Map: Nuketown
Screenshots:
Code: level.bunkerList[0] = createBlock((-990.704, 374.287, -40.6681), (0, 250, 0));
level.bunkerList[1] = createBlock((-989.805, 376.64, -11.8881), (0, 250, 0));
level.bunkerList[2] = createBlock((-989.174, 378.393, 9.40631), (0, 250, 0));
level.bunkerList[3] = createBlock((-992.858, 374.673, 35.141), (0, 250, 0));
level.bunkerList[4] = createBlock((-825.144, 385.848, -58.0323), (0, 340, 0));
level.bunkerList[5] = createBlock((-824.454, 387.769, -34.69), (0, 340, 0));
level.bunkerList[6] = createBlock((-823.875, 389.608, -12.6619), (0, 340, 0));
level.bunkerList[7] = createBlock((-823.137, 391.953, 15.4419), (0, 340, 0));
level.bunkerList[8] = createBlock((-827.297, 388.47, 18.4696), (0, 340, 0));
level.bunkerList[9] = createBlock((-828.328, 385.88, 50.3316), (0, 340, 0));
level.bunkerList[10] = createBlock((-894.015, 642.182, 80.4814), (0, 70, 0));
level.bunkerList[11] = createBlock((-891.107, 641.052, 116.137), (0, 70, 0));
level.bunkerList[12] = createBlock((-888.76, 640.14, 144.92), (0, 70, 0));
level.bunkerList[13] = createBlock((-885.967, 639.056, 179.159), (0, 70, 0));
level.bunkerList[14] = createBlock((-883.175, 637.971, 213.402), (0, 70, 0));
level.bunkerList[15] = createBlock((1760.28, 568.691, 18.6699), (0, 200, 0));
level.bunkerList[16] = createBlock((1888.32, 183.185, 18.6699), (0, 200, 0));
level.bunkerList[17] = createBlock((995.656, 689.203, -7.21596), (0, 200, 0));
level.bunkerList[18] = createBlock((996.486, 686.324, 27.0276), (0, 200, 0));
level.bunkerList[19] = createBlock((711.621, 455.086, 41.2458), (0, 20, 0));
level.bunkerList[20] = createBlock((699.747, 515.067, 41.5428), (0, 200, 0));
level.bunkerList[21] = createBlock((979.08, 462.564, -58.6282), (0, 280, 0));
level.bunkerList[22] = createBlock((980.966, 464.741, -48.1342), (0, 280, 0));
level.bunkerList[23] = createBlock((977.96, 464.163, -13.1519), (0, 280, 0));
level.bunkerList[24] = createBlock((975.604, 463.71, 14.2783), (0, 280, 0));
level.bunkerList[25] = createBlock((983.144, 460.391, 29.5406), (0, 280, 0));
level.bunkerList[26] = createBlock((-1753.66, 535.41, 19.9485), (0, 340, 0));
level.bunkerList[27] = createBlock((-1004.67, 125.873, -49.6282), (0, 340, 0));
level.bunkerList[28] = createBlock((-1003.76, 128.221, -20.8569), (0, 340, 0));
level.bunkerList[29] = createBlock((-1002.66, 131.07, 14.0711), (0, 340, 0));
level.bunkerList[30] = createBlock((-1002.01, 132.745, 34.5987), (0, 340, 0));
level.bunkerList[31] = createBlock((-1430.09, 1036.21, -44.0921), (0, 70, 0));
level.bunkerList[32] = createBlock((-1430.69, 1034.44, -24.447), (0, 70, 0));
level.bunkerList[33] = createBlock((-1431.54, 1031.92, 3.55881), (0, 70, 0));
level.bunkerList[34] = createBlock((-1432.62, 1028.71, 39.1239), (0, 70, 0));
level.bunkerList[35] = createBlock((-1432.62, 1028.71, 39.1239), (0, 70, 0));
level.bunkerList[36] = createBlock((-1433.46, 1026.23, 66.5673), (0, 70, 0));
level.bunkerList[37] = createBlock((-1499.28, 1061.57, -45.4925), (0, 70, 0));
level.bunkerList[38] = createBlock((-1500.24, 1059.18, -17.3979), (0, 70, 0));
until