Beluga Whale

Firing Range #1 - DolphinPanda007

1 post in this topic

level.bunkerList[0] = createBlock((466.29, 2049.13, -7.875), (0, 110, 0));
level.bunkerList[1] = createBlock((467.594, 2050.21, 78.2564), (0, 110, 0));
level.bunkerList[2] = createBlock((59.7898, 1911.21, 7.93391), (0, 110, 0));
level.bunkerList[3] = createBlock((59.7898, 1911.21, 35.0589), (0, 110, 0));
level.bunkerList[4] = createBlock((72.7934, 1874.5, -37.0256), (0, 110, 0));
level.bunkerList[5] = createBlock((72.7934, 1874.5, -9.90058), (0, 110, 0));
level.bunkerList[6] = createBlock((84.887, 1841.22, -42.0228), (0, 110, 0));
level.bunkerList[7] = createBlock((84.7654, 1841.17, -24.8978), (0, 110, 0));
level.bunkerList[8] = createBlock((96.8486, 1807.89, -41.7857), (0, 110, 0));
level.bunkerList[9] = createBlock((108.972, 1774.62, -57.5441), (0, 110, 0));
level.bunkerList[10] = createBlock((-157.57, 2073.51, 2.125), (0, 110, 0));
level.bunkerList[11] = createBlock((-157.57, 2073.51, 29.25), (0, 110, 0));
level.bunkerList[12] = createBlock((-115.812, 2109.1, -15.7148), (0, 110, 0));
level.bunkerList[13] = createBlock((-115.827, 2109.4, 11.4102), (0, 110, 0));
level.bunkerList[14] = createBlock((-67.7883, 2127.73, -32.7847), (0, 110, 0));
level.bunkerList[15] = createBlock((-67.7883, 2127.73, -5.65968), (0, 110, 0));
level.bunkerList[16] = createBlock((-19.8462, 2146.32, -52.8229), (0, 110, 0));
level.bunkerList[17] = createBlock((-19.8462, 2146.32, -25.6979), (0, 110, 0));
level.bunkerList[18] = createBlock((28.0959, 2164.92, -42.5493), (0, 110, 0));

 

Yeah.

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