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ZAM Update log / Idea thread


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5 & 6: Details plz?

Find out.

7: Details plz?

Find out.

11: when did zombies have Tokarevs?

Was a bug that gave zombies Tokarev, they couldn't use it but its removed now.

17: So you can't double limb now?

You can double limb.

23: Detailz plz?

24: What? WHY?

Not sure how you counted ^^

Other: What's a shaman zombie?

Its the zombie whit Ray Gun sounds and FX.

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5 & 6: Details plz?

7: Details plz?

11: when did zombies have Tokarevs?

17: So you can't double limb now?

23: Detailz plz?

24: What? WHY?

Other: What's a shaman zombie?

Gamerdog, why are you even here, i've never seen you play ZaM once in my life yet, and yet you've been here in the community for a long while now...

and kex, no pickable classes? :fuu:

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Gamerdog, why are you even here, i've never seen you play ZaM once in my life yet, and yet you've been here in the community for a long while now...

and kex, no pickable classes? :fuu:

I sorta stopped playing BO about a month ago, but I'm slowly moving back.

I played it almost nonstop before that. Not sure why you never saw me.

Actually...I KNOW you saw me, I have pics of you glitching on Array.

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^^LOL

still can glitch through the ceiling on nuke, Atleast the yellow house

Also limb protector bug, dying from 1 limb

Yup, still can glitch through the house at nuketown, maybe at other maps too, this tactical insertion is really buggy...

and yup, at some moments when i limb someone i kill them in 1 limb even if they got limb protection, when you hit someone, the limb somehow hits him again from bouncing off of him and back to him again, but i never died from that yet ;P

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So, as 101% of everybody here will probably agree with me, school can sometimes be a true pain in the ass. So, when the professors are just rambling on about random meaningless shizz and I have nothing to do, I work on ideas. So, I've come up with a fair share of ideas that will hopefully bring some more stuff in v1.5. Enjoy reading. :)

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Roll The Dice [500+50] - This is basically like the Spell of Fortune ability from Zombie Epidemic Mod. It has an equal set of good rolls and bad rolls. You will get one out of all of the possible rolls by random. The price of the first purchase is 500pts, but it increase by 50pts per each next purhcase, but the odds of getting a good roll increase by 2% per each next purchase.

GOOD ROLLS:

- will auto-heal Limb Protector if you are hit or will auto-heal it the next time that you are hit

- will give you 2000pts

- will give you max ammo and 500pts

- will give you a random perk (either from the mod itself or MP)

- will remove the limitation for using C4 (3 purchases)

- will give you a Care Package (can have all sorts of goodies in it)

- will kill all zombies and give you the points for killing them

- will destroy all placed down Tactical Insertions and give you the points for destroying them

- will make all zombies have only 50HP for 30 seconds (on current life and after respawning)

- will give you a random Awesome weapon

- will give you a random custom non-CoD weapon (like the Golden Desert Eagle, M40A3, MP5 Silenced and so on)

- will flash and stun all zombies

- will give both you and all other survivors a random ammount of pts (varying randomly from 1pt to 500pts)

- will initiate a Blackbird for survivors for 45 seconds

- will bring a random zombie back to life (he will become a survivor); will also work on first infected zombies as well

- will make all of your current weapons (does not apply to future purchases) deal 50% more DMG

- will give you 4000pts

- will release the Ultimate Guardian

- will give you a random handheld knife (Ballistic Knife, Ballistic Bovie Knife (lowest chances), Shredder, SOG Knife (highest chances) or Rebirth Claws/Zombie Hands)

- will make a random survivor (including yourself) become a God for 3-10 seconds

- will freeze everything (including the other survivors) except for yourself for 3-10 seconds

- will make you gain an extra 25pts per hitmarker for 30 seconds

- will give you a Ballistic Bovie Knife with limited ballistic projectile ammo that deals Gunship missile DMG and will make the weapon go away after 30-60 seconds

- will make you completely immune to Bomber zombie(s), Hell zombie(s) and Shaman zombie(s) and all other future special zombie types

- will deny the spawning of any special zombie types for the entire game (including purchasing Hell Zombie)

- will give you Death Machine or Grim Reaper with unlimited ammo for 15-30 seconds

- will make you invisible for 15-30 seconds

- will play a really good song (dubstep/electro/metal/etc...)

BAD ROLLS:

- will make you die from just one limb (will take Limb Protector away if you have it and you won't be able to re-buy it to re-attain protection)

- will take 1500pts away from you (it will actually make you lose 1500pts and 500+(n)pts, due to you purchasing the ability in the first place)

- will drain all of your ammo

- will take all of your perks (both from the mod itself and MP) away

- will make C4 no longer purchasable

- will give you a booby-trapped Care Package (but, the thing is - you won't know whether it is booby-trapped or not; you will be relying on luck)

- will kill either you or a random survivor (very low chances for an actual random survivor to die)

- will destroy 25% of all placed down barricades (or take 25% of all barricade HP away)

- will take Limb Protecors from you and all other survivors away and not purchasable for 30 seconds

- will give you an ASP

- will give you an M1911 with Improved Iron Sights and a Silencer that deals only 1 DMG point per bullet

- will flash and stun all survivors (including yourself)

- will give 50% of all zombies a free limb

- will initiate a Blackbird for zombies for 45 seconds

- will invert some of your gameplay controlls for the rest of the game (W to S, S to W, A to D, D to A, LMB, to RMB, RMB to LMB, MMB up to MMB down, MMB down to MMB up, CTRL to C, C to Space and Space to CTRL)

- will kill you

- will make all of your current weapons (does not apply to future purchases) deal 50% less DMG

- will make you lose all of your weapons, perks points, will teleport you randomly to somewhere and will make you have nothing but either an ASP or an M1911 with Improved Iron Sights, a Silencer and 1 DMG dealing bullets on it

- will release the Ultimate Killer

- will give 1-5 random non-equipped zombies a free Ballistic Knife (if less than 6 don't have one, the remaining part will all get one)

- will give a random zombie a Ballistic Bovie Knife for 3-10 seconds

- will freeze you and give every Zombie Speedo and Ninja for 3-10 seconds

- will take 25pts away from you each 3 seconds untill the end of the game (once it hits 0pts, it won't keep dropping, but it will drop as long as you have at least 1pt)

- will make you lose all of your weapons (except for just one, that is the weakest), perks and points, will freeze you and make you a red dot on the enemy HUD for 15-30 seconds and will slow you down by 50%, permanently

- will increase the odds of special zombies spawning in

- will disable the option of purchasing anything other than Max Ammo for 30 seconds

- will make you 25% slower for 15-30 seconds

- will play a bad song (pop (JB, 1D, Selena Gomez, etc...), etc...)

"- will bring a random zombie back to life (he will become a survivor); will also work on first infected zombies as well" ----- This means that a random player from the zombie team will be transferred to the survivor team. As stated, it can be either one of the first infected zombie(s), a killed survivor or somebody that just joined in mid-game. Also, this "lucky somebody", will spawn in as far away from the biggest horde of zombies and will have an ASP (or Tokarev), a silenced SMG, 100pts-300pts and Ninja. He will also have spawn protection (lasting approximately 10 seconds).

"- will release the Ultimate Guardian" --- This will be a bot that will randomly roam around the map and give 50% of all of the pts that he gains to the survivor that made him spawn in. He will have a Ballistic Bovie Knife, a Tomahawk, all perks, a Juggernaut suit and will automatically gain Max Ammo every one minute (regardless of whether he has enough pts or not). The Juggernaut suit will give him a lot of HP, and it will be equivalent to either 10 Rebirth Claws/Zombie Hands hits, 7-9 Ballistic Knife hits, 10-12 limb hits or a certain ammount of explosive, incendiary and another type of DMG. Once taken down, all zombies will split the remaining ammount of pts that it carries, righteously (kinda like killing Roshan in Dota 2).

"- will make a random survivor (including yourself) become a God for 3-10 seconds" ----- This means that this random survivor will gain complete immunity to anything in his away for that certain limited period of time. Nothing (from zombie hits, limbs and fall DMG to falling off of the map) can make him die, but if he is in an out-of-the-map zone that would normally have him dead once that certain period of time is over, he will die (like I said, if he is in one).

"- will give you a booby-trapped Care Package (but, the thing is - you won't know whether it is booby-trapped or not; you will be relying on luck)" ----- If the Care Package is booby-trapped, it will only harm the survivor that is collecting from it. This doesn't necessarily have to kill the survivor, depending on whether he can run away from the lethal explosion radius in time.

"- will invert some of your gameplay controlls for the rest of the game (W to S, S to W, A to D, D to A, LMB, to RMB, RMB to LMB, MMB up to MMB down, MMB down to MMB up, CTRL to C, C to Space and Space to CTRL)" ----- This means (by default binding) that forwards will be backwards, backwards will be forwards, left will be right, right will be left, shoot will be aim, aim will be shoot, cycle weapon upwards will be cycle weapon downwards, cycle weapon downwards will be cycle weapon upwards, prone will be crouch, crouch will be jump and jump will be prone.

"- will release the Ultimate Killer" ----- This will also be a bot that will have the same properties as the Ultimate Guardian, but will be a benefit into the zombie team's favour.

NOTE ONE: If possible, maybe add some kind of an ability or a perk that is purchasable and it's effect would be the declination of bad rolls. It would also make it so that the price of Roll The Dice always stays at 500pts. It would cost you approximately 7500pts. Maybe call it - Spell of Antithesis?

NOTE TWO: If the Ultimate Guardian and Ultimate Killer find each other and duel. the team of the winner will receive approximately 3000pts, which will be shared equally between all of the survivors. There will also be a massive explosion when one of the two dies, dealing DMG to it's own team.

NOTE THREE: If you have suggestions for more good rolls and bad rolls, suggest them. So far, I have a total of 56 rolls (28 good rolls and 28 bad rolls), which is far more than enough to start with.

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These are just some random whatevers that can be implemented into the shop, as class specials or other. If you want to use these as an idea for a class special, feel free to, but put something like this behind it, because I deserver a part of the credit:

[IDEA BY RAMSY]

Anyways, onto the ideas:

Sacrifice [1500] - Take a fall for your own team to help them out in the darkest of times. If you're a noobie or are bored, this might come in handy (for your team-mates, and you). If you die, all barricades that are placed down will be enforced with full HP restoration and an extra +300 HP. There is a 33.34% chance that you will sacrifice, a 33.33% chance that you will sacrifice, but without actually dying and a 33.33% chance that there is absolutely no effect (except for you losing your pts). If there is no effect, you can use it again, but if you do sacrifice and not die, then you cannot use it anymore.

Gambler [FREE] - This ability will either make you lose a certain ammount of pts or lose everything. You can only win up to the ammount of pts that you already have (from 0pt to (n)pts). Usable once by - everybody, VIP, VIP++/MVP or just the staff? You decide.

Ignorance and Bliss [1000] - Either just the user or all of the survivors will be awarded with something good (not too big), but something bad will also follow. Works the other way around as well. Good things can be pts, perks, bonus HP and more and bad things can be the opposite of those and parts from Roll The Dice.

Magneto Bombs [1200 - 2000] - These are intended to be Lethal throwables that will work on the principle of a magnet. When the zombies enter it's (certain) radius, they will be slowed down by a certain percentage. The zombies cannot destroy these, but they will perish after 15-30 seconds. The buyer gets 3 of thse and buying Max Ammo will not re-fill them.

Wings of Fury [2000] - Every survivor will get an Awesome weapon for a certain period of time. Although, this might be bad if you are camping, ESPECIALLY with noobs that cannot even handle a pistol, so think about it before implementing it.

Heal All Barricades [price varies; under 50 barricades - 3000pts; over 50 barricades - 4500pts] - Self-explanatory.

Spawn Protection [1000] - An ability/perk that will provide spawn protection to all barricades for 0.5-2.5 seconds after them being placed down.

Shock Kit [1000] - A piece of equipment that will not allow Tactical Insertions to be placed in a certain radius fairly close to it. If the zombies try placing Tactical Insertions really close to it, it will destroy them (kinda like the Tropy System) and will award the user with it's pts.

Explosive Barrel/Barricade [350] - An item that will explode only if shot at by it's user. Has the option of rolling down items (like barricades going down a steep cliff or a set of stairs).

Upgrade EB (Explosive Barrel/Barricade) [750] - Will increase the DMG and radius of the EB.

OMA [2000] - This will allow you to change your class. This will not affect your kills, points, equipment or current in-game status, but will only change your class specials.

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Rush Week(end) - This can be considered as an event that will end the current version of ZAM and open us up towards v1.5. As most players are fond of knifing, why not? Every survivor would start off with a random pistol with limited ammo, a random knife (UU, UU-K and staff members have higher odds of getting the best), a Tomahawk and would not have access to the shop. There would be scorestreaks (kills, assists and such) and movestreaks (distance passed throughout the game). As for the zombie team, they would progress throughout a set of knives and perks by killing and assisting (kinda like the Specialist ability in MW3). This idea is still to be worked on, IF confirmed.

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HOLY COW TITTIES, that's a lot. I hope you enjoyed my ideas as much as I had fun assembling them. Post what you think as a response.

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[Roll the Dice]

I proposed a similar situation many months ago. Of course I still support it, although your set seems to have it heavily weighed towards the "bad" side. Not that there's more of them, it just seems like the bad things are a lot more bad then the good things are good.

[sacrifice]

Good concept. I'd keep it just as it is, with one minor change: If you die by sacrifice, it also prevents zombies from spawning for ten seconds. Could REALLY help the survivors in a pinch.

[Gambler]

I'd run it at the start of the match, hope to win +50 points and buy a gun. lol, good idea nonetheless.

[ignorance and Bliss]

A good way to implement this is like saying it's a "Roll the Dice" spin, but you're guaranteed to get one good and one bad, and it effects the whole team.

[Magneto Bomb]

Very interesting concept. I approve, but they should be Technical not Lethal.

[Wings of Fury]

oh god

I can imagine it now

everyone gets an RPG, noobs blow up all the cades

[Heal All Barricades]

Why don't we have this already...?

[spawn Protection]

I really can't see this being that useful. More often then not if a zombie is going to hit a cade within three seconds you're placing cades on top of / inside each other. I don't know how layering cades works but I don't see this upgrade being used that often, certainly not enough to warrant a 1000pt purchase.

[shock Kit]

Should be 50 meters, and work cylindrically (not cubular).

[Explosive Barricades]

Seems useless unless it does something silly like 5000 dmg.

[OMA]

I can see a use for this. If you have a lot of points and a lot of time, you could end up with every class special.

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[Wings of Fury]

oh god

I can imagine it now

everyone gets an RPG, noobs blow up all the cades

As I said, this needs to be thurally thought through and planned ahead before it's even considered worthy of implementing into the mod.

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[spawn Protection]

I really can't see this being that useful. More often then not if a zombie is going to hit a cade within three seconds you're placing cades on top of / inside each other. I don't know how layering cades works but I don't see this upgrade being used that often, certainly not enough to warrant a 1000pt purchase.

If you think about it, it kinda is. Almost 50% of all zombie knife hits are practically synced in with survivors dropping barricades. So, this means that half of those would go to waste.

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[Explosive Barricades]

Seems useless unless it does something silly like 5000 dmg.

It would be a good source of points if you were to pass the maximum C4 limit and need points, and you know that something explosive could come in handy.

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I) You mean Tactical, right?

II) Not possible, due to the shop menu already being assigned to the Tactical key (4).

1: Yeah.

2: Oh shit. Well I guess lethal works too, but you'd have to get your old lethals back afterward (I know it's possible to have more than one grenade of the same type at a time, it's possible in WAWZ).

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- will kill all zombies and give you the points for killing them

I believe that this will MOST LIKELY crash the server easily, especially when there's multiple people getting this roll, I recommend removing that idea and replace it with "Will kill all special zombies and gives you the points for killing them" or something like that since there's mostly only some special zombies and so the server won't crash so easily but overall, I like your ideas.

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I believe that this will MOST LIKELY crash the server easily, especially when there's multiple people getting this roll, I recommend removing that idea and replace it with "Will kill all special zombies and gives you the points for killing them" or something like that since there's mostly only some special zombies and so the server won't crash so easily but overall, I like your ideas.

Why would it crash the server? In the ACTUAL "Roll the Dice" server there's a roll that kills ALL other players (it's FFA, so it could kill up to 23 people at once) and it doesn't crash.

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I believe that this will MOST LIKELY crash the server easily, especially when there's multiple people getting this roll, I recommend removing that idea and replace it with "Will kill all special zombies and gives you the points for killing them" or something like that since there's mostly only some special zombies and so the server won't crash so easily but overall, I like your ideas.

It cannot crash it, at least as far as I know. ZEM has a roll that kills all zombies and gives you the pts as well, and it never crashed the server because of it. Sure, there was that occassional lag if the server was full, but that's it.

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I want to be able to scroll up and down through weapons, VIP++ has what 6 guns now and you can only scroll one way through them, it's impossble to yy and hard to get the gun you want while in a rush, I think echo mentioned this once

This is a problem with Call of Duty itself, not the fucking mod. the IW engine doesn't allow this, it hasn't since 2001 and it likely never will.

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Indy, if you want to YY (quickswitch between two or three weapons), then buy a weapon from the shop and buy it again over another/other weapon/weapons untill you are down to only two or three, depending on your YY-ing preference.

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I can set my settings so that I can scroll up weapons and down them by using a total of four key combinations (1, 2, MMB UP and MMB DOWN). Also, quickswitching is a piece of cake once you get to know all of your weapons.

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  • Founder

1.5 is now on the USA server, when i can confirm its working 100% and is not cause way too much instability to the servers it will be put on EU.

Please tell me if there is any problems whit it, Lags, bugs, etc.

Its a new menu system, can be slower for some people, can try to speed it up a bit more if thats a problem.

Problems joining the server? (I wasnt able to get on it today, gonna try tomorrow.)

Game crash? Your game crashing after download?

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