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Kowloon


xStoner420x
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  • 2 months later...

Kowloon bunker Bluebird created.

level.bunkerList[0] = createBlock((-1439.29, 417.692, -189.875), (0, 0, 0));
level.bunkerList[1] = createBlock((-1496.94, 756.817, -189.875), (0, 0, 0));
level.bunkerList[2] = createBlock((-1464.05, 1065.13, -189.875), (0, 0, 0));
level.bunkerList[3] = createBlock((-1319.27, 1313.82, -189.875), (0, 0, 0));
level.bunkerList[4] = createBlock((-1104.52, 1485.04, -189.711), (0, 0, 0));
level.bunkerList[5] = createBlock((-872.632, 1574.5, -177.232), (0, 0, 0));
level.bunkerList[6] = createBlock((-650.595, 1575.81, -119.473), (0, 0, 0));
level.bunkerList[7] = createBlock((-427.97, 1565.41, -69.875), (0, 0, 0));
level.bunkerList[0] = createBlock((-1360.04, 443.472, -189.875), (0, 0, 0));
level.bunkerList[1] = createBlock((-1360.04, 443.472, -162.75), (0, 0, 0));
level.bunkerList[2] = createBlock((-1360.04, 443.472, -135.625), (0, 0, 0));
level.bunkerList[3] = createBlock((-1360.04, 443.472, -108.5), (0, 0, 0));
level.bunkerList[4] = createBlock((-1359.73, 516.063, -189.875), (0, 0, 0));
level.bunkerList[5] = createBlock((-1359.73, 516.063, -162.75), (0, 0, 0));
level.bunkerList[6] = createBlock((-1359.73, 516.063, -135.625), (0, 0, 0));
level.bunkerList[7] = createBlock((-1359.73, 516.063, -108.5), (0, 0, 0));
level.bunkerList[8] = createBlock((-1360.48, 588.693, -189.875), (0, 0, 0));
level.bunkerList[9] = createBlock((-1360.48, 588.693, -162.75), (0, 0, 0));
level.bunkerList[10] = createBlock((-1360.48, 588.693, -135.625), (0, 0, 0));
level.bunkerList[11] = createBlock((-1360.48, 588.693, -108.5), (0, 0, 0));
level.bunkerList[12] = createBlock((-1021.25, 737.091, -153.875), (0, 0, 0));
level.bunkerList[13] = createBlock((-1021.25, 737.091, -126.75), (0, 0, 0));
level.bunkerList[14] = createBlock((-1021.13, 666.865, -153.875), (0, 0, 0));
level.bunkerList[15] = createBlock((-1021.13, 666.865, -126.75), (0, 0, 0));
level.bunkerList[16] = createBlock((-1020.65, 591.618, -153.875), (0, 0, 0));
level.bunkerList[17] = createBlock((-1020.65, 591.618, -126.75), (0, 0, 0));
level.bunkerList[18] = createBlock((-1020.6, 519.201, -153.875), (0, 0, 0));
level.bunkerList[19] = createBlock((-1020.6, 519.201, -126.75), (0, 0, 0));
level.bunkerList[20] = createBlock((-1020.9, 444.342, -153.875), (0, 0, 0));
level.bunkerList[21] = createBlock((-1020.9, 444.342, -126.75), (0, 0, 0));
level.bunkerList[22] = createBlock((-1606.94, -250.456, -64.2376), (0, 0, 0));
level.bunkerList[23] = createBlock((-1136.3, -618.104, -175.482), (0, 0, 0));
level.bunkerList[24] = createBlock((1998.01, 1307.32, -140.042), (0, 360, 0));
level.bunkerList[25] = createBlock((2009.19, 1307.27, -122.917), (0, 360, 0));
level.bunkerList[26] = createBlock((2021.83, 1306.95, -105.792), (0, 360, 0));
level.bunkerList[27] = createBlock((2033.34, 1306.75, -88.6675), (0, 360, 0));
level.bunkerList[28] = createBlock((2044.82, 1306.62, -71.5425), (0, 360, 0));
level.bunkerList[29] = createBlock((2056.32, 1306.54, -54.4175), (0, 360, 0));
level.bunkerList[30] = createBlock((2067.82, 1306.52, -37.2925), (0, 360, 0));
level.bunkerList[31] = createBlock((2166.43, 1455.63, 22.125), (0, 90, 0));
level.bunkerList[32] = createBlock((2166.43, 1455.63, 49.25), (0, 90, 0));
level.bunkerList[33] = createBlock((2166.43, 1455.63, 76.375), (0, 90, 0));
level.bunkerList[34] = createBlock((2135.14, 1394.43, 57.4876), (0, 180, 0));
level.bunkerList[35] = createBlock((2135.14, 1394.43, 84.6126), (0, 180, 0));
level.bunkerList[36] = createBlock((2137.46, 1503.85, -10.4598), (0, 180, 0));
level.bunkerList[37] = createBlock((2137.46, 1503.85, 16.6652), (0, 180, 0));
level.bunkerList[38] = createBlock((2137.46, 1503.85, 43.7902), (0, 180, 0));
level.bunkerList[39] = createBlock((1607.76, 1914.09, -56.1236), (0, 270, 0));
level.bunkerList[40] = createBlock((1606.39, 2023.42, -46.0998), (0, 270, 0));
level.bunkerList[41] = createBlock((1605.46, 2170.79, -27.2774), (0, 270, 0));
level.bunkerList[42] = createBlock((1789.8, 2255.05, 6.125), (0, 270, 0));
level.bunkerList[43] = createBlock((1789.8, 2255.05, 33.25), (0, 270, 0));
level.bunkerList[44] = createBlock((1698.8, 2253.93, 6.125), (0, 270, 0));
level.bunkerList[45] = createBlock((1698.8, 2253.93, 33.25), (0, 270, 0));
level.bunkerList[46] = createBlock((-457.527, 2024.98, -68.875), (0, 360, 0));
level.bunkerList[47] = createBlock((-457.527, 2024.98, -41.75), (0, 360, 0));
level.bunkerList[48] = createBlock((-457.527, 2024.98, -16.125), (0, 360, 0));
level.bunkerList[49] = createBlock((-64.3663, 1811.68, -69.875), (0, 90, 0));
level.bunkerList[50] = createBlock((-64.1627, 1796.55, -42.75), (0, 90, 0));
level.bunkerList[51] = createBlock((-1295.74, 957.024, -63.875), (0, 90, 0));
level.bunkerList[52] = createBlock((-1296.64, 957.024, -36.75), (0, 90, 0));
level.bunkerList[53] = createBlock((-677.912, 898.15, -91.4052), (0, 90, 0));
level.bunkerList[54] = createBlock((-680.708, 1017.94, -92.7497), (0, 90, 0));
level.bunkerList[55] = createBlock((-674.049, 1148.47, -92.7497), (0, 90, 0));
level.bunkerList[56] = createBlock((-674.371, 1183.37, -92.7497), (0, 90, 0));
level.bunkerList[57] = createBlock((-673.939, 1220.02, -92.7497), (0, 90, 0));
level.bunkerList[58] = createBlock((-674.093, 1222.1, -65.6247), (0, 90, 0));
level.bunkerList[59] = createBlock((-674.093, 1222.1, -38.4997), (0, 90, 0));
level.bunkerList[60] = createBlock((-674.093, 1222.1, -11.3747), (0, 90, 0));
level.bunkerList[61] = createBlock((-729.968, 1200.51, -96.0026), (0, 180, 0));
level.bunkerList[62] = createBlock((-729.427, 1201.42, -68.8776), (0, 180, 0));
level.bunkerList[63] = createBlock((-729.427, 1201.42, -41.7526), (0, 180, 0));
level.bunkerList[64] = createBlock((-729.427, 1201.42, -14.6276), (0, 180, 0));
level.bunkerList[65] = createBlock((242.012, 462.03, 191.29), (0, 360, 0));
level.bunkerList[66] = createBlock((248.059, 462.01, 208.415), (0, 360, 0));
level.bunkerList[67] = createBlock((257.259, 461.977, 225.54), (0, 360, 0));
level.bunkerList[68] = createBlock((264.228, 461.951, 242.665), (0, 360, 0));
level.bunkerList[69] = createBlock((264.359, 463.498, 259.79), (0, 360, 0));
level.bunkerList[70] = createBlock((158.505, 62.519, 62.737), (0, 360, 0));
level.bunkerList[71] = createBlock((165.493, 62.6182, 79.862), (0, 360, 0));
level.bunkerList[72] = createBlock((173.542, 62.7539, 96.987), (0, 360, 0));
level.bunkerList[73] = createBlock((183.892, 62.799, 114.112), (0, 360, 0));
level.bunkerList[74] = createBlock((194.253, 62.8916, 131.237), (0, 360, 0));
level.bunkerList[75] = createBlock((204.763, 63.0325, 148.362), (0, 360, 0));
level.bunkerList[76] = createBlock((213.939, 63.1941, 165.487), (0, 360, 0));
level.bunkerList[77] = createBlock((224.079, 63.4152, 182.612), (0, 360, 0));
level.bunkerList[78] = createBlock((232.129, 63.4019, 199.737), (0, 360, 0));
level.bunkerList[79] = createBlock((241.293, 63.3054, 216.862), (0, 360, 0));
level.bunkerList[80] = createBlock((249.527, 63.1965, 233.987), (0, 360, 0));
level.bunkerList[81] = createBlock((259.865, 63.0941, 251.112), (0, 360, 0));
level.bunkerList[82] = createBlock((264.276, 62.8568, 268.237), (0, 360, 0));
level.bunkerList[83] = createBlock((135.072, 62.1088, 50.986), (0, 360, 0));
level.bunkerList[84] = createBlock((429.502, -69.0854, 6.08786), (0, 360, 0));
level.bunkerList[85] = createBlock((430.317, -134.864, 6.08786), (0, 360, 0));
level.bunkerList[86] = createBlock((429.844, -203.257, 6.28365), (0, 360, 0));
level.bunkerList[87] = createBlock((430.026, -273.288, 6.28365), (0, 360, 0));
level.bunkerList[88] = createBlock((429.632, -339.842, 6.28365), (0, 360, 0));
level.bunkerList[89] = createBlock((79.3387, -195.529, 81.8517), (0, 90, 0));
level.bunkerList[90] = createBlock((79.3387, -195.529, 108.977), (0, 90, 0));
level.bunkerList[91] = createBlock((78.6423, -195.644, 139.335), (0, 90, 0));
level.bunkerList[92] = createBlock((-52.0824, -411.327, 8.83997), (0, 180, 0));
level.bunkerList[93] = createBlock((-52.0832, -339.232, 8.83997), (0, 180, 0));
level.bunkerList[94] = createBlock((168.677, 1551.71, 16.0079), (0, 270, 0));
level.bunkerList[95] = createBlock((103.868, 1551.69, 15.7859), (0, 270, 0));
level.bunkerList[96] = createBlock((34.3589, 1551.73, 15.7859), (0, 270, 0));
level.bunkerList[97] = createBlock((17.0079, 1498.94, 15.731), (0, 360, 0));
level.bunkerList[98] = createBlock((11.9455, 1500.85, -69.875), (0, 360, 0));
level.bunkerList[99] = createBlock((12.1998, 1433.54, -69.875), (0, 360, 0));
level.bunkerList[100] = createBlock((28.7552, 1555.64, -69.875), (0, 90, 0));
level.bunkerList[101] = createBlock((99.0735, 1556.42, -69.875), (0, 90, 0));
level.bunkerList[102] = createBlock((167.324, 1555.8, -69.875), (0, 90, 0));
level.bunkerList[103] = createBlock((68.606, 1513.35, 50.517), (0, 90, 0));
level.bunkerList[104] = createBlock((139.744, 1512.52, 51.069), (0, 90, 0));
level.bunkerList[105] = createBlock((192.316, 1501.12, 50.1708), (0, 180, 0));
level.bunkerList[106] = createBlock((192.457, 1437.74, 50.1708), (0, 180, 0));
level.bunkerList[107] = createBlock((158.238, 1463.66, 50.3803), (0, 180, 0));
level.bunkerList[108] = createBlock((121.742, 1466.87, 50.3803), (0, 180, 0));
level.bunkerList[109] = createBlock((84.3175, 1466.93, 50.3803), (0, 180, 0));
level.bunkerList[110] = createBlock((48.3505, 1466.69, 49.9251), (0, 180, 0));
level.bunkerList[111] = createBlock((-1073.26, 1665.62, -212.406), (0, 180, 0));
level.bunkerList[112] = createBlock((-1151.9, 1660.04, -240.424), (0, 180, 0));
level.bunkerList[113] = createBlock((-1284.91, 1644.54, -291.441), (0, 180, 0));
level.bunkerList[114] = createBlock((-1323.53, 1644.86, -289.759), (0, 180, 0));
level.bunkerList[115] = createBlock((-1521.92, 1642.56, -285.173), (0, 180, 0));
level.bunkerList[116] = createBlock((-1563.19, 1643.3, -283.168), (0, 180, 0));
level.bunkerList[117] = createBlock((-1603.19, 1642.89, -281.622), (0, 180, 0));
level.bunkerList[118] = createBlock((-1054.6, 963.76, -189.797), (0, 90, 0));
level.bunkerList[119] = createBlock((-1054.6, 963.76, -162.672), (0, 90, 0));
level.bunkerList[120] = createBlock((-1054.6, 963.76, -136.125), (0, 90, 0));
level.bunkerList[121] = createBlock((-1037.05, 1270.24, -117.216), (0, 180, 0));
level.bunkerList[122] = createBlock((-1037.1, 1208.16, -117.216), (0, 180, 0));
level.bunkerList[123] = createBlock((-1036.81, 1139.63, -117.216), (0, 180, 0));
level.bunkerList[124] = createBlock((-1037.85, 1071.75, -117.216), (0, 180, 0));
level.bunkerList[125] = createBlock((-1037.87, 1000.81, -117.216), (0, 180, 0));
level.bunkerList[126] = createBlock((1473.78, 1045.09, -76.9273), (0, 360, 0));
level.bunkerList[127] = createBlock((1473.9, 1111.78, -76.9273), (0, 360, 0));
level.bunkerList[128] = createBlock((1473.74, 1185.15, -76.9273), (0, 360, 0));
level.bunkerList[129] = createBlock((1474.36, 1256.14, -76.2977), (0, 360, 0));
level.bunkerList[130] = createBlock((1474.45, 1308.09, -56.7473), (0, 360, 0));
level.bunkerList[131] = createBlock((1475.06, 1364.96, -38.097), (0, 360, 0));
level.bunkerList[132] = createBlock((1784.84, 1485.11, -143.804), (0, 90, 0));
level.bunkerList[133] = createBlock((1784.84, 1485.11, -116.679), (0, 90, 0));
level.bunkerList[134] = createBlock((1784.84, 1485.11, -89.5544), (0, 90, 0));
level.bunkerList[135] = createBlock((1780.53, 1607.17, -149.515), (0, 90, 0));
level.bunkerList[136] = createBlock((1780.53, 1607.17, -122.39), (0, 90, 0));
level.bunkerList[137] = createBlock((1780.53, 1607.17, -95.2646), (0, 90, 0));
level.bunkerList[138] = createBlock((1798.3, 1547.54, -87.8399), (0, 180, 0));
level.bunkerList[139] = createBlock((1758.76, 1548.23, -72.6581), (0, 180, 0));

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