1. Escaper Class:
Long Sprint has no purpose and it doesn't work/operate like it used too. Just Remove Long Sprint and just replace it with something else (another item).
2. Master Hunter:
First off, I don't know if people even buy a Tomahawk to replenish it or to buy it as their lethal. I mean we got Max Ammo which replenishes everything for us. In my opinion, I'd take out the Tomahawk and replace it with something else (another item).
Second of all, whenever people purchase a Crossbow they complain saying that it's useless to use and they wonder why there isn't an explosive bolt tip implemented. So, should we remove the Crossbow and replace it with something else? Or, should there be an item called "Upgrade Crossbow" where when you buy it, you have an upgraded crossbow that shoots explosive bolt tips or would that be too op?
Finally, I agree with Patriot. I really don't like the handheld version of the Sickle. I'd personally say change it to where the Sickle isn't handheld or change it to another knife that people will actually "use."
3. Marksman:
In my opinion, I see no point in having Killjoy in the mod. If you don't know what Killjoy does, this is what it does: Every headshot kill will give you your fired bullet back and an extra one (Thanks for clearing that up, Ramsy). It's hard to ALWAYS get headshots on moving targets. I'd rather replenish my ammo by purchasing Max Ammo which is cheaper and more efficient then buying Killjoy.
4. Cold-Blooded:
I personally see no purpose/point in having Blood in the mod anymore. Most of the knives in this mod do more than 500+ damage. Just remove Blood and replace it with something else (another item).
Also, there needs to be a few more classes disabled when using Meltdown. I don't know which classes are good to disable though.
5. This regards the CoW class:
Why is it even called "Class of the Week" (Class of Week) if new stuff/items isn't going to be added to the CoW class every week? I'd say just change the name of the class to something that is suitable. Or, we could try suggesting new stuff/items to be added to the CoW class once again (that is if people are passionate sharing ideas with us once again for this class). Back in 2013, Classixz was passionate about changing the CoW class every 1-3 weeks, but that didn't seem to work out at all since we didn't get that many ideas. (https://undeaduprising.net/forums/topic/2457-class-of-the-week-suggestions-ideas-cow/).
6. Declassified:
I'd say change the Infrared Scope from the PSG1 to Extended Mags or another attachment. Or, just remove the PSG1 and and replace it with something else (another item).
7. Flash:
I've talked to a few people in the past and they said that they are in favor of maybe having another Neutralizer weapon.
And As Patriot said, change Over Speed.
8. Stacker:
Is it possible to have implement more Non-Physical Barricades to the mod or is it not possible?
I don't get how a weapon (R700) and a killstreak (Attack Helicopter) relate to building/stacking stuff non-physically.