Here's what I gotta say.
Ghost class idea:
Ninja - I feel like Ninja should stay at 400 points because in the perks it costs 400 points to buy Ninja.
Ballistic Knife - Well, you can buy Ballistic Knives in the Hunter Class (they cost 750 points), you can go Cold Blooded and try to get the Ballistic Knives yourself, and you can go the CoW class try getting random weapons until you get yourself a Ballistic Knife. I truly do/don't know how Ballistic knives fall into the Ghost class.
Disapparition - I feel like this should remain as 300 points because in the Wizard class it costs 300 points to buy Disapparition.
MSMC (Suppressor) - As an MVP player you can get the MSMC for free. Yes, I understand that you don't get attachments on your guns unless you have Premium or Platinum. Although is it possible to have something called "Random Silenced Weapons" where when you buy it, it gives you a random silenced weapon (It's practically like the same process as the Random Weapons)?
Liquidator Class Idea:
M1014 - Although it was my favorite shotgun on COD4, I'm still not sure about having it in the mod.
Nuclear Bomb - When forcefield became a thing, it was too op. There was a nuke + forcefield. This made Forcefield really op because of the nuke that was implemented and eventually it got taken off of forcefield. Nowadays, the only way to get a nuke is if you go the Wizard class, Roll the Dice and hope you're lucky enough to get yourself a nuke. I see no point in having the Nuclear bomb when there's already something similar added to the mod.
KAP-40 with Tac Knife - I don't know about this item being added into ZAM.
Freeze Trap - The Freeze Trap in the Gatekeeper class costs 200 points.
Elect Class Idea:
Golden Spoon - I have little to no knowledge about this item so I'll just skip it.
Zombie's Blood - I know what you're talking about although I don't really know if this should be a thing in ZAM. I mean there's other items you can use to get out of tight messes.
RPD - I personally don't see this weapon being in the mod.
Ray Gun x2 - No. Seems too op.
Oh yeah, and there's something that you need to know. I know that we've stated this multiple times. The mod can't handle any more weapons. But the mod can handle having more classes. Thanks for taking the time to think of these ideas yourself.
That's about all I gotta say.