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Showing content with the highest reputation since 10/23/2020 in all areas

  1. 2 points
    it came to my attention today that myxa is obviously a racist and a biggot. he accused faith anohter admin of being asian, and faith came back and called him british, pointing out somebodies ethnicity obviously means that they have a hatred deep inside for them, and want feel that they are better, than myxa got offended for getting called british cuz well british people mostly suck so he then kicked faith because he had the power too because he felt better than an asian/muslim who lives with jews. This has to end, someone needs to be done, classixz needs to fix the staff NOW. As you can see I am over hyping a funny situation like ohters have done recently and it shows how funny it is when people get butthurt and feel entitled to something and make a bigger deal out of it than normal. I am a child for posting this but I feel it was needed, everyone in UU needs to stfu and laugh more
  2. 1 point
  3. 1 point
    Code: level.bunkerList[0] = createBlock((1443.23, -378.657, 117.687), (0, 90, 0)); level.bunkerList[1] = createBlock((1442.59, -415.204, 118.243), (0, 90, 0)); level.bunkerList[2] = createBlock((1443.04, -443.648, 113.733), (0, 90, 0)); level.bunkerList[3] = createBlock((1442.89, -481.656, 113.733), (0, 90, 0)); level.bunkerList[4] = createBlock((1442.6, -521.84, 113.733), (0, 90, 0)); level.bunkerList[5] = createBlock((1442.91, -559.266, 113.733), (0, 90, 0)); level.bunkerList[6] = createBlock((1442.67, -591.943, 113.733), (0, 90, 0)); level.bunkerList[7] = createBlock((1442.4, -629.094, 113.733), (0, 90, 0)); level.bunkerList[8] = createBlock((1442.14, -665.115, 113.733), (0, 90, 0)); level.bunkerList[9] = createBlock((1441.87, -701.887, 113.733), (0, 90, 0)); level.bunkerList[10] = createBlock((1441.61, -736.732, 113.733), (0, 90, 0)); level.bunkerList[11] = createBlock((1434.97, -677.201, 130.858), (0, 90, 0)); level.bunkerList[12] = createBlock((1434.92, -678.995, 147.983), (0, 90, 0)); level.bunkerList[13] = createBlock((1434.83, -682.692, 165.108), (0, 90, 0)); level.bunkerList[14] = createBlock((1434.77, -684.855, 182.233), (0, 90, 0)); level.bunkerList[15] = createBlock((1434.72, -686.924, 199.358), (0, 90, 0)); level.bunkerList[16] = createBlock((1434.65, -689.479, 216.483), (0, 90, 0)); level.bunkerList[17] = createBlock((1434.63, -690.671, 233.608), (0, 90, 0)); level.bunkerList[18] = createBlock((1434.57, -692.747, 250.733), (0, 90, 0)); level.bunkerList[19] = createBlock((1434.51, -695.083, 267.858), (0, 90, 0)); level.bunkerList[20] = createBlock((1434.45, -697.425, 284.983), (0, 90, 0)); level.bunkerList[21] = createBlock((1434.37, -700.244, 302.108), (0, 90, 0)); level.bunkerList[22] = createBlock((1434.31, -702.948, 319.233), (0, 90, 0)); level.bunkerList[23] = createBlock((1434.25, -705.342, 336.358), (0, 90, 0)); level.bunkerList[24] = createBlock((1434.23, -706.408, 353.483), (0, 90, 0)); level.bunkerList[25] = createBlock((1434.15, -709.207, 370.608), (0, 90, 0)); level.bunkerList[26] = createBlock((1650.98, -720.931, 372.003), (180, 90, 0)); level.bunkerList[27] = createBlock((1723.06, -721.843, 372.003), (180, 90, 0)); level.bunkerList[28] = createBlock((1723.03, -684.347, 372.003), (180, 90, 0)); level.bunkerList[29] = createBlock((1722.98, -644.865, 372.003), (180, 90, 0)); level.bunkerList[30] = createBlock((1722.94, -605.461, 372.003), (180, 90, 0)); level.bunkerList[31] = createBlock((1722.9, -564.919, 372.003), (180, 90, 0)); level.bunkerList[32] = createBlock((1722.86, -531.518, 372.003), (180, 90, 0)); level.bunkerList[33] = createBlock((1654.81, -531.882, 372.003), (180, 90, 0)); level.bunkerList[34] = createBlock((1653.35, -566.455, 372.003), (180, 90, 0)); level.bunkerList[35] = createBlock((1652.68, -605.876, 372.003), (180, 90, 0)); level.bunkerList[36] = createBlock((1652.14, -644.454, 372.003), (180, 90, 0)); level.bunkerList[37] = createBlock((1651.99, -681.565, 372.003), (180, 90, 0)); level.bunkerList[38] = createBlock((1229.61, -725.775, 372.003), (180, 90, 0)); level.bunkerList[39] = createBlock((1158.87, -724.555, 372.003), (180, 90, 0)); level.bunkerList[40] = createBlock((1158.11, -689.147, 372.003), (180, 90, 0)); level.bunkerList[41] = createBlock((1159.31, -653.548, 372.003), (180, 90, 0)); level.bunkerList[42] = createBlock((1160.47, -619.425, 372.003), (180, 90, 0)); level.bunkerList[43] = createBlock((1158.67, -582.122, 372.003), (180, 90, 0)); level.bunkerList[44] = createBlock((1158.59, -544.078, 372.003), (180, 90, 0)); level.bunkerList[45] = createBlock((1225.87, -544.261, 372.003), (180, 90, 0)); level.bunkerList[46] = createBlock((1228.33, -582.378, 372.003), (180, 90, 0)); level.bunkerList[47] = createBlock((1226.79, -654.08, 372.003), (180, 90, 0)); level.bunkerList[48] = createBlock((1226.04, -689.012, 372.003), (180, 90, 0)); level.bunkerList[49] = createBlock((1466.75, -535.642, 373.317), (180, 90, 0)); level.bunkerList[50] = createBlock((1400.13, -536.315, 373.317), (180, 90, 0)); level.bunkerList[51] = createBlock((1401.05, -571.223, 373.317), (180, 90, 0)); level.bunkerList[52] = createBlock((1402.31, -604.674, 373.317), (180, 90, 0)); level.bunkerList[53] = createBlock((1467.26, -569.456, 373.317), (180, 90, 0)); level.bunkerList[54] = createBlock((1472.33, -604.475, 373.317), (180, 90, 0)); level.bunkerList[55] = createBlock((1437.59, -624.627, 371.599), (180, 90, 0)); level.bunkerList[56] = createBlock((1437.59, -627.649, 401.054), (180, 90, 0)); level.bunkerList[57] = createBlock((1437.59, -627.649, 429.179), (180, 90, 0)); level.bunkerList[58] = createBlock((1376.13, -650.238, 413.82), (180, 180, 0)); level.bunkerList[59] = createBlock((1376.13, -650.238, 441.945), (180, 180, 0)); level.bunkerList[60] = createBlock((1501.77, -731.165, 368.827), (180, 270, 0)); level.bunkerList[61] = createBlock((1503.07, -696.118, 368.827), (180, 270, 0)); level.bunkerList[62] = createBlock((1571.43, -731.097, 368.827), (180, 270, 0)); level.bunkerList[63] = createBlock((1375.41, -729.998, 368.827), (180, 270, 0)); level.bunkerList[64] = createBlock((1304.64, -729.546, 368.827), (180, 270, 0)); level.bunkerList[65] = createBlock((1370.79, -693.515, 368.827), (180, 270, 0)); level.bunkerList[66] = createBlock((1489.23, -631.222, 412.839), (180, 360, 0)); level.bunkerList[67] = createBlock((1489.23, -631.222, 440.964), (180, 360, 0)); level.bunkerList[68] = createBlock((1488.99, -704.658, 466.798), (180, 360, 0)); Video showcase: https://www.youtube.com/watch?v=e8dnfOvz9_s
  4. 1 point
    Your player report has been approved. As the Lil' Trump seen him multiple times abusing this type of a glitch I'm going to close this up and the suspect will be banned. Thank your for reporting and keeping the ZAM clear.
  5. 1 point
    Let's start from the early beggining, Me and Nagini were discussing a topic about reviving the UU-K clan back. Classixz let us do that. I offered Nagini to be a leader, but he denied the offer and he wanted to be a Co-Leader. Since Bloody was the last retired UU-K leader, who hasn't been online for a really long time, we are handing the management of the clan over our control. New Leader: Fade New Co-Leader: Nagini Our goal is to revive it in any way we can, at first it will be difficult for us to recruit a crew, since all good UU-K members have stopped visiting ZAM and people who play ZAM mostly camping than running. But I hope we will find a way to cope with that problem and i wish the players who were accepted wouldn't be worse than the previous ones. We have also removed a recruitment such as to beat/win any of our testers, to say in a shorter 1v1 test, as it had been before due to some difference with ping, because when you are a host your hits rate register faster than of participant. We would be really glad to see some knife servers (which are extinct as of now), so that we could spectate players' abilities at knifing, but since there aren't any knife servers we'll just omit that and 1v1 test as well. We are enough of watching people knifing skills on ZAM, and not their knife skills only, but their adequacy and relationship between players they play with (I mean being nice to them, be always ready to help, etc.). Some notes: I don't know is there going to be UU-K loadout, I'll contact classixz about that when he is free.
  6. 1 point
    Myxa needs to calm the fuck down, if he doesn't want people to make jokes about him he shouldn't be making jokes about other people. And yes I am talking off topic because Indy can't determine if something is indeed serious or not. And I was with Braby and Bloody on ts3 when this happened and I took Braby's advise about just ignoring the whole situation, but you just opened the case again.