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July 12th, 2016 - Patch Notes


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MULTIPLAYER
Black Market
  • Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional ‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match.
  • Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which required an incorrect Cryptokey amount.
CoDCaster
  • Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse.
  • Added a button to switch Team 1’s customization with Team 2’s.
  • Added White and Black as usable custom colors.
  • Team Identity now correctly disables Team logos only.
  • Addressed an issue where the Final Killcam would occasionally show the incorrect player.
  • Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays.
  • Included a Lobby Host setting to auto assign new players who join mid-match to CoDCaster.
  • Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible.
  • Adjusted the timing for the finalizing of the match record to help eliminate data loss.
  • Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search & Destroy matches.
  • Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.
Arena
  • Probation is no longer given to players who leave a match when outnumbered by 2 or more.
  • Players will no longer lose stars below Rank 5.
  • Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.
General
  • Fix for Energeon camos appearing in English in several languages.
  • Fix for Lobby Leaderboards filtering to Friends Only.
  • Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.
Gameplay
  • Fix for Players not getting awarded the correct Contract bonus and occasionally getting negative awards.
  • Resolved an issue where picking up dropped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.
Specialists
  • Prophet
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.
    • Prophet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.
Create-A-Class
  • General
    • Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.
  • Shotguns
    • Banshii:
      • Reduced the weapon’s damage against Scorestreaks.
Scorestreaks
  • G.I. Unit
    • Resolved an issue where the robot would self-destruct shortly after landing.
  • H.A.T.R.
    • Resolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.
Game Modes
  • Uplink
    • Players can now move freely after the round time limit has ended if the satellite drone is still in the air.
  • Safeguard
    • Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.
Maps
  • Redwood
    • Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and would not return to its original position.
ZOMBIES
General
  • Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons.
  • Added various alignment fixes for text notifications.
  • Removed an incorrect “Personalize” prompt from the Weapon Kits Menu.
  • Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.
Zetsubou No Shima
  • Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach.
  • Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon.
  • Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach.
  • Fixed an issue where Thrashers were unable to be killed at rounds higher than 150.
  • Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.
  • Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary weapon equipped.
  • Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use.
  • Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.
  • Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.
  • Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession.
Der Eisendrache
  • Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg.
  • Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended.
  • Resolved a split screen audio duplication bug.
Shadows of Evil
  • Fixed a stability issue when hot joining a match in split screen while a ritual is active.
  • Resolved a rare stability issue that occurs when activating rituals.
The Giant
  • Added a missing animation relating to reload of the Wunderwaffe DG2.
Dead Ops Arcade 2: Cyber's Avengening
  • Addressed an issue with leaderboard corruption.
  • Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu.
  • Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry.
  • Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.
GLOBAL
Groups
  • Players can now invite Players to a Group by searching for their Player ID.
  • Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was created.
  • Increased maximum Group membership to 100,000 players.
  • Updated Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private).
  • When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.

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