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ZAM Update log / Idea thread


Classixz
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I created a new spot for Summit (Mountain), as it was completely open and I took it as an opportunity to add some variety to the map.

Screenshot #1 (general overview of the whole spot):

OdptdtC.jpg

Screenshot #2 (first entrance):

5g04DQC.jpg

Screenshot #3 (second entrance):

4r0aeeN.jpg

Screenshot #4 (a "balcony" that can be used by the humans to get some kills with a better view of the area or for a "final retreat"):

6Fxaydg.jpg

And here is the code for it (edited and lined up; just change the digits of the map-cades for them to work on the current map):

level.bunkerList[0] = createBlock((3688.11, -361.729, 500.244), (0, 90, 0));

level.bunkerList[1] = createBlock((3688.11, -361.729, 527.369), (0, 90, 0));

level.bunkerList[2] = createBlock((3688.11, -361.729, 554.494), (0, 90, 0));

level.bunkerList[3] = createBlock((3688.11, -361.729, 581.619), (0, 90, 0));

level.bunkerList[4] = createBlock((3688.11, -361.729, 608.744), (0, 90, 0));

level.bunkerList[5] = createBlock((3757.41, -362.305, 500.32), (0, 90, 0));

level.bunkerList[6] = createBlock((3757.41, -362.305, 527.445), (0, 90, 0));

level.bunkerList[7] = createBlock((3757.41, -362.305, 554.57), (0, 90, 0));

level.bunkerList[8] = createBlock((3757.41, -362.305, 581.695), (0, 90, 0));

level.bunkerList[9] = createBlock((3757.41, -362.305, 608.82), (0, 90, 0));

level.bunkerList[10] = createBlock((3927.37, -715.66, 500.068), (0, 0, 0));

level.bunkerList[11] = createBlock((3927.37, -715.66, 527.193), (0, 0, 0));

level.bunkerList[12] = createBlock((3927.01, -781.547, 500.147), (0, 0, 0));

level.bunkerList[13] = createBlock((3927.01, -781.547, 527.272), (0, 0, 0));

level.bunkerList[14] = createBlock((3927.26, -848.87, 500.114), (0, 0, 0));

level.bunkerList[15] = createBlock((3927.26, -848.87, 527.239), (0, 0, 0));

level.bunkerList[16] = createBlock((3777.99, -1387.58, 501.599), (0, 0, 0));

level.bunkerList[17] = createBlock((3777.99, -1387.58, 528.724), (0, 0, 0));

level.bunkerList[18] = createBlock((3651.87, -1218.99, 470.125), (0, 0, 0));

level.bunkerList[19] = createBlock((3651.87, -1218.99, 497.25), (0, 0, 0));

level.bunkerList[20] = createBlock((3651.87, -1218.99, 524.375), (0, 0, 0));

level.bunkerList[21] = createBlock((3651.66, -1150.69, 470.125), (0, 0, 0));

level.bunkerList[22] = createBlock((3651.66, -1150.69, 497.25), (0, 0, 0));

level.bunkerList[23] = createBlock((3651.66, -1150.69, 524.375), (0, 0, 0));

level.bunkerList[24] = createBlock((3651.95, -1076.71, 470.125), (0, 0, 0));

level.bunkerList[25] = createBlock((3651.95, -1076.71, 497.25), (0, 0, 0));

level.bunkerList[26] = createBlock((3651.95, -1076.71, 524.375), (0, 0, 0));

level.bunkerList[27] = createBlock((3652.03, -1014.07, 470.125), (0, 0, 0));

level.bunkerList[28] = createBlock((3652.03, -1014.07, 497.25), (0, 0, 0));

level.bunkerList[29] = createBlock((3652.03, -1014.07, 524.375), (0, 0, 0));

level.bunkerList[30] = createBlock((3651.87, -573.157, 470.125), (0, 0, 0));

level.bunkerList[31] = createBlock((3651.87, -573.157, 497.25), (0, 0, 0));

level.bunkerList[32] = createBlock((3651.87, -573.157, 524.375), (0, 0, 0));

level.bunkerList[33] = createBlock((3652.21, -642.488, 470.125), (0, 0, 0));

level.bunkerList[34] = createBlock((3652.21, -642.488, 497.25), (0, 0, 0));

level.bunkerList[35] = createBlock((3652.21, -642.488, 524.375), (0, 0, 0));

level.bunkerList[36] = createBlock((3651.91, -713.829, 470.125), (0, 0, 0));

level.bunkerList[37] = createBlock((3651.91, -713.829, 497.25), (0, 0, 0));

level.bunkerList[38] = createBlock((3651.91, -713.829, 524.375), (0, 0, 0));

level.bunkerList[39] = createBlock((3652.1, -782.427, 470.125), (0, 0, 0));

level.bunkerList[40] = createBlock((3652.1, -782.427, 497.25), (0, 0, 0));

level.bunkerList[41] = createBlock((3652.1, -782.427, 524.375), (0, 0, 0));

level.bunkerList[42] = createBlock((3710.11, -453.475, 456.125), (0, 0, 0));

level.bunkerList[43] = createBlock((3706.75, -454.221, 471.775), (0, 0, 0));

level.bunkerList[44] = createBlock((3704.67, -454.082, 487.426), (0, 0, 0));

level.bunkerList[45] = createBlock((3701.69, -454.185, 503.076), (0, 0, 0));

level.bunkerList[46] = createBlock((3698.75, -454.164, 518.726), (0, 0, 0));

level.bunkerList[47] = createBlock((3696.09, -453.987, 534.377), (0, 0, 0));

level.bunkerList[48] = createBlock((3693.33, -454.008, 550.027), (0, 0, 0));

level.bunkerList[49] = createBlock((3689.85, -453.981, 565.677), (0, 0, 0));

level.bunkerList[50] = createBlock((3688.07, -453.08, 581.328), (0, 0, 0));

level.bunkerList[51] = createBlock((3645.13, -514.719, 601.783), (0, 90, 0));

level.bunkerList[52] = createBlock((3645, -545.26, 601.783), (0, 90, 0));

level.bunkerList[53] = createBlock((3645.42, -576.803, 601.783), (0, 90, 0));

level.bunkerList[54] = createBlock((3645.32, -608.043, 601.783), (0, 90, 0));

level.bunkerList[55] = createBlock((3645.11, -633.83, 601.783), (0, 90, 0));

level.bunkerList[56] = createBlock((3644.65, -662.882, 601.783), (0, 90, 0));

level.bunkerList[57] = createBlock((3644.83, -693.174, 601.783), (0, 90, 0));

level.bunkerList[58] = createBlock((3644.74, -725.441, 601.783), (0, 90, 0));

level.bunkerList[59] = createBlock((3644.69, -755.043, 601.783), (0, 90, 0));

level.bunkerList[60] = createBlock((3644.72, -783.656, 601.783), (0, 90, 0));

level.bunkerList[61] = createBlock((3644.93, -814.68, 601.783), (0, 90, 0));

level.bunkerList[62] = createBlock((3645.41, -847.503, 601.783), (0, 90, 0));

level.bunkerList[63] = createBlock((3644.69, -880.619, 601.783), (0, 90, 0));

level.bunkerList[64] = createBlock((3644.57, -912.556, 601.783), (0, 90, 0));

level.bunkerList[65] = createBlock((3645.04, -946.151, 601.783), (0, 90, 0));

level.bunkerList[66] = createBlock((3644.88, -975.384, 601.783), (0, 90, 0));

level.bunkerList[67] = createBlock((3644.57, -1005.85, 601.783), (0, 90, 0));

level.bunkerList[68] = createBlock((3644.84, -1040.4, 601.783), (0, 90, 0));

level.bunkerList[69] = createBlock((3644.92, -1073.95, 601.783), (0, 90, 0));

level.bunkerList[70] = createBlock((3644.6, -1105.44, 601.783), (0, 90, 0));

level.bunkerList[71] = createBlock((3644.94, -1137.03, 601.783), (0, 90, 0));

level.bunkerList[72] = createBlock((3644.73, -1168.64, 601.783), (0, 90, 0));

level.bunkerList[73] = createBlock((3644.6, -1201.68, 601.783), (0, 90, 0));

level.bunkerList[74] = createBlock((3644.85, -1235.5, 601.783), (0, 90, 0));

level.bunkerList[75] = createBlock((3645.12, -1267.16, 601.783), (0, 90, 0));

level.bunkerList[76] = createBlock((3645.35, -1300.04, 601.783), (0, 90, 0));

level.bunkerList[77] = createBlock((3645.09, -1332.24, 601.783), (0, 90, 0));

level.bunkerList[78] = createBlock((3645.35, -1364.71, 601.783), (0, 90, 0));

level.bunkerList[79] = createBlock((3645.06, -1397.29, 601.783), (0, 90, 0));

level.bunkerList[80] = createBlock((3645.02, -1425.55, 601.783), (0, 90, 0));

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Love the that spot Ramsy, also love the idea of Loyalty, but it looks like Loyalty has more stuff than VIP do so it looks like VIP and MVP paid for nothing, just saying so you wouldn't make the Loyalty shop too OP.

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Whether you call it Deathcall or Forcefield and whether it's a nuclear explosion + kill-aura or just the kill-aura, it's still useless. Please just take this whole thing out of the mod and replace it with something better.

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How about a nuclear strike ? Or somethinng like a flamestrike that will randomely destroy one camp spot at 5.00minutes.

Way way back at zem i know lemon was busy with working on this and he agreed aswell that it would make the gameplay funnier when one campspot get totally destroyed ;D

Survivors should get a cloak abbility for like 30seconds so they can run to another base to start buid

another decent campspot.

However the zombies can camp then at the other spots so i would suggest to not use something like this on nuketown.

Also a spam cades possibility would be fun.

As example you are runnjng away from the horde zombies that are chasing u and u simply press 4-4-5 to spam like 10normal cades so they get a little bit blocked off ;D the cade death ball mjuahaha

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Since rage quiters still leaving under 11 zombies after several ban we have to do something. My idea is to creat a malus system.

How it will works :

After 2 ban, rage quiters will have a "malus week".

What is a "malus week" ?

As survivor : you're not allowed to use the normal shop. Instead of that, you will have a custom shop with ammo, normal cad and P cad only. Your starter weapon will be kiapris/asp. Pink camo (unicolor) so other player can see that you are a rage quiter.

____

300 POSTS OMFG

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Since rage quiters still leaving under 11 zombies after several ban we have to do something. My idea is to creat a malus system.

How it will works :

After 2 ban, rage quiters will have a "malus week".

What is a "malus week" ?

As survivor : you're not allowed to use the normal shop. Instead of that, you will have a custom shop with ammo, normal cad and P cad only. Your starter weapon will be kiapris/asp. Pink camo (unicolor) so other player can see that you are a rage quiter.

____

300 POSTS OMFG

I dont think I will be a good idea? Cus maybe ppl who bought MVP and stuff like that. And then they'll get a shitty class like that? I dunno, KEX's desicion?
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I like that malus week setup alot!

Also u should give them a twig instead of a knive and it should deal like 50damage instead of 100 ;D

Mvp and vip should get some special girly pinky twig ;d

Banning is aswell active but that will reduce the ammount of players at certain times...so i really admire this malus week option ;0

Just make this class as bad as possible so they will overthink what they have done to make them your puppets who follow the rules.

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I like that malus week setup alot!

Also u should give them a twig instead of a knive and it should deal like 50damage instead of 100 ;D

Mvp and vip should get some special girly pinky twig ;d

Banning is aswell active but that will reduce the ammount of players at certain times...so i really admire this malus week option ;0

Just make this class as bad as possible so they will overthink what they have done to make them your puppets who follow the rules.

But they might not even want to come back anyway. Although I'd never rage quit unless it was like an emergency but it wouldn't give them a reason to come back. I feel like they wouldn't come back for that week. That's a -1 for me because people might not join back.

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But they might not even want to come back anyway. Although I'd never rage quit unless it was like an emergency but it wouldn't give them a reason to come back. I feel like they wouldn't come back for that week. That's a -1 for me because people might not join back.

They would come back. I don't know If I read it correctly but I think that he said if they come back after 2 bans for rq, they would have a week in malus, so they can still play but it wouldn't be fun. A ban 0% chance of joining because your banned malus week it depends on how much they want to play. But I think that it would be difficult because to get MVP an VIP you need the players XUID which I think will have to be for this "malus week". I like it a lot though. Maybe should be called "time out" though

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If think if they sohuld get a Bad class for breaking the rules. I whould say it should be like: As survivor : you're not allowed to use the normal shop. Instead of that, you will have a custom shop with ammo, normal cad and P cad only. Your starter weapon will be kiapris/asp. Pink camo (unicolor) so other player can see that you break a rule. <- (Wast Idea.) LIke: Rq for 2 days= Malus class for 2days. Glitch and banned for 30 days= Malus class in 30 days while unbanned?

Sorry if U coudnt understand anderstand what I saaid. I wrote a litle fast,and just got home from school.. :/

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You won't teach rule-breakers a lesson by giving them shit, and especially if you take what they had before away. You will just lose players. I don't have a creative regarding this issue, but I know what I said is true for sure.

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I was thinking to maybe add more perks, I mean all we have is 4 perks that are great, but I was thinking to add more like for example: Ghost Pro, Flak Jacket Pro or PHD Flopper, not really sure which one is better, Scavenger Pro, and Scout Pro. For Ghost Pro, you can buy it and you aren't on the mini-map for at least a minute or a minute and 15 seconds. This is good when the zombies buy the satellite. Also, this would be good for those that are below MVP because they can have an opportunity to use this perk. The only problem is that you can buy ghost at least 4 times, it can't be used more than 4 times. Like for example with the C4, you can only use it 3 times unless you use the Wizard class to make it unlimited times use. For Flak Jacket or PHD Flopper, not really sure which one is better but here we go. If we bring back PHD Flopper then we better make some chances. The chances I was thinking was if you buy PHD Flopper then it shouldn't last the whole entire game, it should only last between 2-4 minutes. Also, PHD Flopper can be bought twice, after two purchases and you are stuck with a Wonder Waffle, RPG, China Lake, Mustang and Sally, Ray Gun, and another explosive weapon in ZAM just either switch it out with a different weapon or just watch out and try not to die by these weapons for whatever reason there would be like shooting zombies near you, shooting the ground to take down multiple zombies, or if a wall or objective is next to you just DON'T shoot it. For Scavenger Pro, this would be great for Non-Vipers, and maybe Vipers just because 300 points is a waste of time when you could run around rack up ammo and be prepared to camp. I mean you guys have this for the UU-K Loadout just because the MPL and Desert Eagle have little amount of ammo on there. For Scout Pro, it doubles the time in which you can hold your breath while looking through a scope. Also with Scout Pro it doubles the speed in switching your weapons and doubles the speed of when you throw a grenade semtex or tomahawk. So, this perk could be good for those that snipe and love double speed. I may post a couple more ideas.

Also with the Malus week idea, I just think that's just stupid because if someone comes back after their ban is over, they'd join back and have this shitty class setup and be like, What the fuck is this shitty class setup for, or they would probably be like what the hell, leave the server and probably never return. I just want ZAM to be as it used to be with something that doesn't really ruin the game-play such as this "Malus week" idea. What Ramsy is saying is actually true, like there would be this person that I would ban and after 4 days later the same exact same person does the same thing that they did like 3-4 days ago and then they get a ban again. It's just like saying for EXAMPLE like ViiRuS_iQuicKZ-which is me, would glitch, get a ban, and then glitch again get another ban and nothing would really change besides getting an extra day ban than usual. So let's say I got a 3 day ban for the first time I glitched, the next time that I glitch then I would get a 4 day ban, if you guys were confused on the last sentence then here you go. I doubt that I would glitch on Black ops 1, besides that one time when I glitched on Black ops 1 not sure what the server name was but I glitched outside the map and I got a ban.

(FYI, this took me about 45-50 minutes to write just because I forgot to add more information and what not. Don't judge me!!!)

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Here is my top 3 ideas atm:

1. Disable barricades for the person using Forcefield.

2. Raise the price of Forcefield to 2K - 2.5K.

3. If not one or both of the ideas above, just take Forcefield out and get something better in.

I can't stress enough the idea of how much I want Forcefield edited/removed.

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  • Founder

Here is my top 3 ideas atm:

1. Disable barricades for the person using Forcefield.

2. Raise the price of Forcefield to 2K - 2.5K.

3. If not one or both of the ideas above, just take Forcefield out and get something better in.

I can't stress enough the idea of how much I want Forcefield edited/removed.

Sounds fair.

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