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Showing content with the highest reputation since 11/13/2017 in all areas

  1. Let's start from the early beggining, Me and Nagini were discussing a topic about reviving the UU-K clan back. Classixz let us do that. I offered Nagini to be a leader, but he denied the offer and he wanted to be a Co-Leader. Since Bloody was the last retired UU-K leader, who hasn't been online for a really long time, we are handing the management of the clan over our control. New Leader: Fade New Co-Leader: Nagini Our goal is to revive it in any way we can, at first it will be difficult for us to recruit a crew, since all good UU-K members have stopped visiting ZAM and people who play ZAM mostly camping than running. But I hope we will find a way to cope with that problem and i wish the players who were accepted wouldn't be worse than the previous ones. We have also removed a recruitment such as to beat/win any of our testers, to say in a shorter 1v1 test, as it had been before due to some difference with ping, because when you are a host your hits rate register faster than of participant. We would be really glad to see some knife servers (which are extinct as of now), so that we could spectate players' abilities at knifing, but since there aren't any knife servers we'll just omit that and 1v1 test as well. We are enough of watching people knifing skills on ZAM, and not their knife skills only, but their adequacy and relationship between players they play with (I mean being nice to them, be always ready to help, etc.). Some notes: I don't know is there going to be UU-K loadout, I'll contact classixz about that when he is free.
    6 points
  2. You can find our Trello board here: https://trello.com/b/NNA6GcsE/bo1-zombieannihilationmod, you can use it to vote on features and add suggestions or ideas if you want to, if you want to you can also use our forums for this.
    5 points
  3. I cannot say for sure how many votes should be needed for it to pass. Please vote above!
    4 points
  4. Hi there, it's almost been about 6 months since the last time i played zam expect today. If you didn't know i been very busy serving my country in military forces for the last 5 months and i have almost finished it, only 1 month left. Does anyone play zam anymore or has everyone just quit it? I hopped on today and there was a few ppl playing and it was so much fun. Would love to see the server getting up to 10-18 ppl sometimes like back in 2017. This is by far the most fun multiplayer mod I ever played and would be a shame if nobody played it anymore. Hope to see you on the server sometime
    4 points
  5. For the past few days, I have been thinking of having people come on and play ZAM. So, let's try to get as many people as we can on the server! If you are going to be available on January 26, and/or January 27, then you should come on and play ZAM. Everyone is invited! I will do my best to get on around 3:30 PM-4:30 PM Pacific Time Zone (PST) on both days, and play ZAM for a couple of hours. I will also be on the UU TeamSpeak 3 Server if you want to come and chat. I am looking forward to seeing those people that show up in 11-12 days from now. So, you got time to think about it. Let's party! Come chill and have fun! Cheers!
    4 points
  6. I think that ZAMB3 automatically bans the people that leave the game when they aren't suppose to, but I'm not too sure if I am right about that as I am just assuming. As for the current staff members, I am not too sure if they actually do something like that (what you stated). When I was a staff member, I do remember doing something like this. That's a pretty good idea.
    3 points
  7. The only thing dead is you, Bren! I still play like some others, it still lives on!
    3 points
  8. it came to my attention today that myxa is obviously a racist and a biggot. he accused faith anohter admin of being asian, and faith came back and called him british, pointing out somebodies ethnicity obviously means that they have a hatred deep inside for them, and want feel that they are better, than myxa got offended for getting called british cuz well british people mostly suck so he then kicked faith because he had the power too because he felt better than an asian/muslim who lives with jews. This has to end, someone needs to be done, classixz needs to fix the staff NOW. As you can see I am over hyping a funny situation like ohters have done recently and it shows how funny it is when people get butthurt and feel entitled to something and make a bigger deal out of it than normal. I am a child for posting this but I feel it was needed, everyone in UU needs to stfu and laugh more
    2 points
  9. so me and noway were redoing Nuketown beacuse the Nuketown we have is pretty old, so we redone it. here are the screenshoots: https://steamcommunity.com/sharedfiles/filedetails/?id=2050517549 https://steamcommunity.com/sharedfiles/filedetails/?id=2050517144 https://steamcommunity.com/sharedfiles/filedetails/?id=2050517040 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516916 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516781 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516528 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516084 https://steamcommunity.com/sharedfiles/filedetails/?id=2050515938 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516651 https://steamcommunity.com/sharedfiles/filedetails/?id=2050515829 https://steamcommunity.com/sharedfiles/filedetails/?id=2050515647 well im not so good in doing bunkers, so please be gentle on me any feedback is welcome so feel free to criticize me games_mp.log
    2 points
  10. Hi everyone, UUS is back in-game we will start recruiting few new members for both ZAM & Public Sniper only. Me & Hunting, will create a new tryout for people that want to join us, you can see our new clan page here : https://steamcommunity.com/groups/UU-S Being a UU-S member. You represent the clan while playing ZAM or Sniper server only ( L96A1 ) 1. Being good in public server 2.Being good in ZAM 3.Respect everyone & the rules 4.Helping newbies in ZAM like every members should do. Contact Me or Hunting for more info about us ! Good luck & Have fun.
    2 points
  11. yeah i will contact classixz about it, but since bloody is not around anymore, we will need another knife master to replace him.
    2 points
  12. It is really cool to see that UndeadUprising-Snipers (UU-S) is back once again on Black Ops. Have you guys even thought about what might even happen if and when the ZAM server shuts down once again (it is possible to happen though just saying)? Will this subdivision clan still be a thing? Will the rules to join have to change? What will be the same and what will be different in the future ahead? (and no this is not a hate comment at all, I am sorry if you feel like it is, but I am just trying to ask some questions that I have and some others might have as well). Some people don't even check the website so they will never see this. But for those that did check it out, then good for you. Overall, good luck recruiting people to the subdivision clan though. If you want to know anything related to or about UndeadUprising-Knifers (UU-K) - you could try contacting Bloody (who was the last leader of UU-K, but I don't know if he is still considered to be the leader of UU-K in today's world. He has been offline for a long time now - according to his Steam and his website forum accounts). Or you could be better off trying to contact Classixz and see what he personally thinks about UU-K (like will it come back or not at all).
    2 points
  13. This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot). Oh, and there's this: Translation: people can now make custom zombie maps for BO1, tools are available to the public. - - - - - For those of us that still have interest in BO1, this is sorta big news.
    2 points
  14. Hi chaps, I had an issue with broadband - lost connection for a while , after 1 minute i managed to rejoin, but it turned out i got tempban... I do respect rules , autoban seems to work to good Can u please, unban me ? cheers
    2 points
  15. You have been 1st for 3 weeks without any advantages, so I guess you are so good, you actually dont need any.
    2 points
  16. They should have like a 3 minute wait for the ban unless the people come back which then fixes it.
    2 points
  17. Dumb Post Don't understand idea of this Post
    2 points
  18. This is basically a tutorial on how to hard camp against new players.
    2 points
  19. You should keep in mind that it can take anywhere from 1-72 hours before your purchase is activated! If not, contact our support. That's what it says in the UndeadUprising Store FAQ. Hopefully that answers your question.
    2 points
  20. at the end of the day, you're both peanuts
    2 points
  21. NUKETOWN: These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0)); JUNGLE: B4 area: https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919 level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0)); Bridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252 level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0)); Rock: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321 https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824 level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0)); House in D3 https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251 level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0)); FIRING RANGE: Simple Double Standing Cade spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555 level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0)); Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826 level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0)); OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side) https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637 level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));
    1 point
  22. ZAM v4 is basically finished, while it might not look like much on the public testing, a lot of things has been hidden away as they are being worked on, but the overall client-side of things are almost ready. New playerskins, v4 will feature two new player skins, these are still work in progress, but they are added to the mod. Next up, new classes, ZAM has had the old classes for quite some time, and it's due time for new classes, instead of them all coming at once, classes will gradually be released is the plan. Something I've heard for a long time is that there wasn't that much love put into Platinum, so with v4 comes some extra classes that Platinum can use, but to not make the jump to big here between the different ranks, Premium will make a return to ZAM and these will be Premium/Platinum Classes: Other things coming as well, is the ability for Platinum and Premium to override Skins, let's say you like the Misty skin, but rather have a jetpack? Then just select Arlington, and use the override with Misty to have the skin of your choice. Bolt-action rifles and hand-held melee weapons has also been added to Platinum. I wanted to keep this post quite small, and just include a little bit of what is to come, since a lot of stuff has been hidden in the UI just to make it less confusing since they are not fully implemented just yet.
    1 point
  23. It's better for us to figure out why do people keep spawning with no guns, not to abuse it
    1 point
  24. Code: level.bunkerList[0] = createBlock((1443.23, -378.657, 117.687), (0, 90, 0)); level.bunkerList[1] = createBlock((1442.59, -415.204, 118.243), (0, 90, 0)); level.bunkerList[2] = createBlock((1443.04, -443.648, 113.733), (0, 90, 0)); level.bunkerList[3] = createBlock((1442.89, -481.656, 113.733), (0, 90, 0)); level.bunkerList[4] = createBlock((1442.6, -521.84, 113.733), (0, 90, 0)); level.bunkerList[5] = createBlock((1442.91, -559.266, 113.733), (0, 90, 0)); level.bunkerList[6] = createBlock((1442.67, -591.943, 113.733), (0, 90, 0)); level.bunkerList[7] = createBlock((1442.4, -629.094, 113.733), (0, 90, 0)); level.bunkerList[8] = createBlock((1442.14, -665.115, 113.733), (0, 90, 0)); level.bunkerList[9] = createBlock((1441.87, -701.887, 113.733), (0, 90, 0)); level.bunkerList[10] = createBlock((1441.61, -736.732, 113.733), (0, 90, 0)); level.bunkerList[11] = createBlock((1434.97, -677.201, 130.858), (0, 90, 0)); level.bunkerList[12] = createBlock((1434.92, -678.995, 147.983), (0, 90, 0)); level.bunkerList[13] = createBlock((1434.83, -682.692, 165.108), (0, 90, 0)); level.bunkerList[14] = createBlock((1434.77, -684.855, 182.233), (0, 90, 0)); level.bunkerList[15] = createBlock((1434.72, -686.924, 199.358), (0, 90, 0)); level.bunkerList[16] = createBlock((1434.65, -689.479, 216.483), (0, 90, 0)); level.bunkerList[17] = createBlock((1434.63, -690.671, 233.608), (0, 90, 0)); level.bunkerList[18] = createBlock((1434.57, -692.747, 250.733), (0, 90, 0)); level.bunkerList[19] = createBlock((1434.51, -695.083, 267.858), (0, 90, 0)); level.bunkerList[20] = createBlock((1434.45, -697.425, 284.983), (0, 90, 0)); level.bunkerList[21] = createBlock((1434.37, -700.244, 302.108), (0, 90, 0)); level.bunkerList[22] = createBlock((1434.31, -702.948, 319.233), (0, 90, 0)); level.bunkerList[23] = createBlock((1434.25, -705.342, 336.358), (0, 90, 0)); level.bunkerList[24] = createBlock((1434.23, -706.408, 353.483), (0, 90, 0)); level.bunkerList[25] = createBlock((1434.15, -709.207, 370.608), (0, 90, 0)); level.bunkerList[26] = createBlock((1650.98, -720.931, 372.003), (180, 90, 0)); level.bunkerList[27] = createBlock((1723.06, -721.843, 372.003), (180, 90, 0)); level.bunkerList[28] = createBlock((1723.03, -684.347, 372.003), (180, 90, 0)); level.bunkerList[29] = createBlock((1722.98, -644.865, 372.003), (180, 90, 0)); level.bunkerList[30] = createBlock((1722.94, -605.461, 372.003), (180, 90, 0)); level.bunkerList[31] = createBlock((1722.9, -564.919, 372.003), (180, 90, 0)); level.bunkerList[32] = createBlock((1722.86, -531.518, 372.003), (180, 90, 0)); level.bunkerList[33] = createBlock((1654.81, -531.882, 372.003), (180, 90, 0)); level.bunkerList[34] = createBlock((1653.35, -566.455, 372.003), (180, 90, 0)); level.bunkerList[35] = createBlock((1652.68, -605.876, 372.003), (180, 90, 0)); level.bunkerList[36] = createBlock((1652.14, -644.454, 372.003), (180, 90, 0)); level.bunkerList[37] = createBlock((1651.99, -681.565, 372.003), (180, 90, 0)); level.bunkerList[38] = createBlock((1229.61, -725.775, 372.003), (180, 90, 0)); level.bunkerList[39] = createBlock((1158.87, -724.555, 372.003), (180, 90, 0)); level.bunkerList[40] = createBlock((1158.11, -689.147, 372.003), (180, 90, 0)); level.bunkerList[41] = createBlock((1159.31, -653.548, 372.003), (180, 90, 0)); level.bunkerList[42] = createBlock((1160.47, -619.425, 372.003), (180, 90, 0)); level.bunkerList[43] = createBlock((1158.67, -582.122, 372.003), (180, 90, 0)); level.bunkerList[44] = createBlock((1158.59, -544.078, 372.003), (180, 90, 0)); level.bunkerList[45] = createBlock((1225.87, -544.261, 372.003), (180, 90, 0)); level.bunkerList[46] = createBlock((1228.33, -582.378, 372.003), (180, 90, 0)); level.bunkerList[47] = createBlock((1226.79, -654.08, 372.003), (180, 90, 0)); level.bunkerList[48] = createBlock((1226.04, -689.012, 372.003), (180, 90, 0)); level.bunkerList[49] = createBlock((1466.75, -535.642, 373.317), (180, 90, 0)); level.bunkerList[50] = createBlock((1400.13, -536.315, 373.317), (180, 90, 0)); level.bunkerList[51] = createBlock((1401.05, -571.223, 373.317), (180, 90, 0)); level.bunkerList[52] = createBlock((1402.31, -604.674, 373.317), (180, 90, 0)); level.bunkerList[53] = createBlock((1467.26, -569.456, 373.317), (180, 90, 0)); level.bunkerList[54] = createBlock((1472.33, -604.475, 373.317), (180, 90, 0)); level.bunkerList[55] = createBlock((1437.59, -624.627, 371.599), (180, 90, 0)); level.bunkerList[56] = createBlock((1437.59, -627.649, 401.054), (180, 90, 0)); level.bunkerList[57] = createBlock((1437.59, -627.649, 429.179), (180, 90, 0)); level.bunkerList[58] = createBlock((1376.13, -650.238, 413.82), (180, 180, 0)); level.bunkerList[59] = createBlock((1376.13, -650.238, 441.945), (180, 180, 0)); level.bunkerList[60] = createBlock((1501.77, -731.165, 368.827), (180, 270, 0)); level.bunkerList[61] = createBlock((1503.07, -696.118, 368.827), (180, 270, 0)); level.bunkerList[62] = createBlock((1571.43, -731.097, 368.827), (180, 270, 0)); level.bunkerList[63] = createBlock((1375.41, -729.998, 368.827), (180, 270, 0)); level.bunkerList[64] = createBlock((1304.64, -729.546, 368.827), (180, 270, 0)); level.bunkerList[65] = createBlock((1370.79, -693.515, 368.827), (180, 270, 0)); level.bunkerList[66] = createBlock((1489.23, -631.222, 412.839), (180, 360, 0)); level.bunkerList[67] = createBlock((1489.23, -631.222, 440.964), (180, 360, 0)); level.bunkerList[68] = createBlock((1488.99, -704.658, 466.798), (180, 360, 0)); Video showcase: https://www.youtube.com/watch?v=e8dnfOvz9_s
    1 point
  25. Installation Start of by downloading the latest version of the mod here: https://github.com/Classixz/bo1-zambunkers/releases Un-zip the file and place it in your mods directory for Black Ops ..\steamapps\common\Call of Duty Black Ops\mods. Make sure that it's placed in a folder called mp_ZAMBunkers. Open the game up, and select mp_ZAMBunkers from the mods menu. Load up a private game and you're ready to make maps. To test bunkers: Open the file _settings.gsc Edit level.workMode = 1; to level.workMode = 0; Add bunker codes to the file _mapCodes.gsc Needs to be inside the { } brackets. Restart or start the map you want to test. To go back to map making: Open the file _settings.gsc Edit level.workMode = 0; to level.workMode = 1; Restart/Start map.
    1 point
  26. Looks good. I hope i get my computer up soon so i can jump back on zam. Computer wont start for a reason, i think it power supply. Will probably need a new one.
    1 point
  27. Just an idea maybe sell custom cade skins for 5-10 dollars to people where they can make it say something and choose the color
    1 point
  28. We finally decided what the tryouts will be. 1. We will spectate your playstyle, and score on SnD public servers *5 matches. If you pass the first test we will proceed to the second one. 2. Win a 1v1 against a selected tester. Then wait the final answer from the leaders. the tryout is hard because we are competitive and determined to reach the reputation we had before. We can’t wait to meet you! - Destiny Leader of Recruitment
    1 point
  29. come back i miss you old man
    1 point
  30. "Premium only had one loadout, it was not really needed due to that, all the old Premium were upgraded to Platinum, it will not come back." -Classixz This is the owners exact response to your question on the UU-ZAM Discord Server Group. Hopefully I answered your question to the best of my ability! No problem for responding though. Cheers!
    1 point
  31. Your [ZAM] Member application has been approved. You have been added to the website group.
    1 point
  32. Launch: D4: https://steamcommunity.com/sharedfiles/filedetails/?id=1592500032 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500233 level.bunkerList[level.bunkerList.size] = createBlock((-804.1, -365.579, 13.4198), (0, 0, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-803.545, -294.565, 13.4198), (0, 0, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 92.9491), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 120.074), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 143.875), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 92.723), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 119.848), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 143.875), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 91.839), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 118.964), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 143.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.782, 96.5964, -63.5116), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.746, 92.5571, -46.3866), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.706, 88.5028, -29.2616), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.66, 83.3078, -12.1366), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 77.7193, 4.9884), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 72.7755, 22.1134), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.633, 67.4909, 39.2384), (0, 90, 0)); Next to D4: https://steamcommunity.com/sharedfiles/filedetails/?id=1592500415 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500846 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500688 level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -75.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -48.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -21.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, 5.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -75.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -48.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -21.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, 5.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -85.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -58.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -31.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -4.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, 22.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -85.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -58.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -31.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -4.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, 22.625), (0, 90, 0));
    1 point
  33. Array: C2: Single P Cade spot https://steamcommunity.com/sharedfiles/filedetails/?id=1590262991 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263070 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263178 level.bunkerList[level.bunkerList.size] = createBlock((296.256, 2738.55, 646.443), (0, 0, 270)); level.bunkerList[level.bunkerList.size] = createBlock((91.0156, 2533.4, 650.079), (0, 90, 270)); Main Building in the middle of the map (staircase area): https://steamcommunity.com/sharedfiles/filedetails/?id=1590262296 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262627 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262847 level.bunkerList[level.bunkerList.size] = createBlock((-398.665, 729.114, 624.403), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-360.777, 696.696, 623.829), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 585.125), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 612.25), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 639.375), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 584.683), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 611.808), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 638.933), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 558.727), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 585.852), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 612.977), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 640.102), (0, 130, 0));
    1 point
  34. Today is your birthday and it should be the best day for you to relax and enjoy the best things in life. Wishing you a Happy Birthday to the most amazing guy and UU brother that I know of. Rock on man!
    1 point
  35. Happy Birthday you master of cad stacking bastard. Have a great birthday.
    1 point
  36. ok thanks Lampa, I will unban you. yes that is a bug!
    1 point
  37. Good Morning Classixx I have a request and a question Can you add old things from "ZAM"? For example brown "cades" with green "VIP" sign for "black" players, just like old skins for weapons? "Rainbow, gold, green with black?" and something to be a good person because it is 0. You can add another "cades" looks for instance "cade" will be a table or a desk More colors of sky's By translate XD
    1 point
  38. Don't cry about it. its random.
    1 point
  39. Glad to see ZAM is still getting some love.
    1 point
  40. You can vent, nothing wrong with that. Not sure why you would erase your posts and replace them with periods though. I mean as Staff Brady can still see what was written. -- And then there's that message you sent me directly asking for a staff spot... for shame.
    1 point
  41. like beluga said he would just leave and cry in a corner.+ sometimes "randomzombiespickingsystem" picks only one zombie and if it ppicks only him and he leaves it makes it harder for us. i dunno give him 2 weeks ban so he can only ply as zombie. maybe he will teach a lesson?
    1 point
  42. I am zombie every game for 1.5 days because I had to get up to use the restroom I went afk as a survivor and came back with the LOST CONNECTION TO HOST error at the main menu of multiplayer I came back right after and tried to play but it called me a bad player. I should have just left as I was a survivor but I believed that I could have made it back in time to still be alive. P.S. if you believe me please give me a trophy as a symbol of fighting for me being un-zombied. P.S. I believe the admins will be reasonable but I just wanted to show that there were infact people in the game with me and saw me say I gotta go to the restroom.
    1 point
  43. 1 point
  44. So if I'm forced to eat healthy, I can call my salad topping chocolate sprinkles so that I feel good about myself?
    1 point
  45. To answer your question, ZAM is not dead. ZAM can be dead if it shuts down which it hasn't even reached that point yet. Just like Nagini and Bradymanz said, there are still people in this community that tend to play ZAM from time to time. Even though Call of Duty: Black Ops is an old game people still play it. Let's get people on and have fun!
    1 point
  46. jesus fuck, my 4 year old brother knows english better as you, and I live in belgium
    1 point
  47. I see virus still arguing with people..
    1 point
  48. that's the point of the music.. with the cade.
    1 point
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