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Posts posted by Ramsy
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Name: [UU/ZAM] Nice Kill on MyXa
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBot[UU/ZAM] Nice Kill on MyXa
[UU/ZAM] Nice Kill on MyXa -
Name: [UU/ZAM] Zombie Pwnage - Ep. 1
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBot[UU/ZAM] Zombie Pwnage - Ep. 1
[UU/ZAM] Zombie Pwnage - Ep. 1 -
Name: [UU/ZAM] Zombie Pwnage - Ep. 2
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBot[UU/ZAM] Zombie Pwnage - Ep. 2
[UU/ZAM] Zombie Pwnage - Ep. 2 -
Name: [UU/ZAM] Zombie Strafe Jump Win
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBot[UU/ZAM] Zombie Strafe Jump Win
[UU/ZAM] Zombie Strafe Jump Win -
the fuck is a ZAM
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This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot).
Oh, and there's this:
Translation: people can now make custom zombie maps for BO1, tools are available to the public.
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For those of us that still have interest in BO1, this is sorta big news.
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Glad to see ZAM is still getting some love.
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It is dead.
The servers physically being up and the fact that you have bots on + a single digit number of players on rarely has no correlation to that.
Yes, you can play the mod. No, you will not play with a lot of other people.
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On 12/23/2017 at 8:41 PM, Beluga Whale said:
They are called what I call them that is how it works no? If I call my dog Layla is she Tina?
So if I'm forced to eat healthy, I can call my salad topping chocolate sprinkles so that I feel good about myself?
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What is everyone up to these days?
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Time to spam pc_dev.
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You just had to throw incest in there, didn't you?
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Wonder if @Classixz still has the pictures of his +20 stacks he did with me and Griggs on the pit on Array over by the D2 jeep, kek.
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*Welcome back, Ramsy! You're a Regular, played 1352 times. Last visit: 11:01 PM CET 11/05/16. (or May 11, 16)
*We are currently testing a new system that can auto ban rule-breaking players! Make sure you follow the !rules (sounds more menacing without the rule-breaking word in there)
*If you haven't already, create an account on our forums to keep up to date with changes.
1. Forcefield - if it's gonna stay the way it is - needs some sort of anti-camp to it. A penalty for not moving won't be enough because then the human could just run in circles wherever he's camping, and I don't know how a "killzone circle" (think of PUBG's circle system) would work on BO1 or smaller maps, primarily Nuketown. Either add a punishing anti-camp system or prevent further cading from that point on (after buying Forcefield, until the end of the game). *cough*AppleJack*cough*
2. Adapt - same as above, but directly related to camping and cading. You should be allowed to hide somewhere using Adapt, just not wherever it is you're camping. *cough*AppleJack*cough*
3. Each map should be restartable only once, Nuketown twice or thrice max. Players having the option to vote restart a map too many times is unbalanced.
4. Add a thing on the website where users can submit weapon camos to be put into ZAM. Not something so basic where you'd literally put a .png you like up and just wait for it to be accepted, but a sophisticated system that teaches users how to apply a texture (simply put - image) on a part of a weapon, so that they could make some really cool stuff. If anything, do this for custom weapons like the M40A3, R700, Intervention, Deagles and so on and rotate through weapon camos for BO1 weapons (store weapons) on a biweekly basis or something, using HD images (contradicting to what I said in the second sentence, I know).
5. Consider upping the playercap to 24 if the playercount does good throughout the rest of the month.
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Krauss Zombie I.
Heals nearby zombies. The closer you are to him, the more he will heal you - and the other way around. Upon dying, he does a chainlink effect where he mostly or fully heals zombies "chained together" (zombies that are relatively close to one another). Has normal traits (attack, movement speed and personal health).
Krauss Zombie II.
All of the above, but does it more efficiently. Cannot attack enemies and is 20% faster, making him harder to hit. Rarer than Krauss Zombie I.
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Shadow Zombie.
Visible for x seconds and then invisible for the same ammount of seconds or less, constantly going between visible and invisible. One version with less HP that is common and one version with more HP that is rarer.
*x - any given ammount of seconds
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"Balancing" a buyable weapon by basing it on the number of zombies is an odd way of balancing it. It would only make sense if it and some other weapons were in a "Special" weapon category of some sort, which would only unlock at x zombies or by some other factor.
Want balance? Make it shoot slow and have low damage and make it shoot faster and deal more damage gradually as you are shooting a clip (the closer you get to the end of a clip, the better the gun becomes).
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ZAM is dead and BO3 ZAM isn't happening considering we are getting zero updates.
Stop resorting to autistic threads to keep the forum alive, lock this and move on with your lives.
EDIT: I wrote this before ZAM started receiving frequent updates again and, yeah, I was obviously salty.
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OP means original post in this case.
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Not reading OP, just leaving this here.
Zombie Chronicles.
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On 25. 04. 2017. at 2:13 PM, ( ^◡^)っ✂╰⋃ said:
maybe actually start doing something new not just new guns jetpacks etc. maybe add idk randomizer for all free players so he have a chance of 75% getting a free loadout 5% of VIP 5% of MVP 5%of premium and 5% of platinum? maybe thats the way we can get more players like there used to be? and maybe redce prices? idk 45$ for cc? idk man reduce it to 25 and other one to 20? just askin tho maybe people(like me) dont have so mutch money and cant afford so mutch...and reduce MVP to 10$ and 1 skin 3$ and pack of all 5 skins to 12$? just so people might afford it and start playing agan? and @ add more free classes so new players and existing free players might want to play more and expirience all.and start by addind the simple rule: dont call new players ill quote from some players "you fucking idiot noob camp as zombie stop fucking bitch kurwa" and it goes on so new players feel offender and ofc leave the game(trust me i play zam more than all of you and i see whats happening) just so new players might like it and stay...oh and @ if you have time please start updating ZAM for newer version? idk 2.2 or whats next? maybe add 2 more classes for FREE loadouts and 1 for VIP and 1 for MVP so we might experience something new.... and since i just bought gtx 750Ti and i can play normally with 60 FPS(not with 12 anymore) i will maybe start trying to make new maps so it will be easyer for zombies to get to humans and more double pcade(or normal cade) spots. thats ill i have in my head right now maybe ill get some new ideas and just post it here
The guy running the show hasn't looked at this thread for nearly 2 months. Heck, he didn't even start it to begin with.
Don't bother.
EDIT: There was salt when writing this.
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@Classixz @Griggs @MyXa @iamindy33 @stlmokevin @The One Patriot @Bluebird @Gunter @Moon Bear @Startune the dog csgoatse.com @iKinG @BIGz @xStoner420x @Karmuhh
I'll be on tonight, tomorrow and on Sunday starting around 23:00 CET (Central European Time).
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Anyone wanna play ZAM for an unhealthy number of hours, preferably during later hours for us CET users?
@Classixz @Griggs @MyXawhoIcannotfuckingtag @iamindy33 @stlmokevin @The One Patriot @Bluebird @Gunter @Moon Bear @Startune the dog csgoatse.com @iKinG
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Video Discussion: [UU/ZAM] Ricochet Limb Kill
in ZAM Content
Posted
Name: [UU/ZAM] Ricochet Limb Kill
Category: Gameplay
Date Added: 12/02/2022
Submitter: UndeadBot
[UU/ZAM] Ricochet Limb Kill
[UU/ZAM] Ricochet Limb Kill