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Showing content with the highest reputation on 07/27/2017 in all areas
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5 points
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So I don't know if anybody has noticed but if you get more then 6 knife kills in the first minute of the game, you do not get a reward. By the way, i am not sure but i think if you get 5 knife kills, it says you got 2 but gives you 600 points, but that isn't the main problem. I think that should be updated, since this issue has been here ever since this challenge was implemented. Also i think that when you get the spy plane for 5 kills or the sr71 for 10 kills, they wouldn't be instantly activated, but instead given as a killstreak reward. When you get 6 kills you are given a ballistic bowie knife, but no points, and i think you should be given some points as well. Also i was thinking, when you get about 20 or more knife kills you would get a ghille suit, witch protects you from sr71 because that is mainly the thing from witch you die as a knifer (The same effect could also be applied to the scout class ghille suit). The bowie ballistic knife and the sickle ballistic knife has glitchy textures, when the knives are almost off the screen they sligthley teleport and that really bothers me, maybe that could also be fixed? But i went a bit off topic. I would like to see some more rewards for knifing in the first minute.2 points
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Introducing a new way of dealing with rage quits. Rewritten rage quit rule All players have an accessible rage quit log in their console. This also helps admins determine how many players were online and such. If a barricade is destroyed by a hunter a message will appear in the killfeed. Also, a red exclamation mark will be seen in the minimap where the incident happened. Various typo fixes. Update is live on ZAM1 point
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i wont post any screenshoots but hey i made some new maps and let it be surprise summit: level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 5:11 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 5:11 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:17 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:17 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:17 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[2 WMD: level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 3:05 ShutdownGame: array: level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:52 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:52 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 7:06 ShutdownGame: cracked: level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:49 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 6:14 ShutdownGame: thats it for this time i will make more today or tommorow. thanks for reading and have a good one1 point
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ZAM 2.2.4: Nuketown tac-antiglitch added. Updated Nuketown, Radiation & Summit bunkers Nuketown EE sounds will only play if EE is started. Fix for ZAMb3 double bans ZAM Summer event tweaks Nuketown, Radiation & Summit now features random bunkers Updated: Knife streaks, Fast Knife streaks & Cade Streaks A lot of optimizing.1 point
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Fixed Fixed XD This is intentional to keep the person running and maybe even get other kids to start running You get points if you already have a bowie knife, but if you don't then you only get Bowie Knife, which is good knife men, I can add so if you have another 500 Damage knife you will keep it but get points instead.1 point