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Cracked - Blue


Bluebird
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hey guys i made my second map, tell me what you think.

level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0));
level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0));
level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0));
level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0));
level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0));
level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0));
level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0));
level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0));
level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0));
level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0));
level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0));
level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0));
level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0));
level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0));
level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0));
level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0));
level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0));
level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0));
level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0));
level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0));
level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0));
level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0));
level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0));
level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0));
level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0));
level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0));
level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0));
level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0));
level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0));
level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0));
level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0));
level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0));
level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0));
level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0));
level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0));
level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0));
level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0));
level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0));
level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0));
level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0));
level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0));
level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0));
level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0));
level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90));
level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90));
level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0));
level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0));
level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0));
level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0));
level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0));
level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0));
level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0));
level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0));
level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0));
level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0));
level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0));
level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0));
level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0));
level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0));
level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0));
level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0));
level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0));
level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0));
level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0));
level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0));
level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0));
level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0));
level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0));
level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0));
level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0));
level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0));
level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0));
level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0));
level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0));
level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0));
level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0));
level.bunkerList[83] = createBlock((-2709.73, 735.651, -184.136), (0, 0, 0));
level.bunkerList[84] = createBlock((-2709.73, 735.651, -157.011), (0, 0, 0));
level.bunkerList[85] = createBlock((-2709.73, 735.651, -129.886), (0, 0, 0));
level.bunkerList[86] = createBlock((-2709.73, 735.651, -102.761), (0, 0, 0));
level.bunkerList[87] = createBlock((-2709.76, 671.641, -184.727), (0, 0, 0));
level.bunkerList[88] = createBlock((-2709.76, 671.641, -157.602), (0, 0, 0));
level.bunkerList[89] = createBlock((-2709.76, 671.641, -130.477), (0, 0, 0));
level.bunkerList[90] = createBlock((-2709.76, 671.641, -103.352), (0, 0, 0));
level.bunkerList[91] = createBlock((-2873.48, 736.476, -183.941), (0, 0, 0));
level.bunkerList[92] = createBlock((-2873.48, 736.476, -156.816), (0, 0, 0));
level.bunkerList[93] = createBlock((-2873.48, 736.476, -129.691), (0, 0, 0));
level.bunkerList[94] = createBlock((-2873.48, 736.476, -102.566), (0, 0, 0));
level.bunkerList[95] = createBlock((-2873.45, 671.65, -184.584), (0, 0, 0));
level.bunkerList[96] = createBlock((-2873.45, 671.65, -157.459), (0, 0, 0));
level.bunkerList[97] = createBlock((-2873.45, 671.65, -130.334), (0, 0, 0));
level.bunkerList[98] = createBlock((-2873.45, 671.65, -103.209), (0, 0, 0));
level.bunkerList[99] = createBlock((-2747.56, 792.967, -184.153), (0, 0, 90));
level.bunkerList[100] = createBlock((-2834.76, 795.975, -184.189), (0, 0, 90));
level.bunkerList[101] = createBlock((-2834.26, 795.597, -138.064), (0, 0, 90));
level.bunkerList[102] = createBlock((-2747.37, 792.272, -138.028), (0, 0, 90));
level.bunkerList[103] = createBlock((-2831.21, 406.123, -186.05), (0, 0, 90));
level.bunkerList[104] = createBlock((-2735.64, 404.908, -184.717), (0, 0, 90));
level.bunkerList[105] = createBlock((-2831.09, 404.837, -139.925), (0, 0, 90));
level.bunkerList[106] = createBlock((-2735.72, 403.598, -138.592), (0, 0, 90));
level.bunkerList[107] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0));
level.bunkerList[108] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0));
level.bunkerList[109] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0));
level.bunkerList[110] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0));
level.bunkerList[111] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0));
level.bunkerList[112] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0));
level.bunkerList[113] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0));
level.bunkerList[114] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0));
level.bunkerList[115] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0));
level.bunkerList[116] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0));
level.bunkerList[117] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0));
level.bunkerList[118] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0));
level.bunkerList[119] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0));
level.bunkerList[120] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0));
level.bunkerList[121] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0));
level.bunkerList[122] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0));
level.bunkerList[123] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0));
level.bunkerList[124] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0));
level.bunkerList[125] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[126] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[127] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0));
level.bunkerList[128] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0));
level.bunkerList[129] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0));
level.bunkerList[130] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0));
level.bunkerList[131] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0));
level.bunkerList[132] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0));
level.bunkerList[133] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0));
level.bunkerList[134] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[135] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[136] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0));
level.bunkerList[137] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0));
level.bunkerList[138] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0));

 

 

here are a few screnshots to have a main idea

https://gyazo.com/982eddab839a03bd220e65c23f8b9757

https://gyazo.com/8191368ac65c869bb0deb1a2785d48b2

https://gyazo.com/5c041b8badc51d077688109edbdf37af

https://gyazo.com/0d18b6e0585c6936c42d37e837db4693

https://gyazo.com/b50cb4f0d5701c066f57919cf45464a7

https://gyazo.com/06262b4adfde705d060f628f049af4e0

https://gyazo.com/080b5b223533818027b6437cb1e15366

https://gyazo.com/a46654fef8c7246dee6e76e80f394be0

https://gyazo.com/75aed44b3d33b3b5de00eacbf252e010

https://gyazo.com/a1690cb14dce1f5aef50e185f15707bf

https://gyazo.com/bdcc7c28f513ddf227c1264487c960c3

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level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0));
level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0));
level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0));
level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0));
level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0));
level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0));
level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0));
level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0));
level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0));
level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0));
level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0));
level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0));
level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0));
level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0));
level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0));
level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0));
level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0));
level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0));
level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0));
level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0));
level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0));
level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0));
level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0));
level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0));
level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0));
level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0));
level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0));
level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0));
level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0));
level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0));
level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0));
level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0));
level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0));
level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0));
level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0));
level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0));
level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0));
level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0));
level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0));
level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0));
level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0));
level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0));
level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0));
level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90));
level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90));
level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0));
level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0));
level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0));
level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0));
level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0));
level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0));
level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0));
level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0));
level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0));
level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0));
level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0));
level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0));
level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0));
level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0));
level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0));
level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0));
level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0));
level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0));
level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0));
level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0));
level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0));
level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0));
level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0));
level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0));
level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0));
level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0));
level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0));
level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0));
level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0));
level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0));
level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0));
level.bunkerList[83] = createBlock((-2747.56, 792.967, -184.153), (0, 0, 90));
level.bunkerList[84] = createBlock((-2834.76, 795.975, -184.189), (0, 0, 90));
level.bunkerList[85] = createBlock((-2834.26, 795.597, -138.064), (0, 0, 90));
level.bunkerList[86] = createBlock((-2747.37, 792.272, -138.028), (0, 0, 90));
level.bunkerList[87] = createBlock((-2831.21, 406.123, -186.05), (0, 0, 90));
level.bunkerList[88] = createBlock((-2735.64, 404.908, -184.717), (0, 0, 90));
level.bunkerList[89] = createBlock((-2831.09, 404.837, -139.925), (0, 0, 90));
level.bunkerList[90] = createBlock((-2735.72, 403.598, -138.592), (0, 0, 90));
level.bunkerList[91] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0));
level.bunkerList[92] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0));
level.bunkerList[93] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0));
level.bunkerList[94] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0));
level.bunkerList[95] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0));
level.bunkerList[96] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0));
level.bunkerList[97] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0));
level.bunkerList[98] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0));
level.bunkerList[99] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0));
level.bunkerList[100] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0));
level.bunkerList[101] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0));
level.bunkerList[102] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0));
level.bunkerList[103] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0));
level.bunkerList[104] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0));
level.bunkerList[105] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0));
level.bunkerList[106] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0));
level.bunkerList[107] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0));
level.bunkerList[108] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0));
level.bunkerList[109] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[110] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[111] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0));
level.bunkerList[112] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0));
level.bunkerList[113] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0));
level.bunkerList[114] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0));
level.bunkerList[115] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0));
level.bunkerList[116] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0));
level.bunkerList[117] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0));
level.bunkerList[118] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[119] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[120] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0));
level.bunkerList[121] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0));
level.bunkerList[122] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0));
level.bunkerList[123] = createBlock((-2022.27, 325.456, 26.6437), (0, 90, 0));
level.bunkerList[124] = createBlock((-2087.87, 325.137, 27.0201), (0, 90, 0));
level.bunkerList[125] = createBlock((-2104.66, 271.473, 26.9064), (0, 180, 0));
level.bunkerList[126] = createBlock((-1816.2, 630.313, -61.6457), (0, 270, 0));
level.bunkerList[127] = createBlock((-1815.99, 657.698, -35.4918), (0, 270, 0));
level.bunkerList[128] = createBlock((-1815.77, 686.287, -9.49693), (0, 270, 0));
level.bunkerList[129] = createBlock((-1815.61, 708.049, 17.3996), (0, 270, 0));
level.bunkerList[130] = createBlock((-1540.91, 1114.04, -181.875), (0, 360, 0));
level.bunkerList[131] = createBlock((-1540.91, 1114.04, -154.75), (0, 360, 0));
level.bunkerList[132] = createBlock((-1545.02, 1114.04, -127.625), (0, 360, 0));
level.bunkerList[133] = createBlock((-1816.27, 741.286, 42.7805), (0, 360, 0));

 

remade my cracked map.

+ fixed all glitches i could see

+ fixed the g spawn error

+added a new bus camping spot (not OP but for new players)

+ simplyfied a spot

ENJOY

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ok after hours and days of work on this map its finally done : THIS IS THE FINAL RELEASE. every bug,glitch,error has been noticed and fixed, all the one i could find at least.

level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0));
level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0));
level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0));
level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0));
level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0));
level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0));
level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0));
level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0));
level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0));
level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0));
level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0));
level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0));
level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0));
level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0));
level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0));
level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0));
level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0));
level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0));
level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0));
level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0));
level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0));
level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0));
level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0));
level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0));
level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0));
level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0));
level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0));
level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0));
level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0));
level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0));
level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0));
level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0));
level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0));
level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0));
level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0));
level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0));
level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0));
level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0));
level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0));
level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0));
level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0));
level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0));
level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0));
level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90));
level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90));
level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0));
level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0));
level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0));
level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0));
level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0));
level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0));
level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0));
level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0));
level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0));
level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0));
level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0));
level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0));
level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0));
level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0));
level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0));
level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0));
level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0));
level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0));
level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0));
level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0));
level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0));
level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0));
level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0));
level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0));
level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0));
level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0));
level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0));
level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0));
level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0));
level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0));
level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0));
level.bunkerList[83] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0));
level.bunkerList[84] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0));
level.bunkerList[85] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0));
level.bunkerList[86] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0));
level.bunkerList[87] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0));
level.bunkerList[88] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0));
level.bunkerList[89] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0));
level.bunkerList[90] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0));
level.bunkerList[91] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0));
level.bunkerList[92] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0));
level.bunkerList[93] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0));
level.bunkerList[94] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0));
level.bunkerList[95] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0));
level.bunkerList[96] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0));
level.bunkerList[97] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0));
level.bunkerList[98] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0));
level.bunkerList[99] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0));
level.bunkerList[100] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0));
level.bunkerList[101] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[102] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[103] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0));
level.bunkerList[104] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0));
level.bunkerList[105] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0));
level.bunkerList[106] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0));
level.bunkerList[107] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0));
level.bunkerList[108] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0));
level.bunkerList[109] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0));
level.bunkerList[110] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[111] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[112] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0));
level.bunkerList[113] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0));
level.bunkerList[114] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0));
level.bunkerList[115] = createBlock((-2022.27, 325.456, 26.6437), (0, 90, 0));
level.bunkerList[116] = createBlock((-2087.87, 325.137, 27.0201), (0, 90, 0));
level.bunkerList[117] = createBlock((-2104.66, 271.473, 26.9064), (0, 180, 0));
level.bunkerList[118] = createBlock((-1816.2, 630.313, -61.6457), (0, 270, 0));
level.bunkerList[119] = createBlock((-1815.99, 657.698, -35.4918), (0, 270, 0));
level.bunkerList[120] = createBlock((-1815.77, 686.287, -9.49693), (0, 270, 0));
level.bunkerList[121] = createBlock((-1815.61, 708.049, 17.3996), (0, 270, 0));
level.bunkerList[122] = createBlock((-1540.91, 1114.04, -181.875), (0, 360, 0));
level.bunkerList[123] = createBlock((-1540.91, 1114.04, -154.75), (0, 360, 0));
level.bunkerList[124] = createBlock((-1545.02, 1114.04, -127.625), (0, 360, 0));
level.bunkerList[125] = createBlock((-1816.27, 741.286, 42.7805), (0, 360, 0));
level.bunkerList[126] = createBlock((-1781.44, 740.798, 41.6365), (0, 0, 0));
level.bunkerList[127] = createBlock((-1850.8, 740.466, 41.6365), (0, 0, 0));
level.bunkerList[128] = createBlock((-2103.23, 270.763, 54.0314), (0, 0, 0));
level.bunkerList[129] = createBlock((-2085.37, 326.223, 54.1451), (0, 270, 0));
level.bunkerList[130] = createBlock((-2020.02, 326.407, 53.7687), (0, 270, 0));
level.bunkerList[131] = createBlock((-1179.59, -1580, -94.2924), (0, 270, 0));
level.bunkerList[132] = createBlock((-1852.07, 808.353, 41.1441), (0, 360, 0));
level.bunkerList[133] = createBlock((-1818.38, 809.39, 41.1441), (0, 360, 0));
level.bunkerList[134] = createBlock((-1987.74, 796.896, 27.7177), (0, 0, 0));
level.bunkerList[135] = createBlock((-1781.54, 806.868, 41.6481), (0, 0, 0));

 

ps: this ist he final version i will be uploading of this map, its working and ready to go. im asking nicely please consider taking a GOOD look on this map, you guys have no idea of how much time i put into this one lol, thank you agian - Blue

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fixed everything there was to fixed on cracked, after a few days up i listen to every comment and advice i could took, saw the OP stuff and the not, desided to modify it. lets see how this one does, if you dont mind adding it class ofc :P

level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0));
level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0));
level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0));
level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0));
level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0));
level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0));
level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0));
level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0));
level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0));
level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0));
level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0));
level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0));
level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0));
level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0));
level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0));
level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0));
level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0));
level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0));
level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0));
level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0));
level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0));
level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0));
level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0));
level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0));
level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0));
level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0));
level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0));
level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0));
level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0));
level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0));
level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0));
level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0));
level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0));
level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0));
level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0));
level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0));
level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0));
level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0));
level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0));
level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0));
level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0));
level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0));
level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0));
level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0));
level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0));
level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90));
level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90));
level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0));
level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0));
level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0));
level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0));
level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0));
level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0));
level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0));
level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0));
level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0));
level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0));
level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0));
level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0));
level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0));
level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0));
level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0));
level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0));
level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0));
level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0));
level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0));
level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0));
level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0));
level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0));
level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0));
level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0));
level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0));
level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0));
level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0));
level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0));
level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0));
level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0));
level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0));
level.bunkerList[83] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0));
level.bunkerList[84] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0));
level.bunkerList[85] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0));
level.bunkerList[86] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0));
level.bunkerList[87] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0));
level.bunkerList[88] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0));
level.bunkerList[89] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0));
level.bunkerList[90] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0));
level.bunkerList[91] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0));
level.bunkerList[92] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0));
level.bunkerList[93] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0));
level.bunkerList[94] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0));
level.bunkerList[95] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0));
level.bunkerList[96] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0));
level.bunkerList[97] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0));
level.bunkerList[98] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0));
level.bunkerList[99] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[100] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0));
level.bunkerList[101] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0));
level.bunkerList[102] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0));
level.bunkerList[103] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0));
level.bunkerList[104] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0));
level.bunkerList[105] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0));
level.bunkerList[106] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0));
level.bunkerList[107] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0));
level.bunkerList[108] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[109] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0));
level.bunkerList[110] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0));
level.bunkerList[111] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0));
level.bunkerList[112] = createBlock((-2022.27, 325.456, 26.6437), (0, 90, 0));
level.bunkerList[113] = createBlock((-2087.87, 325.137, 27.0201), (0, 90, 0));
level.bunkerList[114] = createBlock((-2104.66, 271.473, 26.9064), (0, 180, 0));
level.bunkerList[115] = createBlock((-1540.91, 1114.04, -181.875), (0, 360, 0));
level.bunkerList[116] = createBlock((-1540.91, 1114.04, -154.75), (0, 360, 0));
level.bunkerList[117] = createBlock((-1545.02, 1114.04, -127.625), (0, 360, 0));
level.bunkerList[118] = createBlock((-2103.23, 270.763, 54.0314), (0, 0, 0));
level.bunkerList[119] = createBlock((-2085.37, 326.223, 54.1451), (0, 270, 0));
level.bunkerList[120] = createBlock((-2020.02, 326.407, 53.7687), (0, 270, 0));
level.bunkerList[121] = createBlock((-1179.59, -1580, -94.2924), (0, 270, 0));
level.bunkerList[122] = createBlock((-1987.74, 796.896, 27.7177), (0, 0, 0));
level.bunkerList[123] = createBlock((-283.94, -593.359, 78.8431), (0, 90, 0));
level.bunkerList[124] = createBlock((-283.94, -593.359, 105.968), (0, 90, 0));
level.bunkerList[125] = createBlock((-209.452, -593.713, 86.8074), (0, 90, 0));
level.bunkerList[126] = createBlock((-209.452, -593.713, 113.932), (0, 90, 0));
level.bunkerList[127] = createBlock((-123.174, -594.665, 82.125), (0, 90, 0));
level.bunkerList[128] = createBlock((-123.174, -594.665, 109.25), (0, 90, 0));
level.bunkerList[129] = createBlock((-179.36, -835.182, 126.395), (0, 90, 0));
level.bunkerList[130] = createBlock((-106.752, -834.975, 126.571), (0, 90, 0));
level.bunkerList[131] = createBlock((-314.563, -642.682, 42.125), (0, 180, 0));
level.bunkerList[132] = createBlock((-314.563, -642.682, 69.25), (0, 180, 0));
level.bunkerList[133] = createBlock((-314.563, -642.682, 96.375), (0, 180, 0));
level.bunkerList[134] = createBlock((-314.595, -707.337, 63.3364), (0, 180, 0));
level.bunkerList[135] = createBlock((-314.595, -707.337, 90.4614), (0, 180, 0));
level.bunkerList[136] = createBlock((-314.595, -707.337, 117.586), (0, 180, 0));
level.bunkerList[137] = createBlock((895.767, 40.7987, -117.875), (0, 270, 0));
level.bunkerList[138] = createBlock((895.767, 40.7987, -90.75), (0, 270, 0));
level.bunkerList[139] = createBlock((895.767, 40.7987, -63.625), (0, 270, 0));
level.bunkerList[140] = createBlock((895.767, 40.7987, -36.5), (0, 270, 0));
level.bunkerList[141] = createBlock((881.187, 367.643, -120.271), (0, 270, 0));
level.bunkerList[142] = createBlock((881.187, 367.643, -93.1463), (0, 270, 0));
level.bunkerList[143] = createBlock((881.187, 367.643, -66.0213), (0, 270, 0));
level.bunkerList[144] = createBlock((881.187, 367.643, -38.8963), (0, 270, 0));
level.bunkerList[145] = createBlock((751.803, 331.518, -78.375), (0, 360, 0));
level.bunkerList[146] = createBlock((751.803, 331.518, -51.25), (0, 360, 0));
level.bunkerList[147] = createBlock((751.803, 331.518, -24.125), (0, 360, 0));

  • Upvote 1
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