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Showing content with the highest reputation on 08/04/2017 in Posts
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ZAM 2.3.0: Long awaited "rigged zombie pick" added. Players who became first infected will not be picked the next game. Rejoining will clear you from the list and you will have a possibility to be infected. New players will not be picked since most of them die kind of easy anyways. Fixed a bug on Nuketown where some bunkers would look glitchy with missing barricades. Removed unused out of map spot at Summit. Added Villa by Nagini. Remade the head icon system since it would load multiple times for P2P & Staff. Added new head icons for Platinum and Premium players.6 points
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classixz working hard af, heard griggz did quite alot too, we're quite lucky they still care about the mod, a +1 from me5 points
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ZAM 2.2.9: Fixed a colouring problem with knife streaks Fixed a ZAMb3 bug where players could be logged as survivors. Fixed a GUI bug with player skins and loadout pick. Fixed a bug where with infected zombies message. Hazmat Playerskin no longer W.I.P Minor changes to Nuketown EE Removed Firing Range EE Music due to the buggy audio. Minor changes to Firing Range EE Updated prices for builder. Some more optimizations.4 points
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Respect for still sticking to ZAM and working well on it, I'll check it out this weekend or next week.3 points
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^ they work harder than anyone think, and then theres this one asshole that is trying to ruin it by ddosing. i mean cant he leave us alone to just enjoy what we have? i agree with you moxa we are really lucky they still care about it. +1 from me too3 points
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Introducing a new way of dealing with rage quits. Rewritten rage quit rule All players have an accessible rage quit log in their console. This also helps admins determine how many players were online and such. If a barricade is destroyed by a hunter a message will appear in the killfeed. Also, a red exclamation mark will be seen in the minimap where the incident happened. Various typo fixes. Update is live on ZAM1 point
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Since I'm the player which currently holds the record for most consecutive first zombie selections at 12 or 13, I certainly welcome the rigged zombie feature. ZAM never seemed to like the initial x in my name. Let me you know when you're ready to expand to the DLC maps, I'm ready to pay for the new server old friend.1 point
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I want to show my gratitude too and say thank you Classixz for making these updates and working hard on the server, I'm very glad to see that you still have interest on making updates and such after all this time, so thank you1 point
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Hey i am skoll like the (vikings) beer And the more important its that i am french And my english start to be better day by day via this community. Thats all1 point
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ZAM 2.2.8 Even more optimizations More changes to make the P2P process more efficient for the server Removed a death barrier on Crisis Fixed a bug with the cadelimb that made it possible to kill players Fixed a possible cause of Fast Download not working properly. Disabled Array Easter Egg due to a possible cause of server crashes. (Working on a replacement.) I'm in need of testers for ZAM 2.2.9, please check this out: https://undeaduprising.net/forums/announcement/26-testers-needed-for-zam/1 point
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ZAM 2.2.7: Tactical Insertions had to be disabled to a possible cause of server crashes. (working on a replacement) P2P checks are now more efficient to reduce server load. Fixed typo on cade streaks awards Harder to get Exo Zombie by request by many players Fixed a bug that made it impossible to get points as a survivor and zombie. Fixed a bug caused in Party Games where players would spawn in without any weapons.1 point
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ZAM 2.2.6: Popup for new players has been changed so it no longer covers the whole screen. Fixed tactical nuke Optimized a lot of files in order to solve most of the SRE's left since older versions of ZAM This updates purpose is mainly to help zam with stability issues and improve uptimes that recently haven't been that good due to possibly the event. This will probably be the last update that I'm going to release during this event, the last two versions have had problems syncing to ZAM resulting in a lot of downtimes and I don't like having to wait for a crappy support team to sync the server each time it goes down.1 point
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ZAM 2.2.5: ZAMb3 will no longer "ban" a player at first, they will get one extra chance. Players have the ability to play ZAM, but only as zombies. Players who rage quit and decide to still play ZAM will be auto picked giving people who play by the rules a higher chance of not getting picked. A black screen will pop up for the player who rage quitted, enough information should be on it for them to understand what they did wrong. If the player rage quit as a zombie they will be instantly banned and this time not able to play ZAM for a certain amount of time. People currently banned for RQ by ZAMb3 can play on 2.2.5 as of right now, but only as zombies. (This system is really W.I.P but think it's getting better. As of now only ZAMb3 can give players another chance, this will change in the future) typos in the screen is fixed lol. i should probably sleep now.1 point
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ZAM 2.2.4: Nuketown tac-antiglitch added. Updated Nuketown, Radiation & Summit bunkers Nuketown EE sounds will only play if EE is started. Fix for ZAMb3 double bans ZAM Summer event tweaks Nuketown, Radiation & Summit now features random bunkers Updated: Knife streaks, Fast Knife streaks & Cade Streaks A lot of optimizing.1 point
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ZAM 2.2.2: Added a new special zombie, Exo Zombie. ZAMb3 can now auto ban players rage quitting. (testing for now) Maximum ban time as of now is set to 36 hours. Moderators now have headicons. Players will now get a group promotion based on their connections to ZAM. (Might add more/remove some if suggested) 250 connections: Advanced User 500 connections: Power Player 1000 connections: Legendary 2500 connections: Godlike Updated the country database that we use to display where players are connected from.1 point
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