Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/29/2017 in all areas

  1. ZAM 2.2.5: ZAMb3 will no longer "ban" a player at first, they will get one extra chance. Players have the ability to play ZAM, but only as zombies. Players who rage quit and decide to still play ZAM will be auto picked giving people who play by the rules a higher chance of not getting picked. A black screen will pop up for the player who rage quitted, enough information should be on it for them to understand what they did wrong. If the player rage quit as a zombie they will be instantly banned and this time not able to play ZAM for a certain amount of time. People currently banned for RQ by ZAMb3 can play on 2.2.5 as of right now, but only as zombies. (This system is really W.I.P but think it's getting better. As of now only ZAMb3 can give players another chance, this will change in the future) typos in the screen is fixed lol. i should probably sleep now.
    7 points
  2. Google translate you make my day happier once again
    4 points
  3. sorry i was waiting for griggz to join so we can finish it together
    1 point
  4. Map: Villa Location: C5 Screenshot: https://steamuserimages-a.akamaihd.net/ugc/868484760335425095/FCA8993780A34B6700F495FC8E8A509780EC54FA/ level.bunkerList[0] = createBlock((3492.12, -28.3376, 466.586), (0, 0, 0)); level.bunkerList[1] = createBlock((3492.12, -28.3376, 493.711), (0, 0, 0)); level.bunkerList[2] = createBlock((3492.12, -28.3376, 520.836), (0, 0, 0)); level.bunkerList[3] = createBlock((2730.06, 99.4023, 244.125), (0, 0, 0)); level.bunkerList[4] = createBlock((2731.76, 99.2695, 261.25), (0, 0, 0)); level.bunkerList[5] = createBlock((2732.75, 99.252, 278.375), (0, 0, 0)); level.bunkerList[6] = createBlock((2733.98, 99.2308, 295.5), (0, 0, 0)); level.bunkerList[7] = createBlock((2735.33, 99.208, 312.625), (0, 0, 0)); level.bunkerList[8] = createBlock((2736.43, 99.1887, 329.75), (0, 0, 0)); level.bunkerList[9] = createBlock((2737.64, 99.1678, 346.875), (0, 0, 0)); level.bunkerList[10] = createBlock((2739.12, 99.1425, 364), (0, 0, 0)); level.bunkerList[11] = createBlock((2740.06, 99.126, 381.125), (0, 0, 0)); level.bunkerList[12] = createBlock((2741.31, 99.1044, 398.25), (0, 0, 0)); level.bunkerList[13] = createBlock((2742.54, 99.0833, 415.375), (0, 0, 0)); level.bunkerList[14] = createBlock((2744.01, 99.0583, 432.5), (0, 0, 0)); level.bunkerList[15] = createBlock((2745.46, 99.0337, 449.625), (0, 0, 0)); // These 3 are the once blocking the doorway level.bunkerList[16] = createBlock((2747.43, 99.0006, 466.75), (0, 0, 0)); level.bunkerList[17] = createBlock((2784.06, 100.063, 466.62), (0, 0, 0)); level.bunkerList[18] = createBlock((2821.05, 99.9672, 466.62), (0, 0, 0)); Map: Villa Location: B2 Screenshot: https://steamuserimages-a.akamaihd.net/ugc/857225761277524400/831DCBA3619FF8031DE12F905A78771D66D8C7AB/ https://steamuserimages-a.akamaihd.net/ugc/857225761277524666/078A35C4A2CA20BDD7F5565A67520D1325652149/ level.bunkerList[1] = createBlock((4751.41, 2641.11, 451.044), (0, 0, 0)); level.bunkerList[2] = createBlock((4751.41, 2641.11, 478.169), (0, 0, 0)); level.bunkerList[3] = createBlock((4210.94, 2552.1, 243.296), (0, 0, 0)); level.bunkerList[4] = createBlock((4212.76, 2552.13, 260.421), (0, 0, 0)); level.bunkerList[5] = createBlock((4214.33, 2552.16, 277.546), (0, 0, 0)); level.bunkerList[6] = createBlock((4215.9, 2552.21, 294.671), (0, 0, 0)); level.bunkerList[7] = createBlock((4217.46, 2552.26, 311.796), (0, 0, 0)); level.bunkerList[8] = createBlock((4220.32, 2552.37, 328.921), (0, 0, 0)); level.bunkerList[9] = createBlock((4222.72, 2552.49, 346.046), (0, 0, 0)); level.bunkerList[10] = createBlock((4226.4, 2552.69, 363.171), (0, 0, 0)); level.bunkerList[11] = createBlock((4229.76, 2552.96, 380.296), (0, 0, 0)); level.bunkerList[12] = createBlock((4231.33, 2553, 397.421), (0, 0, 0)); level.bunkerList[13] = createBlock((4267.52, 2552.64, 396.713), (0, 0, 0)); level.bunkerList[14] = createBlock((4303.39, 2552.93, 396.889), (0, 0, 0)); Map: Villa Location: C5 Room Screenshot: https://steamuserimages-a.akamaihd.net/ugc/857225761277524030/10AD4C65CA191A5CB73B864A519AEA1156BE6E28/ https://steamuserimages-a.akamaihd.net/ugc/857225761277524221/07E27FA239F6F3FA45F134A9F55829EF773F1A82/ level.bunkerList[15] = createBlock((3502.19, 149.18, 466.125), (0, 0, 0)); level.bunkerList[16] = createBlock((3502.19, 149.18, 493.25), (0, 0, 0)); level.bunkerList[17] = createBlock((3502.19, 149.18, 520.375), (0, 0, 0)); level.bunkerList[18] = createBlock((3502.19, 149.18, 520.375), (0, 0, 0)); level.bunkerList[19] = createBlock((3690.78, 52.8614, 533.988), (0, 0, 0)); level.bunkerList[20] = createBlock((3690.95, 124.088, 534.422), (0, 0, 0));
    1 point
  5. enjoy, ignore the voices in the background, they were busy coding for their MW2 server and i didnt get a chance to mute my sound on discord
    1 point
  6. it was so good buk lau i enjoyed it
    1 point
  7. Many of the ideas proposed people didn't assume the idea with the machine of death. My idea is that it is useful to change the model of the death machine from any part of the but using people like for example: COD BO II, COD BO III, COD MWD MWD 2 or 3 like this my screenshot of a new model machine of death https://gyazo.com/f484bd3390b820dbe6cda03035cf922d I Hope that you liked the idea
    1 point
  8. okay so i've redone some maps and i hope its better now cracked: http://steamcommunity.com/sharedfiles/filedetails/?id=1093803372 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803435 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803492 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803563 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803616 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803739 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803805 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803876 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803988 i hope its better this time+ you can actually see tha map if you like it please tell me and if you dont also tell me so i know where to improve mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:27 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:30 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:30 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 17:04 ShutdownGame: havana: http://steamcommunity.com/sharedfiles/filedetails/?id=1093808659 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808716 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808794 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808871 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808928 mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:18 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:18 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:19 ShutdownGame: i hope you guys like it thanks for reading have a good day
    1 point
  9. nice updates. only thing that bothers me and probably a lot of players too is music in firing range. it gets annoying beacuse its repeats like 10 times. could it be removed or only played 1 time?
    1 point
  10. I appreciate it bro
    1 point
  11. Longer video than usually this time, if you don't like camping i recommend you NOT to watch the video Anyways guys i hope you enjoy it:
    1 point
  12. i just watched 14 minutes of you standing behind boxes and shooting so much enjoyable .-.
    1 point
  13. Mystix (rq2): Players: 10, Zombies: 4, Survivors: 4, Map: Launch Fri, 07/07/2017 (20:15:05) Internet AAAAAND (rq2): Players: 9, Zombies: 7, Survivors: 1, Map: Jungle Fri, 07/07/2017 (16:07:30) Mystix (rq2): Players: 9, Zombies: 4, Survivors: 4, Map: Summit Fri, 07/07/2017 (12:37:24) Mystix (rq2): Players: 11, Zombies: 5, Survivors: 5, Map: Villa Thu, 06/07/2017 (16:38:41) Mystix (rq2): Players: 9, Zombies: 5, Survivors: 3, Map: Radiation Thu, 06/07/2017 (15:52:07) Mystix (rq2): Players: 10, Zombies: 8, Survivors: 1, Map: WMD Thu, 06/07/2017 (15:27:48) Mystix (rq3): Players: 7, Zombies: 2, Survivors: 4, Map: Havana Tue, 04/07/2017 (15:43:09)
    1 point
  14. Map: Nuketown Screenshots: Code: level.bunkerList[0] = createBlock((-990.704, 374.287, -40.6681), (0, 250, 0)); level.bunkerList[1] = createBlock((-989.805, 376.64, -11.8881), (0, 250, 0)); level.bunkerList[2] = createBlock((-989.174, 378.393, 9.40631), (0, 250, 0)); level.bunkerList[3] = createBlock((-992.858, 374.673, 35.141), (0, 250, 0)); level.bunkerList[4] = createBlock((-825.144, 385.848, -58.0323), (0, 340, 0)); level.bunkerList[5] = createBlock((-824.454, 387.769, -34.69), (0, 340, 0)); level.bunkerList[6] = createBlock((-823.875, 389.608, -12.6619), (0, 340, 0)); level.bunkerList[7] = createBlock((-823.137, 391.953, 15.4419), (0, 340, 0)); level.bunkerList[8] = createBlock((-827.297, 388.47, 18.4696), (0, 340, 0)); level.bunkerList[9] = createBlock((-828.328, 385.88, 50.3316), (0, 340, 0)); level.bunkerList[10] = createBlock((-894.015, 642.182, 80.4814), (0, 70, 0)); level.bunkerList[11] = createBlock((-891.107, 641.052, 116.137), (0, 70, 0)); level.bunkerList[12] = createBlock((-888.76, 640.14, 144.92), (0, 70, 0)); level.bunkerList[13] = createBlock((-885.967, 639.056, 179.159), (0, 70, 0)); level.bunkerList[14] = createBlock((-883.175, 637.971, 213.402), (0, 70, 0)); level.bunkerList[15] = createBlock((1760.28, 568.691, 18.6699), (0, 200, 0)); level.bunkerList[16] = createBlock((1888.32, 183.185, 18.6699), (0, 200, 0)); level.bunkerList[17] = createBlock((995.656, 689.203, -7.21596), (0, 200, 0)); level.bunkerList[18] = createBlock((996.486, 686.324, 27.0276), (0, 200, 0)); level.bunkerList[19] = createBlock((711.621, 455.086, 41.2458), (0, 20, 0)); level.bunkerList[20] = createBlock((699.747, 515.067, 41.5428), (0, 200, 0)); level.bunkerList[21] = createBlock((979.08, 462.564, -58.6282), (0, 280, 0)); level.bunkerList[22] = createBlock((980.966, 464.741, -48.1342), (0, 280, 0)); level.bunkerList[23] = createBlock((977.96, 464.163, -13.1519), (0, 280, 0)); level.bunkerList[24] = createBlock((975.604, 463.71, 14.2783), (0, 280, 0)); level.bunkerList[25] = createBlock((983.144, 460.391, 29.5406), (0, 280, 0)); level.bunkerList[26] = createBlock((-1753.66, 535.41, 19.9485), (0, 340, 0)); level.bunkerList[27] = createBlock((-1004.67, 125.873, -49.6282), (0, 340, 0)); level.bunkerList[28] = createBlock((-1003.76, 128.221, -20.8569), (0, 340, 0)); level.bunkerList[29] = createBlock((-1002.66, 131.07, 14.0711), (0, 340, 0)); level.bunkerList[30] = createBlock((-1002.01, 132.745, 34.5987), (0, 340, 0)); level.bunkerList[31] = createBlock((-1430.09, 1036.21, -44.0921), (0, 70, 0)); level.bunkerList[32] = createBlock((-1430.69, 1034.44, -24.447), (0, 70, 0)); level.bunkerList[33] = createBlock((-1431.54, 1031.92, 3.55881), (0, 70, 0)); level.bunkerList[34] = createBlock((-1432.62, 1028.71, 39.1239), (0, 70, 0)); level.bunkerList[35] = createBlock((-1432.62, 1028.71, 39.1239), (0, 70, 0)); level.bunkerList[36] = createBlock((-1433.46, 1026.23, 66.5673), (0, 70, 0)); level.bunkerList[37] = createBlock((-1499.28, 1061.57, -45.4925), (0, 70, 0)); level.bunkerList[38] = createBlock((-1500.24, 1059.18, -17.3979), (0, 70, 0));
    1 point
  15. WMD Tower by @Classixz & Me.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.