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Showing content with the highest reputation since 09/10/2017 in all areas

  1. 5 points
    You can find our Trello board here: https://trello.com/b/NNA6GcsE/bo1-zombieannihilationmod, you can use it to vote on features and add suggestions or ideas if you want to, if you want to you can also use our forums for this.
  2. 5 points
    until
    ZAM Halloween Event
  3. 4 points
    I cannot say for sure how many votes should be needed for it to pass. Please vote above!
  4. 4 points
    Hi there, it's almost been about 6 months since the last time i played zam expect today. If you didn't know i been very busy serving my country in military forces for the last 5 months and i have almost finished it, only 1 month left. Does anyone play zam anymore or has everyone just quit it? I hopped on today and there was a few ppl playing and it was so much fun. Would love to see the server getting up to 10-18 ppl sometimes like back in 2017. This is by far the most fun multiplayer mod I ever played and would be a shame if nobody played it anymore. Hope to see you on the server sometime
  5. 4 points
    For the past few days, I have been thinking of having people come on and play ZAM. So, let's try to get as many people as we can on the server! If you are going to be available on January 26, and/or January 27, then you should come on and play ZAM. Everyone is invited! I will do my best to get on around 3:30 PM-4:30 PM Pacific Time Zone (PST) on both days, and play ZAM for a couple of hours. I will also be on the UU TeamSpeak 3 Server if you want to come and chat. I am looking forward to seeing those people that show up in 11-12 days from now. So, you got time to think about it. Let's party! Come chill and have fun! Cheers!
  6. 4 points
    Hello guys, I made the last fan art Link- The fact that I wanted to Express the ZAM server of Call Of Duty Black Ops Multiplayer, and I decided to make him fan art that he makes us, gives fun on the server every month(or maybe more) gives you VIP/MVP and SKINS, and rich upgrades! Read and view everything you may like! Fan Art Opinion: 1.I couldn't just do fan art, so I did using my usual photographed image of the Firing Range(maps) = 2.I tried to do a red clouds because ZAM halloween version has red clouds 3. [UK]JellyBeam is a fake name that I thought of myself, if you will find really on the server ZAM I could be wrong... 4.By the way, I used skin survivors in menu 3 slots of the skin C. I. A agent, of ZAM-Zombie Annihilation Mod 5. Maybe you have seen that the survivors no left hand, I just wanted to give a bit of hardcore(supposedly as a severed left hand) That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
  7. 3 points
    I think that ZAMB3 automatically bans the people that leave the game when they aren't suppose to, but I'm not too sure if I am right about that as I am just assuming. As for the current staff members, I am not too sure if they actually do something like that (what you stated). When I was a staff member, I do remember doing something like this. That's a pretty good idea.
  8. 3 points
    The only thing dead is you, Bren! I still play like some others, it still lives on!
  9. 3 points
    at the end of the day, you're both peanuts
  10. 3 points
    I let my 11 year old try ZAM for the first time and he got board of it so he quit and after i told him not to leave until the match is over but he didn't listen like usual, and now I'm not even allowed to play ZAM at all please UN banned me thank you.
  11. 3 points
    Yes I do in fact already know about this bug which was added after the forced zombie update, and I've also notified Classixz about this bug when I first encountered it and when MyXa or whoever it was, were picked twice ~2 weeks ago.
  12. 2 points
  13. 2 points
    This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot). Oh, and there's this: Translation: people can now make custom zombie maps for BO1, tools are available to the public. - - - - - For those of us that still have interest in BO1, this is sorta big news.
  14. 2 points
    Hi chaps, I had an issue with broadband - lost connection for a while , after 1 minute i managed to rejoin, but it turned out i got tempban... I do respect rules , autoban seems to work to good Can u please, unban me ? cheers
  15. 2 points
    You have been 1st for 3 weeks without any advantages, so I guess you are so good, you actually dont need any.
  16. 2 points
    They should have like a 3 minute wait for the ban unless the people come back which then fixes it.
  17. 2 points
    Dumb Post Don't understand idea of this Post
  18. 2 points
    This is basically a tutorial on how to hard camp against new players.
  19. 2 points
    You should keep in mind that it can take anywhere from 1-72 hours before your purchase is activated! If not, contact our support. That's what it says in the UndeadUprising Store FAQ. Hopefully that answers your question.
  20. 2 points
    я вроде знаю, что ты говоришь о пламени, потому что ты всегда превращаешься в зомби? Кажется, это чрезмерное, так оно и есть!
  21. 2 points
    Hello guys, I'm back after repairing the motherboard(happened in a crash) and I can start making all new! The first thing I decided to do in honor of Halloween 5 various MVP headicon IMPORTANT! It's only Halloween fan art, don't take it seriously I decided to make Large and small sizes Do not be offended that there's a little bad quality pictures, I just can't correct some of the deficiencies due to glitches, but I will soon fix all the viruses(probably today or tomorrow) [BIG SIZES] 1.Pumpkin head MVP[HEADCOIN],[BIG SIZES] 2.Skull MVP[HEADCOIN],[BIG SIZES] 3.The devil MVP[HEADCOIN],[BIG SIZES] 4.The zombie head MVP[HEADCOIN],[BIG SIZES] 5. and The Death MVP[HEADCOIN],[BIG SIZES] [SMALL SIZES] 1.Pumpkin head MVP[HEADCOIN],[SMALL SIZES] 2.Skull MVP[HEADCOIN],[SMALL SIZES] 3.The devil MVP[HEADCOIN],[SMALL SIZES] 4.The zombie head MVP[HEADCOIN],[SMALL SIZES] 5. and The Death MVP[HEADCOIN],[SMALL SIZES] That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
  22. 2 points
  23. 2 points
    A 18 year old has a son old enough to play ZAM? interesting..
  24. 2 points
    funniest i've experienced in my life
  25. 2 points
    ok i will be away from ZAM for some time beacuse my monitor died and i need to save money for new one and only thing i have is my laptop which runs black ops on 12fps with !FPS command. so i will be online on forums but not in game. will post changes. nagini out
  26. 2 points
    did you get someone to specifically make a video about you wallhacking? nah i didnt think so xD
  27. 1 point
    а где все скины платины и MVP и VIP где у меня все это было
  28. 1 point
    NUKETOWN: These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0)); JUNGLE: B4 area: https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919 level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0)); Bridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252 level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0)); Rock: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321 https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824 level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0)); House in D3 https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251 level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0)); FIRING RANGE: Simple Double Standing Cade spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555 level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0)); Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826 level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0)); OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side) https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637 level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));
  29. 1 point
    Array: C2: Single P Cade spot https://steamcommunity.com/sharedfiles/filedetails/?id=1590262991 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263070 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263178 level.bunkerList[level.bunkerList.size] = createBlock((296.256, 2738.55, 646.443), (0, 0, 270)); level.bunkerList[level.bunkerList.size] = createBlock((91.0156, 2533.4, 650.079), (0, 90, 270)); Main Building in the middle of the map (staircase area): https://steamcommunity.com/sharedfiles/filedetails/?id=1590262296 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262627 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262847 level.bunkerList[level.bunkerList.size] = createBlock((-398.665, 729.114, 624.403), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-360.777, 696.696, 623.829), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 585.125), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 612.25), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 639.375), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 584.683), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 611.808), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 638.933), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 558.727), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 585.852), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 612.977), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 640.102), (0, 130, 0));
  30. 1 point
    @Classixz 27 for, 0 against. We getting 1 more month?
  31. 1 point
  32. 1 point
    Happy Birthday you master of cad stacking bastard. Have a great birthday.
  33. 1 point
    2015/2016 Full server EU and on USA 17/18 that was awesome
  34. 1 point
    As says in the Title I was 3 times zombies in a row! I'm tierd of this, this happened evry day. please fix it.
  35. 1 point
    I am zombie every game for 1.5 days because I had to get up to use the restroom I went afk as a survivor and came back with the LOST CONNECTION TO HOST error at the main menu of multiplayer I came back right after and tried to play but it called me a bad player. I should have just left as I was a survivor but I believed that I could have made it back in time to still be alive. P.S. if you believe me please give me a trophy as a symbol of fighting for me being un-zombied. P.S. I believe the admins will be reasonable but I just wanted to show that there were infact people in the game with me and saw me say I gotta go to the restroom.
  36. 1 point
  37. 1 point
  38. 1 point
    So if I'm forced to eat healthy, I can call my salad topping chocolate sprinkles so that I feel good about myself?
  39. 1 point
    To answer your question, ZAM is not dead. ZAM can be dead if it shuts down which it hasn't even reached that point yet. Just like Nagini and Bradymanz said, there are still people in this community that tend to play ZAM from time to time. Even though Call of Duty: Black Ops is an old game people still play it. Let's get people on and have fun!
  40. 1 point
    I'm pretty sure there are people out there that can understand some of the things or most of the things that @Flame Souls types. I can understand him better than you can for some apparent reason. With that type of attitude, it isn't going to get you anywhere at all. It just takes time to learn a new language. Just give him a chance. Also, this topic is several months old and we just bumped it. Whoops!
  41. 1 point
    Happy Birthday, Stoner! Today is all about you, so make it the best day ever.
  42. 1 point
    It's been like that since the birth of ZAM I think. You aren't the only person or the first person that has experienced something like this. Many of us have experienced this, especially me. If I decide to camp, I sometimes cade off those places or areas where the connectors would spawn at. Not a bad idea for you to do the same thing. You learn something new everyday. Now you know! No problem. Cheers!
  43. 1 point
    Time to spam pc_dev.
  44. 1 point
    Hi, I was playing on Firing Range and i lost my connexion. I was a survivor, I was settled in the tower and I had put more than 30 cades with only 2 real zombies. My connection left, zombies were able to break all my cades and to kill me without I react and then I made kick with a message like that: "connexion problem, error in the load of the game". I switched off everything and I returned on the server just after, and I had been kick by nagini. It would be cool if you check that, it is the truth Ty
  45. 1 point
    There are a few areas you will need to cleanup and remove excessive cades. Good job
  46. 1 point
    my brother is a train :c
  47. 1 point
    This changes up the courtyard on crisis a bit. http://images.akamai.steamusercontent.com/ugc/400056371814148342/47033822A9AD9293A393471FB73DB6FEB21B61F7/ http://images.akamai.steamusercontent.com/ugc/400056371814148203/11E783938C59B75569106B4915382B600CAA8144/ 27 cades total. Code below. I used the Bunker list extractor to hopefully straighten out the cades, but if i've adjusted incorrectly please let me know. This needs to be cleaned up a bit. I'll update shortly. level.bunkerList[0] = createBlock((-1739.96, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[1] = createBlock((-1775.14, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[2] = createBlock((-1809.22, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[3] = createBlock((-1845.99, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[4] = createBlock((-1880.94, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[5] = createBlock((-1915.86, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[6] = createBlock((-1951.37, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[7] = createBlock((-1987.43, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[8] = createBlock((-2058.03, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[9] = createBlock((-2058.17, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[10] = createBlock((-2058.4, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[11] = createBlock((-2057.63, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[12] = createBlock((-2053.78, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[13] = createBlock((-2053.1, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[14] = createBlock((-2052.54, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[15] = createBlock((-2052.5, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[16] = createBlock((-2052.37, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[17] = createBlock((-2051.97, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[18] = createBlock((-1636.85, 1759.37, 64.4117), (0, 90, 0)); level.bunkerList[19] = createBlock((-1636.78, 1757.92, 81.5367), (0, 90, 0)); level.bunkerList[20] = createBlock((-1636.7, 1755.95, 98.6617), (0, 90, 0)); level.bunkerList[21] = createBlock((-1636.62, 1754.22, 115.787), (0, 90, 0)); level.bunkerList[22] = createBlock((-1636.56, 1752.72, 132.912), (0, 90, 0)); level.bunkerList[23] = createBlock((-1636.51, 1751.6, 150.037), (0, 90, 0)); level.bunkerList[24] = createBlock((-1636.46, 1750.48, 167.162), (0, 90, 0)); level.bunkerList[25] = createBlock((-1636.36, 1748.22, 184.287), (0, 90, 0)); level.bunkerList[26] = createBlock((-1636.25, 1745.85, 201.412), (0, 90, 0)); level.bunkerList[27] = createBlock((-1635.61, 1710.38, 200.888), (0, 90, 0));
  48. 1 point
    This bug has now been fixed, thanks for reporting.
  49. 1 point
    You maked server for hackers :D
  50. 1 point
    In-Game Name: Viirus_iQuickz Steam ID, XUID: 110000102afa6db Why do you want to become a moderator on our server(s)?: Well, to explain I see so many people now are not following the rules and by the time I play 1 moderator is on so if I become one then I can catch those who are sneaky, and those who glitch a lot. This could be a perfect opportunity. Do you have any previous experience as admin/moderator?: Nope Do you have a mic?: Of course Where are you from?: Spokane, Washington How old are you?: (Please post your full birth) 09/03/98 (14) What server do you want to become moderator for?: US or EU?: US definitely If you become a moderator, In what ways will you help our servers?: To explain, I would help new people and tell them about the website so they get more info about the server. Also I would try to get more people-friends on our server to make it more fun because I don't like being alone and with little people. That's all I gotta say.