Jump to content

Discovery-Pat/Stoner


xStoner420x
 Share

Recommended Posts

level.bunkerList[0] = createBlock((-2597.91, -1416.37, 170.534), (0, 0, 0));

level.bunkerList[1] = createBlock((-2545.16, -1405.39, 176.23), (0, 0, 0));

level.bunkerList[2] = createBlock((-2646.53, -1426.44, 173.216), (0, 0, 0));

level.bunkerList[3] = createBlock((-2576.63, -1411.08, 201.844), (0, 0, 0));

level.bunkerList[4] = createBlock((-74.2504, 873.807, 250.124), (0, 0, 0));

level.bunkerList[5] = createBlock((-73.8897, 943.496, 250.124), (0, 0, 0));

level.bunkerList[6] = createBlock((-73.9835, 1013.2, 250.124), (0, 0, 0));

level.bunkerList[7] = createBlock((-73.8565, 1075.99, 250.124), (0, 0, 0));

level.bunkerList[8] = createBlock((-73.541, 1145.43, 250.124), (0, 0, 0));

level.bunkerList[9] = createBlock((-73.6844, 1207.47, 250.124), (0, 0, 0));

level.bunkerList[10] = createBlock((-2646.22, -1426.38, 200.341), (0, 90, 0));

level.bunkerList[11] = createBlock((293.873, 693.243, 208.503), (0, 180, 0));

level.bunkerList[12] = createBlock((255.754, 693.216, 210.459), (0, 180, 0));

level.bunkerList[13] = createBlock((225.745, 692.971, 210.459), (0, 180, 0));

level.bunkerList[14] = createBlock((86.4183, 773.144, 166.178), (0, 180, 0));

level.bunkerList[15] = createBlock((51.2887, 773.41, 166.178), (0, 180, 0));

level.bunkerList[16] = createBlock((16.8748, 773.077, 166.178), (0, 180, 0));

level.bunkerList[17] = createBlock((-2612.27, -1374.51, 186.89), (0, 280, 0));

level.bunkerList[18] = createBlock((-1961.1, 1026.64, 96.125), (0, 0, 0));

level.bunkerList[19] = createBlock((-1961.1, 1026.64, 123.25), (0, 0, 0));

level.bunkerList[20] = createBlock((-1961.1, 1026.64, 150.375), (0, 0, 0));

level.bunkerList[21] = createBlock((-1959.9, 952.835, 96.125), (0, 0, 0));

level.bunkerList[22] = createBlock((-1959.9, 952.835, 123.25), (0, 0, 0));

level.bunkerList[23] = createBlock((-1959.9, 952.835, 150.375), (0, 0, 0));

level.bunkerList[24] = createBlock((-2088.65, 1058.24, 176.912), (0, 0, 0));

level.bunkerList[25] = createBlock((-2088.65, 1058.24, 204.037), (0, 0, 0));

level.bunkerList[26] = createBlock((-2088.65, 1058.24, 231.162), (0, 0, 0));

level.bunkerList[27] = createBlock((-2088.65, 1058.24, 258.287), (0, 0, 0));

level.bunkerList[28] = createBlock((-2088.65, 1058.24, 285.412), (0, 0, 0));

level.bunkerList[29] = createBlock((-2089.66, 987.139, 176.778), (0, 0, 0));

level.bunkerList[30] = createBlock((-2089.66, 987.139, 203.903), (0, 0, 0));

level.bunkerList[31] = createBlock((-2089.66, 987.139, 231.028), (0, 0, 0));

level.bunkerList[32] = createBlock((-2089.66, 987.139, 258.153), (0, 0, 0));

level.bunkerList[33] = createBlock((-2089.66, 987.139, 285.278), (0, 0, 0));

level.bunkerList[34] = createBlock((-2090.99, 917.942, 176.603), (0, 0, 0));

level.bunkerList[35] = createBlock((-2090.99, 917.942, 203.728), (0, 0, 0));

level.bunkerList[36] = createBlock((-2090.99, 917.942, 230.853), (0, 0, 0));

level.bunkerList[37] = createBlock((-2090.99, 917.942, 257.978), (0, 0, 0));

level.bunkerList[38] = createBlock((-2090.99, 917.942, 285.103), (0, 0, 0));

level.bunkerList[39] = createBlock((-2032.76, 890.636, 215.183), (0, 90, 0));

level.bunkerList[40] = createBlock((-2032.76, 890.636, 242.308), (0, 90, 0));

level.bunkerList[41] = createBlock((-2032.76, 890.636, 269.433), (0, 90, 0));

level.bunkerList[42] = createBlock((-2025.4, 1079.27, 254.012), (0, 90, 0));

level.bunkerList[43] = createBlock((-2025.4, 1079.27, 281.137), (0, 90, 0));

level.bunkerList[44] = createBlock((-1338.19, 1222.04, 158.617), (0, 180, 0));

level.bunkerList[45] = createBlock((-1338.22, 1292.54, 158.617), (0, 180, 0));

level.bunkerList[46] = createBlock((-1806.3, 1324.85, 272.125), (0, 180, 0));

level.bunkerList[47] = createBlock((-1806.3, 1324.85, 299.25), (0, 180, 0));

level.bunkerList[48] = createBlock((-1805.45, 1251.9, 271.521), (0, 180, 0));

level.bunkerList[49] = createBlock((-1805.32, 1252.83, 297.667), (0, 180, 0));

level.bunkerList[50] = createBlock((-783.641, -1853.35, 226.125), (0, 270, 0));

level.bunkerList[51] = createBlock((-783.641, -1853.35, 253.25), (0, 270, 0));

level.bunkerList[52] = createBlock((-783.641, -1853.35, 280.375), (0, 270, 0));

level.bunkerList[53] = createBlock((-853.49, -1853.34, 226.125), (0, 270, 0));

level.bunkerList[54] = createBlock((-853.49, -1853.34, 253.25), (0, 270, 0));

level.bunkerList[55] = createBlock((-853.49, -1853.34, 280.375), (0, 270, 0));

level.bunkerList[56] = createBlock((-911.447, -1852.62, 226.08), (0, 270, 0));

level.bunkerList[57] = createBlock((-911.447, -1852.62, 253.205), (0, 270, 0));

level.bunkerList[58] = createBlock((-911.447, -1852.62, 280.33), (0, 270, 0));

level.bunkerList[59] = createBlock((-913.246, -1890.55, 213.729), (0, 270, 0));

level.bunkerList[60] = createBlock((-913.246, -1890.55, 240.854), (0, 270, 0));

level.bunkerList[61] = createBlock((-913.246, -1890.55, 267.979), (0, 270, 0));

level.bunkerList[62] = createBlock((-908.875, -1241.47, 44.1123), (0, 270, 0));

level.bunkerList[63] = createBlock((-908.816, -1241.79, 61.2373), (0, 270, 0));

level.bunkerList[64] = createBlock((-908.725, -1242.2, 78.3623), (0, 270, 0));

level.bunkerList[65] = createBlock((-908.629, -1242.61, 95.4873), (0, 270, 0));

level.bunkerList[66] = createBlock((-908.437, -1243.43, 112.612), (0, 270, 0));

level.bunkerList[67] = createBlock((-908.24, -1244.24, 129.737), (0, 270, 0));

level.bunkerList[68] = createBlock((-939.815, -1553.15, 125.154), (0, 270, 0));

level.bunkerList[69] = createBlock((-907.809, -1247.36, 146.862), (0, 270, 0));

level.bunkerList[70] = createBlock((-907.796, -1248.27, 163.987), (0, 270, 0));

level.bunkerList[71] = createBlock((-1250.53, -895.273, 273.606), (0, 270, 0));

level.bunkerList[72] = createBlock((-1201.36, -894.909, 273.606), (0, 270, 0));

level.bunkerList[73] = createBlock((-1130.29, -895.018, 273.606), (0, 270, 0));

level.bunkerList[74] = createBlock((-1081.96, -894.66, 273.606), (0, 270, 0));

level.bunkerList[75] = createBlock((-546.453, -352.557, 24.125), (0, 270, 0));

level.bunkerList[76] = createBlock((-546.456, -353.397, 41.25), (0, 270, 0));

level.bunkerList[77] = createBlock((-546.462, -354.81, 58.375), (0, 270, 0));

level.bunkerList[78] = createBlock((-546.466, -355.799, 75.5), (0, 270, 0));

level.bunkerList[79] = createBlock((-546.469, -356.714, 92.625), (0, 270, 0));

level.bunkerList[80] = createBlock((-546.474, -357.965, 109.75), (0, 270, 0));

level.bunkerList[81] = createBlock((-546.479, -359.283, 126.875), (0, 270, 0));

level.bunkerList[82] = createBlock((-546.483, -360.452, 144), (0, 270, 0));

level.bunkerList[83] = createBlock((-546.487, -361.524, 161.125), (0, 270, 0));

level.bunkerList[84] = createBlock((-546.491, -362.611, 178.25), (0, 270, 0));

level.bunkerList[85] = createBlock((-546.514, -398.893, 179.689), (0, 270, 0));

level.bunkerList[86] = createBlock((-1130.62, -773.658, 131.285), (0, 270, 0));

level.bunkerList[87] = createBlock((-1199.89, -774.048, 130.782), (0, 270, 0));

level.bunkerList[88] = createBlock((-1290.13, -621.603, 127.231), (0, 0, 0));

level.bunkerList[89] = createBlock((-1421.26, 2310.85, 190.619), (0, 30, 0));

level.bunkerList[90] = createBlock((-1421.26, 2310.85, 217.744), (0, 30, 0));

level.bunkerList[91] = createBlock((-1421.26, 2310.85, 244.869), (0, 30, 0));

level.bunkerList[92] = createBlock((-1421.26, 2310.85, 271.994), (0, 30, 0));

level.bunkerList[93] = createBlock((-1421.76, 2312.73, 299.119), (0, 30, 0));

level.bunkerList[94] = createBlock((-1455.86, 2372.26, 190.681), (0, 30, 0));

level.bunkerList[95] = createBlock((-1455.86, 2372.26, 217.806), (0, 30, 0));

level.bunkerList[96] = createBlock((-1455.86, 2372.26, 244.931), (0, 30, 0));

level.bunkerList[97] = createBlock((-1455.86, 2372.26, 272.056), (0, 30, 0));

level.bunkerList[98] = createBlock((-1455.23, 2372.09, 299.181), (0, 30, 0));

level.bunkerList[99] = createBlock((-1850.31, 2065.85, 301.613), (0, 30, 0));

level.bunkerList[100] = createBlock((-1886.83, 2128.23, 301.613), (0, 30, 0));

level.bunkerList[101] = createBlock((-1483.33, 2420.29, 276.963), (0, 30, 0));

level.bunkerList[102] = createBlock((-2852.1, -94.7721, 177.201), (0, 30, 0));

level.bunkerList[103] = createBlock((-2886.96, -35.9301, 177.201), (0, 30, 0));

level.bunkerList[104] = createBlock((-2921.79, 24.2217, 177.201), (0, 30, 0));

level.bunkerList[105] = createBlock((-2949.67, 89.8728, 177.201), (0, 20, 0));

level.bunkerList[106] = createBlock((-2962.41, 154.674, 176.248), (0, 0, 0));

level.bunkerList[107] = createBlock((-2954.6, 222.246, 176.248), (0, 350, 0));

level.bunkerList[108] = createBlock((-2931.95, 285.595, 175.279), (0, 330, 0));

level.bunkerList[109] = createBlock((-2892.4, 338.127, 173.721), (0, 320, 0));

level.bunkerList[110] = createBlock((-2893.93, 63.7592, -167.495), (0, 160, 0));

level.bunkerList[111] = createBlock((-2916.36, 2.14933, -167.495), (0, 160, 0));

level.bunkerList[112] = createBlock((-2870.72, 128.107, -167.495), (0, 160, 0));

level.bunkerList[113] = createBlock((-2847, 84.2243, -167.495), (0, 160, 0));

level.bunkerList[114] = createBlock((-2869.54, 19.9908, -167.495), (0, 160, 0));

level.bunkerList[115] = createBlock((-2825.07, 40.9605, -167.495), (0, 160, 0));

level.bunkerList[116] = createBlock((-2792.53, 29.5444, -167.495), (0, 160, 0));

level.bunkerList[117] = createBlock((-2765.86, 20.1901, -167.495), (0, 160, 0));

level.bunkerList[118] = createBlock((-2733.84, 8.96027, -167.495), (0, 160, 0));

level.bunkerList[119] = createBlock((-2707.36, -0.329051, -167.495), (0, 160, 0));

level.bunkerList[120] = createBlock((-2674.54, -11.8416, -167.495), (0, 160, 0));

level.bunkerList[121] = createBlock((-2643.97, -20.9784, -167.495), (0, 160, 0));

level.bunkerList[122] = createBlock((-2606.64, -22.828, -167.495), (0, 160, 0));

level.bunkerList[123] = createBlock((-2575.18, -28.6259, -167.495), (0, 160, 0));

level.bunkerList[124] = createBlock((-2538.83, -35.6766, -167.495), (0, 160, 0));

level.bunkerList[125] = createBlock((-2503.66, -47.2686, -167.495), (0, 160, 0));

level.bunkerList[126] = createBlock((-2470.29, -54.2906, -167.495), (0, 160, 0));

level.bunkerList[127] = createBlock((-2436.94, -63.9411, -167.495), (0, 160, 0));

level.bunkerList[128] = createBlock((-2407.02, -68.4396, -167.495), (0, 160, 0));

level.bunkerList[129] = createBlock((-2376.09, -77.3891, -167.495), (0, 160, 0));

level.bunkerList[130] = createBlock((-2344.99, -86.3881, -167.495), (0, 160, 0));

level.bunkerList[131] = createBlock((-2322.11, -90.3598, -167.187), (0, 180, 0));

level.bunkerList[132] = createBlock((-2289.92, -90.1048, -167.187), (0, 180, 0));

level.bunkerList[133] = createBlock((-2256.53, -89.5859, -167.187), (0, 180, 0));

level.bunkerList[134] = createBlock((-2224.04, -90.2208, -167.187), (0, 180, 0));

level.bunkerList[135] = createBlock((-2191.28, -89.8567, -167.187), (0, 180, 0));

level.bunkerList[136] = createBlock((-2156.27, -89.6245, -167.187), (0, 180, 0));

level.bunkerList[137] = createBlock((-2123.83, -90.0056, -167.187), (0, 180, 0));

level.bunkerList[138] = createBlock((-2094.98, -90.3675, -167.187), (0, 180, 0));

level.bunkerList[139] = createBlock((-2064.61, -90.0079, -167.187), (0, 180, 0));

level.bunkerList[140] = createBlock((-2032.46, -90.0108, -167.187), (0, 180, 0));

level.bunkerList[141] = createBlock((-1997.18, -90.0783, -167.187), (0, 180, 0));

level.bunkerList[142] = createBlock((-1962.29, -89.5341, -167.187), (0, 180, 0));

level.bunkerList[143] = createBlock((-1926.54, -89.6102, -161.857), (20, 180, 0));

level.bunkerList[144] = createBlock((-1901.19, -90.2538, -152.939), (20, 180, 0));

level.bunkerList[145] = createBlock((-1878.54, -90.2407, -145.363), (20, 180, 0));

level.bunkerList[146] = createBlock((-1851.11, -89.6959, -134.691), (20, 180, 0));

level.bunkerList[147] = createBlock((-1819.73, -90.4533, -123.86), (20, 180, 0));

level.bunkerList[148] = createBlock((-1789.76, -90.4944, -112.965), (20, 180, 0));

level.bunkerList[149] = createBlock((-1758.72, -90.2828, -101.687), (20, 180, 0));

level.bunkerList[150] = createBlock((-1729.4, -89.7759, -90.8208), (20, 180, 0));

level.bunkerList[151] = createBlock((-1705.36, -90.3226, -82.6642), (20, 180, 0));

level.bunkerList[152] = createBlock((-1670.41, -90.275, -71.0097), (20, 180, 0));

  • Upvote 2
Link to comment
Share on other sites

I liked quite a few spots of the once you made and I got some inspiration from your map, however I found that some spots and cades were very unnecessary.

Also we can just create a lot of bunkers, and then we can compare all of the maps and kinda mix them together so we get an awesome map design =D

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.