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A good way to make maps


Classixz
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I'd recommend to create all spots individually, if something needs removing it could be easily dealt with.

Talking a screenshot of it might also be good, and once you're done make a thread on this section and post the code.

Also always try to use as little cades as possible.

 

If you are making a full map, make sure the cade numbers goes in the right order, from 0 to the last cade.

Example:

level.bunkerList[0] = createBlock((1125.89, 333.273, 596.696), (0, 75, 0));
level.bunkerList[1] = createBlock((2541.07, 2016.41, 637.049), (0, 0, 0));
level.bunkerList[2] = createBlock((2541.07, 2016.41, 664.174), (0, 0, 0));
level.bunkerList[3] = createBlock((2541.07, 2016.41, 691.299), (0, 0, 0));
level.bunkerList[4] = createBlock((2587.27, 1827.82, 647.287), (0, 200, 0));
level.bunkerList[5] = createBlock((2587.27, 1827.82, 674.412), (0, 200, 0));
level.bunkerList[6] = createBlock((2587.27, 1827.82, 701.537), (0, 200, 0));

 

For individual spots there should be no number, replace all numbers within the brackets [NUMBER] with level.bunkerList.size.

Example:

	level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 339.425), (0, 260, 0));
	level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 366.55), (0, 260, 0));
	level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 393.675), (0, 260, 0));
	level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 420.8), (0, 260, 0));
	level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 447.925), (0, 260, 0));
	level.bunkerList[level.bunkerList.size] = createBlock((-704.646, -1690.64, 339.425), (0, 260, 0));
	level.bunkerList[level.bunkerList.size] = createBlock((-704.646, -1690.64, 366.55), (0, 260, 0));

 

If you didn't know already, the bunker codes can be found inside the "steamapps\common\Call of Duty Black Ops\mods\mp_ZAMBunkers" folder and then open up games_mp.log and scroll all the way down. You need to make sure you save the bunkers regularly and once you want to extract them end the game and the log will update.

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