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New WMD (Small Map)


stlmokevin
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I've completely re-done WMD's small map. I've arranged the code in relation to map coordinates and added notes in the code array for each spot if something needs to be added or removed.  I tried change things up, while keeping it interesting. Hope all approve.

88 Cades in all.

Screens:

(Out of Bounds Barriers)

B3 - House Window and Door Barriers

http://images.akamai.steamusercontent.com/ugc/400056914979177659/5B8EEACA4C283192CBB8A421FE39838A8025FE3F/

http://images.akamai.steamusercontent.com/ugc/400056914979177498/40C79E5EE7AC755592BBFE73FAFB800C1D840F44/

D3 - Window Blocks

http://images.akamai.steamusercontent.com/ugc/400056914965562290/6A18B42F169B45DC02DA48935CFED98D29A17D84/

 

(B3-B4 - Sky Platforms)

http://images.akamai.steamusercontent.com/ugc/400056914965563266/11B030862E37B4BEF2DE6CFF0B8CCD67E75ACC6A/

http://images.akamai.steamusercontent.com/ugc/400056914978835948/EFAF5FDE167CBB4411075D203275B0E6C2996E4D/

 

(B3 - Fuel Tanker Ramp and Steps)

http://images.akamai.steamusercontent.com/ugc/400056914965562984/94E996F973A793AFD6D81D43F5C8DA761B3AE2C3/

http://images.akamai.steamusercontent.com/ugc/400056914965563136/D100FE42CED8575A648D5D801D2B9A02AACFDD5E/

 

(B3 - The Monolith :P Double Sided Spiral Staircase) - Both sides are fully functional and crazy as hell. *Note - This was Pat's awesome idea, which I borrowed.

http://images.akamai.steamusercontent.com/ugc/400056914965562704/0F7C734C10E4F6BED0DA31948C31B27B8E49EFDA/

http://images.akamai.steamusercontent.com/ugc/400056914965562844/1464DC10D0CBC73F25470D2DEFC59E121463ECFC/

 

(B3 - Tower Cades for Monolith Jump)

http://images.akamai.steamusercontent.com/ugc/400056914978908879/61D9C19B5BF8E002A53042A7D71F0C2724DD38F3/

http://images.akamai.steamusercontent.com/ugc/400056914978909036/0A1014A137ECCE36EF17547CEE4B121BEE7C460C/

 

(C4 - Parkour Jumps)

http://images.akamai.steamusercontent.com/ugc/400056914965562582/1BCC258F7443E7A5C7ABF3ABAE6BA567439E9775/

 

(C3 - Basement)

http://images.akamai.steamusercontent.com/ugc/400056914978835598/002C4933F982D4A75564F006EE60F5B8E6C65AD6/

http://images.akamai.steamusercontent.com/ugc/400056914978835418/FE5D2111113D4E0814D480436DFED4DCDBDD5656/

 

(C3 - Upstairs)

http://images.akamai.steamusercontent.com/ugc/400056914978835715/9AC9AF793D95B7E0FA0B22FE15C13ACF1337BD98/

http://images.akamai.steamusercontent.com/ugc/400056914978835825/DD522F264F69E3D0CF0A244992DE957165F40D1C/

 

//Cade Codes (88 total)//

level.bunkerList[0] = createBlock((1235.1, 955.221, 184.498), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[1] = createBlock((1235.1, 917.95, 184.611), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[2] = createBlock((1235.1, 881.815, 184.166), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[3] = createBlock((1235.1, 704.24, 182.271), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[4] = createBlock((1235.1, 665.678, 181.695), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[5] = createBlock((1235.1, 628.927, 181.829), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[6] = createBlock((1235.1, 421.343, 186.899), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[7] = createBlock((1235.1, 384.777, 187.16), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[8] = createBlock((1235.1, 346.689, 187.502), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[9] = createBlock((724.764, 703.954, 177.184), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[10] = createBlock((917.775, 699.237, 182.008), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[11] = createBlock((954.977, 699.217, 181.052), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[12] = createBlock((991.092, 699.288, 181.002), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[13] = createBlock((1119.16, 927.321, 0.125), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[14] = createBlock((1119.15, 928.928, 17.25), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[15] = createBlock((1119.15, 931.144, 34.375), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[16] = createBlock((1119.14, 933.214, 51.5), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[17] = createBlock((1119.14, 935.737, 68.625), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[18] = createBlock((1119.14, 938.189, 85.75), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[19] = createBlock((1119.13, 940.885, 102.875), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[20] = createBlock((1119.12, 943.741, 120), (0, 90, 0));            //Elevator For B3 Room
level.bunkerList[21] = createBlock((1119.24, 944.613, 127.011), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[22] = createBlock((1119.29, 947.179, 135.444), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[23] = createBlock((1119.36, 951.055, 142.559), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[24] = createBlock((1119.4, 952.355, 150.205), (0, 90, 0));        //Elevator For B3 Room    
level.bunkerList[25] = createBlock((1118.49, 919.275, -34.2518), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[26] = createBlock((1173.03, 926.814, 150.222), (0, 0, 0));        //Elevator For B3 Room
level.bunkerList[27] = createBlock((1332.76, 925.949, 148.388), (0, 0, 0));        //Elevator For B3 Room
level.bunkerList[28] = createBlock((1369.07, 925.971, 147.693), (0, 0, 0));        //Elevator For B3 Room
level.bunkerList[29] = createBlock((1405.79, 925.63, 147.693), (0, 0, 0));        //Elevator For B3 Room
level.bunkerList[30] = createBlock((1118.84, 915.628, -26.0862), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[31] = createBlock((1119.14, 920.374, -19.8101), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[32] = createBlock((1118.68, 917.851, -15.4142), (0, 90, 0));        //Elevator For B3 Room
level.bunkerList[33] = createBlock((1235.1, 214.02, 118.661), (0, 90, 0));        //Fuel Tank Steps B3
level.bunkerList[34] = createBlock((1235.1, 237.421, 135.341), (0, 90, 0));        //Fuel Tank Steps B3
level.bunkerList[35] = createBlock((1235.1, 256.901, 152.466), (0, 90, 0));        //Fuel Tank Steps B3
level.bunkerList[36] = createBlock((1265.81, 51.7898, -1.15741), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[37] = createBlock((1265.84, 52.9183, 15.9676), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[38] = createBlock((1265.86, 54.0543, 33.0926), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[39] = createBlock((1265.88, 54.9212, 50.2176), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[40] = createBlock((1265.9, 55.9301, 67.3426), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[41] = createBlock((1265.93, 57.5593, 84.4676), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[42] = createBlock((1265.97, 59.5547, 101.593), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[43] = createBlock((1266.03, 62.4021, 118.718), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[44] = createBlock((1024.94, 1130.15, 170.125), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[45] = createBlock((1024.94, 1130.15, 197.25), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[46] = createBlock((1025.13, 1130.33, 223.689), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[47] = createBlock((1026.16, 1130.31, 248.94), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[48] = createBlock((1370.13, 1127.31, 197.163), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[49] = createBlock((1370.13, 1127.31, 224.288), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[50] = createBlock((1370.32, 1127.73, 249.744), (0, 90, 0));        //Door And Window Block House B3
level.bunkerList[51] = createBlock((1678.67, -918.867, -5.28183), (0, 160, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[52] = createBlock((1678.67, -918.867, 11.8432), (0, 170, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[53] = createBlock((1678.67, -918.867, 28.9682), (0, 180, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[54] = createBlock((1678.67, -918.867, 46.0932), (0, 190, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[55] = createBlock((1678.67, -918.867, 63.2182), (0, 200, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[56] = createBlock((1678.67, -918.867, 80.3432), (0, 210, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[57] = createBlock((1678.67, -918.867, 97.4682), (0, 220, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[58] = createBlock((1678.67, -918.867, 114.593), (0, 230, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[59] = createBlock((1678.67, -918.867, 131.718), (0, 240, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[60] = createBlock((1678.67, -918.867, 148.843), (0, 250, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[61] = createBlock((1678.67, -918.867, 165.968), (0, 260, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[62] = createBlock((1678.67, -918.867, 183.093), (0, 270, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[63] = createBlock((1678.67, -918.867, 200.218), (0, 280, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[64] = createBlock((1678.67, -918.867, 217.343), (0, 290, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[65] = createBlock((1678.67, -918.867, 234.468), (0, 300, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[66] = createBlock((1678.67, -918.867, 251.593), (0, 310, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[67] = createBlock((1678.67, -918.867, 268.718), (0, 320, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[68] = createBlock((1678.67, -918.867, 285.843), (0, 330, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[69] = createBlock((1678.67, -918.867, 302.968), (0, 340, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[70] = createBlock((1678.67, -918.867, 320.093), (0, 350, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[71] = createBlock((1678.67, -918.867, 337.218), (0, 360, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[72] = createBlock((1647.02, -463.607, 170.219), (0, 220, 0));        //Tower Step For Monolith B4
level.bunkerList[73] = createBlock((1699.45, -513.652, 170.38), (0, 50, 0));        //Tower Step For Monolith B4
level.bunkerList[74] = createBlock((118.873, 603.813, 74.3371), (0, 0, 0));        //Garage Truck C3
level.bunkerList[75] = createBlock((118.935, 676.964, 74.3371), (0, 0, 0));        //Garage Truck C3
level.bunkerList[76] = createBlock((432.717, 684.483, 171.125), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[77] = createBlock((432.717, 684.483, 198.25), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[78] = createBlock((432.717, 684.483, 225.375), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[79] = createBlock((435.28, 789.275, 173.158), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[80] = createBlock((435.28, 789.275, 200.283), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[81] = createBlock((435.28, 789.275, 227.408), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[82] = createBlock((-38.3591, -613.105, 180.796), (0, 180, 0));        //The Back Jumps C4
level.bunkerList[83] = createBlock((542.357, -627.846, 152.417), (0, 90, 0));        //The Back Jumps C4
level.bunkerList[84] = createBlock((363.421, -621.713, 155.259), (0, 90, 0));        //The Back Jumps C4
level.bunkerList[85] = createBlock((147.181, -622.994, 161.34), (0, 90, 0));        //The Back Jumps C4
level.bunkerList[86] = createBlock((-664.149, 1087.14, 220.037), (0, 180, 90));        //Window Block D3
level.bunkerList[87] = createBlock((-661.658, 831.927, 215.912), (0, 180, 90));        //Window Block D3

 

 

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