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Posts posted by Beluga Whale
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[VIP] Prestige
1. Extra Small Crosshair [250] - You have to have Small Crosshair first and then you can upgrades it with then making all guns have the Small Crosshair as a pistol with Small Crosshair. I.E. Sniper, Akimbo.
2. Silencer [300] - Adds a silencer to your gun if it can.
3. Cube Barricade [90] - A 1x1 barricade, having the length of a PCade and a height of a Normal Cade. This is so you can see in the cracks inbetween the walls and the barricade like the PCade, while still having the ability to look above it. (Not sure on cost.
4. Pack-a-Punch [1000-2000] - Paps any bo1 gun. Some guns will take more money IE m1911 will cost 2000.
4.5. Zombie Shield [500] - You have to have limb protector, and it must be charged, but then this adds a one extra hit per purchase. If limb pro is broken, you cannot buy this. Only if have you have a charged limb pro can you purchase this. (Sorry for saying that twice I just wanted to make it clear :D)
The 4.5. is backup for 4. in case you didn't like that idea.
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8 hours ago, Classixz said:
This should be his first warning, caught doing this or encouraging others to do the same we should for sure should use him as an example.
Could "PermaZombieBan" him ?
Zombie Banning him would probably make him just leave after first infected then there would be 1 less zombie and make it unfair for the zombies remaining.
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I notice you rage quit all the time.
P.S. Why would they unban you?
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That changes a lot but if you held it for like a week or two that would be more significant. But don't listen to me I'm no admin.
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9 hours ago, Nagini said:
wasnt talkin to you tho
Sorry ?
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5 hours ago, Nagini said:
than you say it. pfftt
W...wuh?
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Ok that was just uncalled for.
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1 hour ago, Nagini said:
you dont have to have your comment on every post tho. noone cares what you think, you should be happy that people still care about zam.
? I wasn't trying to be negative. I was just saying that ZAM should have more people on to always have a lot of people.
(Because it's so great of course :P)
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It's sad we have to do stuff like this to get a lot of players on, but good job! I'll set a reminder for ZAM on Jan 26.
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I am zombie every game for 1.5 days because I had to get up to use the restroom I went afk as a survivor and came back with the LOST CONNECTION TO HOST error at the main menu of multiplayer I came back right after and tried to play but it called me a bad player. I should have just left as I was a survivor but I believed that I could have made it back in time to still be alive.
P.S. if you believe me please give me a trophy as a symbol of fighting for me being un-zombied.
P.S. I believe the admins will be reasonable but I just wanted to show that there were infact people in the game with me and saw me say I gotta go to the restroom.
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They should have like a 3 minute wait for the ban unless the people come back which then fixes it.
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Doesn't make it dumb.
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UPDATE IT PLS
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Points won't become the paper money but they can be called Money.
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I mean it wont make it chocolate sprinkles but it will be called chocolate sprinkles.
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18 hours ago, viirus_iquickz said:
How to get big money (http://lmgtfy.com/?q=how+to+get+big+money):
1. Get a job.
2. Get paid for that job.
3. Profit. You're done.
They are called "Points" on the mod, not money.
They are called what I call them that is how it works no? If I call my dog Layla is she Tina?
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22 hours ago, stlmokevin said:
This is basically a tutorial on how to hard camp against new players.
These bots are veterans, and super good at circling around and waiting for the helicopter to come kill them.
Don't disrespect the veterans.
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I wouldn't call it dead but... I wouldn't call it alive either.
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Though this was for ZAM at first...
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I just recorded myself using a mod that turns all of your shots into bullets from a different gun. I used the Ballista and it shot rounds from the Blundergat. Is there any way someone could edit a gun so that it shoots bullets from a different gun like in this video but only that one gun? Like I said this mod makes all of your guns do that. It also keeps the main bullet and just adds the other bullets. I would assume you could do this by just making the gun act the same as the regular gun except it has different bullets. TL:DR I want a sniper shotgun pls.
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IMPORTANT: The first post in this thread has a flaw. I edited the barricade [19] and [20]'s middle coordinate and not the last. This is the fix:
level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0));
level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0));
level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0));
level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0));
level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0));
level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0));
level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0));
level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0));
level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0));
level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0));
level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0));
level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0));
level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0));
level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0));
level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0));
level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0));
level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0));
level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0));
level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0));
level.bunkerList[19] = createBlock((148.738, 1931.73, 128.658), (0, 180, 0));
level.bunkerList[20] = createBlock((148.738, 1992.36, 128.658), (0, 180, 0));
level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0));
level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0));
level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0));
level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0));
level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0));
level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0));
level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0));
level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0));
level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0));
level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0));
level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0));
level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0));
level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0));
level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0));
level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0));
level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0));
level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0));
level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0));
level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0));
level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0));
level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0));
level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0));
level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0));
level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0));
level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0));
level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0));
level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0));
level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0));
level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0));
level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0));
level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0));
level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0));
level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0));
level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0));
level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0));
level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0));
level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0));
level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0));
level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0));
level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0));
level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0));
level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0));
level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0));
level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0));
level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0));
level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0));
level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0));
level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0));
level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0));
level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0));
level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0));
level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0));
level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0));
level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0));
level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0));
level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0));
level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0));
level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0));
level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0));
level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0));
level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0));
level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0)); -
On 11/9/2017 at 7:06 AM, Beluga Whale said:
Honestly I have Platinum Rank and every match I don't even need to buy a new weapon it's so boring and unfair. I think there should be a system where Platinum Rank gets say 30 points (on the forums) and each gun costs a different amount of points. Say, (idk what weapons will be added so I'll just used bo1 examples), R700=20, Intervention=20, Desert Eagle=5, Skorpion=15,
Something like that.
I mean you don't just get 1 sniper one submachine gun 1 pistol, you get x amount of points and guns cost y amount of points. You don't just get 1 sniper you can have 2 snipers but no submachine gun and no pistol. Or you can have like 6 pistols with no snipers and no submachine guns. Or maybe 3 submachine guns. Also maybe have a choice for which grenades you want etc.
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Fraued!
in Denied
Posted
Don't worry, man. The Staff know what they're doing