Beluga Whale

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Everything posted by Beluga Whale

  1. How to get big money

    They are called what I call them that is how it works no? If I call my dog Layla is she Tina?
  2. ZAM XMas Event

    until

    Idk what it is but yay for ZAM
  3. How to get big money

    These bots are veterans, and super good at circling around and waiting for the helicopter to come kill them. Don't disrespect the veterans.
  4. If you're always confused by my replies please just ask what I mean and I will gladly help.

  5. is zam dead? 

    I wouldn't call it dead but... I wouldn't call it alive either.
  6. Update 25 - Patch Notes

    Though this was for ZAM at first...
  7. ZAM Black Ops 3

    I just recorded myself using a mod that turns all of your shots into bullets from a different gun. I used the Ballista and it shot rounds from the Blundergat. Is there any way someone could edit a gun so that it shoots bullets from a different gun like in this video but only that one gun? Like I said this mod makes all of your guns do that. It also keeps the main bullet and just adds the other bullets. I would assume you could do this by just making the gun act the same as the regular gun except it has different bullets. TL:DR I want a sniper shotgun pls. Shotgun_Sniper.mp4
  8. Radiation A2-D1

    IMPORTANT: The first post in this thread has a flaw. I edited the barricade [19] and [20]'s middle coordinate and not the last. This is the fix: level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0)); level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0)); level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0)); level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0)); level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0)); level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0)); level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0)); level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0)); level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0)); level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0)); level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0)); level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0)); level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0)); level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0)); level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0)); level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0)); level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0)); level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0)); level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0)); level.bunkerList[19] = createBlock((148.738, 1931.73, 128.658), (0, 180, 0)); level.bunkerList[20] = createBlock((148.738, 1992.36, 128.658), (0, 180, 0)); level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0)); level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0)); level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0)); level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0)); level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0)); level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0)); level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0)); level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0)); level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0)); level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0)); level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0)); level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0)); level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0)); level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0)); level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0)); level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0)); level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0)); level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0)); level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0)); level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0)); level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0)); level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0)); level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0)); level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0)); level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0)); level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0)); level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0)); level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0)); level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0)); level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0)); level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0)); level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0)); level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0)); level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0)); level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0)); level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0)); level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0)); level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0)); level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0)); level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0)); level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0)); level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0)); level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0)); level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0)); level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0)); level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0)); level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0)); level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0)); level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0)); level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0)); level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0)); level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0)); level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0)); level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0)); level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0)); level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0)); level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0)); level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0)); level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0)); level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0)); level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0)); level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0));
  9. Radiation A2-D1

    level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0)); level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0)); level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0)); level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0)); level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0)); level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0)); level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0)); level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0)); level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0)); level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0)); level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0)); level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0)); level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0)); level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0)); level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0)); level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0)); level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0)); level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0)); level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0)); level.bunkerList[19] = createBlock((148.738, 1932.36, 138.658), (0, 180, 0)); level.bunkerList[20] = createBlock((143.176, 1992.36, 136.13), (0, 180, 0)); level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0)); level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0)); level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0)); level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0)); level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0)); level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0)); level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0)); level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0)); level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0)); level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0)); level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0)); level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0)); level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0)); level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0)); level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0)); level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0)); level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0)); level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0)); level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0)); level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0)); level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0)); level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0)); level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0)); level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0)); level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0)); level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0)); level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0)); level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0)); level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0)); level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0)); level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0)); level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0)); level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0)); level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0)); level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0)); level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0)); level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0)); level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0)); level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0)); level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0)); level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0)); level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0)); level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0)); level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0)); level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0)); level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0)); level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0)); level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0)); level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0)); level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0)); level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0)); level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0)); level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0)); level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0)); level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0)); level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0)); level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0)); level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0)); level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0)); level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0)); level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0)); level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0)); This is my spots I made for radiation. Sense last time I did this all at once and crashed, I did it again in small sections. This is from D1-A2 on the map. I will be posting my others soon but I doubt anyone will see this before the other ones come out. P.S. I believe I fixed the cades from shot0037.jpg but I'm not sure because I was too lazy to load the map back after I fixed it with the bunker extractor tool. If you ever wonder where you are, go ahead and check the mini-map
  10. ZAM Black Ops 3

    I mean you don't just get 1 sniper one submachine gun 1 pistol, you get x amount of points and guns cost y amount of points. You don't just get 1 sniper you can have 2 snipers but no submachine gun and no pistol. Or you can have like 6 pistols with no snipers and no submachine guns. Or maybe 3 submachine guns. Also maybe have a choice for which grenades you want etc.
  11. Havana - Beluga Whale

    This is my take on bunkers for Havana. level.bunkerList[0] = createBlock((-405.471, 1197.58, 58.125), (0, 90, 0)); level.bunkerList[1] = createBlock((-405.471, 1197.58, 85.25), (0, 90, 0)); level.bunkerList[2] = createBlock((-405.471, 1197.58, 111.875), (0, 90, 0)); level.bunkerList[3] = createBlock((-517.23, 1332.36, 47.2384), (0, 90, 0)); level.bunkerList[4] = createBlock((-517.23, 1332.36, 74.3634), (0, 90, 0)); level.bunkerList[5] = createBlock((-517.23, 1332.36, 101.488), (0, 90, 0)); level.bunkerList[6] = createBlock((-1577.05, 1491.61, 66.125), (0, 90, 0)); level.bunkerList[7] = createBlock((-1577.05, 1491.61, 93.25), (0, 90, 0)); level.bunkerList[8] = createBlock((-1577.05, 1491.61, 120.375), (0, 90, 0)); level.bunkerList[9] = createBlock((-1509.09, 1492, 58.3373), (0, 90, 0)); level.bunkerList[10] = createBlock((-1509.09, 1492, 85.4622), (0, 90, 0)); level.bunkerList[11] = createBlock((-1509.09, 1492, 112.587), (0, 90, 0)); level.bunkerList[12] = createBlock((-1507.72, 1610.1, 58.125), (0, 100, 0)); level.bunkerList[13] = createBlock((-1507.72, 1610.1, 85.25), (0, 100, 0)); level.bunkerList[14] = createBlock((-1507.72, 1610.1, 112.375), (0, 100, 0)); level.bunkerList[15] = createBlock((-1110.67, 2091.82, 52.9991), (0, 100, 0)); level.bunkerList[16] = createBlock((-1110.67, 2091.82, 80.1241), (0, 100, 0)); level.bunkerList[17] = createBlock((-1110.67, 2091.82, 107.249), (0, 100, 0)); level.bunkerList[18] = createBlock((-1110.67, 2091.82, 134.374), (0, 100, 0)); level.bunkerList[19] = createBlock((-1110.67, 2091.82, 161.499), (0, 100, 0)); level.bunkerList[20] = createBlock((-1110.67, 2091.82, 188.624), (0, 100, 0)); level.bunkerList[21] = createBlock((-1105.55, 2056.76, 52.8118), (0, 100, 0)); level.bunkerList[22] = createBlock((-1105.55, 2056.76, 79.9368), (0, 100, 0)); level.bunkerList[23] = createBlock((-1105.55, 2056.76, 107.062), (0, 100, 0)); level.bunkerList[24] = createBlock((-1105.55, 2056.76, 134.187), (0, 100, 0)); level.bunkerList[25] = createBlock((-1105.55, 2056.76, 161.312), (0, 100, 0)); level.bunkerList[26] = createBlock((-1100.48, 2021.7, 52.6943), (0, 100, 0)); level.bunkerList[27] = createBlock((-1100.48, 2021.7, 79.8193), (0, 100, 0)); level.bunkerList[28] = createBlock((-1100.48, 2021.7, 106.944), (0, 100, 0)); level.bunkerList[29] = createBlock((-1100.48, 2021.7, 134.069), (0, 100, 0)); level.bunkerList[30] = createBlock((-1094.66, 1986.77, 52.7538), (0, 100, 0)); level.bunkerList[31] = createBlock((-1094.66, 1986.77, 79.8788), (0, 100, 0)); level.bunkerList[32] = createBlock((-1094.66, 1986.77, 107.004), (0, 100, 0)); level.bunkerList[33] = createBlock((-1089.2, 1951.76, 52.8902), (0, 100, 0)); level.bunkerList[34] = createBlock((-1089.2, 1951.76, 80.0152), (0, 100, 0)); level.bunkerList[35] = createBlock((-1083.46, 1916.82, 53.0255), (0, 100, 0)); level.bunkerList[36] = createBlock((-1051.06, 2044.67, 52.4411), (0, 190, 0)); level.bunkerList[37] = createBlock((-1051.06, 2044.67, 79.5661), (0, 190, 0)); level.bunkerList[38] = createBlock((-1051.06, 2044.67, 106.691), (0, 190, 0)); level.bunkerList[39] = createBlock((-1051.06, 2044.67, 133.816), (0, 190, 0)); level.bunkerList[40] = createBlock((-1051.06, 2044.67, 160.941), (0, 190, 0)); level.bunkerList[41] = createBlock((-1051.06, 2044.67, 188.066), (0, 190, 0)); level.bunkerList[42] = createBlock((-1051.06, 2044.67, 215.191), (0, 190, 0)); level.bunkerList[43] = createBlock((-1051.06, 2044.67, 242.316), (0, 190, 0)); level.bunkerList[44] = createBlock((-1043.69, 1993.76, 52.3355), (0, 190, 0)); level.bunkerList[45] = createBlock((-1043.69, 1993.76, 79.4605), (0, 190, 0)); level.bunkerList[46] = createBlock((-1043.69, 1993.76, 106.585), (0, 190, 0)); level.bunkerList[47] = createBlock((-1043.69, 1993.76, 133.71), (0, 190, 0)); level.bunkerList[48] = createBlock((-1043.69, 1993.76, 160.835), (0, 190, 0)); level.bunkerList[49] = createBlock((-1043.69, 1993.76, 187.96), (0, 190, 0)); level.bunkerList[50] = createBlock((-1043.69, 1993.76, 215.085), (0, 190, 0)); level.bunkerList[51] = createBlock((-1043.69, 1993.76, 242.21), (0, 190, 0)); level.bunkerList[52] = createBlock((-1035.46, 1943.01, 52.5612), (0, 190, 0)); level.bunkerList[53] = createBlock((-1035.46, 1943.01, 79.6862), (0, 190, 0)); level.bunkerList[54] = createBlock((-1035.46, 1943.01, 106.811), (0, 190, 0)); level.bunkerList[55] = createBlock((-1035.46, 1943.01, 133.936), (0, 190, 0)); level.bunkerList[56] = createBlock((-1035.46, 1943.01, 161.061), (0, 190, 0)); level.bunkerList[57] = createBlock((-1035.46, 1943.01, 188.186), (0, 190, 0)); level.bunkerList[58] = createBlock((-1035.46, 1943.01, 215.311), (0, 190, 0)); level.bunkerList[59] = createBlock((-1035.46, 1943.01, 242.436), (0, 190, 0)); level.bunkerList[60] = createBlock((-1154.45, 2037.99, 53.0987), (0, 190, 0)); level.bunkerList[61] = createBlock((-1154.45, 2037.99, 80.2237), (0, 190, 0)); level.bunkerList[62] = createBlock((-1154.45, 2037.99, 107.349), (0, 190, 0)); level.bunkerList[63] = createBlock((-1154.45, 2037.99, 134.474), (0, 190, 0)); level.bunkerList[64] = createBlock((-1154.45, 2037.99, 161.599), (0, 190, 0)); level.bunkerList[65] = createBlock((-1154.45, 2037.99, 188.724), (0, 190, 0)); level.bunkerList[66] = createBlock((-1154.45, 2037.99, 215.849), (0, 190, 0)); level.bunkerList[67] = createBlock((-1154.45, 2037.99, 242.974), (0, 190, 0)); level.bunkerList[68] = createBlock((-1146.92, 1987.11, 52.9823), (0, 190, 0)); level.bunkerList[69] = createBlock((-1146.92, 1987.11, 80.1073), (0, 190, 0)); level.bunkerList[70] = createBlock((-1146.92, 1987.11, 107.232), (0, 190, 0)); level.bunkerList[71] = createBlock((-1146.92, 1987.11, 134.357), (0, 190, 0)); level.bunkerList[72] = createBlock((-1146.92, 1987.11, 161.482), (0, 190, 0)); level.bunkerList[73] = createBlock((-1146.92, 1987.11, 188.607), (0, 190, 0)); level.bunkerList[74] = createBlock((-1146.92, 1987.11, 215.732), (0, 190, 0)); level.bunkerList[75] = createBlock((-1146.92, 1987.11, 242.857), (0, 190, 0)); level.bunkerList[76] = createBlock((-1138.69, 1936.36, 53.0969), (0, 190, 0)); level.bunkerList[77] = createBlock((-1138.69, 1936.36, 80.2219), (0, 190, 0)); level.bunkerList[78] = createBlock((-1138.69, 1936.36, 107.347), (0, 190, 0)); level.bunkerList[79] = createBlock((-1138.69, 1936.36, 134.472), (0, 190, 0)); level.bunkerList[80] = createBlock((-1138.69, 1936.36, 161.597), (0, 190, 0)); level.bunkerList[81] = createBlock((-1138.69, 1936.36, 188.722), (0, 190, 0)); level.bunkerList[82] = createBlock((-1138.69, 1936.36, 215.847), (0, 190, 0)); level.bunkerList[83] = createBlock((-1138.69, 1936.36, 242.972), (0, 190, 0)); level.bunkerList[84] = createBlock((-1376.22, 1181.37, 64.3456), (0, 70, 0)); level.bunkerList[85] = createBlock((-1376.22, 1181.37, 91.4706), (0, 70, 0)); level.bunkerList[86] = createBlock((-1376.22, 1181.37, 118.596), (0, 70, 0)); level.bunkerList[87] = createBlock((-1363.32, 1214.36, 60.3204), (0, 70, 0)); level.bunkerList[88] = createBlock((-1363.32, 1214.36, 87.4454), (0, 70, 0)); level.bunkerList[89] = createBlock((-1350.2, 1247.27, 59.6835), (0, 70, 0)); level.bunkerList[90] = createBlock((-1774.82, -457.178, 162.125), (0, 170, 0)); level.bunkerList[91] = createBlock((-1774.82, -457.178, 189.25), (0, 170, 0)); level.bunkerList[92] = createBlock((-1774.82, -457.178, 216.375), (0, 170, 0)); level.bunkerList[93] = createBlock((-1657.93, -112.722, 162.125), (0, 250, 0)); level.bunkerList[94] = createBlock((-1657.93, -112.722, 189.25), (0, 250, 0)); level.bunkerList[95] = createBlock((-1657.93, -112.722, 215.875), (0, 250, 0)); level.bunkerList[96] = createBlock((-1501.62, -318.926, 194.125), (90, 350, 0)); level.bunkerList[97] = createBlock((-1481.7, -240.839, 194.125), (90, 340, 0)); level.bunkerList[98] = createBlock((-1327.41, -378.952, 13.2152), (0, 340, 0)); level.bunkerList[99] = createBlock((-1327.65, -378.888, 30.3402), (0, 340, 0)); level.bunkerList[100] = createBlock((-1327.89, -378.822, 47.4652), (0, 340, 0)); level.bunkerList[101] = createBlock((-1328.49, -378.647, 64.5902), (0, 340, 0)); level.bunkerList[102] = createBlock((-1328.84, -378.54, 81.7152), (0, 340, 0)); level.bunkerList[103] = createBlock((-1329.22, -378.424, 98.8402), (0, 340, 0)); level.bunkerList[104] = createBlock((-1329.81, -378.235, 115.965), (0, 340, 0)); level.bunkerList[105] = createBlock((-1330.3, -378.07, 133.09), (0, 340, 0)); level.bunkerList[106] = createBlock((-1330.79, -377.974, 150.215), (0, 340, 0)); level.bunkerList[107] = createBlock((-1331.39, -377.843, 167.34), (0, 340, 0)); level.bunkerList[108] = createBlock((-328.368, 721.341, 58.125), (0, 90, 0)); level.bunkerList[109] = createBlock((-328.368, 721.341, 85.25), (0, 90, 0)); level.bunkerList[110] = createBlock((-328.368, 721.341, 112.375), (0, 90, 0)); level.bunkerList[111] = createBlock((-473.641, 424.276, 27.125), (0, 90, 0)); level.bunkerList[112] = createBlock((-473.641, 424.276, 54.25), (0, 90, 0)); level.bunkerList[113] = createBlock((-67.931, -723.641, 10.125), (0, 170, 0)); level.bunkerList[114] = createBlock((-67.931, -723.641, 37.25), (0, 170, 0)); level.bunkerList[115] = createBlock((-67.931, -723.641, 63.875), (0, 170, 0)); level.bunkerList[116] = createBlock((-68.0361, -812.359, 10.125), (0, 170, 0)); level.bunkerList[117] = createBlock((-68.0361, -812.359, 37.25), (0, 170, 0)); level.bunkerList[118] = createBlock((-68.0361, -812.359, 63.875), (0, 170, 0)); level.bunkerList[119] = createBlock((-493.337, -854.305, 10.125), (0, 170, 0)); level.bunkerList[120] = createBlock((-493.337, -854.305, 37.25), (0, 170, 0)); level.bunkerList[121] = createBlock((-493.337, -854.305, 63.875), (0, 170, 0)); level.bunkerList[122] = createBlock((-300.024, -615.55, -0.986775), (0, 270, 0)); level.bunkerList[123] = createBlock((-356.669, -616.359, -0.879966), (0, 270, 0)); level.bunkerList[124] = createBlock((199.074, -675.412, 146.125), (0, 270, 0)); level.bunkerList[125] = createBlock((199.074, -675.412, 173.25), (0, 270, 0)); level.bunkerList[126] = createBlock((199.074, -675.412, 199.875), (0, 270, 0)); level.bunkerList[127] = createBlock((304.74, -616.346, 182.125), (0, 360, 0)); level.bunkerList[128] = createBlock((304.74, -616.346, 209.25), (0, 360, 0)); level.bunkerList[129] = createBlock((304.74, -616.346, 236.375), (0, 360, 0)); level.bunkerList[130] = createBlock((95.1048, -610.245, 182.125), (0, 360, 0)); level.bunkerList[131] = createBlock((95.1048, -610.245, 209.25), (0, 360, 0)); level.bunkerList[132] = createBlock((95.1048, -610.245, 236.375), (0, 360, 0)); level.bunkerList[133] = createBlock((-149.202, -435.463, 4.25795), (0, 90, 0)); level.bunkerList[134] = createBlock((-149.202, -435.463, 31.3829), (0, 90, 0)); level.bunkerList[135] = createBlock((-149.202, -435.463, 58.5079), (0, 90, 0)); level.bunkerList[136] = createBlock((-149.202, -435.463, 85.6329), (0, 90, 0)); level.bunkerList[137] = createBlock((-149.013, -399.822, -2.38848), (0, 90, 0)); level.bunkerList[138] = createBlock((-149.013, -399.822, 24.7365), (0, 90, 0)); level.bunkerList[139] = createBlock((-149.013, -399.822, 51.8615), (0, 90, 0)); level.bunkerList[140] = createBlock((-148.591, -364.181, -2.9472), (0, 90, 0)); level.bunkerList[141] = createBlock((-148.591, -364.181, 24.1778), (0, 90, 0)); level.bunkerList[142] = createBlock((-148.603, -328.54, -2.68793), (0, 90, 0)); level.bunkerList[143] = createBlock((710.349, 1182.17, 58.125), (0, 180, 0)); level.bunkerList[144] = createBlock((710.349, 1182.17, 85.25), (0, 180, 0)); level.bunkerList[145] = createBlock((710.349, 1182.17, 112.375), (0, 180, 0)); level.bunkerList[146] = createBlock((2418.18, 71.0965, 134.125), (0, 180, 0)); level.bunkerList[147] = createBlock((2419.06, -20.3591, 134.125), (0, 180, 0)); level.bunkerList[148] = createBlock((1904.09, -1553.64, -64.2103), (0, 360, 0)); level.bunkerList[149] = createBlock((1904.09, -1553.64, -37.0853), (0, 360, 0)); level.bunkerList[150] = createBlock((1904.09, -1553.64, -9.96034), (0, 360, 0)); level.bunkerList[151] = createBlock((1903.65, -1605.29, -65.3273), (0, 360, 0)); level.bunkerList[152] = createBlock((1903.65, -1605.29, -38.2023), (0, 360, 0)); level.bunkerList[153] = createBlock((1903.65, -1605.29, -11.0773), (0, 360, 0)); level.bunkerList[154] = createBlock((1903.89, -1656.93, -66.9302), (0, 360, 0)); level.bunkerList[155] = createBlock((1903.89, -1656.93, -39.8052), (0, 360, 0)); level.bunkerList[156] = createBlock((1903.89, -1656.93, -12.6802), (0, 360, 0)); level.bunkerList[157] = createBlock((1903.87, -1708.57, -67.5605), (0, 360, 0)); level.bunkerList[158] = createBlock((1903.87, -1708.57, -40.4355), (0, 360, 0)); level.bunkerList[159] = createBlock((1903.87, -1708.57, -13.3105), (0, 360, 0)); level.bunkerList[160] = createBlock((1355.84, -558.359, 10.125), (0, 360, 0)); level.bunkerList[161] = createBlock((1355.84, -558.359, 37.25), (0, 360, 0)); level.bunkerList[162] = createBlock((1355.84, -558.359, 63.875), (0, 360, 0)); level.bunkerList[163] = createBlock((1355.98, -469.641, 10.125), (0, 360, 0)); level.bunkerList[164] = createBlock((1355.98, -469.641, 37.25), (0, 360, 0)); level.bunkerList[165] = createBlock((1355.98, -469.641, 63.875), (0, 360, 0)); level.bunkerList[166] = createBlock((1492.89, -260.78, 10.125), (0, 90, 0)); level.bunkerList[167] = createBlock((1492.89, -260.78, 37.25), (0, 90, 0)); level.bunkerList[168] = createBlock((1492.89, -260.78, 63.875), (0, 90, 0)); level.bunkerList[169] = createBlock((1652.12, -651.167, 10.125), (0, 90, 0)); level.bunkerList[170] = createBlock((1652.12, -651.167, 37.25), (0, 90, 0)); level.bunkerList[171] = createBlock((1652.12, -651.167, 63.875), (0, 90, 0)); level.bunkerList[172] = createBlock((1871.64, -367.611, 9.03081), (0, 90, 0)); level.bunkerList[173] = createBlock((1871.64, -367.611, 36.1558), (0, 90, 0)); level.bunkerList[174] = createBlock((1871.64, -204.389, 9.07255), (0, 90, 0)); level.bunkerList[175] = createBlock((1871.64, -204.389, 36.1975), (0, 90, 0)); Again, the minimap is right there.
  12. [ZAM]Back to the past

    hmm ok maybe use a Medium Font?
  13. [ZAM]Back to the past

    OK I really understood what you meant but next time maybe a small font for normal sentences and a bigger one for listing? feel like a sir
  14. SHAMAN! AXIS! EXOBOMBER!

    So I was on summit and I turned into a Shaman Zombie. Then in the next life I got Axis zombie. Then in the next life I got a combo of EXO AND BOMBER! this happened twice btw.
  15. Yeh

    Your in-game name: DolphinPanda007 / :DolphinPanda007: Your Steam profile link: http://steamcommunity.com/id/Beluga__Whale What country are you from?: United States of America How much do you play ZAM?: Well it depends some months I play a lot and some months I play NONE AT ALL. Have you read and followed the requirements?(Yes/No): Well I don't want to use ZAM in my clan tag. I prefer Kitn. I do follow the other things though. Somehow I copy pasted a #6???
  16. Zombie Annihilation Mod —Normal game play.

    r u kdn me!!1 u advrtis randm videeoss!
  17. ZAM Black Ops 3

    Honestly I have Platinum Rank and every match I don't even need to buy a new weapon it's so boring and unfair. I think there should be a system where Platinum Rank gets say 30 points (on the forums) and each gun costs a different amount of points. Say, (idk what weapons will be added so I'll just used bo1 examples), R700=20, Intervention=20, Desert Eagle=5, Skorpion=15, Something like that.
  18. Making crouch spots with mp_ZAMBunker

    Just said that to extend the length of my post.
  19. Making crouch spots with mp_ZAMBunker

    To easily make a crouch spot first press F. This will place a barricade under you. After you are on the barricade jump (SPACE by default), crouch (c by default), delete the barricade (7[You don't want to have that left there because then you can't get through]) and then press F in midair to place a barricade at the perfect height. Repeat until done to your liking No this is not a baking guide.
  20. Radiation A2-D1

    This is the final part of the map and I admit it is cade heavy but I believe it is worth it. level.bunkerList[0] = createBlock((325.113, -327.219, 274.125), (0, 0, 0)); level.bunkerList[1] = createBlock((325.113, -327.219, 301.25), (0, 0, 0)); level.bunkerList[2] = createBlock((325.113, -327.219, 328.375), (0, 0, 0)); level.bunkerList[3] = createBlock((324.876, -378.869, 274.125), (0, 0, 0)); level.bunkerList[4] = createBlock((324.876, -378.869, 301.25), (0, 0, 0)); level.bunkerList[5] = createBlock((324.876, -378.869, 328.375), (0, 0, 0)); level.bunkerList[6] = createBlock((324.874, -430.51, 274.125), (0, 0, 0)); level.bunkerList[7] = createBlock((324.874, -430.51, 301.25), (0, 0, 0)); level.bunkerList[8] = createBlock((324.874, -430.51, 328.375), (0, 0, 0)); level.bunkerList[9] = createBlock((324.738, -482.151, 274.125), (0, 0, 0)); level.bunkerList[10] = createBlock((324.738, -482.151, 301.25), (0, 0, 0)); level.bunkerList[11] = createBlock((324.738, -482.151, 328.375), (0, 0, 0)); level.bunkerList[12] = createBlock((324.755, -533.792, 274.125), (0, 90, 0)); level.bunkerList[13] = createBlock((324.755, -533.792, 301.25), (0, 90, 0)); level.bunkerList[14] = createBlock((324.755, -533.792, 328.375), (0, 90, 0)); level.bunkerList[15] = createBlock((184.562, -650.621, 274.125), (0, 180, 0)); level.bunkerList[16] = createBlock((184.562, -650.621, 301.25), (0, 180, 0)); level.bunkerList[17] = createBlock((184.562, -650.621, 328.375), (0, 180, 0)); level.bunkerList[18] = createBlock((99.9826, -651.019, 274.125), (0, 180, 0)); level.bunkerList[19] = createBlock((99.9826, -651.019, 301.25), (0, 180, 0)); level.bunkerList[20] = createBlock((99.9826, -651.019, 328.375), (0, 180, 0)); level.bunkerList[21] = createBlock((47.0476, -656.97, 274.125), (0, 180, 0)); level.bunkerList[22] = createBlock((47.0476, -656.97, 301.25), (0, 180, 0)); level.bunkerList[23] = createBlock((47.0476, -656.97, 328.375), (0, 180, 0)); level.bunkerList[24] = createBlock((47.1691, -605.33, 274.125), (0, 180, 0)); level.bunkerList[25] = createBlock((47.1691, -605.33, 301.25), (0, 180, 0)); level.bunkerList[26] = createBlock((47.1691, -605.33, 328.375), (0, 180, 0)); level.bunkerList[27] = createBlock((47.3953, -553.689, 274.125), (0, 180, 0)); level.bunkerList[28] = createBlock((47.3953, -553.689, 301.25), (0, 180, 0)); level.bunkerList[29] = createBlock((47.3953, -553.689, 328.375), (0, 180, 0)); level.bunkerList[30] = createBlock((47.0597, -502.041, 274.125), (0, 180, 0)); level.bunkerList[31] = createBlock((47.0597, -502.041, 301.25), (0, 180, 0)); level.bunkerList[32] = createBlock((47.0597, -502.041, 328.375), (0, 180, 0)); level.bunkerList[33] = createBlock((47.2047, -450.398, 274.125), (0, 180, 0)); level.bunkerList[34] = createBlock((47.2047, -450.398, 301.25), (0, 180, 0)); level.bunkerList[35] = createBlock((47.2047, -450.398, 328.375), (0, 180, 0)); level.bunkerList[36] = createBlock((47.2923, -398.757, 274.125), (0, 180, 0)); level.bunkerList[37] = createBlock((47.2923, -398.757, 301.25), (0, 180, 0)); level.bunkerList[38] = createBlock((47.2923, -398.757, 328.375), (0, 180, 0)); level.bunkerList[39] = createBlock((289.455, -326.401, 274.125), (0, 270, 0)); level.bunkerList[40] = createBlock((289.455, -326.401, 301.25), (0, 270, 0)); level.bunkerList[41] = createBlock((289.455, -326.401, 328.375), (0, 270, 0)); level.bunkerList[42] = createBlock((237.761, -325.718, 274.092), (0, 270, 0)); level.bunkerList[43] = createBlock((237.761, -325.718, 301.217), (0, 270, 0)); level.bunkerList[44] = createBlock((237.761, -325.718, 328.342), (0, 270, 0)); level.bunkerList[45] = createBlock((358.322, -696.659, 128.125), (0, 270, 0)); level.bunkerList[46] = createBlock((358.318, -692.929, 145.25), (0, 270, 0)); level.bunkerList[47] = createBlock((358.314, -689.176, 162.375), (0, 270, 0)); level.bunkerList[48] = createBlock((358.311, -685.446, 179.5), (0, 270, 0)); level.bunkerList[49] = createBlock((358.306, -680.968, 196.625), (0, 270, 0)); level.bunkerList[50] = createBlock((358.301, -676.483, 213.75), (0, 270, 0)); level.bunkerList[51] = createBlock((358.298, -673.486, 230.875), (0, 270, 0)); level.bunkerList[52] = createBlock((-166.641, -670.359, 145.241), (0, 270, 0)); level.bunkerList[53] = createBlock((-166.641, -670.359, 172.366), (0, 270, 0)); level.bunkerList[54] = createBlock((-166.641, -670.359, 199.491), (0, 270, 0)); level.bunkerList[55] = createBlock((-166.641, -670.359, 226.616), (0, 270, 0)); level.bunkerList[56] = createBlock((-218.282, -670.359, 141.092), (0, 270, 0)); level.bunkerList[57] = createBlock((-218.282, -670.359, 168.217), (0, 270, 0)); level.bunkerList[58] = createBlock((-218.282, -670.359, 195.342), (0, 270, 0)); level.bunkerList[59] = createBlock((-218.282, -670.359, 222.467), (0, 270, 0)); level.bunkerList[60] = createBlock((-117.859, -702.013, 144.2), (0, 360, 0)); level.bunkerList[61] = createBlock((-117.859, -702.013, 171.325), (0, 360, 0)); level.bunkerList[62] = createBlock((-117.859, -702.013, 198.45), (0, 360, 0)); level.bunkerList[63] = createBlock((-117.859, -702.013, 225.575), (0, 360, 0)); level.bunkerList[64] = createBlock((-117.859, -753.654, 143.234), (0, 360, 0)); level.bunkerList[65] = createBlock((-117.859, -753.654, 170.359), (0, 360, 0)); level.bunkerList[66] = createBlock((-117.859, -753.654, 197.484), (0, 360, 0)); level.bunkerList[67] = createBlock((-117.859, -753.654, 224.609), (0, 360, 0)); level.bunkerList[68] = createBlock((-118.138, -805.295, 141.289), (0, 360, 0)); level.bunkerList[69] = createBlock((-118.138, -805.295, 168.414), (0, 360, 0)); level.bunkerList[70] = createBlock((-118.138, -805.295, 195.539), (0, 360, 0)); level.bunkerList[71] = createBlock((-118.138, -805.295, 222.664), (0, 360, 0)); level.bunkerList[72] = createBlock((-274.449, -685.22, 138.125), (0, 360, 0)); level.bunkerList[73] = createBlock((-274.449, -685.22, 165.25), (0, 360, 0)); level.bunkerList[74] = createBlock((-274.449, -685.22, 192.375), (0, 360, 0)); level.bunkerList[75] = createBlock((-274.449, -685.22, 219.5), (0, 360, 0)); level.bunkerList[76] = createBlock((-274.641, -737.218, 138.125), (0, 360, 0)); level.bunkerList[77] = createBlock((-274.641, -737.218, 165.25), (0, 360, 0)); level.bunkerList[78] = createBlock((-274.641, -737.218, 192.375), (0, 360, 0)); level.bunkerList[79] = createBlock((-274.641, -737.218, 219.5), (0, 360, 0)); level.bunkerList[80] = createBlock((-274.641, -788.859, 138.125), (0, 360, 0)); level.bunkerList[81] = createBlock((-274.641, -788.859, 165.25), (0, 360, 0)); level.bunkerList[82] = createBlock((-274.641, -788.859, 192.375), (0, 360, 0)); level.bunkerList[83] = createBlock((-274.641, -788.859, 219.5), (0, 360, 0)); level.bunkerList[84] = createBlock((-239, -807.641, 138.125), (0, 90, 0)); level.bunkerList[85] = createBlock((-239, -807.641, 165.25), (0, 90, 0)); level.bunkerList[86] = createBlock((-239, -807.641, 192.375), (0, 90, 0)); level.bunkerList[87] = createBlock((-239, -807.641, 219.5), (0, 90, 0)); level.bunkerList[88] = createBlock((641, -988.155, 138.357), (0, 90, 0)); level.bunkerList[89] = createBlock((641.137, -994.869, 165.482), (0, 90, 0)); level.bunkerList[90] = createBlock((641.297, -1002.73, 192.607), (0, 90, 0)); level.bunkerList[91] = createBlock((641.434, -1009.45, 219.732), (0, 90, 0)); level.bunkerList[92] = createBlock((-1147.64, -1349.75, 216.125), (0, 90, 0)); level.bunkerList[93] = createBlock((-1147.64, -1349.75, 243.25), (0, 90, 0)); level.bunkerList[94] = createBlock((-1147.64, -1349.75, 269.875), (0, 90, 0)); level.bunkerList[95] = createBlock((-1199.28, -1350.2, 216.125), (0, 90, 0)); level.bunkerList[96] = createBlock((-1199.28, -1350.2, 243.25), (0, 90, 0)); level.bunkerList[97] = createBlock((-1199.28, -1350.2, 270.375), (0, 90, 0)); level.bunkerList[98] = createBlock((-1250.92, -1349.76, 216.125), (0, 180, 0)); level.bunkerList[99] = createBlock((-1250.92, -1349.76, 243.25), (0, 180, 0)); level.bunkerList[100] = createBlock((-1250.92, -1349.76, 270.375), (0, 180, 0)); level.bunkerList[101] = createBlock((-1148.47, -1385.39, 206.125), (0, 270, 0)); level.bunkerList[102] = createBlock((-1147.64, -1385.39, 233.25), (0, 270, 0)); level.bunkerList[103] = createBlock((-1147.64, -1421.03, 216.125), (0, 270, 0)); level.bunkerList[104] = createBlock((-1238.78, -1726, 215.125), (0, 270, 0)); level.bunkerList[105] = createBlock((-1238.78, -1726, 242.25), (0, 270, 0)); level.bunkerList[106] = createBlock((-1238.78, -1726, 269.375), (0, 270, 0)); level.bunkerList[107] = createBlock((-1238.78, -1726, 291.875), (0, 270, 0)); level.bunkerList[108] = createBlock((-160.359, -1999.75, 60.1808), (0, 270, 0)); level.bunkerList[109] = createBlock((-43.6526, -1997.43, -3.3805), (0, 270, 0)); level.bunkerList[110] = createBlock((-43.6526, -1997.43, 23.7445), (0, 270, 0)); level.bunkerList[111] = createBlock((-43.6526, -1997.43, 50.8695), (0, 270, 0)); level.bunkerList[112] = createBlock((-95.2935, -1997.17, -3.34618), (0, 270, 0)); level.bunkerList[113] = createBlock((-95.2935, -1997.17, 23.7788), (0, 270, 0)); level.bunkerList[114] = createBlock((-95.2935, -1997.17, 50.9038), (0, 270, 0)); level.bunkerList[115] = createBlock((-392.297, -2404.36, -5.875), (0, 270, 0)); level.bunkerList[116] = createBlock((-392.297, -2404.36, 21.25), (0, 270, 0)); level.bunkerList[117] = createBlock((-392.297, -2404.36, 48.375), (0, 270, 0)); level.bunkerList[118] = createBlock((-1182.08, -1575.64, 252.125), (0, 0, 0)); level.bunkerList[119] = createBlock((-1182.08, -1575.64, 279.25), (0, 0, 0)); level.bunkerList[120] = createBlock((-1182.36, -1631.64, 252.125), (0, 0, 0)); level.bunkerList[121] = createBlock((-1182.36, -1631.64, 279.25), (0, 0, 0)); level.bunkerList[122] = createBlock((-1106.97, -1632.88, 176.125), (0, 0, 0)); level.bunkerList[123] = createBlock((-1106.97, -1632.88, 203.25), (0, 0, 0)); level.bunkerList[124] = createBlock((-1106.97, -1632.88, 230.375), (0, 0, 0)); level.bunkerList[125] = createBlock((-1106.97, -1632.88, 257.5), (0, 0, 0)); level.bunkerList[126] = createBlock((-1106.82, -1581.2, 176.125), (0, 0, 0)); level.bunkerList[127] = createBlock((-1106.82, -1581.2, 203.25), (0, 0, 0)); level.bunkerList[128] = createBlock((-1106.82, -1581.2, 230.375), (0, 0, 0)); level.bunkerList[129] = createBlock((-1106.82, -1581.2, 257.5), (0, 0, 0));
  21. How to pump a your skill in ZAM?

    I'm sorry but we can't understand you either post this in Russian or PLEASE learn how to use grammar properly at least to the extent that we can understand you. I know you probably have a lot of good information but I just can't even read it.
  22. Radiation A2-D1

    I have been suggested to do all my maps in the same post. I will at least for radiation. level.bunkerList[0] = createBlock((378.192, 482.702, 231.125), (0, 90, 30)); level.bunkerList[1] = createBlock((186.807, 483.665, 234.409), (20, 0, 0)); level.bunkerList[2] = createBlock((-46.1296, 654.127, 274.113), (0, 90, 30)); level.bunkerList[3] = createBlock((-46.1296, 618.486, 274.113), (0, 90, 30)); level.bunkerList[4] = createBlock((-46.1296, 582.845, 274.113), (0, 90, 30)); level.bunkerList[5] = createBlock((-46.1296, 547.204, 274.113), (0, 90, 30)); level.bunkerList[6] = createBlock((-46.1296, 511.563, 274.113), (0, 90, 30)); level.bunkerList[7] = createBlock((-46.1296, 475.922, 274.113), (0, 90, 30)); level.bunkerList[8] = createBlock((-46.1296, 440.281, 274.113), (0, 90, 30)); level.bunkerList[9] = createBlock((-46.1296, 404.64, 274.113), (0, 90, 30)); level.bunkerList[10] = createBlock((-46.1296, 368.999, 274.113), (0, 90, 30)); level.bunkerList[11] = createBlock((-46.1296, 333.358, 274.113), (0, 90, 30)); level.bunkerList[12] = createBlock((-248.527, 653.861, 274.125), (0, 180, 90)); level.bunkerList[13] = createBlock((-556.598, 26.8347, 192.125), (0, 180, 0)); level.bunkerList[14] = createBlock((-551.298, 26.9731, 209.25), (0, 180, 0)); level.bunkerList[15] = createBlock((-544.377, 27.1551, 226.375), (0, 180, 0)); level.bunkerList[16] = createBlock((-536.352, 27.3632, 243.5), (0, 180, 0)); level.bunkerList[17] = createBlock((-342.148, 285.898, 246.125), (0, 270, 0)); level.bunkerList[18] = createBlock((-365.784, 340.67, 246.125), (0, 0, 0)); level.bunkerList[13] = createBlock((-518.806, 474.612, 140.246), (0, 0, 0)); level.bunkerList[14] = createBlock((-625.853, 741.641, 139.956), (0, 90, 0)); level.bunkerList[15] = createBlock((-625.853, 741.641, 167.081), (0, 90, 0)); level.bunkerList[16] = createBlock((-255.704, 527.422, 138.125), (0, 270, 0)); level.bunkerList[17] = createBlock((-255.738, 501.799, 138.078), (0, 270, 0)); level.bunkerList[18] = createBlock((-256.398, 475.911, 137.96), (0, 270, 0)); level.bunkerList[19] = createBlock((-300.359, 584.83, 183.604), (0, 0, 0)); level.bunkerList[20] = createBlock((-1126.36, -343.538, 362.068), (0, 270, 0)); level.bunkerList[21] = createBlock((-1126.36, -343.538, 389.193), (0, 270, 0)); level.bunkerList[22] = createBlock((-1039.64, -344.747, 362.031), (0, 270, 0)); level.bunkerList[23] = createBlock((-1039.64, -344.747, 389.156), (0, 270, 0)); level.bunkerList[24] = createBlock((-1039.64, 343.525, 362.067), (0, 270, 0)); level.bunkerList[25] = createBlock((-1039.64, 343.525, 389.192), (0, 270, 0)); level.bunkerList[26] = createBlock((2244.35, 199.948, 319.125), (0, 90, 0)); level.bunkerList[27] = createBlock((2244.35, 199.948, 346.25), (0, 90, 0)); level.bunkerList[28] = createBlock((2244.35, 199.948, 373.375), (0, 90, 0)); level.bunkerList[29] = createBlock((2244.35, 199.948, 400.5), (0, 90, 0)); level.bunkerList[30] = createBlock((2192.71, 199.78, 319.125), (0, 90, 0)); level.bunkerList[31] = createBlock((2192.71, 199.78, 346.25), (0, 90, 0)); level.bunkerList[32] = createBlock((2192.71, 199.78, 373.375), (0, 90, 0)); level.bunkerList[33] = createBlock((2192.71, 199.78, 400.5), (0, 90, 0)); level.bunkerList[34] = createBlock((2144.52, 10.0145, 312.125), (0, 90, 0)); level.bunkerList[35] = createBlock((2144.52, 10.0145, 339.25), (0, 90, 0)); level.bunkerList[36] = createBlock((2144.52, 10.0145, 366.375), (0, 90, 0)); level.bunkerList[37] = createBlock((2077.09, -19.7223, 316.038), (0, 90, 0)); level.bunkerList[38] = createBlock((2077.09, -19.7223, 343.163), (0, 90, 0)); level.bunkerList[39] = createBlock((2077.09, -19.7223, 370.288), (0, 90, 0)); level.bunkerList[40] = createBlock((2007.34, -43.3756, 316.125), (0, 90, 0)); level.bunkerList[41] = createBlock((2007.34, -43.3756, 343.25), (0, 90, 0)); level.bunkerList[42] = createBlock((2007.34, -43.3756, 370.375), (0, 90, 0)); level.bunkerList[43] = createBlock((2143.75, 45.6554, 268.125), (0, 90, 0)); level.bunkerList[44] = createBlock((2143.75, 45.6554, 295.25), (0, 90, 0)); level.bunkerList[45] = createBlock((2143.75, 45.6554, 322.375), (0, 90, 0)); level.bunkerList[46] = createBlock((2143.75, 45.6554, 349.5), (0, 90, 0)); level.bunkerList[47] = createBlock((516.265, -342.359, 242.534), (0, 180, 0)); level.bunkerList[48] = createBlock((516.265, -342.359, 269.659), (0, 180, 0)); level.bunkerList[49] = createBlock((516.265, -342.359, 296.784), (0, 180, 0)); level.bunkerList[50] = createBlock((516.265, -342.359, 323.909), (0, 180, 0)); level.bunkerList[51] = createBlock((516.265, -342.359, 351.034), (0, 180, 0)); level.bunkerList[52] = createBlock((515.852, -290.718, 242.799), (0, 180, 0)); level.bunkerList[53] = createBlock((515.852, -290.718, 269.924), (0, 180, 0)); level.bunkerList[54] = createBlock((515.852, -290.718, 297.049), (0, 180, 0)); level.bunkerList[55] = createBlock((515.852, -290.718, 324.174), (0, 180, 0)); level.bunkerList[56] = createBlock((515.852, -290.718, 351.299), (0, 180, 0)); level.bunkerList[57] = createBlock((516.362, -239.077, 242.125), (0, 180, 0)); level.bunkerList[58] = createBlock((516.362, -239.077, 269.25), (0, 180, 0)); level.bunkerList[59] = createBlock((516.362, -239.077, 296.375), (0, 180, 0)); level.bunkerList[60] = createBlock((516.362, -239.077, 323.5), (0, 180, 0)); level.bunkerList[61] = createBlock((516.362, -239.077, 350.625), (0, 180, 0)); level.bunkerList[62] = createBlock((752.359, -161.106, 301.12), (0, 270, 0)); level.bunkerList[63] = createBlock((752.359, -161.106, 328.245), (0, 270, 0)); level.bunkerList[64] = createBlock((752.359, -161.106, 355.37), (0, 270, 0)); level.bunkerList[65] = createBlock((752.359, -161.106, 382.495), (0, 270, 0)); level.bunkerList[66] = createBlock((700.718, -160.56, 287.525), (0, 270, 0)); level.bunkerList[67] = createBlock((700.718, -160.56, 314.65), (0, 270, 0)); level.bunkerList[68] = createBlock((700.718, -160.56, 341.775), (0, 270, 0)); level.bunkerList[69] = createBlock((700.718, -160.56, 368.9), (0, 270, 0)); level.bunkerList[70] = createBlock((649.077, -178.379, 273.031), (0, 0, 0)); level.bunkerList[71] = createBlock((649.077, -178.379, 300.156), (0, 0, 0)); level.bunkerList[72] = createBlock((649.077, -178.379, 327.281), (0, 0, 0)); level.bunkerList[73] = createBlock((649.077, -178.379, 354.406), (0, 0, 0)); Uhh yeah so I really like the spots I came up with... Leaving the roof on the right of the map for D4-A5...
  23. ZAM Bunker Mod

    Way better than mp_bunker
  24. Firing Range #1 - DolphinPanda007

    level.bunkerList[0] = createBlock((466.29, 2049.13, -7.875), (0, 110, 0)); level.bunkerList[1] = createBlock((467.594, 2050.21, 78.2564), (0, 110, 0)); level.bunkerList[2] = createBlock((59.7898, 1911.21, 7.93391), (0, 110, 0)); level.bunkerList[3] = createBlock((59.7898, 1911.21, 35.0589), (0, 110, 0)); level.bunkerList[4] = createBlock((72.7934, 1874.5, -37.0256), (0, 110, 0)); level.bunkerList[5] = createBlock((72.7934, 1874.5, -9.90058), (0, 110, 0)); level.bunkerList[6] = createBlock((84.887, 1841.22, -42.0228), (0, 110, 0)); level.bunkerList[7] = createBlock((84.7654, 1841.17, -24.8978), (0, 110, 0)); level.bunkerList[8] = createBlock((96.8486, 1807.89, -41.7857), (0, 110, 0)); level.bunkerList[9] = createBlock((108.972, 1774.62, -57.5441), (0, 110, 0)); level.bunkerList[10] = createBlock((-157.57, 2073.51, 2.125), (0, 110, 0)); level.bunkerList[11] = createBlock((-157.57, 2073.51, 29.25), (0, 110, 0)); level.bunkerList[12] = createBlock((-115.812, 2109.1, -15.7148), (0, 110, 0)); level.bunkerList[13] = createBlock((-115.827, 2109.4, 11.4102), (0, 110, 0)); level.bunkerList[14] = createBlock((-67.7883, 2127.73, -32.7847), (0, 110, 0)); level.bunkerList[15] = createBlock((-67.7883, 2127.73, -5.65968), (0, 110, 0)); level.bunkerList[16] = createBlock((-19.8462, 2146.32, -52.8229), (0, 110, 0)); level.bunkerList[17] = createBlock((-19.8462, 2146.32, -25.6979), (0, 110, 0)); level.bunkerList[18] = createBlock((28.0959, 2164.92, -42.5493), (0, 110, 0)); Yeah.
  25. BREEEEEEEEEEEEH

    Alex Zombie Annihilation Mod Saturday November 04 21:35:34 2017 He/She also rq but I feel like this ban will be longer so why bother.