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Posts posted by Classixz
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Name: Array TOWER CAMP! - Zombie Annihilation Mod
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBotArray TOWER CAMP! - Zombie Annihilation Mod
Array TOWER CAMP! - Zombie Annihilation Mod -
Name: LAUNCH! - Zombie Annihilation Mod
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBotLAUNCH! - Zombie Annihilation Mod
LAUNCH! - Zombie Annihilation Mod -
Name: Zombie Annihilation Mod — :(
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBotZombie Annihilation Mod — :(
Zombie Annihilation Mod — :( -
Name: Zombie Annihilation Mod — Gun Game!
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBotZombie Annihilation Mod — Gun Game!
Zombie Annihilation Mod — Gun Game! -
I've added some extra checks to prevent this, also added some extra logging to the server to identify what is going on with the no loadout bug. The past 3 hours since I started the logging it seems like it have not happened on the server, due to it being so unpredictable I hope it should have been sorted out, only time will tell
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Sadly level 256 is the highest level we can go for, the scoreboard cannot display higher levels. For a new version I was thinking of redoing the XP needed since the jumps right now are quite weird, especially in the lower levels, prestiges were also a thing I had in mind before, but I'd rather keep it simple and just keep it as it is currently with just levels and no prestiges.
Some of the custom weapons have issues when it comes to camos, they display a bit weird depending on what game they originated from, most BO2 weapons work quite okay, Intervention as an example get a quite faded camo, you can barley see it but it's there. Not sure if possible to redo the texture for them, never got the time to do so since I wanted to get as many done as possible, and not just focus on some specifics.
I'm not 100% sure if ZAM 3.0 is at it's max currently, it's very close to it, meaning that it's quite limited in how much things can be added, there's some hardcoded limits in BO1 that cannot be exceeded, however there's a few messy workarounds that I could use to get more barricades into the mod, so it's a possibility, but not sure if I'll do it.
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Hi, I have sent you a message here: https://undeaduprising.net/forums/support/678/ everything is active now in ZAM
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Your [ZAM] Member application has been approved. You have been added to the website group.
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While I do like the idea of that, 1 of the biggest problems is that everyone has to download the texture, and with the slow downloads of BO1 it quickly becomes a problem
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I cannot see any past purchases on your account, are you using the correct one? (here on the website). You can view orders here: https://undeaduprising.net/forums/clients/purchases/
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I cannot say for sure how many votes should be needed for it to pass.
Please vote above!
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You can find our Trello board here: https://trello.com/b/NNA6GcsE/bo1-zombieannihilationmod, you can use it to vote on features and add suggestions or ideas if you want to, if you want to you can also use our forums for this.
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This should be his first warning, caught doing this or encouraging others to do the same we should for sure should use him as an example.
Could "PermaZombieBan" him ?
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Why should we unban you? You should clearly have a longer ban for bug abusing and not bringing any attention to it before now.
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Removed
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If I understand you correctly, you are inside a spot and a player who just joined the game spawns directly behind you? If that's the case it's simply just a problem with how Black Ops handle player spawns, there's simply no check for players who connect like there is for people already in the game when it decides where to spawn, this bug should also be seen on some occasions in unmodded Black Ops.
The points one I'm not entirely sure about, from what I've understood it's very random so reproducing it is very hard and therefor I'm not entirely sure how to resolve it.
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looking forward for the bugs.
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This bug should be fixed, let me know at the next event this friday.
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Hey so I never posted any public statement regarding ZAM for BO3, the project was basically put on hold when the public beta was released due to the fact Treyarch basically stopped supporting Mod Tools for BO3, while ZAM still is possible to be a thing on BO3 the game is lacking a key feature that never was added, support for menus. ZAM without a shop wouldn't be ZAM, if they do decide to add this feature in a later update the project could be brought up again.
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ZAM 2.3.1:
- Fixed a bug related to headicons giving players who use FPSBoost wallhack.
- Fixed a bug where survivor items could do damage to other survivors if a player became a zombie.
- Exo Zombie no longer do 25 DMG
- Fixed a bug where the knife would do 25 DMG
- Added a .5 seconds cooldown to long sprint
- Fixed a bug where the credits would display the wrong number of cades placed.
- Fixed a bug where democlient could be picked as a zombie.
- Fixed a bug where the same person could be picked twice as a zombie.
- Fixed a bug where survivors who used adapt and died would become invisible as a zombie.
- Fixed an out of map glitch with Arlington on Launch.
- Unknown Soldiers will now be renamed to their Steam 32-bit ID instead of their XUID.
- Some more optimizations have also been made.
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applied a fix, let me know if this still happens.
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Your ban has expired however I do feel like it should have been removed in the first place since you rejoined kinda quickly.
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Video Discussion: Zombie Annihilation Mod - Massive Zombie Feed!
in ZAM Content
Posted
Name: Zombie Annihilation Mod - Massive Zombie Feed!
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBot
Zombie Annihilation Mod - Massive Zombie Feed!
Zombie Annihilation Mod - Massive Zombie Feed!