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BrEn!

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Posts posted by BrEn!

  1. Villa: TRIED TO REVERT TO NOT HAVING TO WORRY ABOUT WINDOW WITHOUT MAKING IT OP 

    D4 BUILDING: Re staircased the stairs to avoid people using the spot as a solo flat barricade. The window being opened meant this spot cant really be held solo without being annoying so i kept it as the same ammount of cades just changed where. If you cade at the turn of the stairs zombies will be able to jump over so dont try and abuse the window not being open ;)

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592525558

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592525680

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592525796 (gives survivors somewhere to fall back to, is a double Standing cade spot)

    level.bunkerList[level.bunkerList.size] = createBlock((2077, 991.485, 424.125), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2077, 991.485, 451.25), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2077, 991.485, 478.375), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2077, 991.485, 505.5), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2190.99, 850.615, 240.125), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2166.21, 850.695, 256.623), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2140.58, 850.066, 273.269), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2117.05, 849.531, 289.932), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2093.19, 849.011, 306.552), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2496.34, 1023.19, 386.125), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2496.34, 1023.19, 413.25), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2496.34, 1023.19, 440.375), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2496.34, 1023.19, 467.5), (0, 0, 0));

     

  2. Launch:

    D4:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592500032

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592500233

    level.bunkerList[level.bunkerList.size] = createBlock((-804.1, -365.579, 13.4198), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-803.545, -294.565, 13.4198), (0, 0, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 92.9491), (0, 270, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 120.074), (0, 270, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 143.875), (0, 270, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 92.723), (0, 270, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 119.848), (0, 270, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 143.875), (0, 270, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 91.839), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 118.964), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 143.875), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.782, 96.5964, -63.5116), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.746, 92.5571, -46.3866), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.706, 88.5028, -29.2616), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.66, 83.3078, -12.1366), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 77.7193, 4.9884), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 72.7755, 22.1134), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-814.633, 67.4909, 39.2384), (0, 90, 0));

     

    Next to D4:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592500415

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592500846

    https://steamcommunity.com/sharedfiles/filedetails/?id=1592500688

    level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -75.875), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -48.75), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -21.625), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, 5.5), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -75.875), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -48.75), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -21.625), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, 5.5), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -85.875), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -58.75), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -31.625), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -4.5), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, 22.625), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -85.875), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -58.75), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -31.625), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -4.5), (0, 90, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, 22.625), (0, 90, 0));

     

     

    • Like 1
  3. Array:

    C2: Single P Cade spot

    https://steamcommunity.com/sharedfiles/filedetails/?id=1590262991

    https://steamcommunity.com/sharedfiles/filedetails/?id=1590263070

    https://steamcommunity.com/sharedfiles/filedetails/?id=1590263178

    level.bunkerList[level.bunkerList.size] = createBlock((296.256, 2738.55, 646.443), (0, 0, 270));
    level.bunkerList[level.bunkerList.size] = createBlock((91.0156, 2533.4, 650.079), (0, 90, 270));

    Main Building in the middle of the map (staircase area):

    https://steamcommunity.com/sharedfiles/filedetails/?id=1590262296

    https://steamcommunity.com/sharedfiles/filedetails/?id=1590262627

    https://steamcommunity.com/sharedfiles/filedetails/?id=1590262847

    level.bunkerList[level.bunkerList.size] = createBlock((-398.665, 729.114, 624.403), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-360.777, 696.696, 623.829), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 585.125), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 612.25), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-284.673, 1025.93, 639.375), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 584.683), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 611.808), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-339.047, 1071.38, 638.933), (0, 50, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 558.727), (0, 130, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 585.852), (0, 130, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 612.977), (0, 130, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-313.019, 1125.47, 640.102), (0, 130, 0));
     

    • Like 1
  4. NUKETOWN:

    These are just some ideas but i'd assume could be brought to live if you guys like them:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back).

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades

    Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas

    Edit:

    Truck spot:

     https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. 

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be)

     

     

    Here are the codes for people who want to see it ingame:

    //Green House - 
    level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0));

    //Green House Garage - 
    level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0));

    //Yellow House Backyard - 
    level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0));
     

    //Truck in middle of Nuketown - 
    level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0));

     

    JUNGLE:

    B4 area:  https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919

    level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0));

     

    Bridge:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252

    level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0));

     

    Rock:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824

    level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0));
     

    House in D3

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251

    level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0));

     

    FIRING RANGE:

    Simple Double Standing Cade spot:

     https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555

    level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0));
     

    Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): 

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826

    level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0));

     

    OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side)

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651

    https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637

    level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0));
    level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));

     

    • Like 1
  5. 14 hours ago, *Fr-skoll 2 n said:

    You are inactiv since 2 or 3 months, and soudently you arrive for say something like this. You are young, and i dont know why you are not enough intelligent to admit that some efforts have been made about my english, and "take an English class" wow thanks bren but in france all the schools have a english class,

    And weird there is only you who say that bren

    Holy fuck are all French people this dumb? Im not the only one who has stated this by the way, and secondly i don't mean do English at school because that really wont help you at a fast rate at all. Also don't question my authority/age, pretty much makes your comment invalid after you start mentioning that. We are talking about English skills not age, nor should age even be relevent aside from how old you are because we are talking about your English skills

  6. On 8/4/2017 at 4:49 AM, *Fr-skoll 2 n said:

    Hey i am skoll like the (vikings) beer

    And the more important its that i am french

    And my english start to be better day by day via this community.

    Thats all 

     

    No you're English doesn't get better day by day. It's as bad as it was now, as to what it was when i first met you, take an English class if you want it to improve instead of telling us it's improving.

  7. I don't play the mod really much at all now, but i played it recently and I've since wanted to try and get back into it, but there is a single problem, the cade price. In a perfect world i would be able to have 30 ping like some of you European players, but it isn't a perfect world and since it started I've had 280 to now being 340 ping. trying to get enough cades down when they were double the price and hit points of what they used to be was hard enough because of the ping, but now it is impossible, That hectic situation that doesn't really happen very often anymore is something i cannot do, and which isn't because of the skill level but is because of how the game is. I do strongly urge you to take the barricade price and hit box a bit higher but if you don't ye i understand not many people have it like me and if most people prefer small price and smaller hit box then i'm outvoted. Thanks anyways

    ~Bren

    • Upvote 1
  8. On 2/15/2017 at 11:24 PM, ( ^◡^)っ✂╰⋃ said:

    knife me if you dare...ill fucking destroy you...ut after my hand is okay since i broke my hand... ill tell you when im ready

    Well whenever your ready msg me cuz i dont play the game anymore so i might not 1v1 that day, and for you Ramsy, the reason i say gg ez is because im used to saying it in league of legends and you might be wondering why, IT is often used to try and tilt the opponent to make them perform worse, not to actually mean easy game.

  9. On 2/12/2017 at 11:08 PM, Brebe said:

    smurf

    Not really, my main is gn3 and i kinda got bored so i started to grief on it, so its gone down to nova 1 from just bans and i jsut played on other acc instead now, like 2 rank difference

  10. On 2/1/2017 at 0:53 AM, ThePenguin said:

    Are you kidding bren? We can play 1v1 anytime and i am sure that I am not worse than you in knifing -_- 
     Idc about my sniping skill cuz i know it suck alot... Because of it i never wanted to be in UU-S. 

     

    On 2/2/2017 at 8:14 AM, *FR*skoll said:

    Bad bad bad bad

     

    I beat him on everything:

    First Knife Round (his host): http://images.akamai.steamusercontent.com/ugc/155774244922210226/C83740646E3802FFA21E2881E562DA1837930C26/

    First Snipe round (his host) Went to 60 for me and 52 for him cuz scores off of first round: http://steamcommunity.com/sharedfiles/filedetails/?id=856552748

    Second knife round (my host): http://steamcommunity.com/sharedfiles/filedetails/?id=856553559 (got absolutely fucked by me tbh)

    Second Sniper round (my host) http://steamcommunity.com/sharedfiles/filedetails/?id=856554019 (went to 25 cuz i had dinner)

    Proof that someone has finally realized that ping is hardly to play as rather than vs: http://steamcommunity.com/sharedfiles/filedetails/?id=856555622 ez pz

    Now this isint to be a faggot this is just to state that bassicaly all of you are no where near good enough for UUK or UUS, i consider myself good and i got absolutely destroyed by Bloody Pat etc back when it was a thing, The only time i ever got close was when it was my host, and as you can see on my host he got 4 kills ;P

    • Upvote 4
  11. On 2/1/2017 at 0:53 AM, ThePenguin said:

    Are you kidding bren? We can play 1v1 anytime and i am sure that I am not worse than you in knifing -_- 
     Idc about my sniping skill cuz i know it suck alot... Because of it i never wanted to be in UU-S. 

    HAvent added me yet?

  12. On 1/23/2017 at 11:50 PM, ( ^◡^)っ✂╰⋃ said:

    could you make so if there are less than 4 REAL zombies cade limit would go away and if there are more than 5 REAL zombies humans would have to run for more than 50 barricades so if he would want to put 60 down he would need a knife kill and so on....and idk if its possible that if zombie is frozen with freeze trap that it wouldnt count as a knife kill since you can just place down and camp get 5 knife kills than put down 100 cades....just askin if it is possible to make

    To complicated for starters and secondly why would you want people to cade with <4 real human zombies lol.

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