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xStoner420x
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level.bunkerList[0] = createBlock((-1162.0, 2223.8, -32.875), (0, 0, 0));

level.bunkerList[1] = createBlock((-1162.0, 2223.8, -5.75), (0, 0, 0));

level.bunkerList[2] = createBlock((-1162.0, 2223.8, 21.375), (0, 0, 0));

level.bunkerList[3] = createBlock((-1162.0, 2223.8, 48.5), (0, 0, 0));

level.bunkerList[4] = createBlock((-1162.0, 2223.8, 75.625), (0, 0, 0));

level.bunkerList[5] = createBlock((-1162.0, 2152.8, -32.875), (0, 0, 0));

level.bunkerList[6] = createBlock((-1162.0, 2152.8, -5.75), (0, 0, 0));

level.bunkerList[7] = createBlock((-1162.0, 2152.8, 21.375), (0, 0, 0));

level.bunkerList[8] = createBlock((-1162.0, 2152.8, 48.5), (0, 0, 0));

level.bunkerList[9] = createBlock((-1162.0, 2152.8, 75.625), (0, 0, 0));

level.bunkerList[10] = createBlock((-1162.0, 2081.8, -32.875), (0, 0, 0));

level.bunkerList[11] = createBlock((-1162.0, 2081.8, -5.75), (0, 0, 0));

level.bunkerList[12] = createBlock((-1162.0, 2081.8, 21.375), (0, 0, 0));

level.bunkerList[13] = createBlock((-1162.0, 2081.8, 48.5), (0, 0, 0));

level.bunkerList[14] = createBlock((-1162.0, 2081.8, 75.625), (0, 0, 0));

level.bunkerList[15] = createBlock((-1162.0, 2010.8, -32.875), (0, 0, 0));

level.bunkerList[16] = createBlock((-1162.0, 2010.8, -5.75), (0, 0, 0));

level.bunkerList[17] = createBlock((-1162.0, 2010.8, 21.375), (0, 0, 0));

level.bunkerList[18] = createBlock((-1162.0, 2010.8, 48.5), (0, 0, 0));

level.bunkerList[19] = createBlock((-1162.0, 2010.8, 75.625), (0, 0, 0));

level.bunkerList[20] = createBlock((-1162.0, 1939.8, -32.875), (0, 0, 0));

level.bunkerList[21] = createBlock((-1162.0, 1939.8, -5.75), (0, 0, 0));

level.bunkerList[22] = createBlock((-1162.0, 1939.8, 21.375), (0, 0, 0));

level.bunkerList[23] = createBlock((-1162.0, 1939.8, 48.5), (0, 0, 0));

level.bunkerList[24] = createBlock((-1162.0, 1939.8, 75.625), (0, 0, 0));

level.bunkerList[25] = createBlock((-1162.0, 1868.8, -32.875), (0, 0, 0));

level.bunkerList[26] = createBlock((-1162.0, 1868.8, -5.75), (0, 0, 0));

level.bunkerList[27] = createBlock((-1162.0, 1868.8, 21.375), (0, 0, 0));

level.bunkerList[28] = createBlock((-1162.0, 1868.8, 48.5), (0, 0, 0));

level.bunkerList[29] = createBlock((-1162.0, 1868.8, 75.625), (0, 0, 0));

level.bunkerList[30] = createBlock((-999.196, -76.1344, 70.125), (0, 0, 0));

level.bunkerList[31] = createBlock((-444.096, 22.0365, 70.0), (0, 0, 0));

level.bunkerList[32] = createBlock((-443.87, -44.427, 70.0), (0, 0, 0));

level.bunkerList[33] = createBlock((-879.078, 190.189, 14.00), (0, 270, 0));

level.bunkerList[34] = createBlock((-879.078, 190.189, 41.125), (0, 270, 0));

level.bunkerList[35] = createBlock((-879.078, 190.189, 68.25), (0, 270, 0));

level.bunkerList[36] = createBlock((-233.173, 559.652, 79.125), (0, 0, 0));

level.bunkerList[37] = createBlock((-233.173, 559.652, 106.25), (0, 0, 0));

level.bunkerList[38] = createBlock((-233.173, 559.652, 133.375), (0, 0, 0));

level.bunkerList[39] = createBlock((-233.86, 611.315, 79.125), (0, 0, 0));

level.bunkerList[40] = createBlock((-233.86, 611.315, 106.25), (0, 0, 0));

level.bunkerList[41] = createBlock((-233.86, 611.315, 133.375), (0, 0, 0));

level.bunkerList[42] = createBlock((536.313, 804.732, 173.125), (0, 90, 0));

level.bunkerList[43] = createBlock((536.313, 804.732, 200.25), (0, 90, 0));

level.bunkerList[44] = createBlock((536.313, 804.732, 221.375), (0, 90, 0));

level.bunkerList[45] = createBlock((607.359, 804.732, 173.125), (0, 90, 0));

level.bunkerList[46] = createBlock((607.359, 804.732, 200.25), (0, 90, 0));

level.bunkerList[47] = createBlock((607.359, 804.732, 221.375), (0, 90, 0));

level.bunkerList[48] = createBlock((1691.22, 1281.55, 13.125), (0, 180, 0));

level.bunkerList[49] = createBlock((1691.22, 1281.55, 40.25), (0, 180, 0));

level.bunkerList[50] = createBlock((1691.22, 1281.55, 67.375), (0, 180, 0));

level.bunkerList[51] = createBlock((1691.22, 1218.45, 13.125), (0, 180, 0));

level.bunkerList[52] = createBlock((1691.22, 1218.45, 40.25), (0, 180, 0));

level.bunkerList[53] = createBlock((1691.22, 1218.45, 67.375), (0, 180, 0));

level.bunkerList[54] = createBlock((1443.04, 1217.15, 70.125), (0, 180, 0));

level.bunkerList[55] = createBlock((1443.04, 1279.89, 70.125), (0, 180, 0));

level.bunkerList[56] = createBlock((-4.72337, 2186.59, 45.125), (0, 45, 0));

level.bunkerList[57] = createBlock((-4.72337, 2186.59, 72.25), (0, 45, 0));

level.bunkerList[58] = createBlock((-4.72337, 2186.59, 99.375), (0, 45, 0));

level.bunkerList[59] = createBlock((-13.4865, 2828.05, 235.125), (0, 135, 0));

level.bunkerList[60] = createBlock((-52.4973, 2794.32, 235.125), (0, 135, 0));

level.bunkerList[61] = createBlock((-308.207, 1859.78, 235.125), (0, 225, 0));

level.bunkerList[62] = createBlock((-352.05, 1905.86, 235.125), (0, 225, 0));

level.bunkerList[63] = createBlock((-37.20, 1090.00, 90.125), (0, 360, 0));

level.bunkerList[64] = createBlock((-37.20, 1161.00, 90.125), (0, 360, 0));

level.bunkerList[65] = createBlock((-37.20, 1232.00, 90.125), (0, 360, 0));

level.bunkerList[66] = createBlock((-0.436591, 1253.49, 100.125), (0, 270, 0));

level.bunkerList[67] = createBlock((67.0188, 1253.49, 100.125), (0, 270, 0));

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