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Showing content with the highest reputation since 03/25/2018 in all areas

  1. 4 points
    I cannot say for sure how many votes should be needed for it to pass. Please vote above!
  2. 4 points
    Hi there, it's almost been about 6 months since the last time i played zam expect today. If you didn't know i been very busy serving my country in military forces for the last 5 months and i have almost finished it, only 1 month left. Does anyone play zam anymore or has everyone just quit it? I hopped on today and there was a few ppl playing and it was so much fun. Would love to see the server getting up to 10-18 ppl sometimes like back in 2017. This is by far the most fun multiplayer mod I ever played and would be a shame if nobody played it anymore. Hope to see you on the server sometime
  3. 2 points
  4. 2 points
    This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot). Oh, and there's this: Translation: people can now make custom zombie maps for BO1, tools are available to the public. - - - - - For those of us that still have interest in BO1, this is sorta big news.
  5. 2 points
    at the end of the day, you're both peanuts
  6. 1 point
    а где все скины платины и MVP и VIP где у меня все это было
  7. 1 point
    NUKETOWN: These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0)); JUNGLE: B4 area: https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919 level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0)); Bridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252 level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0)); Rock: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321 https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824 level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0)); House in D3 https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251 level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0)); FIRING RANGE: Simple Double Standing Cade spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555 level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0)); Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826 level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0)); OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side) https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637 level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));
  8. 1 point
    Speaking of Villa, adding something on the spots on the screenshots could be cool, we could have flags teleporting players to the areas. If I remember correctly we did have something like this before but I was unable to find it.
  9. 1 point
    Launch: D4: https://steamcommunity.com/sharedfiles/filedetails/?id=1592500032 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500233 level.bunkerList[level.bunkerList.size] = createBlock((-804.1, -365.579, 13.4198), (0, 0, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-803.545, -294.565, 13.4198), (0, 0, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 92.9491), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 120.074), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 143.875), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 92.723), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 119.848), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 143.875), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 91.839), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 118.964), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 143.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.782, 96.5964, -63.5116), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.746, 92.5571, -46.3866), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.706, 88.5028, -29.2616), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.66, 83.3078, -12.1366), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 77.7193, 4.9884), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 72.7755, 22.1134), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.633, 67.4909, 39.2384), (0, 90, 0)); Next to D4: https://steamcommunity.com/sharedfiles/filedetails/?id=1592500415 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500846 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500688 level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -75.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -48.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -21.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, 5.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -75.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -48.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -21.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, 5.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -85.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -58.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -31.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -4.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, 22.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -85.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -58.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -31.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -4.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, 22.625), (0, 90, 0));
  10. 1 point
    Array: C2: Single P Cade spot https://steamcommunity.com/sharedfiles/filedetails/?id=1590262991 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263070 https://steamcommunity.com/sharedfiles/filedetails/?id=1590263178 level.bunkerList[level.bunkerList.size] = createBlock((296.256, 2738.55, 646.443), (0, 0, 270)); level.bunkerList[level.bunkerList.size] = createBlock((91.0156, 2533.4, 650.079), (0, 90, 270)); Main Building in the middle of the map (staircase area): https://steamcommunity.com/sharedfiles/filedetails/?id=1590262296 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262627 https://steamcommunity.com/sharedfiles/filedetails/?id=1590262847 level.bunkerList[level.bunkerList.size] = createBlock((-398.665, 729.114, 624.403), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-360.777, 696.696, 623.829), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 585.125), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 612.25), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 639.375), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 584.683), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 611.808), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 638.933), (0, 50, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 558.727), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 585.852), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 612.977), (0, 130, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 640.102), (0, 130, 0));
  11. 1 point
    @Classixz 27 for, 0 against. We getting 1 more month?
  12. 1 point
  13. 1 point
    I'll be so sad if it doesn't happen. Would be so fun to play this again. I played it so much back in the day.
  14. 1 point
    Today is your birthday and it should be the best day for you to relax and enjoy the best things in life. Wishing you a Happy Birthday to the most amazing guy and UU brother that I know of. Rock on man!
  15. 1 point
    Happy Birthday you master of cad stacking bastard. Have a great birthday.
  16. 1 point
    Happy Birthday mindy man. All these years and you still have that pic of the purple dildo in your mouth. Have a blessed birthday.
  17. 1 point
    Happy Birthday you bastard!!!! I hope you have a great birthday my UU brother.
  18. 1 point
    ok thanks Lampa, I will unban you. yes that is a bug!
  19. 1 point
    Good Morning Classixx I have a request and a question Can you add old things from "ZAM"? For example brown "cades" with green "VIP" sign for "black" players, just like old skins for weapons? "Rainbow, gold, green with black?" and something to be a good person because it is 0. You can add another "cades" looks for instance "cade" will be a table or a desk More colors of sky's By translate XD
  20. 1 point
  21. 1 point
    2015/2016 Full server EU and on USA 17/18 that was awesome
  22. 1 point
    Don't cry about it. its random.
  23. 1 point
    As says in the Title I was 3 times zombies in a row! I'm tierd of this, this happened evry day. please fix it.
  24. 1 point
    both of you are retarded, just can't figure out which one is worst
  25. 1 point
  26. 1 point
    So the peanut got mad and i lmfao but nagini didnt think it was funny so the salty peanut banned me for 6 hours oh and peanut wanna fak me cus ur reading this - Cookie Monster
  27. 1 point
    Muscle memory 2 stronk. Now that I don't have UU on my tabs I click speedtest every time. I cri. Quote me on that. Half the people on my friends list are from UU. I may not give a shit about ZAM, but I still have my place in community. Even if I'm not using it.
  28. -1 points
    ---_____--- one more forcefield camper thx but no thx
  29. -1 points
    i want to permban you like srsly. stop being so annoying and derespecting everyone in server and most imrpotant STOP CALLING ME PEANUT. now just shut up in server say something nice and stop being so fucking rude and stop SPAMMING to everyone. enjoy your ban than learn to behave.
  30. -1 points
    what the hell. look cookie you are okay guy you are just annoying af. maybe start being more nice and people will like you