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Nuketown


stlmokevin
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Nuketown

Made by The One Patriot & Stlmokevin

https://www.youtube.com/watch?v=lb4s5z9Hv6s

level.bunkerList[0] = createBlock((99.2018, 569.976, -34.1251), (0, 10, 40));
level.bunkerList[1] = createBlock((63.5702, 564.116, -33.6118), (0, 10, 40));
level.bunkerList[2] = createBlock((29.0383, 557.595, -34.368), (0, 10, 40));
level.bunkerList[3] = createBlock((3.67788, 554.103, -33.8791), (0, 10, 40));
level.bunkerList[4] = createBlock((89.3095, 623.066, 12.0314), (0, 10, 40));
level.bunkerList[5] = createBlock((54.1456, 616.139, 12.0314), (0, 10, 40));
level.bunkerList[6] = createBlock((19.8451, 609.872, 12.0026), (0, 10, 40));
level.bunkerList[7] = createBlock((-4.54681, 605.434, 11.5733), (0, 10, 40));
level.bunkerList[8] = createBlock((-166.797, 539.636, 69.7728), (0, 10, 0));
level.bunkerList[9] = createBlock((-167.89, 539.177, 96.8978), (0, 10, 0));
level.bunkerList[10] = createBlock((-167.89, 539.177, 124.023), (0, 10, 0));
level.bunkerList[11] = createBlock((-167.89, 539.177, 151.148), (0, 10, 0));
level.bunkerList[12] = createBlock((79.8503, 671.731, 53.8576), (0, 10, 40));
level.bunkerList[13] = createBlock((45.7189, 665.403, 53.0646), (0, 10, 40));
level.bunkerList[14] = createBlock((11.1223, 660.041, 53.9064), (0, 10, 40));
level.bunkerList[15] = createBlock((-13.9088, 655.448, 53.5985), (0, 10, 40));
level.bunkerList[16] = createBlock((167.152, 348.071, 41.3487), (0, 10, 0));
level.bunkerList[17] = createBlock((57.3327, 333.477, 39.3959), (0, 10, 0));
level.bunkerList[18] = createBlock((-747.567, 237.335, -46.875), (0, 160, 0));
level.bunkerList[19] = createBlock((-747.567, 237.335, -19.75), (0, 160, 0));
level.bunkerList[20] = createBlock((-747.567, 237.335, 7.375), (0, 160, 0));
level.bunkerList[21] = createBlock((-747.784, 237.092, 36.0936), (0, 160, 0));
level.bunkerList[22] = createBlock((-1882.21, 192.346, -18.1421), (0, 160, 90));
level.bunkerList[23] = createBlock((-1848.46, 288.152, -18.1421), (0, 160, 90));
level.bunkerList[24] = createBlock((-1768.2, 538.984, 15.4273), (0, 160, 0));
level.bunkerList[25] = createBlock((-1430.66, 1063.49, -53.875), (0, 70, 0));
level.bunkerList[26] = createBlock((-1430.66, 1063.49, -26.75), (0, 70, 0));
level.bunkerList[27] = createBlock((-1430.66, 1063.49, 0.375), (0, 70, 0));
level.bunkerList[28] = createBlock((-1430.66, 1063.49, 27.5), (0, 70, 0));
level.bunkerList[29] = createBlock((-1430.66, 1063.49, 54.625), (0, 70, 0));
level.bunkerList[30] = createBlock((-1500.02, 1087.92, -53.875), (0, 70, 0));
level.bunkerList[31] = createBlock((-1500.02, 1087.92, -26.75), (0, 70, 0));
level.bunkerList[32] = createBlock((-1500.02, 1087.92, 0.375), (0, 70, 0));
level.bunkerList[33] = createBlock((-1500.02, 1087.92, 27.5), (0, 70, 0));
level.bunkerList[34] = createBlock((-1500.02, 1087.92, 54.625), (0, 70, 0));
level.bunkerList[35] = createBlock((1435.17, 829.167, -53.875), (0, 280, 40));
level.bunkerList[36] = createBlock((1441.02, 793.591, -54.1119), (0, 280, 40));
level.bunkerList[37] = createBlock((1477.12, 819.041, -20.6367), (40, 190, 0));
level.bunkerList[38] = createBlock((1495.18, 821.839, -7.42772), (40, 180, 0));
level.bunkerList[39] = createBlock((1516.5, 821.921, 8.44249), (40, 170, 0));
level.bunkerList[40] = createBlock((1540.81, 810.481, 22.0993), (40, 150, 0));
level.bunkerList[41] = createBlock((1559.93, 795.155, 34.2757), (30, 130, 0));
level.bunkerList[42] = createBlock((1575.33, 768.937, 45.3769), (20, 110, 0));
level.bunkerList[43] = createBlock((1580.98, 739.723, 52.419), (20, 90, 0));
level.bunkerList[44] = createBlock((1574.09, 709.209, 58.8786), (20, 70, 0));
level.bunkerList[45] = createBlock((1557.65, 676.932, 72.4124), (30, 60, 0));
level.bunkerList[46] = createBlock((1541.25, 648.966, 92.0453), (40, 60, 0));
level.bunkerList[47] = createBlock((1527.05, 625.843, 112.482), (40, 60, 0));
level.bunkerList[48] = createBlock((1512.1, 603.501, 127.587), (20, 60, 0));
level.bunkerList[49] = createBlock((1495.5, 575.444, 130.37), (0, 60, 0));
level.bunkerList[50] = createBlock((1153.52, 487.87, 87.125), (230, 110, 0));
level.bunkerList[51] = createBlock((-901.177, 627.017, 131.77), (0, 250, 0));
level.bunkerList[52] = createBlock((-901.484, 626.223, 163.131), (0, 250, 0));
level.bunkerList[53] = createBlock((-388.267, 558.385, -61.6398), (40, 70, 0));
level.bunkerList[54] = createBlock((-395.398, 537.76, -45.1969), (40, 70, 0));
level.bunkerList[55] = createBlock((-403.57, 513.36, -22.8946), (40, 70, 0));
level.bunkerList[56] = createBlock((-412.223, 490.213, -3.14784), (40, 70, 0));
level.bunkerList[57] = createBlock((-420.487, 466.044, 18.1575), (40, 70, 0));
level.bunkerList[58] = createBlock((-426.555, 447.913, 33.7583), (40, 70, 0));
level.bunkerList[59] = createBlock((-562.854, 526.067, 108.125), (0, 70, 0));
level.bunkerList[60] = createBlock((-563.408, 524.717, 151.556), (0, 70, 0));
level.bunkerList[61] = createBlock((-676.133, 544.522, 5.01864), (0, 70, 30));
level.bunkerList[62] = createBlock((-724.456, 562.677, 34.5623), (0, 70, 30));
level.bunkerList[63] = createBlock((819.666, 140.057, 5.10433), (0, 290, 30));
level.bunkerList[64] = createBlock((874.902, 158.052, 37.6369), (0, 290, 30));
level.bunkerList[65] = createBlock((998.539, 688.725, 3.79993), (0, 200, 0));
level.bunkerList[66] = createBlock((998.887, 688.835, 27.3729), (0, 200, 0));
level.bunkerList[67] = createBlock((701.842, 459.915, 16.5872), (0, 200, 0));
level.bunkerList[68] = createBlock((983.175, 456.052, 21.119), (0, 110, 0));
level.bunkerList[69] = createBlock((677.758, 526.624, 16.6823), (0, 20, 0));
level.bunkerList[70] = createBlock((273.413, -217.842, -66.4408), (30, 50, 0));
level.bunkerList[71] = createBlock((252.969, -242.934, -48.035), (30, 50, 0));
level.bunkerList[72] = createBlock((231.574, -267.614, -29.6988), (30, 50, 0));
level.bunkerList[73] = createBlock((211.918, -292.148, -6.52034), (40, 50, 0));
level.bunkerList[74] = createBlock((195.746, -311.42, 13.6658), (40, 50, 0));
level.bunkerList[75] = createBlock((175.657, -329.948, 31.5493), (30, 40, 0));
level.bunkerList[76] = createBlock((152.276, -350.022, 48.509), (30, 40, 0));
level.bunkerList[77] = createBlock((128.568, -370.196, 65.7387), (30, 40, 0));
level.bunkerList[78] = createBlock((100.27, -384.618, 76.4826), (20, 20, 0));
level.bunkerList[79] = createBlock((63.7655, -392.859, 87.986), (20, 10, 0));
level.bunkerList[80] = createBlock((23.8489, -395.857, 101.023), (20, 0, 0));
level.bunkerList[81] = createBlock((-9.67527, -388.133, 107.169), (10, 340, 0));
level.bunkerList[82] = createBlock((-45.112, -371.866, 118.107), (30, 330, 0));

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level.bunkerList[83] = createBlock((-26.2692, 566.832, 18.0359), (90, 20, 0));
level.bunkerList[84] = createBlock((-26.2692, 566.832, 52.0221), (90, 20, 0));
level.bunkerList[85] = createBlock((109.29, 603.055, 23.1648), (270, 20, 0));
level.bunkerList[86] = createBlock((109.29, 603.055, 57.0499), (270, 20, 0));

 

Fix for Nuektown truck, just add those 4 cades to the new this version of nuketown if possible. 
 

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