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Havana - Beluga Whale


Beluga Whale
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This is my take on bunkers for Havana.

level.bunkerList[0] = createBlock((-405.471, 1197.58, 58.125), (0, 90, 0));
level.bunkerList[1] = createBlock((-405.471, 1197.58, 85.25), (0, 90, 0));
level.bunkerList[2] = createBlock((-405.471, 1197.58, 111.875), (0, 90, 0));
level.bunkerList[3] = createBlock((-517.23, 1332.36, 47.2384), (0, 90, 0));
level.bunkerList[4] = createBlock((-517.23, 1332.36, 74.3634), (0, 90, 0));
level.bunkerList[5] = createBlock((-517.23, 1332.36, 101.488), (0, 90, 0));
level.bunkerList[6] = createBlock((-1577.05, 1491.61, 66.125), (0, 90, 0));
level.bunkerList[7] = createBlock((-1577.05, 1491.61, 93.25), (0, 90, 0));
level.bunkerList[8] = createBlock((-1577.05, 1491.61, 120.375), (0, 90, 0));
level.bunkerList[9] = createBlock((-1509.09, 1492, 58.3373), (0, 90, 0));
level.bunkerList[10] = createBlock((-1509.09, 1492, 85.4622), (0, 90, 0));
level.bunkerList[11] = createBlock((-1509.09, 1492, 112.587), (0, 90, 0));
level.bunkerList[12] = createBlock((-1507.72, 1610.1, 58.125), (0, 100, 0));
level.bunkerList[13] = createBlock((-1507.72, 1610.1, 85.25), (0, 100, 0));
level.bunkerList[14] = createBlock((-1507.72, 1610.1, 112.375), (0, 100, 0));
level.bunkerList[15] = createBlock((-1110.67, 2091.82, 52.9991), (0, 100, 0));
level.bunkerList[16] = createBlock((-1110.67, 2091.82, 80.1241), (0, 100, 0));
level.bunkerList[17] = createBlock((-1110.67, 2091.82, 107.249), (0, 100, 0));
level.bunkerList[18] = createBlock((-1110.67, 2091.82, 134.374), (0, 100, 0));
level.bunkerList[19] = createBlock((-1110.67, 2091.82, 161.499), (0, 100, 0));
level.bunkerList[20] = createBlock((-1110.67, 2091.82, 188.624), (0, 100, 0));
level.bunkerList[21] = createBlock((-1105.55, 2056.76, 52.8118), (0, 100, 0));
level.bunkerList[22] = createBlock((-1105.55, 2056.76, 79.9368), (0, 100, 0));
level.bunkerList[23] = createBlock((-1105.55, 2056.76, 107.062), (0, 100, 0));
level.bunkerList[24] = createBlock((-1105.55, 2056.76, 134.187), (0, 100, 0));
level.bunkerList[25] = createBlock((-1105.55, 2056.76, 161.312), (0, 100, 0));
level.bunkerList[26] = createBlock((-1100.48, 2021.7, 52.6943), (0, 100, 0));
level.bunkerList[27] = createBlock((-1100.48, 2021.7, 79.8193), (0, 100, 0));
level.bunkerList[28] = createBlock((-1100.48, 2021.7, 106.944), (0, 100, 0));
level.bunkerList[29] = createBlock((-1100.48, 2021.7, 134.069), (0, 100, 0));
level.bunkerList[30] = createBlock((-1094.66, 1986.77, 52.7538), (0, 100, 0));
level.bunkerList[31] = createBlock((-1094.66, 1986.77, 79.8788), (0, 100, 0));
level.bunkerList[32] = createBlock((-1094.66, 1986.77, 107.004), (0, 100, 0));
level.bunkerList[33] = createBlock((-1089.2, 1951.76, 52.8902), (0, 100, 0));
level.bunkerList[34] = createBlock((-1089.2, 1951.76, 80.0152), (0, 100, 0));
level.bunkerList[35] = createBlock((-1083.46, 1916.82, 53.0255), (0, 100, 0));
level.bunkerList[36] = createBlock((-1051.06, 2044.67, 52.4411), (0, 190, 0));
level.bunkerList[37] = createBlock((-1051.06, 2044.67, 79.5661), (0, 190, 0));
level.bunkerList[38] = createBlock((-1051.06, 2044.67, 106.691), (0, 190, 0));
level.bunkerList[39] = createBlock((-1051.06, 2044.67, 133.816), (0, 190, 0));
level.bunkerList[40] = createBlock((-1051.06, 2044.67, 160.941), (0, 190, 0));
level.bunkerList[41] = createBlock((-1051.06, 2044.67, 188.066), (0, 190, 0));
level.bunkerList[42] = createBlock((-1051.06, 2044.67, 215.191), (0, 190, 0));
level.bunkerList[43] = createBlock((-1051.06, 2044.67, 242.316), (0, 190, 0));
level.bunkerList[44] = createBlock((-1043.69, 1993.76, 52.3355), (0, 190, 0));
level.bunkerList[45] = createBlock((-1043.69, 1993.76, 79.4605), (0, 190, 0));
level.bunkerList[46] = createBlock((-1043.69, 1993.76, 106.585), (0, 190, 0));
level.bunkerList[47] = createBlock((-1043.69, 1993.76, 133.71), (0, 190, 0));
level.bunkerList[48] = createBlock((-1043.69, 1993.76, 160.835), (0, 190, 0));
level.bunkerList[49] = createBlock((-1043.69, 1993.76, 187.96), (0, 190, 0));
level.bunkerList[50] = createBlock((-1043.69, 1993.76, 215.085), (0, 190, 0));
level.bunkerList[51] = createBlock((-1043.69, 1993.76, 242.21), (0, 190, 0));
level.bunkerList[52] = createBlock((-1035.46, 1943.01, 52.5612), (0, 190, 0));
level.bunkerList[53] = createBlock((-1035.46, 1943.01, 79.6862), (0, 190, 0));
level.bunkerList[54] = createBlock((-1035.46, 1943.01, 106.811), (0, 190, 0));
level.bunkerList[55] = createBlock((-1035.46, 1943.01, 133.936), (0, 190, 0));
level.bunkerList[56] = createBlock((-1035.46, 1943.01, 161.061), (0, 190, 0));
level.bunkerList[57] = createBlock((-1035.46, 1943.01, 188.186), (0, 190, 0));
level.bunkerList[58] = createBlock((-1035.46, 1943.01, 215.311), (0, 190, 0));
level.bunkerList[59] = createBlock((-1035.46, 1943.01, 242.436), (0, 190, 0));
level.bunkerList[60] = createBlock((-1154.45, 2037.99, 53.0987), (0, 190, 0));
level.bunkerList[61] = createBlock((-1154.45, 2037.99, 80.2237), (0, 190, 0));
level.bunkerList[62] = createBlock((-1154.45, 2037.99, 107.349), (0, 190, 0));
level.bunkerList[63] = createBlock((-1154.45, 2037.99, 134.474), (0, 190, 0));
level.bunkerList[64] = createBlock((-1154.45, 2037.99, 161.599), (0, 190, 0));
level.bunkerList[65] = createBlock((-1154.45, 2037.99, 188.724), (0, 190, 0));
level.bunkerList[66] = createBlock((-1154.45, 2037.99, 215.849), (0, 190, 0));
level.bunkerList[67] = createBlock((-1154.45, 2037.99, 242.974), (0, 190, 0));
level.bunkerList[68] = createBlock((-1146.92, 1987.11, 52.9823), (0, 190, 0));
level.bunkerList[69] = createBlock((-1146.92, 1987.11, 80.1073), (0, 190, 0));
level.bunkerList[70] = createBlock((-1146.92, 1987.11, 107.232), (0, 190, 0));
level.bunkerList[71] = createBlock((-1146.92, 1987.11, 134.357), (0, 190, 0));
level.bunkerList[72] = createBlock((-1146.92, 1987.11, 161.482), (0, 190, 0));
level.bunkerList[73] = createBlock((-1146.92, 1987.11, 188.607), (0, 190, 0));
level.bunkerList[74] = createBlock((-1146.92, 1987.11, 215.732), (0, 190, 0));
level.bunkerList[75] = createBlock((-1146.92, 1987.11, 242.857), (0, 190, 0));
level.bunkerList[76] = createBlock((-1138.69, 1936.36, 53.0969), (0, 190, 0));
level.bunkerList[77] = createBlock((-1138.69, 1936.36, 80.2219), (0, 190, 0));
level.bunkerList[78] = createBlock((-1138.69, 1936.36, 107.347), (0, 190, 0));
level.bunkerList[79] = createBlock((-1138.69, 1936.36, 134.472), (0, 190, 0));
level.bunkerList[80] = createBlock((-1138.69, 1936.36, 161.597), (0, 190, 0));
level.bunkerList[81] = createBlock((-1138.69, 1936.36, 188.722), (0, 190, 0));
level.bunkerList[82] = createBlock((-1138.69, 1936.36, 215.847), (0, 190, 0));
level.bunkerList[83] = createBlock((-1138.69, 1936.36, 242.972), (0, 190, 0));
level.bunkerList[84] = createBlock((-1376.22, 1181.37, 64.3456), (0, 70, 0));
level.bunkerList[85] = createBlock((-1376.22, 1181.37, 91.4706), (0, 70, 0));
level.bunkerList[86] = createBlock((-1376.22, 1181.37, 118.596), (0, 70, 0));
level.bunkerList[87] = createBlock((-1363.32, 1214.36, 60.3204), (0, 70, 0));
level.bunkerList[88] = createBlock((-1363.32, 1214.36, 87.4454), (0, 70, 0));
level.bunkerList[89] = createBlock((-1350.2, 1247.27, 59.6835), (0, 70, 0));
level.bunkerList[90] = createBlock((-1774.82, -457.178, 162.125), (0, 170, 0));
level.bunkerList[91] = createBlock((-1774.82, -457.178, 189.25), (0, 170, 0));
level.bunkerList[92] = createBlock((-1774.82, -457.178, 216.375), (0, 170, 0));
level.bunkerList[93] = createBlock((-1657.93, -112.722, 162.125), (0, 250, 0));
level.bunkerList[94] = createBlock((-1657.93, -112.722, 189.25), (0, 250, 0));
level.bunkerList[95] = createBlock((-1657.93, -112.722, 215.875), (0, 250, 0));
level.bunkerList[96] = createBlock((-1501.62, -318.926, 194.125), (90, 350, 0));
level.bunkerList[97] = createBlock((-1481.7, -240.839, 194.125), (90, 340, 0));
level.bunkerList[98] = createBlock((-1327.41, -378.952, 13.2152), (0, 340, 0));
level.bunkerList[99] = createBlock((-1327.65, -378.888, 30.3402), (0, 340, 0));
level.bunkerList[100] = createBlock((-1327.89, -378.822, 47.4652), (0, 340, 0));
level.bunkerList[101] = createBlock((-1328.49, -378.647, 64.5902), (0, 340, 0));
level.bunkerList[102] = createBlock((-1328.84, -378.54, 81.7152), (0, 340, 0));
level.bunkerList[103] = createBlock((-1329.22, -378.424, 98.8402), (0, 340, 0));
level.bunkerList[104] = createBlock((-1329.81, -378.235, 115.965), (0, 340, 0));
level.bunkerList[105] = createBlock((-1330.3, -378.07, 133.09), (0, 340, 0));
level.bunkerList[106] = createBlock((-1330.79, -377.974, 150.215), (0, 340, 0));
level.bunkerList[107] = createBlock((-1331.39, -377.843, 167.34), (0, 340, 0));
level.bunkerList[108] = createBlock((-328.368, 721.341, 58.125), (0, 90, 0));
level.bunkerList[109] = createBlock((-328.368, 721.341, 85.25), (0, 90, 0));
level.bunkerList[110] = createBlock((-328.368, 721.341, 112.375), (0, 90, 0));
level.bunkerList[111] = createBlock((-473.641, 424.276, 27.125), (0, 90, 0));
level.bunkerList[112] = createBlock((-473.641, 424.276, 54.25), (0, 90, 0));
level.bunkerList[113] = createBlock((-67.931, -723.641, 10.125), (0, 170, 0));
level.bunkerList[114] = createBlock((-67.931, -723.641, 37.25), (0, 170, 0));
level.bunkerList[115] = createBlock((-67.931, -723.641, 63.875), (0, 170, 0));
level.bunkerList[116] = createBlock((-68.0361, -812.359, 10.125), (0, 170, 0));
level.bunkerList[117] = createBlock((-68.0361, -812.359, 37.25), (0, 170, 0));
level.bunkerList[118] = createBlock((-68.0361, -812.359, 63.875), (0, 170, 0));
level.bunkerList[119] = createBlock((-493.337, -854.305, 10.125), (0, 170, 0));
level.bunkerList[120] = createBlock((-493.337, -854.305, 37.25), (0, 170, 0));
level.bunkerList[121] = createBlock((-493.337, -854.305, 63.875), (0, 170, 0));
level.bunkerList[122] = createBlock((-300.024, -615.55, -0.986775), (0, 270, 0));
level.bunkerList[123] = createBlock((-356.669, -616.359, -0.879966), (0, 270, 0));
level.bunkerList[124] = createBlock((199.074, -675.412, 146.125), (0, 270, 0));
level.bunkerList[125] = createBlock((199.074, -675.412, 173.25), (0, 270, 0));
level.bunkerList[126] = createBlock((199.074, -675.412, 199.875), (0, 270, 0));
level.bunkerList[127] = createBlock((304.74, -616.346, 182.125), (0, 360, 0));
level.bunkerList[128] = createBlock((304.74, -616.346, 209.25), (0, 360, 0));
level.bunkerList[129] = createBlock((304.74, -616.346, 236.375), (0, 360, 0));
level.bunkerList[130] = createBlock((95.1048, -610.245, 182.125), (0, 360, 0));
level.bunkerList[131] = createBlock((95.1048, -610.245, 209.25), (0, 360, 0));
level.bunkerList[132] = createBlock((95.1048, -610.245, 236.375), (0, 360, 0));
level.bunkerList[133] = createBlock((-149.202, -435.463, 4.25795), (0, 90, 0));
level.bunkerList[134] = createBlock((-149.202, -435.463, 31.3829), (0, 90, 0));
level.bunkerList[135] = createBlock((-149.202, -435.463, 58.5079), (0, 90, 0));
level.bunkerList[136] = createBlock((-149.202, -435.463, 85.6329), (0, 90, 0));
level.bunkerList[137] = createBlock((-149.013, -399.822, -2.38848), (0, 90, 0));
level.bunkerList[138] = createBlock((-149.013, -399.822, 24.7365), (0, 90, 0));
level.bunkerList[139] = createBlock((-149.013, -399.822, 51.8615), (0, 90, 0));
level.bunkerList[140] = createBlock((-148.591, -364.181, -2.9472), (0, 90, 0));
level.bunkerList[141] = createBlock((-148.591, -364.181, 24.1778), (0, 90, 0));
level.bunkerList[142] = createBlock((-148.603, -328.54, -2.68793), (0, 90, 0));
level.bunkerList[143] = createBlock((710.349, 1182.17, 58.125), (0, 180, 0));
level.bunkerList[144] = createBlock((710.349, 1182.17, 85.25), (0, 180, 0));
level.bunkerList[145] = createBlock((710.349, 1182.17, 112.375), (0, 180, 0));
level.bunkerList[146] = createBlock((2418.18, 71.0965, 134.125), (0, 180, 0));
level.bunkerList[147] = createBlock((2419.06, -20.3591, 134.125), (0, 180, 0));
level.bunkerList[148] = createBlock((1904.09, -1553.64, -64.2103), (0, 360, 0));
level.bunkerList[149] = createBlock((1904.09, -1553.64, -37.0853), (0, 360, 0));
level.bunkerList[150] = createBlock((1904.09, -1553.64, -9.96034), (0, 360, 0));
level.bunkerList[151] = createBlock((1903.65, -1605.29, -65.3273), (0, 360, 0));
level.bunkerList[152] = createBlock((1903.65, -1605.29, -38.2023), (0, 360, 0));
level.bunkerList[153] = createBlock((1903.65, -1605.29, -11.0773), (0, 360, 0));
level.bunkerList[154] = createBlock((1903.89, -1656.93, -66.9302), (0, 360, 0));
level.bunkerList[155] = createBlock((1903.89, -1656.93, -39.8052), (0, 360, 0));
level.bunkerList[156] = createBlock((1903.89, -1656.93, -12.6802), (0, 360, 0));
level.bunkerList[157] = createBlock((1903.87, -1708.57, -67.5605), (0, 360, 0));
level.bunkerList[158] = createBlock((1903.87, -1708.57, -40.4355), (0, 360, 0));
level.bunkerList[159] = createBlock((1903.87, -1708.57, -13.3105), (0, 360, 0));
level.bunkerList[160] = createBlock((1355.84, -558.359, 10.125), (0, 360, 0));
level.bunkerList[161] = createBlock((1355.84, -558.359, 37.25), (0, 360, 0));
level.bunkerList[162] = createBlock((1355.84, -558.359, 63.875), (0, 360, 0));
level.bunkerList[163] = createBlock((1355.98, -469.641, 10.125), (0, 360, 0));
level.bunkerList[164] = createBlock((1355.98, -469.641, 37.25), (0, 360, 0));
level.bunkerList[165] = createBlock((1355.98, -469.641, 63.875), (0, 360, 0));
level.bunkerList[166] = createBlock((1492.89, -260.78, 10.125), (0, 90, 0));
level.bunkerList[167] = createBlock((1492.89, -260.78, 37.25), (0, 90, 0));
level.bunkerList[168] = createBlock((1492.89, -260.78, 63.875), (0, 90, 0));
level.bunkerList[169] = createBlock((1652.12, -651.167, 10.125), (0, 90, 0));
level.bunkerList[170] = createBlock((1652.12, -651.167, 37.25), (0, 90, 0));
level.bunkerList[171] = createBlock((1652.12, -651.167, 63.875), (0, 90, 0));
level.bunkerList[172] = createBlock((1871.64, -367.611, 9.03081), (0, 90, 0));
level.bunkerList[173] = createBlock((1871.64, -367.611, 36.1558), (0, 90, 0));
level.bunkerList[174] = createBlock((1871.64, -204.389, 9.07255), (0, 90, 0));
level.bunkerList[175] = createBlock((1871.64, -204.389, 36.1975), (0, 90, 0));

Again, the minimap is right there.

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