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Alapoulka

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Everything posted by Alapoulka

  1. You didn't understand what I meant, like you I like the idea to play on some new maps ( wo won't like it ? ). But adding a new server will just separate the players in 3 servers instead of 2. Then I wont be the only one playing with bots, we all will and more often, thing about it
  2. Bullshit, the players who don't know ZAM won't come to play it because they see DLC in the maps. Maybe my logic frustrates you because you don't understand it
  3. You should be right but that's not the only period where the servers are empty, there are many mounths in the year where it's hard to reach at least 12 players playing together. And we all know more the players are playing more ZAM is fun, that's why i dont like the idea to add a new server which would take a part of the players, even if it would be nice to play on some new maps.
  4. I think that's a bad idea because it would divide the players in 3 servers instead of 2 and would make the servers more empty than they already are.
  5. That would be nice that someone creates a vote to know if people would enjoy to introduce the gun&knife mod in ZAM.
  6. After having play ZEM, I found some concepts very interesting, and i'd like to propose some of them to improve ZAM. 1) The variety of zombies : with return of the tank zombie ( which get like 3000 hp but is very very slow ), and the invisible zombie, which u can see but with more difficulty, or also the healter zombie which heals zombies around him. 2) Possibility to improve a weapon : you buy a gun in the shop class, then you can get improves for it, first improve is for exemple dual mag, then red dot etc.. ( something like 4 or 5 upgrades ) 3) Which is in my opinion the most interesting concept : the gun&knife mod, which appears randonmly on some map on ZEM. In this mod, hunters aren't allow to put barricades and get some HP. So could be added in zam at the moment of the vote for restart or nextmap an option for this mod, that would make ZAM more diversified. Maybe for this option won't be abused it could not always appears in the vote. The idea is not to copy ZEM, but just to get inspiration of what they created to make ZAM better.
  7. @iFrupiss I like the concept, after that idon't know the KSG12, so I can't really say anything. Maybe just adding a snipe ( a bad one if KSG12 is op ), because that would be unfortable to get better visibility without being able to snipe
  8. I'll post when I'll have time the skin and some weapons Ye I know players want to get perks, but if they can barter one perk for a nice weapon, I think that some will do it. And that'll change the kinds of skins from others, like this people will be able to get a more specialized class according to their way to play, which is the role of a skin isn't it ?
  9. A new skin that gives you at start a nice weapon from BO2 ( 4 or 5 of them, you get one randonmly, there are some op ones ). The player apparence will be the one of a BO2 player. Tell what you thing about.. Or maybe this could be done with BO3 ??
  10. There are the same knifes, but they aren't working on the same way ( range, speed ). So yeah maybe we could add these knife in cold blooded, but they'll have to be more expensive than 200 pts
  11. A class in which one you'll find the knifes of the SNIFE mod. - Random SNIFE knife : 750 But they will be 200 dmg even if you play with misty caus these knifes are very goods and very fast - Upgrade you knife of 100 dammages : 400 pts - After getting your knife 500 dammages, you'll be able to buy the intervention for 1000 pts. The intervention will be 500 dammages. Getting the intervention will remove your cades - Idea for the fourth perk ? Prices are just here for the exemple the name of the class could be Snife Runner
  12. Peoples should also stop to answer to the kids wo post shit, they only wait for that.. They see evryone response to their topics, and even if that's to criticize them, i suppose they enjoy to see they did a little "buzz". Then they continue.. #kidswantattention
  13. 15 zombies x 10 deaths each one = 150 deaths. If the probability to ressurect is 1/200, that means there is 75% luck that only one zombie get ressurected. Thats not so much, that's why i thought it was a good idea to increase the probability of getting ressurected when you get many deaths or when you kills survivors. So like this maybe a bit more zombies will get ressurected, but the zombies will also be more motivated to kill the hunters, so I don't think that'll make the game harder for the zombies. And you bad understood the concept ( or maybe i bad explicated it idk ). Thats not every 10 deaths you get luck to ressurect, but every death you get 1/200 luck to get ressurected
  14. Like you know, being zombie is for the whole game. My proposal will be to change it, but in a balanced way. Explaining myself : I'd just want to give a little chance to zombies to ressurect to hunter. For exemple after each death (suicides doesn't count), you get, i don't know, 1 chance on 200 to revive to hunter (10 deaths = 1 luck on 20 to have been ressurected ) Numbers are just here to help you to understand But the probability will be increased when zombies get deaths or when they kills hunters, That would encourage people to play obj Maybe the ressurects zoms could get speedo, a normal knife 500 dammages and a bad pistol. So if they get their luck in the end of games they don't ressurect for nothing. I know that's a little strange and is going against the principle of ZAM, but I like the concept Tell me what you thing about
  15. I'd like to create maps for ZAM, after that i don't know which informatics skills are required for that. But if I can help, i'll do it
  16. Making this topic to get answers about questions i'm asking myself and maybe others players ask themself. Will the ZAM on BO3 mean that there won't be ZAM on BO1 anymore ? About how much time before a first version of ZAM on BO3 ? Will ZAM radically change on BO3 or will it be nearly the same with the maps of BO3 ? Will players wo bought VIP, MVP, Skins, Specials class will keep these kinds of advantage on BO3 ? Will the staff remain staff on BO3 ?
  17. The video is well realized and quality is very good. After that there is nothing spectacular in the video, knifing/sniping/m&s kills... Maybe should you try to surprise us with more diversified gameplays.
  18. Ye great idea, maybe could also someone (Classixz) (#Griggcopyright) make something for the new players when they connect : I mean before they get into the server, they keep in front of a screen for one or 2 minutes where they can see all the rules, the forum link and maybe some advices to play the mod (idk if it's possible from a informatic point of view).
  19. Why a class should be removed, Is this in a perspective to make a new one ? I'd say heavy gunner and declassified are the least used.
  20. A system which allows you to choose when you get zombie, For exemple : You choose to be zombie next game and you are sure not to be zom for a few games Like this, people wo are often playing with friends will be able to choose to be zom in the next game to be sure playing together after. And there is also an advantage for the others players wo don't choose this, because they get less luck to get zombie. Player at end of game could just choose a partner, if 2 players choose the same partner, they become a team of 2 which will be choose, and if there is more team than 1, then 1 team or 2 team ( depends of number of players ) will be choose randonmly in all the teams to get zombie for the next game. i know that won't work like this, so help me to get it better if you like the concept
  21. Of course i'd like this class exists, but many players could enjoy it too If I only can say on thing : evrything can be abused, it only depends on the price you fix it, adapt at 500 pts will be abused. If the prices are well fixed, invincibility won't be better than taking raven to adapt, it'd just be an another way to run which can be op if it's well-played, like the others classes.
  22. They are not obligated to play this class.. And if they camp with a friend, they gonna die caus the man will get kills and won't cade, so the other camper wont have anought pts to cade, and even if he just buy invinci in shop, it will be too expensif for only 5 sec protect, i wont do it in camp personally
  23. The invincibility is only for 5 sec, and its price is high, not so much at start but quickly expensif. So campers won't be able to abuse of it. The only way campers could abuse of it is if they do tracks to get invinci loads then go camp ( but a spot without cades ) ( arlington could be remove with this class to prevent abuses )
  24. It would lose the spirit of the class, the 2 peoples will just go in a 1v1 and that won't be really a track..But you right the track should also gives advantages to the zombies,So i was thinking like reveal your position for 2 sec to all zombies when you end a track. That will happen in ? % of the tracks, randonmly. so the tracker will have to use with ability his invincibilities loads. You can be killed with adapt, but you also can run away and no one see you leaving. With invincibility, evrybody see you and can follow you, it's not so op, you have 5 sec to get far of zombies or to kill them. maybe a fourth perks could be Escape : 500 pts ( + 100 pts for every use ) which gives you a big jump to gain some meters on zombies
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