Sign in to follow this  
Alapoulka

Zam on BO3 need to be cleared

16 posts in this topic

Making this topic to get answers about questions i'm asking myself and maybe others players ask themself.

 

Will the ZAM on BO3 mean that there won't be ZAM on BO1 anymore ?

About how much time before a first version of ZAM on BO3 ?

Will ZAM radically change on BO3 or will it be nearly the same with the maps of BO3 ?

Will players wo bought VIP, MVP, Skins, Specials class will keep these kinds of advantage on BO3 ?

Will the staff remain staff on BO3 ?

 

 

  • Upvote 1

Share this post


Link to post
Share on other sites

Nothing is really decided yet, but from what I think and assume it should be like this:

 

ZAM on BO1 will be on as long as we get new players who purchase vip & more.

Depends on when Treyarch gives us Mod tools, they said 2016, i dont think they've said anything more.

Yes, ZAM will change quite a lot, but it will have the same building blocks.

Probably not, we could maybe make so if they have MVP on bo1 they get VIP on bo3, if they have custom class they get MVP on bo3 etc.

No, not all of them.

 

As I said this is what I assume and i'm not 100% sure. calm down.

  • Upvote 1

Share this post


Link to post
Share on other sites

Also going to have to find out how much dedotated servers are gonna cost. I suggest the people who have purchased VIP/MVP/custom classes get a discount. I think that's fair considering you do need funding for the servers and if you give VIP to everyone who's had it prior, you're gonna be low on monies.

Share this post


Link to post
Share on other sites

Making this topic to get answers about questions i'm asking myself and maybe others players ask themself.

 

Will the ZAM on BO3 mean that there won't be ZAM on BO1 anymore ?

About how much time before a first version of ZAM on BO3 ?

Will ZAM radically change on BO3 or will it be nearly the same with the maps of BO3 ?

Will players wo bought VIP, MVP, Skins, Specials class will keep these kinds of advantage on BO3 ?

Will the staff remain staff on BO3 ?

 

Alright, so this is my answers for the questions, it's kinda similar to the ones Griggs made:

 

1. ZAM on BO1 will be there as long as there is players on it and people donating for it.

2. I will start working on a version of ZAM when mod tools is out, around march 2016.

3. The maps you get in BO3 will be the first maps ZAM will run on, if/when maps get created by the mapping community we could maybe use one of those, or someone might want to create a map just for ZAM.

4. BO3 ZAM will most likely only have VIP and MVP to balance it out, no custom classes. Not sure about skins.

5. No, new staff. Or old staff dedicating themselves to this project.

  • Upvote 2

Share this post


Link to post
Share on other sites

6. Has there been any confirmation that the custom maps will actually come hand in hand with multiplayer or will they only be there for the BO3 Zombies community? I'm pretty sure that there will be custom maps for both, but I don't know.

7. Is there a chance that the development team posts their work and the state of the mod development on some sort of thread or something that will inform us (the community) where the mod is at in terms of development? Stuff like "01/03/2016 | +created mod core [by Classixz]" and such.

8. Will VIP/MVP/other stuff prices remain the same or change? (speculation only)

Share this post


Link to post
Share on other sites

I'm here to help out in any sort of way if needed, most likely it will be the GFX part for the ZAM in Bo3 so yh I'm here to help out in that part :)

 

My thoughts/opinions about ZAM in Bo3 is that there's quite a lot of things to really think through and test out before making it possible. I'm sure that people that will be in charge of making ZAM in Bo3 will do all of that so I'm not really worried about it and I'm sure it will be all grand :) 

Anyways there's still quite a long time before Mod tools get released so yh lets don't worry about that yet and just enjoy Bo3 itself :D

Share this post


Link to post
Share on other sites

 

 

 

3. The maps you get in BO3 will be the first maps ZAM will run on, if/when maps get created by the mapping community we could maybe use one of those, or someone might want to create a map just for ZAM.

 

I'd like to create maps for ZAM, after that i don't know which informatics skills are required for that. But if I can help, i'll do it

Share this post


Link to post
Share on other sites

I'd like to create maps for ZAM, after that i don't know which informatics skills are required for that. But if I can help, i'll do it

indy made a video about it.

Share this post


Link to post
Share on other sites

Making maps is quite hard and takes a lot of time, and at this moment I'm quite sure nobody in this community knows how to create quality maps.

Share this post


Link to post
Share on other sites

I wish I could design maps and actually do it on mod tools, but I only know how to use the mod within multiplayer, the one in which you place barricades and design new spots, that can then be uploaded to website and thought about and maybe converted into an actual map.

Share this post


Link to post
Share on other sites

Kex couldn't you already start the gsc-modding part, because you have the game data/source? Like rollon did with the BO3 weapons on WaW or am i incorrect?

 

Just a question ;p

 

Also a few other questions;

 

What about the specialists, will they be implemented in ZAM BO3?

If you haven't decided about that yet, i think that would be nice instead of the skins like (arlington and stuff)

So you could choose your character in the beginning; Ruin, outrider etc..

 

What about the cade's, because obviously master1911's (i think his name is) bunker mod isn't in there

can you make it yourself or do you need it made? Because this could be a huge problem (zam without cades) Haha

But i'm sure its not too hard tho.

 

Knifing? Will this still be a thing, because most of you know in the past cods knifing has been nerfed. (no lunges, or long knifes) and so on. This might also make it harder for zombies.

 

Custom weapons? Will there still be custom weapons from other cod's? I'm sure there will be but i just wanted to make sure haha.

Some suggestions i have: implement a gumball machine in maps? would be a nice addon to the game.

 

Custom maps; I think i read this somewhere already but custom mapping will be available again on BO3, Also will we only use custom maps, or a mix of custom maps and normal game maps.

 

 

 

Well that was most of the question i had. Thanks for reading :).

  • Upvote 1
  • Downvote 1

Share this post


Link to post
Share on other sites

indy made a video about it.

 

indy doesn't know anything about making maps.

 

 

Kex couldn't you already start the gsc-modding part, because you have the game data/source? Like rollon did with the BO3 weapons on WaW or am i incorrect?

 

Just a question ;p

 

Also a few other questions;

 

What about the specialists, will they be implemented in ZAM BO3?

If you haven't decided about that yet, i think that would be nice instead of the skins like (arlington and stuff)

So you could choose your character in the beginning; Ruin, outrider etc..

 

What about the cade's, because obviously master1911's (i think his name is) bunker mod isn't in there

can you make it yourself or do you need it made? Because this could be a huge problem (zam without cades) Haha

But i'm sure its not too hard tho.

 

Knifing? Will this still be a thing, because most of you know in the past cods knifing has been nerfed. (no lunges, or long knifes) and so on. This might also make it harder for zombies.

 

Custom weapons? Will there still be custom weapons from other cod's? I'm sure there will be but i just wanted to make sure haha.

Some suggestions i have: implement a gumball machine in maps? would be a nice addon to the game.

 

Custom maps; I think i read this somewhere already but custom mapping will be available again on BO3, Also will we only use custom maps, or a mix of custom maps and normal game maps.

 

 

 

Well that was most of the question i had. Thanks for reading :).

 

Inject GSC to the game right now = ban

 

Specialists: Maybe, but I was thinking more as a class, so something like "Master Hunter" could get the bow.

Cades: ehrm what? I don't want this ZAM to have cade bunkers, I want this version to feel more real. Cades to block doorways is a must...

Knifing: Wont be a problem

Custom weapons: Maybe, mod tools need to be released and the I will know what will work and what will not.

Custom Maps: Standard maps will be the first we run on, but when maps get out we might be able to use them for ZAM.

  • Upvote 3

Share this post


Link to post
Share on other sites

 

Inject GSC to the game right now = ban

 

There is already some external console. No idea if it's GSC related tho.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this