METALL

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About METALL

  • Birthday 04/11/1993

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  • Country
    France
  1. Radiation spot.

    Code: level.bunkerList[0] = createBlock((1443.23, -378.657, 117.687), (0, 90, 0)); level.bunkerList[1] = createBlock((1442.59, -415.204, 118.243), (0, 90, 0)); level.bunkerList[2] = createBlock((1443.04, -443.648, 113.733), (0, 90, 0)); level.bunkerList[3] = createBlock((1442.89, -481.656, 113.733), (0, 90, 0)); level.bunkerList[4] = createBlock((1442.6, -521.84, 113.733), (0, 90, 0)); level.bunkerList[5] = createBlock((1442.91, -559.266, 113.733), (0, 90, 0)); level.bunkerList[6] = createBlock((1442.67, -591.943, 113.733), (0, 90, 0)); level.bunkerList[7] = createBlock((1442.4, -629.094, 113.733), (0, 90, 0)); level.bunkerList[8] = createBlock((1442.14, -665.115, 113.733), (0, 90, 0)); level.bunkerList[9] = createBlock((1441.87, -701.887, 113.733), (0, 90, 0)); level.bunkerList[10] = createBlock((1441.61, -736.732, 113.733), (0, 90, 0)); level.bunkerList[11] = createBlock((1434.97, -677.201, 130.858), (0, 90, 0)); level.bunkerList[12] = createBlock((1434.92, -678.995, 147.983), (0, 90, 0)); level.bunkerList[13] = createBlock((1434.83, -682.692, 165.108), (0, 90, 0)); level.bunkerList[14] = createBlock((1434.77, -684.855, 182.233), (0, 90, 0)); level.bunkerList[15] = createBlock((1434.72, -686.924, 199.358), (0, 90, 0)); level.bunkerList[16] = createBlock((1434.65, -689.479, 216.483), (0, 90, 0)); level.bunkerList[17] = createBlock((1434.63, -690.671, 233.608), (0, 90, 0)); level.bunkerList[18] = createBlock((1434.57, -692.747, 250.733), (0, 90, 0)); level.bunkerList[19] = createBlock((1434.51, -695.083, 267.858), (0, 90, 0)); level.bunkerList[20] = createBlock((1434.45, -697.425, 284.983), (0, 90, 0)); level.bunkerList[21] = createBlock((1434.37, -700.244, 302.108), (0, 90, 0)); level.bunkerList[22] = createBlock((1434.31, -702.948, 319.233), (0, 90, 0)); level.bunkerList[23] = createBlock((1434.25, -705.342, 336.358), (0, 90, 0)); level.bunkerList[24] = createBlock((1434.23, -706.408, 353.483), (0, 90, 0)); level.bunkerList[25] = createBlock((1434.15, -709.207, 370.608), (0, 90, 0)); level.bunkerList[26] = createBlock((1650.98, -720.931, 372.003), (180, 90, 0)); level.bunkerList[27] = createBlock((1723.06, -721.843, 372.003), (180, 90, 0)); level.bunkerList[28] = createBlock((1723.03, -684.347, 372.003), (180, 90, 0)); level.bunkerList[29] = createBlock((1722.98, -644.865, 372.003), (180, 90, 0)); level.bunkerList[30] = createBlock((1722.94, -605.461, 372.003), (180, 90, 0)); level.bunkerList[31] = createBlock((1722.9, -564.919, 372.003), (180, 90, 0)); level.bunkerList[32] = createBlock((1722.86, -531.518, 372.003), (180, 90, 0)); level.bunkerList[33] = createBlock((1654.81, -531.882, 372.003), (180, 90, 0)); level.bunkerList[34] = createBlock((1653.35, -566.455, 372.003), (180, 90, 0)); level.bunkerList[35] = createBlock((1652.68, -605.876, 372.003), (180, 90, 0)); level.bunkerList[36] = createBlock((1652.14, -644.454, 372.003), (180, 90, 0)); level.bunkerList[37] = createBlock((1651.99, -681.565, 372.003), (180, 90, 0)); level.bunkerList[38] = createBlock((1229.61, -725.775, 372.003), (180, 90, 0)); level.bunkerList[39] = createBlock((1158.87, -724.555, 372.003), (180, 90, 0)); level.bunkerList[40] = createBlock((1158.11, -689.147, 372.003), (180, 90, 0)); level.bunkerList[41] = createBlock((1159.31, -653.548, 372.003), (180, 90, 0)); level.bunkerList[42] = createBlock((1160.47, -619.425, 372.003), (180, 90, 0)); level.bunkerList[43] = createBlock((1158.67, -582.122, 372.003), (180, 90, 0)); level.bunkerList[44] = createBlock((1158.59, -544.078, 372.003), (180, 90, 0)); level.bunkerList[45] = createBlock((1225.87, -544.261, 372.003), (180, 90, 0)); level.bunkerList[46] = createBlock((1228.33, -582.378, 372.003), (180, 90, 0)); level.bunkerList[47] = createBlock((1226.79, -654.08, 372.003), (180, 90, 0)); level.bunkerList[48] = createBlock((1226.04, -689.012, 372.003), (180, 90, 0)); level.bunkerList[49] = createBlock((1466.75, -535.642, 373.317), (180, 90, 0)); level.bunkerList[50] = createBlock((1400.13, -536.315, 373.317), (180, 90, 0)); level.bunkerList[51] = createBlock((1401.05, -571.223, 373.317), (180, 90, 0)); level.bunkerList[52] = createBlock((1402.31, -604.674, 373.317), (180, 90, 0)); level.bunkerList[53] = createBlock((1467.26, -569.456, 373.317), (180, 90, 0)); level.bunkerList[54] = createBlock((1472.33, -604.475, 373.317), (180, 90, 0)); level.bunkerList[55] = createBlock((1437.59, -624.627, 371.599), (180, 90, 0)); level.bunkerList[56] = createBlock((1437.59, -627.649, 401.054), (180, 90, 0)); level.bunkerList[57] = createBlock((1437.59, -627.649, 429.179), (180, 90, 0)); level.bunkerList[58] = createBlock((1376.13, -650.238, 413.82), (180, 180, 0)); level.bunkerList[59] = createBlock((1376.13, -650.238, 441.945), (180, 180, 0)); level.bunkerList[60] = createBlock((1501.77, -731.165, 368.827), (180, 270, 0)); level.bunkerList[61] = createBlock((1503.07, -696.118, 368.827), (180, 270, 0)); level.bunkerList[62] = createBlock((1571.43, -731.097, 368.827), (180, 270, 0)); level.bunkerList[63] = createBlock((1375.41, -729.998, 368.827), (180, 270, 0)); level.bunkerList[64] = createBlock((1304.64, -729.546, 368.827), (180, 270, 0)); level.bunkerList[65] = createBlock((1370.79, -693.515, 368.827), (180, 270, 0)); level.bunkerList[66] = createBlock((1489.23, -631.222, 412.839), (180, 360, 0)); level.bunkerList[67] = createBlock((1489.23, -631.222, 440.964), (180, 360, 0)); level.bunkerList[68] = createBlock((1488.99, -704.658, 466.798), (180, 360, 0)); Video showcase: https://www.youtube.com/watch?v=e8dnfOvz9_s