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  1. Just an idea maybe sell custom cade skins for 5-10 dollars to people where they can make it say something and choose the color
  2. [VIP] Prestige 1. Extra Small Crosshair [250] - You have to have Small Crosshair first and then you can upgrades it with then making all guns have the Small Crosshair as a pistol with Small Crosshair. I.E. Sniper, Akimbo. 2. Silencer [300] - Adds a silencer to your gun if it can. 3. Cube Barricade [90] - A 1x1 barricade, having the length of a PCade and a height of a Normal Cade. This is so you can see in the cracks inbetween the walls and the barricade like the PCade, while still having the ability to look above it. (Not sure on cost. 4. Pack-a-Punch [1000-2000] - Paps any bo1 gun. Some guns will take more money IE m1911 will cost 2000. 4.5. Zombie Shield [500] - You have to have limb protector, and it must be charged, but then this adds a one extra hit per purchase. If limb pro is broken, you cannot buy this. Only if have you have a charged limb pro can you purchase this. (Sorry for saying that twice I just wanted to make it clear :D) The 4.5. is backup for 4. in case you didn't like that idea.
  3. level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0)); level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0)); level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0)); level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0)); level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0)); level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0)); level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0)); level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0)); level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0)); level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0)); level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0)); level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0)); level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0)); level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0)); level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0)); level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0)); level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0)); level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0)); level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0)); level.bunkerList[19] = createBlock((148.738, 1932.36, 138.658), (0, 180, 0)); level.bunkerList[20] = createBlock((143.176, 1992.36, 136.13), (0, 180, 0)); level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0)); level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0)); level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0)); level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0)); level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0)); level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0)); level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0)); level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0)); level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0)); level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0)); level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0)); level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0)); level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0)); level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0)); level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0)); level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0)); level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0)); level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0)); level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0)); level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0)); level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0)); level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0)); level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0)); level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0)); level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0)); level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0)); level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0)); level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0)); level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0)); level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0)); level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0)); level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0)); level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0)); level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0)); level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0)); level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0)); level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0)); level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0)); level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0)); level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0)); level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0)); level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0)); level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0)); level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0)); level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0)); level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0)); level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0)); level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0)); level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0)); level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0)); level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0)); level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0)); level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0)); level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0)); level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0)); level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0)); level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0)); level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0)); level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0)); level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0)); level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0)); level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0)); This is my spots I made for radiation. Sense last time I did this all at once and crashed, I did it again in small sections. This is from D1-A2 on the map. I will be posting my others soon but I doubt anyone will see this before the other ones come out. P.S. I believe I fixed the cades from shot0037.jpg but I'm not sure because I was too lazy to load the map back after I fixed it with the bunker extractor tool. If you ever wonder where you are, go ahead and check the mini-map
  4. This is my take on bunkers for Havana. level.bunkerList[0] = createBlock((-405.471, 1197.58, 58.125), (0, 90, 0)); level.bunkerList[1] = createBlock((-405.471, 1197.58, 85.25), (0, 90, 0)); level.bunkerList[2] = createBlock((-405.471, 1197.58, 111.875), (0, 90, 0)); level.bunkerList[3] = createBlock((-517.23, 1332.36, 47.2384), (0, 90, 0)); level.bunkerList[4] = createBlock((-517.23, 1332.36, 74.3634), (0, 90, 0)); level.bunkerList[5] = createBlock((-517.23, 1332.36, 101.488), (0, 90, 0)); level.bunkerList[6] = createBlock((-1577.05, 1491.61, 66.125), (0, 90, 0)); level.bunkerList[7] = createBlock((-1577.05, 1491.61, 93.25), (0, 90, 0)); level.bunkerList[8] = createBlock((-1577.05, 1491.61, 120.375), (0, 90, 0)); level.bunkerList[9] = createBlock((-1509.09, 1492, 58.3373), (0, 90, 0)); level.bunkerList[10] = createBlock((-1509.09, 1492, 85.4622), (0, 90, 0)); level.bunkerList[11] = createBlock((-1509.09, 1492, 112.587), (0, 90, 0)); level.bunkerList[12] = createBlock((-1507.72, 1610.1, 58.125), (0, 100, 0)); level.bunkerList[13] = createBlock((-1507.72, 1610.1, 85.25), (0, 100, 0)); level.bunkerList[14] = createBlock((-1507.72, 1610.1, 112.375), (0, 100, 0)); level.bunkerList[15] = createBlock((-1110.67, 2091.82, 52.9991), (0, 100, 0)); level.bunkerList[16] = createBlock((-1110.67, 2091.82, 80.1241), (0, 100, 0)); level.bunkerList[17] = createBlock((-1110.67, 2091.82, 107.249), (0, 100, 0)); level.bunkerList[18] = createBlock((-1110.67, 2091.82, 134.374), (0, 100, 0)); level.bunkerList[19] = createBlock((-1110.67, 2091.82, 161.499), (0, 100, 0)); level.bunkerList[20] = createBlock((-1110.67, 2091.82, 188.624), (0, 100, 0)); level.bunkerList[21] = createBlock((-1105.55, 2056.76, 52.8118), (0, 100, 0)); level.bunkerList[22] = createBlock((-1105.55, 2056.76, 79.9368), (0, 100, 0)); level.bunkerList[23] = createBlock((-1105.55, 2056.76, 107.062), (0, 100, 0)); level.bunkerList[24] = createBlock((-1105.55, 2056.76, 134.187), (0, 100, 0)); level.bunkerList[25] = createBlock((-1105.55, 2056.76, 161.312), (0, 100, 0)); level.bunkerList[26] = createBlock((-1100.48, 2021.7, 52.6943), (0, 100, 0)); level.bunkerList[27] = createBlock((-1100.48, 2021.7, 79.8193), (0, 100, 0)); level.bunkerList[28] = createBlock((-1100.48, 2021.7, 106.944), (0, 100, 0)); level.bunkerList[29] = createBlock((-1100.48, 2021.7, 134.069), (0, 100, 0)); level.bunkerList[30] = createBlock((-1094.66, 1986.77, 52.7538), (0, 100, 0)); level.bunkerList[31] = createBlock((-1094.66, 1986.77, 79.8788), (0, 100, 0)); level.bunkerList[32] = createBlock((-1094.66, 1986.77, 107.004), (0, 100, 0)); level.bunkerList[33] = createBlock((-1089.2, 1951.76, 52.8902), (0, 100, 0)); level.bunkerList[34] = createBlock((-1089.2, 1951.76, 80.0152), (0, 100, 0)); level.bunkerList[35] = createBlock((-1083.46, 1916.82, 53.0255), (0, 100, 0)); level.bunkerList[36] = createBlock((-1051.06, 2044.67, 52.4411), (0, 190, 0)); level.bunkerList[37] = createBlock((-1051.06, 2044.67, 79.5661), (0, 190, 0)); level.bunkerList[38] = createBlock((-1051.06, 2044.67, 106.691), (0, 190, 0)); level.bunkerList[39] = createBlock((-1051.06, 2044.67, 133.816), (0, 190, 0)); level.bunkerList[40] = createBlock((-1051.06, 2044.67, 160.941), (0, 190, 0)); level.bunkerList[41] = createBlock((-1051.06, 2044.67, 188.066), (0, 190, 0)); level.bunkerList[42] = createBlock((-1051.06, 2044.67, 215.191), (0, 190, 0)); level.bunkerList[43] = createBlock((-1051.06, 2044.67, 242.316), (0, 190, 0)); level.bunkerList[44] = createBlock((-1043.69, 1993.76, 52.3355), (0, 190, 0)); level.bunkerList[45] = createBlock((-1043.69, 1993.76, 79.4605), (0, 190, 0)); level.bunkerList[46] = createBlock((-1043.69, 1993.76, 106.585), (0, 190, 0)); level.bunkerList[47] = createBlock((-1043.69, 1993.76, 133.71), (0, 190, 0)); level.bunkerList[48] = createBlock((-1043.69, 1993.76, 160.835), (0, 190, 0)); level.bunkerList[49] = createBlock((-1043.69, 1993.76, 187.96), (0, 190, 0)); level.bunkerList[50] = createBlock((-1043.69, 1993.76, 215.085), (0, 190, 0)); level.bunkerList[51] = createBlock((-1043.69, 1993.76, 242.21), (0, 190, 0)); level.bunkerList[52] = createBlock((-1035.46, 1943.01, 52.5612), (0, 190, 0)); level.bunkerList[53] = createBlock((-1035.46, 1943.01, 79.6862), (0, 190, 0)); level.bunkerList[54] = createBlock((-1035.46, 1943.01, 106.811), (0, 190, 0)); level.bunkerList[55] = createBlock((-1035.46, 1943.01, 133.936), (0, 190, 0)); level.bunkerList[56] = createBlock((-1035.46, 1943.01, 161.061), (0, 190, 0)); level.bunkerList[57] = createBlock((-1035.46, 1943.01, 188.186), (0, 190, 0)); level.bunkerList[58] = createBlock((-1035.46, 1943.01, 215.311), (0, 190, 0)); level.bunkerList[59] = createBlock((-1035.46, 1943.01, 242.436), (0, 190, 0)); level.bunkerList[60] = createBlock((-1154.45, 2037.99, 53.0987), (0, 190, 0)); level.bunkerList[61] = createBlock((-1154.45, 2037.99, 80.2237), (0, 190, 0)); level.bunkerList[62] = createBlock((-1154.45, 2037.99, 107.349), (0, 190, 0)); level.bunkerList[63] = createBlock((-1154.45, 2037.99, 134.474), (0, 190, 0)); level.bunkerList[64] = createBlock((-1154.45, 2037.99, 161.599), (0, 190, 0)); level.bunkerList[65] = createBlock((-1154.45, 2037.99, 188.724), (0, 190, 0)); level.bunkerList[66] = createBlock((-1154.45, 2037.99, 215.849), (0, 190, 0)); level.bunkerList[67] = createBlock((-1154.45, 2037.99, 242.974), (0, 190, 0)); level.bunkerList[68] = createBlock((-1146.92, 1987.11, 52.9823), (0, 190, 0)); level.bunkerList[69] = createBlock((-1146.92, 1987.11, 80.1073), (0, 190, 0)); level.bunkerList[70] = createBlock((-1146.92, 1987.11, 107.232), (0, 190, 0)); level.bunkerList[71] = createBlock((-1146.92, 1987.11, 134.357), (0, 190, 0)); level.bunkerList[72] = createBlock((-1146.92, 1987.11, 161.482), (0, 190, 0)); level.bunkerList[73] = createBlock((-1146.92, 1987.11, 188.607), (0, 190, 0)); level.bunkerList[74] = createBlock((-1146.92, 1987.11, 215.732), (0, 190, 0)); level.bunkerList[75] = createBlock((-1146.92, 1987.11, 242.857), (0, 190, 0)); level.bunkerList[76] = createBlock((-1138.69, 1936.36, 53.0969), (0, 190, 0)); level.bunkerList[77] = createBlock((-1138.69, 1936.36, 80.2219), (0, 190, 0)); level.bunkerList[78] = createBlock((-1138.69, 1936.36, 107.347), (0, 190, 0)); level.bunkerList[79] = createBlock((-1138.69, 1936.36, 134.472), (0, 190, 0)); level.bunkerList[80] = createBlock((-1138.69, 1936.36, 161.597), (0, 190, 0)); level.bunkerList[81] = createBlock((-1138.69, 1936.36, 188.722), (0, 190, 0)); level.bunkerList[82] = createBlock((-1138.69, 1936.36, 215.847), (0, 190, 0)); level.bunkerList[83] = createBlock((-1138.69, 1936.36, 242.972), (0, 190, 0)); level.bunkerList[84] = createBlock((-1376.22, 1181.37, 64.3456), (0, 70, 0)); level.bunkerList[85] = createBlock((-1376.22, 1181.37, 91.4706), (0, 70, 0)); level.bunkerList[86] = createBlock((-1376.22, 1181.37, 118.596), (0, 70, 0)); level.bunkerList[87] = createBlock((-1363.32, 1214.36, 60.3204), (0, 70, 0)); level.bunkerList[88] = createBlock((-1363.32, 1214.36, 87.4454), (0, 70, 0)); level.bunkerList[89] = createBlock((-1350.2, 1247.27, 59.6835), (0, 70, 0)); level.bunkerList[90] = createBlock((-1774.82, -457.178, 162.125), (0, 170, 0)); level.bunkerList[91] = createBlock((-1774.82, -457.178, 189.25), (0, 170, 0)); level.bunkerList[92] = createBlock((-1774.82, -457.178, 216.375), (0, 170, 0)); level.bunkerList[93] = createBlock((-1657.93, -112.722, 162.125), (0, 250, 0)); level.bunkerList[94] = createBlock((-1657.93, -112.722, 189.25), (0, 250, 0)); level.bunkerList[95] = createBlock((-1657.93, -112.722, 215.875), (0, 250, 0)); level.bunkerList[96] = createBlock((-1501.62, -318.926, 194.125), (90, 350, 0)); level.bunkerList[97] = createBlock((-1481.7, -240.839, 194.125), (90, 340, 0)); level.bunkerList[98] = createBlock((-1327.41, -378.952, 13.2152), (0, 340, 0)); level.bunkerList[99] = createBlock((-1327.65, -378.888, 30.3402), (0, 340, 0)); level.bunkerList[100] = createBlock((-1327.89, -378.822, 47.4652), (0, 340, 0)); level.bunkerList[101] = createBlock((-1328.49, -378.647, 64.5902), (0, 340, 0)); level.bunkerList[102] = createBlock((-1328.84, -378.54, 81.7152), (0, 340, 0)); level.bunkerList[103] = createBlock((-1329.22, -378.424, 98.8402), (0, 340, 0)); level.bunkerList[104] = createBlock((-1329.81, -378.235, 115.965), (0, 340, 0)); level.bunkerList[105] = createBlock((-1330.3, -378.07, 133.09), (0, 340, 0)); level.bunkerList[106] = createBlock((-1330.79, -377.974, 150.215), (0, 340, 0)); level.bunkerList[107] = createBlock((-1331.39, -377.843, 167.34), (0, 340, 0)); level.bunkerList[108] = createBlock((-328.368, 721.341, 58.125), (0, 90, 0)); level.bunkerList[109] = createBlock((-328.368, 721.341, 85.25), (0, 90, 0)); level.bunkerList[110] = createBlock((-328.368, 721.341, 112.375), (0, 90, 0)); level.bunkerList[111] = createBlock((-473.641, 424.276, 27.125), (0, 90, 0)); level.bunkerList[112] = createBlock((-473.641, 424.276, 54.25), (0, 90, 0)); level.bunkerList[113] = createBlock((-67.931, -723.641, 10.125), (0, 170, 0)); level.bunkerList[114] = createBlock((-67.931, -723.641, 37.25), (0, 170, 0)); level.bunkerList[115] = createBlock((-67.931, -723.641, 63.875), (0, 170, 0)); level.bunkerList[116] = createBlock((-68.0361, -812.359, 10.125), (0, 170, 0)); level.bunkerList[117] = createBlock((-68.0361, -812.359, 37.25), (0, 170, 0)); level.bunkerList[118] = createBlock((-68.0361, -812.359, 63.875), (0, 170, 0)); level.bunkerList[119] = createBlock((-493.337, -854.305, 10.125), (0, 170, 0)); level.bunkerList[120] = createBlock((-493.337, -854.305, 37.25), (0, 170, 0)); level.bunkerList[121] = createBlock((-493.337, -854.305, 63.875), (0, 170, 0)); level.bunkerList[122] = createBlock((-300.024, -615.55, -0.986775), (0, 270, 0)); level.bunkerList[123] = createBlock((-356.669, -616.359, -0.879966), (0, 270, 0)); level.bunkerList[124] = createBlock((199.074, -675.412, 146.125), (0, 270, 0)); level.bunkerList[125] = createBlock((199.074, -675.412, 173.25), (0, 270, 0)); level.bunkerList[126] = createBlock((199.074, -675.412, 199.875), (0, 270, 0)); level.bunkerList[127] = createBlock((304.74, -616.346, 182.125), (0, 360, 0)); level.bunkerList[128] = createBlock((304.74, -616.346, 209.25), (0, 360, 0)); level.bunkerList[129] = createBlock((304.74, -616.346, 236.375), (0, 360, 0)); level.bunkerList[130] = createBlock((95.1048, -610.245, 182.125), (0, 360, 0)); level.bunkerList[131] = createBlock((95.1048, -610.245, 209.25), (0, 360, 0)); level.bunkerList[132] = createBlock((95.1048, -610.245, 236.375), (0, 360, 0)); level.bunkerList[133] = createBlock((-149.202, -435.463, 4.25795), (0, 90, 0)); level.bunkerList[134] = createBlock((-149.202, -435.463, 31.3829), (0, 90, 0)); level.bunkerList[135] = createBlock((-149.202, -435.463, 58.5079), (0, 90, 0)); level.bunkerList[136] = createBlock((-149.202, -435.463, 85.6329), (0, 90, 0)); level.bunkerList[137] = createBlock((-149.013, -399.822, -2.38848), (0, 90, 0)); level.bunkerList[138] = createBlock((-149.013, -399.822, 24.7365), (0, 90, 0)); level.bunkerList[139] = createBlock((-149.013, -399.822, 51.8615), (0, 90, 0)); level.bunkerList[140] = createBlock((-148.591, -364.181, -2.9472), (0, 90, 0)); level.bunkerList[141] = createBlock((-148.591, -364.181, 24.1778), (0, 90, 0)); level.bunkerList[142] = createBlock((-148.603, -328.54, -2.68793), (0, 90, 0)); level.bunkerList[143] = createBlock((710.349, 1182.17, 58.125), (0, 180, 0)); level.bunkerList[144] = createBlock((710.349, 1182.17, 85.25), (0, 180, 0)); level.bunkerList[145] = createBlock((710.349, 1182.17, 112.375), (0, 180, 0)); level.bunkerList[146] = createBlock((2418.18, 71.0965, 134.125), (0, 180, 0)); level.bunkerList[147] = createBlock((2419.06, -20.3591, 134.125), (0, 180, 0)); level.bunkerList[148] = createBlock((1904.09, -1553.64, -64.2103), (0, 360, 0)); level.bunkerList[149] = createBlock((1904.09, -1553.64, -37.0853), (0, 360, 0)); level.bunkerList[150] = createBlock((1904.09, -1553.64, -9.96034), (0, 360, 0)); level.bunkerList[151] = createBlock((1903.65, -1605.29, -65.3273), (0, 360, 0)); level.bunkerList[152] = createBlock((1903.65, -1605.29, -38.2023), (0, 360, 0)); level.bunkerList[153] = createBlock((1903.65, -1605.29, -11.0773), (0, 360, 0)); level.bunkerList[154] = createBlock((1903.89, -1656.93, -66.9302), (0, 360, 0)); level.bunkerList[155] = createBlock((1903.89, -1656.93, -39.8052), (0, 360, 0)); level.bunkerList[156] = createBlock((1903.89, -1656.93, -12.6802), (0, 360, 0)); level.bunkerList[157] = createBlock((1903.87, -1708.57, -67.5605), (0, 360, 0)); level.bunkerList[158] = createBlock((1903.87, -1708.57, -40.4355), (0, 360, 0)); level.bunkerList[159] = createBlock((1903.87, -1708.57, -13.3105), (0, 360, 0)); level.bunkerList[160] = createBlock((1355.84, -558.359, 10.125), (0, 360, 0)); level.bunkerList[161] = createBlock((1355.84, -558.359, 37.25), (0, 360, 0)); level.bunkerList[162] = createBlock((1355.84, -558.359, 63.875), (0, 360, 0)); level.bunkerList[163] = createBlock((1355.98, -469.641, 10.125), (0, 360, 0)); level.bunkerList[164] = createBlock((1355.98, -469.641, 37.25), (0, 360, 0)); level.bunkerList[165] = createBlock((1355.98, -469.641, 63.875), (0, 360, 0)); level.bunkerList[166] = createBlock((1492.89, -260.78, 10.125), (0, 90, 0)); level.bunkerList[167] = createBlock((1492.89, -260.78, 37.25), (0, 90, 0)); level.bunkerList[168] = createBlock((1492.89, -260.78, 63.875), (0, 90, 0)); level.bunkerList[169] = createBlock((1652.12, -651.167, 10.125), (0, 90, 0)); level.bunkerList[170] = createBlock((1652.12, -651.167, 37.25), (0, 90, 0)); level.bunkerList[171] = createBlock((1652.12, -651.167, 63.875), (0, 90, 0)); level.bunkerList[172] = createBlock((1871.64, -367.611, 9.03081), (0, 90, 0)); level.bunkerList[173] = createBlock((1871.64, -367.611, 36.1558), (0, 90, 0)); level.bunkerList[174] = createBlock((1871.64, -204.389, 9.07255), (0, 90, 0)); level.bunkerList[175] = createBlock((1871.64, -204.389, 36.1975), (0, 90, 0)); Again, the minimap is right there.
  5. You guys think that everyone on the server ZAM unexpectedly become a zombie, you think you are in next round will be survivors but there you are anyway the zombie and can continue very many times! I decided to come up with ideas about turning a zombie what does that mean? The fact is, that if you become the first zombie and your ally(or bot) that after this round where you become a zombie with your ally(or bot) then you are on the next round you will not become a zombie and become a zombie those who were not in the last round Just for me as it is not logical to make someone a zombie 10 times with the same person ;( Don't know if bug but I was the same zombie more than 20 times and not because of the new rq (for rq autoban) A smart decision to use this idea
  6. level.bunkerList[0] = createBlock((466.29, 2049.13, -7.875), (0, 110, 0)); level.bunkerList[1] = createBlock((467.594, 2050.21, 78.2564), (0, 110, 0)); level.bunkerList[2] = createBlock((59.7898, 1911.21, 7.93391), (0, 110, 0)); level.bunkerList[3] = createBlock((59.7898, 1911.21, 35.0589), (0, 110, 0)); level.bunkerList[4] = createBlock((72.7934, 1874.5, -37.0256), (0, 110, 0)); level.bunkerList[5] = createBlock((72.7934, 1874.5, -9.90058), (0, 110, 0)); level.bunkerList[6] = createBlock((84.887, 1841.22, -42.0228), (0, 110, 0)); level.bunkerList[7] = createBlock((84.7654, 1841.17, -24.8978), (0, 110, 0)); level.bunkerList[8] = createBlock((96.8486, 1807.89, -41.7857), (0, 110, 0)); level.bunkerList[9] = createBlock((108.972, 1774.62, -57.5441), (0, 110, 0)); level.bunkerList[10] = createBlock((-157.57, 2073.51, 2.125), (0, 110, 0)); level.bunkerList[11] = createBlock((-157.57, 2073.51, 29.25), (0, 110, 0)); level.bunkerList[12] = createBlock((-115.812, 2109.1, -15.7148), (0, 110, 0)); level.bunkerList[13] = createBlock((-115.827, 2109.4, 11.4102), (0, 110, 0)); level.bunkerList[14] = createBlock((-67.7883, 2127.73, -32.7847), (0, 110, 0)); level.bunkerList[15] = createBlock((-67.7883, 2127.73, -5.65968), (0, 110, 0)); level.bunkerList[16] = createBlock((-19.8462, 2146.32, -52.8229), (0, 110, 0)); level.bunkerList[17] = createBlock((-19.8462, 2146.32, -25.6979), (0, 110, 0)); level.bunkerList[18] = createBlock((28.0959, 2164.92, -42.5493), (0, 110, 0)); Yeah.
  7. Hi there, got few suggestions for Zam mod, well actually probably better to say small improvements. I played some normal BO1 zombies and noticed that the bowie knife actually makes an sound when you knife with it. So if possible would be cool to have the same sound for bowie knife in the mod as in normal zombies, because currently it makes no sound when you knife. Same thing with sickle knife and galvas. Also the "camo" or color pattern, whatever you wanna call it, that is there in normal zombies for Mustang and Sallies. Would be cool to have it in the mod aswell because currently the Mustang and Sallies look like dual wield M1911's in the mod. Lastly a bigger idea, maybe add more weapons from the normal zombies to the mod? I'm talking about upgraded weapons. Like the skullcrusher when you upgrade the M16 in normal zombies, it get's grenade launcher and becomes full auto. Maybe make an class with more expensive "random weapon" like in cow class, but the weapons would be random weapons from the normal zombies. How sick it would be to get the upgraded ray gun and kill 500 hp zombies in 1 hit with? Mostly upgraded weapons. Anyways thanks for reading this idea and let me know what you guys think.
  8. Hi guys and admin of this website is UU-undead Uprsing and ZAM-Zombie Mod Annihilation I did this idea and it is very like even the Creator of this site UU-Undead Uprising and ZAM-Zam Annihilation Mod (or rather the creators of these companies Classixz and Griggzor) And it would please you! (or rather all) This idea did more than 20 hours (no joke) I think how to make it more colorful and tasteful Why this idea had a very long, 8 hours? *I had to get a closer look website all idea how to avoid plagiarism (view all idea it took 1.9 hours to 1 hours 9 minutes) *I had to consider the company site UU-Undead Uprising as you know (or rather inquisitive gamers and ordinary players) know the logo UU-Undead Uprising I had to make a photoshop using paint.net (no, you don't think it's original paint there is a different and very advanced link in the description)make a sawed-off in the form of rectangles and lines and I did create the logo UU-Undead Uprising (not official)(photoshop took more than 5.1 hours-5 hours 10 minutes.) *Most importantly, I chose the most important tastes to players that they would have liked and not only well, even the Creator, ZAM Member, Moderators and Admin, I made the background in the form of a very beautiful main background and very beautiful logo UU-Undead Uprising - that it was in the center (as in the previous backgrounds when there was a global update for the site UU-Undead Uprising are all there really changed you can see it for yourself and feel)(It took a time change of more than 1.0 hours-1 hours 14 minutes) -.-.-.-.-Description as I promised-.-.-.-.- paint.net search-https://yandex.ru/search/?text=paint.net&clid=1955453&banerid=0500000134%3A5963a840fe8c5f001d7c78ea&win=289&lr=39 paint.net official website-http://paintnet.ru/ -.-.-.-.-Photo for proof-.-.-.-.- Photo-https://gyazo.com/58ac4dc262e8498d7c5a038c3e656ef6 Gif photo-https://gyazo.com/c107c70fd057ddacbd5a2b26b25619fc I'm sorry that you see on 45% of Russian letters I'm just Russian man (in Russian Federation) Here is he official background UU (but made one myself) How it will look on this kosmicheskom UU background? (Lower)-https://gyazo.com/a1f1eb9008f7b6fa5d4947b64a39e160 (Top)-https://gyazo.com/98cee00a7a711107adf91473ad6c0558 Hope you liked it and I'm waiting for comments from the creators of the site UU-Undead Uprising and servers ZAM-Zombie Annihilation Mod it myself Classixz and Griggzor I really tried I hope it is added what do you think guys? This is not all soon to be something new Good luck!
  9. Hello! I'm here providing another idea for Zam. A small addition to Platinum class users and maybe for other users too. So the idea is Face paints. We have a list of avaible face paints in the multiplayer, so why not have em in the mod? Maybe give Platinum users a list so they can choose which one they want and random face paint for MVP and Premium users? Let me know what you guys think of this idea
  10. Jesse

    Forcefield

    Hi. Here I am making an suggestion to change Forcefield ability from Raven class a little bit. Since Raven is my favourite class, love to run with it, I would like to get the forcefield changed a little bit. Right now it can only be used once per game. Only 1 person can buy it per game which kinda sucks in my opinion. And once somebody has used it, it can't be bought anymore. So my suggestion is the following: Make forcefield have cooldown of 3 minutes after being used instead of not being able to use it again. With this change you can most likely pull off 2 forcefields per game and it seems kinda fair in my eyes. Might also encourage more people to run since running with forcefield is a lot of fun. Let me know what you guys think about this.
  11. In this idea we can tell you about the best of self-defense called Forcefield Everyone knows that it is a force field that can defend you from zombies In this idea talk about the update associated with the Forcefield and you will be even more interesting The first idea asked Jesee-https://undeaduprising.net/forums/profile/3216-jesse/ Came up with the idea(upgrade) Flame Souls-https://undeaduprising.net/forums/profile/4564-flame-souls/ 1. People always asked about the time associated with Forcefield it takes just only 20 seconds 2. People always ask that it is not enough only 1 time and to the same 2000 points I write Before and After to compare with the old Forcefield and then we Invented the idea of a new Forcefield .:.:Old Forcefield:.:. 1.You can use in seconds-20 Seconds or milliseconds 0,00020 20s/0.00020 ms 2.To use a number of times - 1 times 3.Damage per 0.5 seconds-250 damage per 0.5 seconds (a Chance at killing a player with forcefield is small, it is possible to kill a player with 500 HP, or to throw at the player of the Tomahawk zombie 1 time if the player uses the limb protector from the Tomahawk zombie you need to kill the player you want to throw a Tomahawk 2 times) 4.Speed-Does not change .:.:New force field (the Idea of Jessie and flame souls) 2.0:.:. 1.You can use in seconds-35 seconds or milliseconds 0,00035 full 35S/0.00035 MS 2.To use a number of times - 3 times 3.Damage per 0.5 seconds-350 damage per 0.5 seconds (to kill the player is not possible you can only use the Tomahawk zombie 1 time if the player uses the limb protector from the Tomahawk zombie you need to kill the player you want to throw a Tomahawk 2 times) 4.New!-Speed Varies the speed by 25% for the whole duration of the Forcefield That's it, I thought of everything to make this idea. Write under comments what you think. Soon there will be new ideas! Good luck guys!
  12. Hello dear guys! Today it will be a very long information about where you can add a new modification on ZAM Shop-Unreal Weapons! So as this night I finished a very long time thinking fresh and modern weapons to come: Undead Uprising & Zam-Zombie Epedemic Mod First image I worked on them all night! + That actually added here? In the menu of weapons 1--------=Unrealistic Weapons-Which is the main idea=--------- 2--------=I changed to buying random weapons at -100 points and the amount is the cost of 600 points (initial amount of 700 points changed to 600 points)=-------- Menu Unreal Weapons 1--------=Menu for 6 unreal weapons that have unreal power=------- 1-KBAR-3 [4000]-How is a firearm 2-Wave Gun [5000]-Is like the wave gun 3-Blundegrat [3500]-How is the Pump gun 4-GHZ-45 [4000]-Is as a dual special weapon in the zombie mode of Call of Duty: Black Ops III on the map of Gorod Krovi. 5-Ray Gun Mark II [3500]-Is a chemical weapon (Second degree normal ray gun on ray gun mark II) 6-AE4 [4500]-Is like laser gun My customized damage and ammo 1--------=Damage and ammo=--------- 1-KBAR-3-30 → 23 → 19 rate-0.1 (very fast firing rate, with a rate of Skorpion EVO) Max ammo 54/324 2-Wave Gun-Instantly kills a zombie from 500 to 1000 HP in a radius of 5.0 meters(big radius), Cooldown 15 seconds for each one cartridge Max ammo 1/5 3-Blundegrat-Damage 500 max ammo-1/12 4-GHZ-45-Killing with a single blow from 300 to 500 Max ammo 161 + 3/15 5-Ray Gun Mark II- 100 Damage max ammo 21+162 6-AE4-Damage 34 - 30, 500 shot./min. Max ammo- ∞/140 (EZ) That's all I told you about the menu, Unreal Weapons! Powerful and Unreal I hope you enjoyed it very much I tried! Write in the comments what you actually think Write me a comment under any shortcomings Good Luck!
  13. I hope it makes you very! surprise. I took this photo using photoshop, which I want to introduce like a new update called ZAM Vote 2.0. Notes on this update(and the idea) -He has like the second page as you can see on the picture button x-ago in order to turn the page and be on the regular ballot -Has a lot of cards for voting, but will be billed at the end of the game is the map that gets more votes, a minimum of 1 to 18 -The same difference in the color and shape of numbers and letters-I made a photo for you which is on this same design + .-Most Importantly. Many players ask what to get boring for a long time when the players are on Nuketown, because of its small space that provides ease of killing zombies(and race team) But I understood, and presents the text to the expectations! OR It may act half an hour or 1 hour, depending on developers Classixz and Griggzor (I think if you need this modification to activate when a minimum of 10 to 18 people, but I'd rather choose from 1 to 18 players) Thank you you viewed the idea! I hope this is taken as the to update the server ZAM Good luck! Soon there will be new and wonderful ideas!
  14. Hi there! I have a class idea an decided to share with you guys, let me know what you think MVP Class: Commander What it contains: 800 points Commando: Multiple attachments, has reflex sight, suppressor, dual mag and masterkey 600 points Care Package: An airdrop crate that contains random killstreak reward or ammo (like in the multiplayer) 1800 points Chopper Gunner: Killstreak reward from black ops multiplayer, you an gunner of an attack helicopter with an minigun (Pretty sure you guys know what this is) 200 points: 2x Semtex grenades: This is something we don't have in the mod yet, semtex grenades, i think it would be cool to have em in the mod (correct me if I'm wrong but I'm pretty sure we don't have em yet)
  15. Hello there everyone! A lot of people use the AA12 shotgun and might buy it very early on. And because its so powerful, it leaves zombies pretty much no chances in small numbers. So my suggestion is: You cannot buy AA12 unless there is atleast 10 zombies. I think this would balance this weapon quite a bit since its very frustrating when people buy it when there is only about 5 zombies.
  16. Jesse

    My skin idea

    Hello everyone I'm coming out with another idea for Zam and this time its a skin for hunters. So the skin would be called Bomber or Suicide bomber. Things the skin would contain: Start with 2xC4 (like you can buy from the store), 3 frag grenades or semtex grenades instead of the tomahawks, and 40 kill streak reward get free Rolling Thunder, that's the killstreak Marksman class has in its class shop. I think it would fit well for a bomber class, maybe a mortar team at 30 kill streak aswell? And special ability: Able to kill yourself with an explosion of C4 by spamming the 6 number on your keyboard (like bomber zombie) to kill all zombies around you within small radius. Note you don't need to have C4 as an equipment to do this since the skin would have C4 attached to it's chest. The ability to kill yourself is not really useful but rather funny and i think it would create some funny moments in Zam, like being last one alive, running around and exploding and killing yourself. xD Also i got an idea what skin would look like, its a suicide bomber from Call of Duty Modern Warfare 3, link here: http://callofduty.wikia.com/wiki/Suicide_Bomber. I hope you guys like my idea, i took some time thinking about this one. Let me know what you think about it
  17. Hi there! I have a small idea about the camos we have for the black ops 1 SMGS currently. What you guys think if normal users (not platinum) would a very low change (like 5%) to start with a golden SMG? I think it would be cool and ppl would like it and be surprised when they get it And for platinum users, when changing the class on the website there would be an option to pick golden camo for your black ops 1 SMG instead of getting the other camos we currently have. And if possible same thing for the black ops 2 SMGS? I know its a small idea but i think people would like it, and more platinum users would use the black ops 1 SMG's to get that sweet gold camo. Let me know what you guys think
  18. ZAM Summer Event next week? Thoughts? Ideas?
  19. I propose that by the fact that, We are a community very diversified in country, we could organize a New system, Or there would be several representatives of each country, and every monday All the representatives of their country , and say what it was happened during the week. With that we will know what is happened in germany or america or France... Tell me what you think of it. ?
  20. Hi I'm new here but have been playing for a while on this mod. I have MVP but still I don't know how some things work. Lets say what BLOOD skill does or how the point multiplier works... So i suggest someone who does know , should make a manual. Thank you JAkob
  21. Ok so probably I am not the only one who has been waiting longer than it should for the items to be activated after we made a purchase. I understand there is only 1 guy who adds stuff to the server, which honestly it's not my problem it is the managers problem. I suggest it would be nice to add an refund option to the store so people could at least get their money back after the promises of the site did not happen. People buy this stuff because they like the mod and they want to support it ( like me ) but if this is the way to manage things around here .... well give people the option to get back their money. Start taking things a little more seriously...
  22. Heyheyhey. I have a idea, we all know that lot of players don't know speak english, and write, and when they need help on zam , they can't be able to understand what will say Someone who don't speak him language. ➡ I propose that we create a section on the website (a french, russian, japan...) for those Who can't understand english language but who are wanting to follow the news on the website and on zam .. And when they will need help in their languages, they just will need to give them questionsin the section. And he have only one representative to the section ( A exemple: Me i am the representative of french...). Thank you for reading, If you can answer if yes or no, for you it's a good idea.
  23. Hey lady and gentleman , i think for players who are active on the website , , that could be more pratical to create an application for consulting report or sugestions So useful to mine.. on app store or apple store, because the website on a phpne is not pratical ..for me ^^' (but a free application) Bye, and don't forget, keep the smyle .
  24. IDk if this is a good idea but there could be like a knfing pack at the start u can pick any knife u want and u can have speedo at the start i know small idea but more people will knife
  25. ARE YOU TIRED OF ALL THOSE CAMPY CAMPERS ?! WELL THEN THIS SUGGESTION IS SOMETHING FOR YOU! So, i was talking with some boys on da teamspeaks, and someone mentioned this; "imagine a camping only server" now, don't worry that is not my suggestion but it kept me thinking, what about, a NO-CADE server? we could do this on normal BLACK ops zam. Or we could do this on black ops 3 ?! Obviously we'd have to wait a bit to see if zam is gonna get played alot in black ops 3. Because as some of you may know, maintaining a server can does cost alot of money. But the concept of this idea is pretty basic. We make different maps for this server. Basically some "defending" maps as you might say. If you're an experienced player you can go down on land, and knife the zombies for more points so you can get those nice guns faster. OR if you're not that good at knifing you can defend a certain lain of cades (the black ones) but get your nice and op guns slower. And if the zombies get stronger and stronger, you might even die faster than the runners? Obviously this still is some sort of camping, but the longer the game, the more hp the zombies have, and they'll get ballistics and so on. This will also allow for some less used items in the shop to be used more, for example the sentri gun?! or even that chopper thingy which basically no one uses. This will get people to knife on zam, it will learn them the concept of it, get them some skill on how to do it and ofcourse MORE FUN! I also have some more idea's about purchase powerups, not going to tell them publicly cause that would ruin the suprise so classi, if you think this idea might have a shot. Contact me over steam or teamspeak and i'll talk with you about those. IF YOU HAVE ANY MORE IDEAS TO ADD TO THIS, COMMENT THEM DOWN HERE VVVVVVV I'D ALSO LIKE YOU GUYS' OPINION ON THIS. THANKS FOR READING!
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