I will copy all of the ideas I have posted regarding human classes and class specials over here, since some people may not have seen or found the thread designated for that matter, but if you want to view it, here it is: http://undeaduprising.net/new/index.php?/topic/2954-classes-for-16-17/ Class name: Slicer [FREE]Special 1: Powercut [1000] - Each knife kill will grant the attacker +25 melee DMG. Cannot exceed 600 DMG.Special 2: Tornado [500] - Push zombies away from you for 20 seconds. 120 seconds needed to regenerate ability.Special 3: Overkill [2000] - Every 5th knife hit (general, not just on zombies) generates a small explosion which will harm zombies, but not you, your team nor any barricades.Special 4: Daze [1000] - Every time you knife a zombie with HP (you don't kill him), you will end up flashing and stunning him, therefore disorienting him and giving yourself a cunning edge. Class name: Warlord [MVP]Special 1: Upgraded PPSH-41 [2000] - A PPSH-41 with an extended magazine size (71/284 upon purchase, 71/639 when buying Max Ammo).Special 2: Acidic Bullets [1500] - Bullets will do additional damage to zombies over time, giving you a higher chance of having them killed (especially when low on HP). Zombies can counter-act by "running it off" (moving over time). The HP loss should be approximately -10 HP every 2 seconds, or higher.Special 3: Blink [1000] - Make your explosives (weapons and throwables) deal additional DMG which will disorient the zombies (Concussion + Flashbang, all in one).Special 4: My Realm [2500] - All friendly barricades will now have 50000 HP for the next 20 seconds. 180 second cooldown time.[OPTIONAL] Special 5: Tracer [1000] - Zombies that you hitmark (shoot and hit, but not kill) will become permanently visible on your HUD untill killed.[OPTIONAL] Special 6: Blaze [4000] - Become incendiary and immune to explosives. Class name: Warlock [MVP]Special 1: Renegade [1000] - Lose access to the human shop, but gain x2 damage on all of your weapons. You can re-fill ammunition by simply running or collecting Scavanger packets. If you camp with this, then you will automatically die (I suggest using anti-camp for this).Special 2: Cloak of Time [2000] - Everything in the human shop becomes free (for everyone) for 10 seconds and they get to use it for the next 20 seconds, and they will afterwards go back to having what they had before (new weapons will be taken away and barricades will disappear; un-used C4 and such will be taken away). 360 second cooldown time after one person uses it (nobody can use it for the following 360 seconds).Special 3: Witchcraft [1000] - Enemy Shaman Zombies will now be your slaves - they will cast spells on their own team for you (automatically). They will also not blind you upon death.Special 4: Reverse Pandemonium [4000] - The last 1-5 killed humans (depending on the ammount of players) will come back to life, but they have a new objective - protect their ressurector. You spawn in a radius close to the user and you get a new loadout (can be discussed later, if this is accepted) and you have to stay in a close enough radius to the ressurector or you will become a part of the undead again. The revived undead will now have HP (just like zombies do), but it will not regenerate (that would be extremely OP). 75% of the pts that the revived undead earn go to them and the remaining 25% goes to the person that used this ability. Can only be used once per game and by one player only. Class name: Marksman [VIP]Special 1: Mosin Nagant [500] - A powerful bolt-action rifle without a riflescope.Special 2: LRD (Long Range Devastator) [2000] - An upgraded variant of the Mosin Nagant - now with M&S rounds!Special 3: Killjoy [1000] - Every headshot kill will give you your fired bullet back and an extra one (1+1).Special 4: Hot-Zone [4000] - Mark a spot on the map which will be bombarded with friendly artillerry (Mortar Strike + automatic Hind (Gunship) assistance). Class name: Team Player [VIP]Special 1: Point Drain [FREE] - You start losing your points, but they all go to your team-mates. You have to have a minimum of 50 pts to start giving your points out. 50 pts will go to each team-mate on your team in a fair distribution order (the points that you give out will be distributed amongst all other humans and everyone will get the same ammount of points). Once this ability is used, it will be toggled *ON*. The user of it can select it again (4-5-1) to toggle it *OFF*. It can be toggled on and off at any time by the user. Once the user successfully gives out over 2000 pts (or more, if you guys think that is more fair), he will get something cool for an unlimited ammount of time (such as an upgraded SPAS-12) or something extremely cool and usefull for a limited ammount of time (ex. God-mode for 15 seconds). If you die while this is toggled *ON*, the point drain will auto-disable itself (toggle to *OFF*).Special 2: Donor [FREE] - You will drop a "safe" (an item where people hold their cash and other valuable possessions) which will hold all of the pts that you obtain (they will be transfered directly into the safe). Team-mates can approach the safe and withdraw pts, but everyone is limited to x pts. Zombies can break the safe and steal the pts, but it is hard to break. Basically, this is a mix between the bank system from CoD: BO2 Zombies and the bank system from BF: Hardline.Special 3: Resource Alternator [FREE] - Give out x of your ammo in return to recharge your Limb Protector. Works the other way around as well (take a hit to gain some free ammo). The given out ammo goes to your team-mates (either on the same principle as Point Drain (spread evenly amongst all team-mates) or it goes to those who need it the most).Special 4: Vault [FREE] - Once you die, you will receive x% of your points (the ones that you had as a human) when you become a zombie (ex. if you had under 1000 pts, you will receive 75% of them, and if you had over 1000 pts, you will receive 25%-30% of them). Class name: Elite [MVP]Special 1: Stoner-63 Improved (comes with Extended Mags, Grip and RDS) [1000]Special 2: MG-42 [1200]Special 3: Dual Wield HS-10s Improved (from the Array EE) OR SPAZ-24 [1400]Special 4: Grim Reaper OR RPG-7 Improved (full-auto, holds x rounds per magazine) [1800] Class name: Escaper [FREE]Special 1: MP5 Silenced [600]Special 2: Smoke Bomb [400] - Create a smoke bomb (or a "smokescreen", if you will), that will not hurt you or the zombies, but will just harden visibility. You also become invisible while in it.Special 3: Leapfrog [1000] - Jump x3 higher than normal for 30 seconds. No cooldown time, can be used again right after the 30 seconds deplete.Special 4: Killscreen [1000] - The HUD of nearby zombies will disappear completely and the shop menu will become un-usable. Lasts 30 seconds, no cooldown time.Hopefully, anything from this list of ideas can be added into ZAM, maybe even just one or two class specials at least.