-
Posts
1,562 -
Joined
-
Last visited
-
Days Won
106
Content Type
Profiles
Forums
Store
Calendar
Downloads
Videos
Applications
Blogs
Posts posted by Griggs
-
-
what?
-
On 2015-02-28 at 11:46 AM, ░MyXa░ said:
your funny you are....
Yes myxa, it was actually quite funny (=
#bumpCuzFunnyOldTimesXd
- 2
- 1
-
On 2016-01-01 at 8:37 PM, Classixz said:
These are the requirements that you need to meet to apply for UndeadUprising:
- You must have TeamSpeak and a working microphone.
- You must to be able to fully understand and speak English.
- You must have you date of birth set on your profile.
- You must show respect to everyone in our community.
- You must have read and understood all of our rules.
- Do not steal or take anything form other applications.
- Do not make applications under different accounts.
- Do not message staff members regarding your application.
- You shall put effort into your application.
If your application has recently been denied you can reapply in 2 weeks.
If your application gets postponed you have 48 hours to fix it.
THESE ARE THE REQUIREMENTS THAT YOU NEED TO MEET TO APPLY FOR UNDEAD UPRISING.
1. A WORKING MICROPHONE.
- 2
-
-----------------------------------------------------------------------------------------
Your application has been POSTPONED!
Reasons:
- You do not yet meet the requirements to apply for Undead Uprising.
Your application will be put on hold until these issues are corrected.
-----------------------------------------------------------------------------------------
- 1
-
Quite high, then you can see more. But not too much, cuz then I have trouble with knowing how far away people actually are.
- 2
-
nice
- 1
-
Write down everything you have to say about it, I have changed quite a few things already, and a lot more comming.
Quick how RTD works:
Good: 50%
(everything good in here)
Bad: 50%
(everything bad in here)
so first there is a 50/50 chance between good or bad, if it gets bad there will be like a 5% chance of for example All your points have been removed.
So also write down a % u'd like. But just need ideas, all of them are spread out, just write all down here, I'll look at 'em tomorrow morning. bb good night
-
If you have a shit GPU now I recommend u sell it / throw it away and buy a new 700 $ graphics card. You shouldn't really use SLI with that budget, SLI will cause some bugs, and your room will become super hot, better with just 1 monster GPU.
-
If you want to have two graphics cards inside your computer, they have to be the same GPU. You cannot have for example 1 GTX 760 and 1 GTX 980 with SLI. You must have 2 of same GPU.
http://www.geforce.com/hardware/technology/sli/faq
Read that before you upgrade.
This is of course if you have NVIDIA, not sure about AMD and their Crossfire
- 1
-
Map: Cracked
Location: D3, Balcony
Screenshot:Code:
level.bunkerList[0] = createBlock((-1374.17, -365.589, -45.875), (0, 90, 0)); level.bunkerList[1] = createBlock((-1374.17, -365.589, -18.75), (0, 90, 0)); level.bunkerList[2] = createBlock((-1374.17, -365.589, 8.375), (0, 90, 0)); level.bunkerList[3] = createBlock((-1312.22, -535.862, -45.875), (0, 180, 0)); level.bunkerList[4] = createBlock((-1312.22, -535.862, -18.75), (0, 180, 0)); level.bunkerList[5] = createBlock((-1312.22, -535.862, 8.375), (0, 180, 0)); level.bunkerList[6] = createBlock((-1312.22, -535.862, 35.5), (0, 180, 0)); level.bunkerList[7] = createBlock((-1430.02, -628.602, -64.8956), (0, 180, 0)); level.bunkerList[8] = createBlock((-1430.03, -700.059, -64.8956), (0, 180, 0)); level.bunkerList[9] = createBlock((-1430.13, -771.25, -64.8956), (0, 180, 0)); level.bunkerList[10] = createBlock((-1464.08, -764.871, -40.5447), (0, 180, 0)); level.bunkerList[11] = createBlock((-1464.07, -694.382, -40.5447), (0, 180, 0)); level.bunkerList[12] = createBlock((-1464.07, -623.155, -40.5447), (0, 180, 0)); level.bunkerList[13] = createBlock((-1556.41, -578.529, -135.986), (0, 220, 0)); level.bunkerList[14] = createBlock((-1554.23, -578.284, -118.861), (0, 220, 0));
NOTE: If your code doesn't look as clean as this download and/or use the Bunker Extractor!
- 3
-
Hello Undead Uprising Members.
I know how boring it is to create bunkers for ZAM, but it's something that is very important, but we now have a way that is much more simple and easier for everyone. So now when you create maps inside the bunker mod you DON'T have to create the full map, when you create your next (or first) bunker you only have to go into black ops, load the bunker mod, start the map...let's say cracked (but you can obviously do which ever you feel need updating) go and make 1 cool spot, take screenshots, post the code, screenshot and tell us where and what map it is on. (see example in the first comment)
The reason why I post this in the UU section is because I don't want a competitor of ours to get the maps, but of course you can feel free to tell your non-UU friends about this, tell them to send everything to you, and then you post it here.
I hope I see some cool, well made maps.
Note: don't make them sloppy, they should not only work, but look good at the same time.
Edit: Moved to a public location since this will be used from now so everyone can see eachothers bunker spots.
- 2
-
Bren gave me this, i will be checking if it's any good soon
level.bunkerList[0] = createBlock((-1697.24, 835.078, -63.875), (0, 0, 0)); level.bunkerList[1] = createBlock((-1693.9, 835.067, -46.75), (0, 0, 0)); level.bunkerList[2] = createBlock((-1690.34, 835.055, -29.625), (0, 0, 0)); level.bunkerList[3] = createBlock((-1683.26, 835.038, -12.5), (0, 0, 0)); level.bunkerList[4] = createBlock((-1676.36, 835.021, 4.625), (0, 0, 0)); level.bunkerList[5] = createBlock((-1669.3, 835.003, 21.75), (0, 0, 0)); level.bunkerList[6] = createBlock((-1702.33, 953.961, -53.875), (0, 90, 0)); level.bunkerList[7] = createBlock((-1702.33, 953.961, -26.75), (0, 90, 0)); level.bunkerList[8] = createBlock((-1702.33, 953.961, 0.375), (0, 90, 0)); level.bunkerList[9] = createBlock((-1702.33, 953.961, 27.5), (0, 90, 0)); level.bunkerList[10] = createBlock((-1650.66, 953.751, -53.875), (0, 90, 0)); level.bunkerList[11] = createBlock((-1650.66, 953.751, -26.75), (0, 90, 0)); level.bunkerList[12] = createBlock((-1650.66, 953.751, 0.375), (0, 90, 0)); level.bunkerList[13] = createBlock((-1650.66, 953.751, 27.5), (0, 90, 0)); level.bunkerList[14] = createBlock((-1661.68, 834.834, 38.875), (0, 0, 0)); level.bunkerList[15] = createBlock((-506.797, 228.462, 73.7014), (0, 90, 0)); level.bunkerList[16] = createBlock((-430.333, 443.783, 85.125), (0, 90, 0)); level.bunkerList[17] = createBlock((-430.333, 443.783, 112.25), (0, 90, 0)); level.bunkerList[18] = createBlock((-430.333, 443.783, 139.375), (0, 90, 0)); level.bunkerList[19] = createBlock((52.6542, 318.726, -26.3777), (0, -165, 0)); level.bunkerList[20] = createBlock((52.6542, 318.726, 0.747276), (0, -165, 0)); level.bunkerList[21] = createBlock((53.8018, 319.039, 33.9187), (0, -165, 0)); level.bunkerList[22] = createBlock((459.573, 359.842, -60.7711), (0, 105, 0)); level.bunkerList[23] = createBlock((460.894, 355.299, -43.6461), (0, 105, 0)); level.bunkerList[24] = createBlock((462.144, 350.729, -26.5211), (0, 105, 0)); level.bunkerList[25] = createBlock((463.958, 344.2, -9.39607), (0, 105, 0)); level.bunkerList[26] = createBlock((466.904, 333.542, 7.72893), (0, 105, 0)); level.bunkerList[27] = createBlock((467.872, 330.058, 24.8539), (0, 105, 0)); level.bunkerList[28] = createBlock((471.153, 318.417, 41.9789), (0, 105, 0)); level.bunkerList[29] = createBlock((472.982, 311.828, 59.1039), (0, 105, 0)); level.bunkerList[30] = createBlock((474.759, 305.379, 76.2289), (0, 105, 0)); level.bunkerList[31] = createBlock((592.064, 68.4245, 116.125), (0, -165, 0)); level.bunkerList[32] = createBlock((589.673, 67.6666, 151.898), (0, -165, 0)); level.bunkerList[33] = createBlock((568.539, -2.58336, 88.9814), (0, 105, 0)); level.bunkerList[34] = createBlock((518.926, 19.144, 74.7161), (0, -165, 0)); level.bunkerList[35] = createBlock((500.249, 91.5105, 74.8103), (0, -165, 0)); level.bunkerList[36] = createBlock((482.274, 165.148, 75.0423), (0, -165, 0)); level.bunkerList[37] = createBlock((462.219, 239.564, 75.0272), (0, -165, 0)); level.bunkerList[38] = createBlock((505.094, 269.665, 59.9953), (0, 105, 0)); level.bunkerList[39] = createBlock((516.805, 230.431, 58.8645), (0, 105, 0)); level.bunkerList[40] = createBlock((527.037, 192.693, 58.3547), (0, 105, 0)); level.bunkerList[41] = createBlock((538.414, 156.469, 57.6313), (0, 105, 0)); level.bunkerList[42] = createBlock((548.12, 120.279, 56.9106), (0, 105, 0)); level.bunkerList[43] = createBlock((557.467, 83.2195, 58.0716), (0, 105, 0)); level.bunkerList[44] = createBlock((568.177, 43.2488, 57.0068), (0, 105, 0)); level.bunkerList[45] = createBlock((572.312, 28.5552, 56.5553), (0, 105, 0)); level.bunkerList[46] = createBlock((173.01, 357.969, -27.7818), (0, -165, 0)); level.bunkerList[47] = createBlock((173.01, 357.969, -0.656799), (0, -165, 0)); level.bunkerList[48] = createBlock((171.717, 357.843, 26.8521), (0, -165, 0)); level.bunkerList[49] = createBlock((802.224, 239.206, 89.125), (0, -165, 0)); level.bunkerList[50] = createBlock((802.224, 239.206, 116.25), (0, -165, 0)); level.bunkerList[51] = createBlock((801.539, 238.982, 142.875), (0, -165, 0)); level.bunkerList[52] = createBlock((709.39, 468.803, -46.875), (0, -165, 0)); level.bunkerList[53] = createBlock((709.39, 468.803, -19.75), (0, -165, 0)); level.bunkerList[54] = createBlock((709.584, 468.834, 7.375), (0, -165, 0)); level.bunkerList[55] = createBlock((985.717, 466.084, -46.875), (0, 105, 0)); level.bunkerList[56] = createBlock((985.717, 466.084, -19.75), (0, 105, 0)); level.bunkerList[57] = createBlock((985.717, 466.084, 7.375), (0, 105, 0)); level.bunkerList[58] = createBlock((1898.51, 187.213, 23.1995), (0, -165, 0)); level.bunkerList[59] = createBlock((1798.8, 533.354, -53.875), (0, 105, 0)); level.bunkerList[60] = createBlock((1798.8, 533.354, -26.75), (0, 105, 0)); level.bunkerList[61] = createBlock((1798.8, 533.354, 0.375), (0, 105, 0)); level.bunkerList[62] = createBlock((1774.23, 636.274, -53.875), (0, 105, 0)); level.bunkerList[63] = createBlock((1774.23, 636.274, -26.75), (0, 105, 0)); level.bunkerList[64] = createBlock((1774.23, 636.274, 0.375), (0, 105, 0));
-
Just now, ViiRuS_iQuicKZ said:
People find a way to purchase something (things) from the ZAM Store.
And people cannot find a way to purchase a gpu from like amazon or smthing?
- 1
-
On 2016-08-14 at 6:19 AM, Bluebird said:
Maps that have been there for months is better then maps that have been there for years lol
Which bunkers have been there for a year?
- 1
-
9 hours ago, iamindy33 said:
This community is built around bo1 an old game that doesn't require very good hardware, yet many players complain about fps or not running smoothly, probably because they are on laptops. Also for many players it's difficult just purchasing vip do to circumstances , so to just assume everybody can buy a crazy graphics card is retarded.
If their is a zam for bo3 the only way it's going to succeed at the start is if the most of the community we have on bo1 now can transition to it.
I mean with a $ 200 graphics card you can play Black Ops 3 on Medium/High Settings on ~120 FPS. In normal situations $ 200 isn't much, for example, we in the Nordic countries can get that money by either going to school for 2 months or get a job, work 1 month, pay taxes, buy food, pay rent, do shit like that, and you'll still have more than enough to buy a good graphics card.
Indy, it doesn't matter if they're running on a laptop or not, they can still buy a graphics card and hook it up to the laptop through one of those external PCI-E slots. Those are a bit more expensive ofc, I think they are around like $ 50.
Also, if the people who play bo1 are so poor, why have so many bought Platinum? xd
- 1
-
All maps outdated, but anyone can feel free to do maps / parts of a map
-
2 hours ago, iamindy33 said:
My biggest concern in bo3 is frame rate, currently I play on 600x800 with low texture xdddd just try it, their needs to be one hell of an fpsboost
1 hour ago, Origami said:If we can have FPsboosts i will be happy because i have all my setting on the minimum and still lagging
39 minutes ago, *FR*skoll said:Yeah me too i can really knifing with this fpsboost
Hey kids, want an awesome fpsboost for black ops 3? Well, I can honestly say that I found the biggest and most awesome fpsboost on the planet.
It's called "a new graphics card"
- 1
- 10
- 2
-
No, you can't. It's meant to be this way, if you get a lag spike while u ADS just put ur /com_maxfps to a lower value so you won't get as much of a drop down
- 2
-
1 hour ago, WHITELIGHTNING said:
Still having the bug where a zombies sometimes picked before timer ends and can kill survivors.
How often does this occur?
-
bye bye :s
-
45 minutes ago, ViiRuS_iQuicKZ said:
I suppose you're talking about the "Long Sprint."
To many nubbies didn't know how to use it, so no cooldown for now =D
-
wb
- 1
-
3 minutes ago, ░MyXa░ said:
The title of this topic throws me off... sigh....
Just because there are bugs doesnt mean the v2.0 is bad.... theres always bound to be bugs and glitches in every release of any mod/game....
but good thing you reported the bug so that its easier to fix
Exactly, if you post titles like this it would basically only mean one thing, you never want any more ZAM updates, it's nearly impossible to avoid any bugs when updating or creating a game. Hopefully everything will be fixed as soon as possible.
- 1
-
Going into Settings > Game > Disable chat, also disables the chat
BrEn Undead Uprising Knifers Application
in UU-K Applications
Posted