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  1. Yesterday
  2. Earlier
  3. OMG MYXA DEMOTE PLS

    haha faith asian LOL
  4. Class upgrade not working

    Ever since the last update my class is stuck at 217. 5 times I've scored enough points to upgrade and it indicates I've upgraded in game, but when the next round starts I'm still at 217. I should be at 222 now.
  5. I can't contact the administration

    what you want to know exactly ?
  6. can someone from the administration answer me about the donation
  7. ZAM One In The Chamber gameplay

    Whats the dvar for the map to be nice and dark like that
  8. We all miss the great old days

  9. Radiation spot.

    Its you
  10. Radiation spot.

    Code: level.bunkerList[0] = createBlock((1443.23, -378.657, 117.687), (0, 90, 0)); level.bunkerList[1] = createBlock((1442.59, -415.204, 118.243), (0, 90, 0)); level.bunkerList[2] = createBlock((1443.04, -443.648, 113.733), (0, 90, 0)); level.bunkerList[3] = createBlock((1442.89, -481.656, 113.733), (0, 90, 0)); level.bunkerList[4] = createBlock((1442.6, -521.84, 113.733), (0, 90, 0)); level.bunkerList[5] = createBlock((1442.91, -559.266, 113.733), (0, 90, 0)); level.bunkerList[6] = createBlock((1442.67, -591.943, 113.733), (0, 90, 0)); level.bunkerList[7] = createBlock((1442.4, -629.094, 113.733), (0, 90, 0)); level.bunkerList[8] = createBlock((1442.14, -665.115, 113.733), (0, 90, 0)); level.bunkerList[9] = createBlock((1441.87, -701.887, 113.733), (0, 90, 0)); level.bunkerList[10] = createBlock((1441.61, -736.732, 113.733), (0, 90, 0)); level.bunkerList[11] = createBlock((1434.97, -677.201, 130.858), (0, 90, 0)); level.bunkerList[12] = createBlock((1434.92, -678.995, 147.983), (0, 90, 0)); level.bunkerList[13] = createBlock((1434.83, -682.692, 165.108), (0, 90, 0)); level.bunkerList[14] = createBlock((1434.77, -684.855, 182.233), (0, 90, 0)); level.bunkerList[15] = createBlock((1434.72, -686.924, 199.358), (0, 90, 0)); level.bunkerList[16] = createBlock((1434.65, -689.479, 216.483), (0, 90, 0)); level.bunkerList[17] = createBlock((1434.63, -690.671, 233.608), (0, 90, 0)); level.bunkerList[18] = createBlock((1434.57, -692.747, 250.733), (0, 90, 0)); level.bunkerList[19] = createBlock((1434.51, -695.083, 267.858), (0, 90, 0)); level.bunkerList[20] = createBlock((1434.45, -697.425, 284.983), (0, 90, 0)); level.bunkerList[21] = createBlock((1434.37, -700.244, 302.108), (0, 90, 0)); level.bunkerList[22] = createBlock((1434.31, -702.948, 319.233), (0, 90, 0)); level.bunkerList[23] = createBlock((1434.25, -705.342, 336.358), (0, 90, 0)); level.bunkerList[24] = createBlock((1434.23, -706.408, 353.483), (0, 90, 0)); level.bunkerList[25] = createBlock((1434.15, -709.207, 370.608), (0, 90, 0)); level.bunkerList[26] = createBlock((1650.98, -720.931, 372.003), (180, 90, 0)); level.bunkerList[27] = createBlock((1723.06, -721.843, 372.003), (180, 90, 0)); level.bunkerList[28] = createBlock((1723.03, -684.347, 372.003), (180, 90, 0)); level.bunkerList[29] = createBlock((1722.98, -644.865, 372.003), (180, 90, 0)); level.bunkerList[30] = createBlock((1722.94, -605.461, 372.003), (180, 90, 0)); level.bunkerList[31] = createBlock((1722.9, -564.919, 372.003), (180, 90, 0)); level.bunkerList[32] = createBlock((1722.86, -531.518, 372.003), (180, 90, 0)); level.bunkerList[33] = createBlock((1654.81, -531.882, 372.003), (180, 90, 0)); level.bunkerList[34] = createBlock((1653.35, -566.455, 372.003), (180, 90, 0)); level.bunkerList[35] = createBlock((1652.68, -605.876, 372.003), (180, 90, 0)); level.bunkerList[36] = createBlock((1652.14, -644.454, 372.003), (180, 90, 0)); level.bunkerList[37] = createBlock((1651.99, -681.565, 372.003), (180, 90, 0)); level.bunkerList[38] = createBlock((1229.61, -725.775, 372.003), (180, 90, 0)); level.bunkerList[39] = createBlock((1158.87, -724.555, 372.003), (180, 90, 0)); level.bunkerList[40] = createBlock((1158.11, -689.147, 372.003), (180, 90, 0)); level.bunkerList[41] = createBlock((1159.31, -653.548, 372.003), (180, 90, 0)); level.bunkerList[42] = createBlock((1160.47, -619.425, 372.003), (180, 90, 0)); level.bunkerList[43] = createBlock((1158.67, -582.122, 372.003), (180, 90, 0)); level.bunkerList[44] = createBlock((1158.59, -544.078, 372.003), (180, 90, 0)); level.bunkerList[45] = createBlock((1225.87, -544.261, 372.003), (180, 90, 0)); level.bunkerList[46] = createBlock((1228.33, -582.378, 372.003), (180, 90, 0)); level.bunkerList[47] = createBlock((1226.79, -654.08, 372.003), (180, 90, 0)); level.bunkerList[48] = createBlock((1226.04, -689.012, 372.003), (180, 90, 0)); level.bunkerList[49] = createBlock((1466.75, -535.642, 373.317), (180, 90, 0)); level.bunkerList[50] = createBlock((1400.13, -536.315, 373.317), (180, 90, 0)); level.bunkerList[51] = createBlock((1401.05, -571.223, 373.317), (180, 90, 0)); level.bunkerList[52] = createBlock((1402.31, -604.674, 373.317), (180, 90, 0)); level.bunkerList[53] = createBlock((1467.26, -569.456, 373.317), (180, 90, 0)); level.bunkerList[54] = createBlock((1472.33, -604.475, 373.317), (180, 90, 0)); level.bunkerList[55] = createBlock((1437.59, -624.627, 371.599), (180, 90, 0)); level.bunkerList[56] = createBlock((1437.59, -627.649, 401.054), (180, 90, 0)); level.bunkerList[57] = createBlock((1437.59, -627.649, 429.179), (180, 90, 0)); level.bunkerList[58] = createBlock((1376.13, -650.238, 413.82), (180, 180, 0)); level.bunkerList[59] = createBlock((1376.13, -650.238, 441.945), (180, 180, 0)); level.bunkerList[60] = createBlock((1501.77, -731.165, 368.827), (180, 270, 0)); level.bunkerList[61] = createBlock((1503.07, -696.118, 368.827), (180, 270, 0)); level.bunkerList[62] = createBlock((1571.43, -731.097, 368.827), (180, 270, 0)); level.bunkerList[63] = createBlock((1375.41, -729.998, 368.827), (180, 270, 0)); level.bunkerList[64] = createBlock((1304.64, -729.546, 368.827), (180, 270, 0)); level.bunkerList[65] = createBlock((1370.79, -693.515, 368.827), (180, 270, 0)); level.bunkerList[66] = createBlock((1489.23, -631.222, 412.839), (180, 360, 0)); level.bunkerList[67] = createBlock((1489.23, -631.222, 440.964), (180, 360, 0)); level.bunkerList[68] = createBlock((1488.99, -704.658, 466.798), (180, 360, 0)); Video showcase: https://www.youtube.com/watch?v=e8dnfOvz9_s
  11. Radiation bunkers remake

    That is shit don't
  12. Radiation bunkers remake

    Nooooo
  13. Radiation bunkers remake

    ok cool
  14. Don't pay to win in game 

    1. Emtec

      Emtec

      DONT PAY TO WIN LILE

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