This changes up the courtyard on crisis a bit.
http://images.akamai.steamusercontent.com/ugc/400056371814148342/47033822A9AD9293A393471FB73DB6FEB21B61F7/
http://images.akamai.steamusercontent.com/ugc/400056371814148203/11E783938C59B75569106B4915382B600CAA8144/
27 cades total. Code below. I used the Bunker list extractor to hopefully straighten out the cades, but if i've adjusted incorrectly please let me know.
This needs to be cleaned up a bit. I'll update shortly.
level.bunkerList[0] = createBlock((-1739.96, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[1] = createBlock((-1775.14, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[2] = createBlock((-1809.22, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[3] = createBlock((-1845.99, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[4] = createBlock((-1880.94, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[5] = createBlock((-1915.86, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[6] = createBlock((-1951.37, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[7] = createBlock((-1987.43, 1656.25, 218.09), (0, 180, 0));
level.bunkerList[8] = createBlock((-2058.03, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[9] = createBlock((-2058.17, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[10] = createBlock((-2058.4, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[11] = createBlock((-2057.63, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[12] = createBlock((-2053.78, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[13] = createBlock((-2053.1, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[14] = createBlock((-2052.54, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[15] = createBlock((-2052.5, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[16] = createBlock((-2052.37, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[17] = createBlock((-2051.97, 1450.50, 188.363), (0, 90, 0));
level.bunkerList[18] = createBlock((-1636.85, 1759.37, 64.4117), (0, 90, 0));
level.bunkerList[19] = createBlock((-1636.78, 1757.92, 81.5367), (0, 90, 0));
level.bunkerList[20] = createBlock((-1636.7, 1755.95, 98.6617), (0, 90, 0));
level.bunkerList[21] = createBlock((-1636.62, 1754.22, 115.787), (0, 90, 0));
level.bunkerList[22] = createBlock((-1636.56, 1752.72, 132.912), (0, 90, 0));
level.bunkerList[23] = createBlock((-1636.51, 1751.6, 150.037), (0, 90, 0));
level.bunkerList[24] = createBlock((-1636.46, 1750.48, 167.162), (0, 90, 0));
level.bunkerList[25] = createBlock((-1636.36, 1748.22, 184.287), (0, 90, 0));
level.bunkerList[26] = createBlock((-1636.25, 1745.85, 201.412), (0, 90, 0));
level.bunkerList[27] = createBlock((-1635.61, 1710.38, 200.888), (0, 90, 0));