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  1. Yesterday
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  3. Map Bunkers Revamped

    Array: C2: Single P Cade spot https://steamcommunity.com/sharedfiles/filedetails/?id=1590262991 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263070 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263178 level.bunkerList[level.bunkerList.size] = createBlock((296.256, 2738.55, 646.443), (0, 0, 270)); level.bunkerList[level.bunkerList.size] = createBlock((91.0156, 2533.4, 650.079), (0, 90, 270)); Main Building in the middle of the map (staircase area): https://steamcommunity.com/sharedfiles/filedetails/?id=1590262296 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262627 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262847 level.bunkerList[level.bunkerList.size] = createBlock((-398.665, 729.114, 624.403), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-360.777, 696.696, 623.829), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 585.125), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 612.25), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 639.375), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 584.683), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 611.808), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 638.933), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 558.727), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 585.852), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 612.977), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 640.102), (0, 130, 0));
  4. One last month

    @Classixz 27 for, 0 against. We getting 1 more month?
  5. One last month

    the fuck is a ZAM
  6. Map Bunkers Revamped

    NUKETOWN: These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0)); JUNGLE: B4 area: https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919 level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0)); Bridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252 level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0)); Rock: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321 https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824 level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0)); House in D3 https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251 level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0)); FIRING RANGE: Simple Double Standing Cade spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555 level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0)); Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826 level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0)); OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side) https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637 level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));
  7. One last month

    Is the server up?
  8. One last month

    So we Going back to the past and using Teamspeak? Or we using Discord?
  9. One last month

    Bring it back! I will donate!
  10. One last month

    yes pls
  11. Earlier
  12. One last month

    I'll be so sad if it doesn't happen. Would be so fun to play this again. I played it so much back in the day.
  13. One last month

    I cannot say for sure how many votes should be needed for it to pass. Please vote above!
  14. Today is your birthday and it should be the best day for you to relax and enjoy the best things in life. Wishing you a Happy Birthday to the most amazing guy and UU brother that I know of. Rock on man!

    1. xStoner420x

      xStoner420x

      Thanks Viirus, I spent my b-day in a deer stand with my wife, waiting for the right buck to come along. Sadly we didn't find it that day, but we did find it the following morning and she killed it with a 160 yd shot. Damn I'm proud of her. 

      Have a good one brotha. 

  15. ZAM 2.2.0

    The update is just super, although they fixed what was broken, but it's too early to play nice. Thank you !
  16. Fairy squad mother... where the fuck you been?? Ggggrrrr (Predator) coming for ya.

     

    1. stlmokevin

      stlmokevin

      in the bushes, looking for 'ze predator

  17. Happy Birthday you master of cad stacking bastard. Have a great birthday.

    1. Ramsy

      Ramsy

      So late on this reply, but thank you man!

  18. Happy Birthday mindy man. All these years and you still have that pic of the purple dildo in your mouth. Have a blessed birthday.

  19. Happy Birthday you bastard!!!! I hope you have a great birthday my UU brother.

  20. Update 30 - Patch Notes

    Update 30 is now live! MULTIPLAYER General General stability improvements. Security update. View on Steam
  21. Ban because of a bug

    ok thanks Lampa, I will unban you. yes that is a bug!
  22. Ban because of a bug

    There was a bug, that I couldn't die or shoot or knife, just walk. The other said I was invisible too. This happened when I was the first zombie and I quit, because I didn't want to wait for the end of the game while doing nothing. Then I got banned.
  23. Update 29 - Patch Notes

    Update 29 is now live! GENERAL Security update. MULTIPLAYER Operation: Heatwave Operation: Heatwave is here and it’s igniting Black Ops III with 2 new game modes, new loot content and more. Snipers Only Team Deathmatch only allowing snipers. Sticks and Stones To Free for all, eliminate enemies using the NX ShadowClaw or Ballistic Knife. Combat Axe kills will reset the enemy score to 0. ZOMBIES Global The M14 has been added to the Mystery Box in the following maps: Ascension Moon Shangri-La Kino Der Toten Origins View on Steam
  24. Whats up with zam?

    love u fag
  25. Old ZAM

    I am GROOT!
  26. Old ZAM

    Good Morning Classixx I have a request and a question Can you add old things from "ZAM"? For example brown "cades" with green "VIP" sign for "black" players, just like old skins for weapons? "Rainbow, gold, green with black?" and something to be a good person because it is 0. You can add another "cades" looks for instance "cade" will be a table or a desk More colors of sky's By translate XD
  27. Whats up with zam?

    2015/2016 Full server EU and on USA 17/18 that was awesome
  28. Whats up with zam?

    wait it got playerrs in 2017?
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