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Nuketown V2


Nagini
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so i was playing Nuked and it just seems too easy to play it so i tried to make my own nuketown

okay so i started with green garden. its just too easy now so lets try to make it harder for zombies a bit. http://steamcommunity.com/sharedfiles/filedetails/?id=914926026

next is green garage which was in my wiew like really easy to survive if you got 2 players so lets make it a it complicated since normal cade is 2 hits and its gone so here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=914926084

http://steamcommunity.com/sharedfiles/filedetails/?id=914926122

okay so next is middle of map which was just easy i mean if you were zombie you only needed 150 hp to kill atleast one human so lets make it more complicated: 

http://steamcommunity.com/sharedfiles/filedetails/?id=914926170

 

okay next is yellow house: that was one of the hardest spots on map so i made it little bit playeable:

http://steamcommunity.com/sharedfiles/filedetails/?id=914926229

http://steamcommunity.com/sharedfiles/filedetails/?id=914926265

http://steamcommunity.com/sharedfiles/filedetails/?id=914926293

 

next is the bus spot which was too easy and i reversed it so its bit harder:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=914926329

http://steamcommunity.com/sharedfiles/filedetails/?id=914926368

http://steamcommunity.com/sharedfiles/filedetails/?id=914926413

 

 

okay last is green house which will now be pretty hard since you cant see zombie on window and you dont know on what site they are so you will waste a lot of ammo shooting trought wall and probably die fast so its pretty hard spot but it has to be like that:

http://steamcommunity.com/sharedfiles/filedetails/?id=914926451

oh and i forgotted to screenshoot it that stairs in green house are also blocked.

 

so here is the code:

level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));

 

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  • Director of Administration
On 2017-06-08 at 11:46 PM, hirator said:

Nuked it is very interesting and useful game! You can find it and you will be happy too 

gtfo 

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