkerList[30] = createBlock((-2089.66, 987.139, 203.903), (0, 0, 0));

    level.bunkerList[31] = createBlock((-2089.66, 987.139, 231.028), (0, 0, 0));

    level.bunkerList[32] = createBlock((-2089.66, 987.139, 258.153), (0, 0, 0));

    level.bunkerList[33] = createBlock((-2089.66, 987.139, 285.278), (0, 0, 0));

    level.bunkerList[34] = createBlock((-2090.99, 917.942, 176.603), (0, 0, 0));

    level.bunkerList[35] = createBlock((-2090.99, 917.942, 203.728), (0, 0, 0));

    level.bunkerList[36] = createBlock((-2090.99, 917.942, 230.853), (0, 0, 0));

    level.bunkerList[37] = createBlock((-2090.99, 917.942, 257.978), (0, 0, 0));

    level.bunkerList[38] = createBlock((-2090.99, 917.942, 285.103), (0, 0, 0));

    level.bunkerList[39] = createBlock((-2032.76, 890.636, 215.183), (0, 90, 0));

    level.bunkerList[40] = createBlock((-2032.76, 890.636, 242.308), (0, 90, 0));

    level.bunkerList[41] = createBlock((-2032.76, 890.636, 269.433), (0, 90, 0));

    level.bunkerList[42] = createBlock((-2025.4, 1079.27, 254.012), (0, 90, 0));

    level.bunkerList[43] = createBlock((-2025.4, 1079.27, 281.137), (0, 90, 0));

    level.bunkerList[44] = createBlock((-1338.19, 1222.04, 158.617), (0, 180, 0));

    level.bunkerList[45] = createBlock((-1338.22, 1292.54, 158.617), (0, 180, 0));

    level.bunkerList[46] = createBlock((-1806.3, 1324.85, 272.125), (0, 180, 0));

    level.bunkerList[47] = createBlock((-1806.3, 1324.85, 299.25), (0, 180, 0));

    level.bunkerList[48] = createBlock((-1805.45, 1251.9, 271.521), (0, 180, 0));

    level.bunkerList[49] = createBlock((-1805.32, 1252.83, 297.667), (0, 180, 0));

    level.bunkerList[50] = createBlock((-783.641, -1853.35, 226.125), (0, 270, 0));

    level.bunkerList[51] = createBlock((-783.641, -1853.35, 253.25), (0, 270, 0));

    level.bunkerList[52] = createBlock((-783.641, -1853.35, 280.375), (0, 270, 0));

    level.bunkerList[53] = createBlock((-853.49, -1853.34, 226.125), (0, 270, 0));

    level.bunkerList[54] = createBlock((-853.49, -1853.34, 253.25), (0, 270, 0));

    level.bunkerList[55] = createBlock((-853.49, -1853.34, 280.375), (0, 270, 0));

    level.bunkerList[56] = createBlock((-911.447, -1852.62, 226.08), (0, 270, 0));

    level.bunkerList[57] = createBlock((-911.447, -1852.62, 253.205), (0, 270, 0));

    level.bunkerList[58] = createBlock((-911.447, -1852.62, 280.33), (0, 270, 0));

    level.bunkerList[59] = createBlock((-913.246, -1890.55, 213.729), (0, 270, 0));

    level.bunkerList[60] = createBlock((-913.246, -1890.55, 240.854), (0, 270, 0));

    level.bunkerList[61] = createBlock((-913.246, -1890.55, 267.979), (0, 270, 0));

    level.bunkerList[62] = createBlock((-908.875, -1241.47, 44.1123), (0, 270, 0));

    level.bunkerList[63] = createBlock((-908.816, -1241.79, 61.2373), (0, 270, 0));

    level.bunkerList[64] = createBlock((-908.725, -1242.2, 78.3623), (0, 270, 0));

    level.bunkerList[65] = createBlock((-908.629, -1242.61, 95.4873), (0, 270, 0));

    level.bunkerList[66] = createBlock((-908.437, -1243.43, 112.612), (0, 270, 0));

    level.bunkerList[67] = createBlock((-908.24, -1244.24, 129.737), (0, 270, 0));

    level.bunkerList[68] = createBlock((-939.815, -1553.15, 125.154), (0, 270, 0));

    level.bunkerList[69] = createBlock((-907.809, -1247.36, 146.862), (0, 270, 0));

    level.bunkerList[70] = createBlock((-907.796, -1248.27, 163.987), (0, 270, 0));

    level.bunkerList[71] = createBlock((-1250.53, -895.273, 273.606), (0, 270, 0));

    level.bunkerList[72] = createBlock((-1201.36, -894.909, 273.606), (0, 270, 0));

    level.bunkerList[73] = createBlock((-1130.29, -895.018, 273.606), (0, 270, 0));

    level.bunkerList[74] = createBlock((-1081.96, -894.66, 273.606), (0, 270, 0));

    level.bunkerList[75] = createBlock((-546.453, -352.557, 24.125), (0, 270, 0));

    level.bunkerList[76] = createBlock((-546.456, -353.397, 41.25), (0, 270, 0));

    level.bunkerList[77] = createBlock((-546.462, -354.81, 58.375), (0, 270, 0));

    level.bunkerList[78] = createBlock((-546.466, -355.799, 75.5), (0, 270, 0));

    level.bunkerList[79] = createBlock((-546.469, -356.714, 92.625), (0, 270, 0));

    level.bunkerList[80] = createBlock((-546.474, -357.965, 109.75), (0, 270, 0));

    level.bunkerList[81] = createBlock((-546.479, -359.283, 126.875), (0, 270, 0));

    level.bunkerList[82] = createBlock((-546.483, -360.452, 144), (0, 270, 0));

    level.bunkerList[83] = createBlock((-546.487, -361.524, 161.125), (0, 270, 0));

    level.bunkerList[84] = createBlock((-546.491, -362.611, 178.25), (0, 270, 0));

    level.bunkerList[85] = createBlock((-546.514, -398.893, 179.689), (0, 270, 0));

    level.bunkerList[86] = createBlock((-1130.62, -773.658, 131.285), (0, 270, 0));

    level.bunkerList[87] = createBlock((-1199.89, -774.048, 130.782), (0, 270, 0));

    level.bunkerList[88] = createBlock((-1290.13, -621.603, 127.231), (0, 0, 0));

    level.bunkerList[89] = createBlock((-1421.26, 2310.85, 190.619), (0, 30, 0));

    level.bunkerList[90] = createBlock((-1421.26, 2310.85, 217.744), (0, 30, 0));

    level.bunkerList[91] = createBlock((-1421.26, 2310.85, 244.869), (0, 30, 0));

    level.bunkerList[92] = createBlock((-1421.26, 2310.85, 271.994), (0, 30, 0));

    level.bunkerList[93] = createBlock((-1421.76, 2312.73, 299.119), (0, 30, 0));

    level.bunkerList[94] = createBlock((-1455.86, 2372.26, 190.681), (0, 30, 0));

    level.bunkerList[95] = createBlock((-1455.86, 2372.26, 217.806), (0, 30, 0));

    level.bunkerList[96] = createBlock((-1455.86, 2372.26, 244.931), (0, 30, 0));

    level.bunkerList[97] = createBlock((-1455.86, 2372.26, 272.056), (0, 30, 0));

    level.bunkerList[98] = createBlock((-1455.23, 2372.09, 299.181), (0, 30, 0));

    level.bunkerList[99] = createBlock((-1850.31, 2065.85, 301.613), (0, 30, 0));

    level.bunkerList[100] = createBlock((-1886.83, 2128.23, 301.613), (0, 30, 0));

    level.bunkerList[101] = createBlock((-1483.33, 2420.29, 276.963), (0, 30, 0));

    level.bunkerList[102] = createBlock((-2852.1, -94.7721, 177.201), (0, 30, 0));

    level.bunkerList[103] = createBlock((-2886.96, -35.9301, 177.201), (0, 30, 0));

    level.bunkerList[104] = createBlock((-2921.79, 24.2217, 177.201), (0, 30, 0));

    level.bunkerList[105] = createBlock((-2949.67, 89.8728, 177.201), (0, 20, 0));

    level.bunkerList[106] = createBlock((-2962.41, 154.674, 176.248), (0, 0, 0));

    level.bunkerList[107] = createBlock((-2954.6, 222.246, 176.248), (0, 350, 0));

    level.bunkerList[108] = createBlock((-2931.95, 285.595, 175.279), (0, 330, 0));

    level.bunkerList[109] = createBlock((-2892.4, 338.127, 173.721), (0, 320, 0));

    level.bunkerList[110] = createBlock((-2893.93, 63.7592, -167.495), (0, 160, 0));

    level.bunkerList[111] = createBlock((-2916.36, 2.14933, -167.495), (0, 160, 0));

    level.bunkerList[112] = createBlock((-2870.72, 128.107, -167.495), (0, 160, 0));

    level.bunkerList[113] = createBlock((-2847, 84.2243, -167.495), (0, 160, 0));

    level.bunkerList[114] = createBlock((-2869.54, 19.9908, -167.495), (0, 160, 0));

    level.bunkerList[115] = createBlock((-2825.07, 40.9605, -167.495), (0, 160, 0));

    level.bunkerList[116] = createBlock((-2792.53, 29.5444, -167.495), (0, 160, 0));

    level.bunkerList[117] = createBlock((-2765.86, 20.1901, -167.495), (0, 160, 0));

    level.bunkerList[118] = createBlock((-2733.84, 8.96027, -167.495), (0, 160, 0));

    level.bunkerList[119] = createBlock((-2707.36, -0.329051, -167.495), (0, 160, 0));

    level.bunkerList[120] = createBlock((-2674.54, -11.8416, -167.495), (0, 160, 0));

    level.bunkerList[121] = createBlock((-2643.97, -20.9784, -167.495), (0, 160, 0));

    level.bunkerList[122] = createBlock((-2606.64, -22.828, -167.495), (0, 160, 0));

    level.bunkerList[123] = createBlock((-2575.18, -28.6259, -167.495), (0, 160, 0));

    level.bunkerList[124] = createBlock((-2538.83, -35.6766, -167.495), (0, 160, 0));

    level.bunkerList[125] = createBlock((-2503.66, -47.2686, -167.495), (0, 160, 0));

    level.bunkerList[126] = createBlock((-2470.29, -54.2906, -167.495), (0, 160, 0));

    level.bunkerList[127] = createBlock((-2436.94, -63.9411, -167.495), (0, 160, 0));

    level.bunkerList[128] = createBlock((-2407.02, -68.4396, -167.495), (0, 160, 0));

    level.bunkerList[129] = createBlock((-2376.09, -77.3891, -167.495), (0, 160, 0));

    level.bunkerList[130] = createBlock((-2344.99, -86.3881, -167.495), (0, 160, 0));

    level.bunkerList[131] = createBlock((-2322.11, -90.3598, -167.187), (0, 180, 0));

    level.bunkerList[132] = createBlock((-2289.92, -90.1048, -167.187), (0, 180, 0));

    level.bunkerList[133] = createBlock((-2256.53, -89.5859, -167.187), (0, 180, 0));

    level.bunkerList[134] = createBlock((-2224.04, -90.2208, -167.187), (0, 180, 0));

    level.bunkerList[135] = createBlock((-2191.28, -89.8567, -167.187), (0, 180, 0));

    level.bunkerList[136] = createBlock((-2156.27, -89.6245, -167.187), (0, 180, 0));

    level.bunkerList[137] = createBlock((-2123.83, -90.0056, -167.187), (0, 180, 0));

    level.bunkerList[138] = createBlock((-2094.98, -90.3675, -167.187), (0, 180, 0));

    level.bunkerList[139] = createBlock((-2064.61, -90.0079, -167.187), (0, 180, 0));

    level.bunkerList[140] = createBlock((-2032.46, -90.0108, -167.187), (0, 180, 0));

    level.bunkerList[141] = createBlock((-1997.18, -90.0783, -167.187), (0, 180, 0));

    level.bunkerList[142] = createBlock((-1962.29, -89.5341, -167.187), (0, 180, 0));

    level.bunkerList[143] = createBlock((-1926.54, -89.6102, -161.857), (20, 180, 0));

    level.bunkerList[144] = createBlock((-1901.19, -90.2538, -152.939), (20, 180, 0));

    level.bunkerList[145] = createBlock((-1878.54, -90.2407, -145.363), (20, 180, 0));

    level.bunkerList[146] = createBlock((-1851.11, -89.6959, -134.691), (20, 180, 0));

    level.bunkerList[147] = createBlock((-1819.73, -90.4533, -123.86), (20, 180, 0));

    level.bunkerList[148] = createBlock((-1789.76, -90.4944, -112.965), (20, 180, 0));

    level.bunkerList[149] = createBlock((-1758.72, -90.2828, -101.687), (20, 180, 0));

    level.bunkerList[150] = createBlock((-1729.4, -89.7759, -90.8208), (20, 180, 0));

    level.bunkerList[151] = createBlock((-1705.36, -90.3226, -82.6642), (20, 180, 0));

    level.bunkerList[152] = createBlock((-1670.41, -90.275, -71.0097), (20, 180, 0));

    • Upvote 2
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