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ZAM Update log / Idea thread


Classixz
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Something for your back? Why not have a perk where it prevents you from getting killed by a zombie or human on the back for x amount of seconds. I mean people get mad at me when I backstab them and I sometimes get mad when someone backstabs me.

I suggested something like this at least 4 times already.

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I suggest giving a shot at some new starting loadouts for all player ranks.

 

NORMAL

ASP/Tokarev

MP5K/Uzi/MPL/Spectre/Kiparis w/ custom gun camo

Frag Grenade

 

VIP

ASP/Tokarev

Golden Desert Eagle

MP5K/Uzi/MPL/Spectre/Kiparis/Peacekeeper with a custom gun camo (except for on the Peacekeeper)

Kar98k/Mosin Nagant

M40A3

Frag Grenade/Tomahawk

50 starting points

20% chance of attaining Sleight of Hand

"VIP" headicon

 

MVP

ASP/Tokarev

Golden Desert Eagle

MP5K/Uzi/MPL/Spectre/Kiparis/Peacekeeper/CoD4 AKS-74u with a custom gun camo (except for on the Peacekeeper and CoD4 AKS-74u)

Kar98k/Mosin Nagant

M40A3/Kar98k Scoped (needs a fix)

SOG Knife/Combat Knife (from BO2)

Frag Grenade/Tomahawk

100 starting points

100% chance of attaining Sleight of Hand

"MVP" headicon

 

UU-K

Silver Desert Eagle

MPL with a custom gun camo

SOG Knife/Old-school Knife/Combat Knife (from BO2)

Tomahawk

100% chance of attaining Sleight of Hand

100% chance of attaining Scavenger

20% chance of attaining Steady Aim Pro

"UU-K" headicon

 

UU-S

Silver Desert Eagle

M40A3/R700/Intervention <--- a sniper rifle with normal scope-in speed

Scoped Kar98k (needs a fix)/Scoped Mosin Nagant <--- a sniper rifle with faster scope-in speed

Tomahawk

100% chance of attaining Sleight of Hand

100% chance of attaining Steady Aim

20% chance of attaining Hardened

"UU-S" headicon

 

MODERATORS (LOWEST LVL TO LVL 60)

Same as MVP + UU-K/UU-S (if the said moderator is in fact in one of the two clans)

"MODERATOR" headicon

 

ADMINS (LVL 60 AND ABOVE)

Silver Desert Eagle

G36C

Intervention

Frag Grenade/Tomahawk

290/300 starting points

Speedo

"ADMIN" headicon

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I would love to see more starting loadouts for every rank.

My personal opinions of why I SUPPORT this idea: Normal, VIP, MVP, Mod, and admin players are sick and tired of having the same loadout 24/7 including me. If you are an MVP player then you are lucky just because you guys can change your weapon loadout. I'm not sure if it's only MVP players since it only says MVP next to it, I may be wrong? If Classixz thought about this idea, then us players would feel like ZAM is new all over again, maybe for some people?

My personal opinions of why I WOULDN'T SUPPORT this idea: Okay, I remember around 7 months ago I got MVP (which was first called VIP++). The thing that I hated was how many weapons I had which was around 5-6 weapons around there, I'm not really how many weapons are there because I'm an admin and I rarely ask those that are MVP-of how many weapons they have? The thing that I remembered was when I had to switch my weapon to the weapon that I wanted. I tend to die either camping or running around the map. I was a noob back in those days where I would use the number 1 key to switch my weapons until a month and a half later, I discovered that I could use the middle mouse key to scroll my weapons faster. Now that I am an admin I have 3 weapons, and I don't have to deal with having so many weapons. I would love to have more weapons but at least 4-5 weapons should be acceptable that way people don't have to suffer by switching their weapon multiple times until something bad happens to them.

Other ideas: I was thinking if Classixz could change the whole change weapon loadout to where VIPers/MVPers/Moderators/Admins could be able to change their starting loadouts so that way we wouldn't have to deal with the same weapons 24/7. But I would love to see some changes to the starting loadouts for every rank.

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you can already do this in the weapon menu, not fully functional tho. (can't remove sog knife) ^

 

 

edit: if it's for vip or under then it's usefull (didn't read viirus' post. sorry :S)

Edited by ShameOnYou:O
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Under the human classes list and list of "FREE/VIP/MVP ITEMS" (or whatever it's called), I propose having 4 more tabs:

 

>> PLAY GUN GAME <<

>> PLAY STICKS AND STONES GUN GAME <<

>> PLAY TACTICAL ONSLAUGHT <<

>> PLAY ONE-MAN-SURVIVAL <<

 

 

 

GUN GAME

Once you select this, you will start off with an ASP and you will work your way through X (ex. 50) weapons by getting kills. The final weapon will be something powerful that you will get to keep for the rest of the game (ex. a Death Machine). Knife kills will not count towards your "gunstreak" and will not grant you anything. You will have no Lethal/Tactical Grenades. The shop menu will be unusable. You will also have Scavanger, straight from the start, and you will earn more perks as you progress (ex. 5 kills = Sleight of Hand; 10 kills = Steady Aim; 15 kills = Limb Protector; etc...).

 

 

 

STICKS AND STONES GUN GAME

Once you select this, you will start off with the worst knife that is currently located in ZAM. You will progress in a gun game based manner through a variety of weapons, with the same rules that apply to the normal gun game.

 

 

 

TACTICAL ONSLAUGHT

No shop menu, just a silenced pistol, a random knife, a Tomahawk and random Tactical Grenades (ex. Concussions). You have to aid your team-mates by killing zombies with whatever is at your disposal. You will also get a large variety of pointstreaks (ex. 500pts = Counter-UAV; 1000pts = SR-71; 1500pts = free melee Bowie knife; etc...). The largest pointstreak will be a fly-by helicopter (can just be the Assault Chopper from CoD: BO1 MP) which will fire venomous rounds that will drain zombies' HP with ease. You can also share your points with your team-mates (like in aXis AI Survival).

 

 

 

ONE-MAN-SURVIVAL

You get a random set of starting weapons (including a hand-held knife, a melee knife and Lethal Grenades) and a customized shop menu. You HAVE to live on your own. Somewhere on your screen will be an "HP drain bar" which will start off at 100 HP and will go down the closer you are to your team-mates. If they approach you, it will not go down, but it will go down if you stick around them for long enough. It will go down even faster if you are in the vicinity of your team-mates' barricades.

 

 

 

Each of these custom game-modes specialise in something "of their own", and they can all be worked on (if the general ideas are approved of).

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I will copy all of the ideas I have posted regarding human classes and class specials over here, since some people may not have seen or found the thread designated for that matter, but if you want to view it, here it is: http://undeaduprising.net/new/index.php?/topic/2954-classes-for-16-17/

 

  • Class name: Slicer [FREE]
  • Special 1: Powercut [1000] - Each knife kill will grant the attacker +25 melee DMG. Cannot exceed 600 DMG.
  • Special 2: Tornado [500] - Push zombies away from you for 20 seconds. 120 seconds needed to regenerate ability.
  • Special 3: Overkill [2000] - Every 5th knife hit (general, not just on zombies) generates a small explosion which will harm zombies, but not you, your team nor any barricades.
  • Special 4: Daze [1000] - Every time you knife a zombie with HP (you don't kill him), you will end up flashing and stunning him, therefore disorienting him and giving yourself a cunning edge.

 

  • Class name: Warlord [MVP]
  • Special 1: Upgraded PPSH-41 [2000] - A PPSH-41 with an extended magazine size (71/284 upon purchase, 71/639 when buying Max Ammo).
  • Special 2: Acidic Bullets [1500] - Bullets will do additional damage to zombies over time, giving you a higher chance of having them killed (especially when low on HP). Zombies can counter-act by "running it off" (moving over time). The HP loss should be approximately -10 HP every 2 seconds, or higher.
  • Special 3: Blink [1000] - Make your explosives (weapons and throwables) deal additional DMG which will disorient the zombies (Concussion + Flashbang, all in one).
  • Special 4: My Realm [2500] - All friendly barricades will now have 50000 HP for the next 20 seconds. 180 second cooldown time.
  • [OPTIONAL] Special 5: Tracer [1000] - Zombies that you hitmark (shoot and hit, but not kill) will become permanently visible on your HUD untill killed.
  • [OPTIONAL] Special 6: Blaze [4000] - Become incendiary and immune to explosives.

 

  • Class name: Warlock [MVP]
  • Special 1: Renegade [1000] - Lose access to the human shop, but gain x2 damage on all of your weapons. You can re-fill ammunition by simply running or collecting Scavanger packets. If you camp with this, then you will automatically die (I suggest using anti-camp for this).
  • Special 2: Cloak of Time [2000] - Everything in the human shop becomes free (for everyone) for 10 seconds and they get to use it for the next 20 seconds, and they will afterwards go back to having what they had before (new weapons will be taken away and barricades will disappear; un-used C4 and such will be taken away). 360 second cooldown time after one person uses it (nobody can use it for the following 360 seconds).
  • Special 3: Witchcraft [1000] - Enemy Shaman Zombies will now be your slaves - they will cast spells on their own team for you (automatically). They will also not blind you upon death.
  • Special 4: Reverse Pandemonium [4000] - The last 1-5 killed humans (depending on the ammount of players) will come back to life, but they have a new objective - protect their ressurector. You spawn in a radius close to the user and you get a new loadout (can be discussed later, if this is accepted) and you have to stay in a close enough radius to the ressurector or you will become a part of the undead again. The revived undead will now have HP (just like zombies do), but it will not regenerate (that would be extremely OP). 75% of the pts that the revived undead earn go to them and the remaining 25% goes to the person that used this ability. Can only be used once per game and by one player only.

 

  • Class name: Marksman [VIP]
  • Special 1: Mosin Nagant [500] - A powerful bolt-action rifle without a riflescope.
  • Special 2: LRD (Long Range Devastator) [2000] - An upgraded variant of the Mosin Nagant - now with M&S rounds!
  • Special 3: Killjoy [1000] - Every headshot kill will give you your fired bullet back and an extra one (1+1).
  • Special 4: Hot-Zone [4000] - Mark a spot on the map which will be bombarded with friendly artillerry (Mortar Strike + automatic Hind (Gunship) assistance).

 

  • Class name: Team Player [VIP]
  • Special 1: Point Drain [FREE] - You start losing your points, but they all go to your team-mates. You have to have a minimum of 50 pts to start giving your points out. 50 pts will go to each team-mate on your team in a fair distribution order (the points that you give out will be distributed amongst all other humans and everyone will get the same ammount of points). Once this ability is used, it will be toggled *ON*. The user of it can select it again (4-5-1) to toggle it *OFF*. It can be toggled on and off at any time by the user. Once the user successfully gives out over 2000 pts (or more, if you guys think that is more fair), he will get something cool for an unlimited ammount of time (such as an upgraded SPAS-12) or something extremely cool and usefull for a limited ammount of time (ex. God-mode for 15 seconds). If you die while this is toggled *ON*, the point drain will auto-disable itself (toggle to *OFF*).
  • Special 2: Donor [FREE] - You will drop a "safe" (an item where people hold their cash and other valuable possessions) which will hold all of the pts that you obtain (they will be transfered directly into the safe). Team-mates can approach the safe and withdraw pts, but everyone is limited to x pts. Zombies can break the safe and steal the pts, but it is hard to break. Basically, this is a mix between the bank system from CoD: BO2 Zombies and the bank system from BF: Hardline.
  • Special 3: Resource Alternator [FREE] - Give out x of your ammo in return to recharge your Limb Protector. Works the other way around as well (take a hit to gain some free ammo). The given out ammo goes to your team-mates (either on the same principle as Point Drain (spread evenly amongst all team-mates) or it goes to those who need it the most).
  • Special 4: Vault [FREE] - Once you die, you will receive x% of your points (the ones that you had as a human) when you become a zombie (ex. if you had under 1000 pts, you will receive 75% of them, and if you had over 1000 pts, you will receive 25%-30% of them).

 

  • Class name: Elite [MVP]
  • Special 1: Stoner-63 Improved (comes with Extended Mags, Grip and RDS) [1000]
  • Special 2: MG-42 [1200]
  • Special 3: Dual Wield HS-10s Improved (from the Array EE) OR SPAZ-24 [1400]
  • Special 4: Grim Reaper OR RPG-7 Improved (full-auto, holds x rounds per magazine) [1800]

 

  • Class name: Escaper [FREE]
  • Special 1: MP5 Silenced [600]
  • Special 2: Smoke Bomb [400] - Create a smoke bomb (or a "smokescreen", if you will), that will not hurt you or the zombies, but will just harden visibility. You also become invisible while in it.
  • Special 3: Leapfrog [1000] - Jump x3 higher than normal for 30 seconds. No cooldown time, can be used again right after the 30 seconds deplete.
  • Special 4: Killscreen [1000] - The HUD of nearby zombies will disappear completely and the shop menu will become un-usable. Lasts 30 seconds, no cooldown time.

Hopefully, anything from this list of ideas can be added into ZAM, maybe even just one or two class specials at least.

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Actually instead of adding new class can we atleast add the Hide and Seek deal on the Wizard class? It's just sitting there with 3 abilities, idk if you guys have a post or not about it but thats my idea.

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Actually instead of adding new class can we atleast add the Hide and Seek deal on the Wizard class? It's just sitting there with 3 abilities, idk if you guys have a post or not about it but thats my idea.

I'm still thinking about having a new and improved class for wizard because it isn't really ready to use since it only has 3 specials. I'm thinking to probably switch up the Hide and Seek to something else since I have been waiting for it since Wizard first appeared.

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So, the past month I've been encountering some new players on ZAM. I was trying to be nice to them of how to open the shop, and show them how to play ZAM, but they would either not respond back to what I typed to them, that person is probably shy to type, or they speak a different language and don't understand English. What I have been thinking was, if someone that is new connects, there would be this screen that would include a video (a tutorial) of how to play ZAM, there would be a section that would include the rules and how to use the commands, a section of how to buy VIP/MVP, How to report, and what not once the round starts. I am just getting sick and tired of helping those that are new and don't understand what I'm talking about, and in a couple of weeks out of nowhere, they would ask How do you play this mod?

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Blegh, stop using italics, I'm so annoyed that I tilted my phone. The point ? 0. Anyways the classes that you created ramsy were interesting, and I'm not a wiz with cod modding but some of those abilities will arouse rage and anger, there was the cloak of time or whatever you called it, everything in the shop free? That would be catastrophic, first to have to enable the shop prices to be 0 along with the correspondents points, baffles me, then. You would have to re-tract anything bought in set time (if I read correctly) sounds a little bit pesky. Now I said I don't know cod modding but when I did programming retraction was a bitch. Not to mention all I see happening so far as a bug is it takes everything the person already had.

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Blegh, stop using italics, I'm so annoyed that I tilted my phone. The point ? 0. 

You used italics, so what's the problem in using them. Elmo, I'm just paranoid when I encountered multiple newbies who didn't even know how to play this mod. It would be great if there was a How to Guide on how to play the mod if you are new or not new and would love to learn more about the mod itself. There point? It's just a suggestion-an idea that I thought of myself.

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So, the past month I've been encountering some new players on ZAM. I was trying to be nice to them of how to open the shop, and show them how to play ZAM, but they would either not respond back to what I typed to them, that person is probably shy to type, or they speak a different language and don't understand English. What I have been thinking was, if someone that is new connects, there would be this screen that would include a video (a tutorial) of how to play ZAM, there would be a section that would include the rules and how to use the commands, a section of how to buy VIP/MVP, How to report, and what not once the round starts. I am just getting sick and tired of helping those that are new and don't understand what I'm talking about, and in a couple of weeks out of nowhere, they would ask How do you play this mod?

 

I'm just paranoid when I encountered multiple newbies who didn't even know how to play this mod. It would be great if there was a How to Guide on how to play the mod if you are new or not new and would love to learn more about the mod itself. There point? It's just a suggestion-an idea that I thought of myself.

What about an information menu? Since F1 and F2 are default vote keys, assign an action to F3 that will open up a manually navigatable information menu with tabs, such as "STARTER TIPS", "ABOUT VIP AND MVP", "HOW TO BUY VIP/MVP" and more. Of course, it wouldn't hurt to get someone to design a good-looking custom menu with everything pre-set, and then all KEX has to do is import this information menu and make it actually usable (opening, switching tabs and closing).

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there was the cloak of time or whatever you called it, everything in the shop free? That would be catastrophic, first to have to enable the shop prices to be 0 along with the correspondents points, baffles me, then. You would have to re-tract anything bought in set time (if I read correctly) sounds a little bit pesky. Now I said I don't know cod modding but when I did programming retraction was a bitch. Not to mention all I see happening so far as a bug is it takes everything the person already had.

Elmo, it's all a matter of assigning specific actions with start and end times and proper testing prior to release (unlike how the "testers of v1.6." did their job, where we wound up with dozens of various bugs).

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  • Founder

So, the past month I've been encountering some new players on ZAM. I was trying to be nice to them of how to open the shop, and show them how to play ZAM, but they would either not respond back to what I typed to them, that person is probably shy to type, or they speak a different language and don't understand English. What I have been thinking was, if someone that is new connects, there would be this screen that would include a video (a tutorial) of how to play ZAM, there would be a section that would include the rules and how to use the commands, a section of how to buy VIP/MVP, How to report, and what not once the round starts. I am just getting sick and tired of helping those that are new and don't understand what I'm talking about, and in a couple of weeks out of nowhere, they would ask How do you play this mod?

A really good idea, problem is that we can't do like Garry's mid where a video can be played ingame, but we can have a link and if they are interested they will most likely click there, should we focus on different languages?

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A really good idea, problem is that we can't do like Garry's mid where a video can be played ingame, but we can have a link and if they are interested they will most likely click there, should we focus on different languages?

Yeah, I guess a link could work out (if they are interested-A How to Guide the video could be called or something?). We should focus on different languages just because people on ZAM just don't speak English, they speak other languages such as Russian, Swedish, Polish, and what not.

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Elmo, it's all a matter of assigning specific actions with start and end times and proper testing prior to release (unlike how the "testers of v1.6." did their job, where we wound up with dozens of various bugs).

Regardless there still may be difficulty/issues with a whole give and retrieve method based on what was bought, easy peasy take back, but to take back things without taking everything; either would have to copy the players load out before the shop opens and give it back to them after or retrieve everything which was bought within X time. Plus for Zombies that would be EZ shit because they just have to break the cades that are there because none of them that you would buy would stay and you wouldn't be fast enough to place if there are numerous zombies.

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You used italics, so what's the problem in using them. Elmo, I'm just paranoid when I encountered multiple newbies who didn't even know how to play this mod. It would be great if there was a How to Guide on how to play the mod if you are new or not new and would love to learn more about the mod itself. There point? It's just a suggestion-an idea that I thought of myself.

I didn't use italics

( sorry for new post)

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- Add a Barrel Cade ( It can roll down Zombies from stairs and will damage heath to halfway mark )

- Barrel Cade price ? Ummmm I thought Maybe 200! Tell me what you think smile.png

What's it use as a Cade then it's point less y would you want something that dose half damage and not even work as a Cade

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I suggest giving a shot at some new starting loadouts for all player ranks.

NORMAL

ASP/Tokarev

MP5K/Uzi/MPL/Spectre/Kiparis w/ custom gun camo

Frag Grenade

VIP

ASP/Tokarev

Golden Desert Eagle

MP5K/Uzi/MPL/Spectre/Kiparis/Peacekeeper with a custom gun camo (except for on the Peacekeeper)

Kar98k/Mosin Nagant

M40A3

Frag Grenade/Tomahawk

50 starting points

20% chance of attaining Sleight of Hand

"VIP" headicon

MVP

ASP/Tokarev

Golden Desert Eagle

MP5K/Uzi/MPL/Spectre/Kiparis/Peacekeeper/CoD4 AKS-74u with a custom gun camo (except for on the Peacekeeper and CoD4 AKS-74u)

Kar98k/Mosin Nagant

M40A3/Kar98k Scoped (needs a fix)

SOG Knife/Combat Knife (from BO2)

Frag Grenade/Tomahawk

100 starting points

100% chance of attaining Sleight of Hand

"MVP" headicon

UU-K

Silver Desert Eagle

MPL with a custom gun camo

SOG Knife/Old-school Knife/Combat Knife (from BO2)

Tomahawk

100% chance of attaining Sleight of Hand

100% chance of attaining Scavenger

20% chance of attaining Steady Aim Pro

"UU-K" headicon

UU-S

Silver Desert Eagle

M40A3/R700/Intervention <--- a sniper rifle with normal scope-in speed

Scoped Kar98k (needs a fix)/Scoped Mosin Nagant <--- a sniper rifle with faster scope-in speed

Tomahawk

100% chance of attaining Sleight of Hand

100% chance of attaining Steady Aim

20% chance of attaining Hardened

"UU-S" headicon

MODERATORS (LOWEST LVL TO LVL 60)

Same as MVP + UU-K/UU-S (if the said moderator is in fact in one of the two clans)

"MODERATOR" headicon

ADMINS (LVL 60 AND ABOVE)

Silver Desert Eagle

G36C

Intervention

Frag Grenade/Tomahawk

290/300 starting points

Speedo

"ADMIN" headicon

. I like that idea Ramsy
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A really good idea, problem is that we can't do like Garry's mid where a video can be played ingame, but we can have a link and if they are interested they will most likely click there, should we focus on different languages?

Use a Camera Spike lolololol

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