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Ramsy

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Everything posted by Ramsy

  1. DA POLICA ARE AFTA ME, DIS IS MA NEW HOME, WID DA PIGEON.
  2. @GreyhounD<3 Why is this in General Discussion? Why not make an actual ban appeal? And what's with the <3 in the topic title if you're here to criticize the staff?
  3. Tommy, you're nothing other than Destroyer's friend right now. Either come up with something smart or piss the fuck off.
  4. Before even thinking about adding HP for zombies, a lot of stuff needs to be changed/balanced.
  5. Yeah, since they can't get into the catwalk area.
  6. Over-Speed would have to be pricier in my opinion.
  7. Simple p-cade spot: http://i.imgur.com/E2vN8XW.jpg No glitching over: http://i.imgur.com/odhEg6M.jpg Blocked-off back through which you can limb: http://i.imgur.com/iRjyR7e.jpg Crouch: http://i.imgur.com/MB5ERwy.jpg No need to cade this, but you can get hit/limbed if close (be cautious): http://i.imgur.com/1q5eNbI.jpg Can't jump through this, but useful for limbing: http://i.imgur.com/KM8xpN8.jpg Same as right now, but a bit wider, can be covered with 1 p-cade, still: http://i.imgur.com/rW9YKC6.jpg nope.avi: http://i.imgur.com/BeI6zpw.jpg For the nubbies to jump: http://i.imgur.com/PwXdSbw.jpg ^: http://i.imgur.com/nPOht2u.jpg 2nd way to the top of the tower, as the ladder is OP for humans: http://i.imgur.com/5EFut8L.jpg POV when jumping from those barricades: http://i.imgur.com/xnA4iJE.jpg nope.avi #2: http://i.imgur.com/Fqapq0f.jpg Code: level.bunkerList[0] = createBlock((2785.34, 1728.55, 418.972), (0, 90, 0));level.bunkerList[1] = createBlock((2928.91, 1632.73, 362.125), (0, 0, 0));level.bunkerList[2] = createBlock((2928.91, 1632.73, 389.25), (0, 0, 0));level.bunkerList[3] = createBlock((2928.91, 1632.73, 416.375), (0, 0, 0));level.bunkerList[4] = createBlock((2940.5, 1408.88, 409.296), (0, 0, 0));level.bunkerList[5] = createBlock((2939.7, 1472.79, 409.561), (0, 0, 0));level.bunkerList[6] = createBlock((2624.45, 1427.84, 362.125), (0, 90, 0));level.bunkerList[7] = createBlock((2624.45, 1427.84, 389.25), (0, 90, 0));level.bunkerList[8] = createBlock((2624.45, 1427.84, 416.375), (0, 90, 0));level.bunkerList[9] = createBlock((2624.45, 1427.84, 443.5), (0, 90, 0));level.bunkerList[10] = createBlock((2693.27, 1428.21, 362.125), (0, 90, 0));level.bunkerList[11] = createBlock((2693.27, 1428.21, 389.25), (0, 90, 0));level.bunkerList[12] = createBlock((2693.27, 1428.21, 416.375), (0, 90, 0));level.bunkerList[13] = createBlock((2693.27, 1428.21, 443.5), (0, 90, 0));level.bunkerList[14] = createBlock((2737.41, 1311.64, 362.125), (0, 90, 0));level.bunkerList[15] = createBlock((2737.41, 1311.64, 389.25), (0, 90, 0));level.bunkerList[16] = createBlock((2737.41, 1311.64, 416.375), (0, 90, 0));level.bunkerList[17] = createBlock((2737.41, 1311.64, 416.375), (0, 90, 0));level.bunkerList[18] = createBlock((3527.29, 1477.86, 366.125), (0, 90, 0));level.bunkerList[19] = createBlock((3527.29, 1477.86, 393.25), (0, 90, 0));level.bunkerList[20] = createBlock((3527.29, 1477.86, 420.375), (0, 90, 0));level.bunkerList[21] = createBlock((3457.6, 1477.98, 366.125), (0, 90, 0));level.bunkerList[22] = createBlock((3457.6, 1477.98, 393.25), (0, 90, 0));level.bunkerList[23] = createBlock((3457.6, 1477.98, 420.375), (0, 90, 0));level.bunkerList[24] = createBlock((3582.31, 1533.53, 327.703), (0, 0, 0));level.bunkerList[25] = createBlock((3582.31, 1533.53, 354.828), (0, 0, 0));level.bunkerList[26] = createBlock((3582.31, 1533.53, 381.953), (0, 0, 0));level.bunkerList[27] = createBlock((3582.31, 1533.53, 409.078), (0, 0, 0));level.bunkerList[28] = createBlock((3622.96, 1591.91, 326.74), (0, 0, 0));level.bunkerList[29] = createBlock((3622.96, 1591.91, 353.865), (0, 0, 0));level.bunkerList[30] = createBlock((3622.96, 1591.91, 380.99), (0, 0, 0));level.bunkerList[31] = createBlock((3622.96, 1591.91, 408.115), (0, 0, 0));level.bunkerList[32] = createBlock((3667.19, 1628.5, 326.417), (0, 0, 0));level.bunkerList[33] = createBlock((3667.19, 1628.5, 353.542), (0, 0, 0));level.bunkerList[34] = createBlock((3667.19, 1628.5, 380.667), (0, 0, 0));level.bunkerList[35] = createBlock((3667.19, 1628.5, 407.792), (0, 0, 0));level.bunkerList[36] = createBlock((4041.94, 1391.49, 328.125), (0, 90, 0));level.bunkerList[37] = createBlock((4041.94, 1391.49, 355.25), (0, 90, 0));level.bunkerList[38] = createBlock((4041.94, 1391.49, 382.375), (0, 90, 0));level.bunkerList[39] = createBlock((4041.94, 1391.49, 409.5), (0, 90, 0));level.bunkerList[40] = createBlock((2787.77, -650.38, 501.947), (0, 90, 0));level.bunkerList[41] = createBlock((2787.77, -650.38, 501.947), (0, 90, 0));level.bunkerList[42] = createBlock((2787.77, -650.38, 529.072), (0, 90, 0));level.bunkerList[43] = createBlock((2703.3, -650.069, 501.988), (0, 90, 0));level.bunkerList[44] = createBlock((2703.3, -650.069, 528.375), (0, 90, 0));level.bunkerList[45] = createBlock((2658.01, -570.932, 501.471), (0, 0, 0));level.bunkerList[46] = createBlock((2658.01, -570.932, 528.596), (0, 0, 0));level.bunkerList[47] = createBlock((2658.49, -483.506, 501.533), (0, 0, 0));level.bunkerList[48] = createBlock((2658.49, -483.506, 528.658), (0, 0, 0));level.bunkerList[49] = createBlock((2581.29, -463.357, 501.29), (0, 90, 0));level.bunkerList[50] = createBlock((2581.29, -463.357, 528.415), (0, 90, 0));level.bunkerList[51] = createBlock((2499.68, -462.58, 501.393), (0, 90, 0));level.bunkerList[52] = createBlock((2499.68, -462.58, 528.518), (0, 90, 0));level.bunkerList[53] = createBlock((2421.96, -462.495, 501.404), (0, 90, 0));level.bunkerList[54] = createBlock((2421.96, -462.495, 528.529), (0, 90, 0));level.bunkerList[55] = createBlock((2343.32, -461.978, 501.472), (0, 90, 0));level.bunkerList[56] = createBlock((2343.32, -461.978, 528.597), (0, 90, 0));level.bunkerList[57] = createBlock((2262.34, -461.485, 501.537), (0, 90, 0));level.bunkerList[58] = createBlock((2262.34, -461.485, 528.662), (0, 90, 0));level.bunkerList[59] = createBlock((2184.43, -460.794, 500.599), (0, 90, 0));level.bunkerList[60] = createBlock((2184.43, -460.794, 527.724), (0, 90, 0));level.bunkerList[61] = createBlock((1909.36, -394.064, 121.925), (0, 105, 0));level.bunkerList[62] = createBlock((1909.36, -394.064, 149.05), (0, 105, 0));level.bunkerList[63] = createBlock((1909.36, -394.064, 176.175), (0, 105, 0));level.bunkerList[64] = createBlock((1978.64, -353.743, 130.186), (0, 105, 0));level.bunkerList[65] = createBlock((1978.64, -353.743, 157.311), (0, 105, 0));level.bunkerList[66] = createBlock((1978.64, -353.743, 184.436), (0, 105, 0));level.bunkerList[67] = createBlock((1962.4, -394.46, 117.595), (0, 105, 0));level.bunkerList[68] = createBlock((1962.4, -394.46, 144.72), (0, 105, 0));level.bunkerList[69] = createBlock((2011.78, -381.228, 115.791), (0, 105, 0));level.bunkerList[70] = createBlock((2001.05, -289.65, 131.274), (0, -165, 0));level.bunkerList[71] = createBlock((2001.05, -289.65, 158.399), (0, -165, 0));level.bunkerList[72] = createBlock((2001.05, -289.65, 185.524), (0, -165, 0));level.bunkerList[73] = createBlock((1974.4, -243.863, 136.985), (0, -165, 0));level.bunkerList[74] = createBlock((1974.4, -243.863, 164.11), (0, -165, 0));level.bunkerList[75] = createBlock((1974.4, -243.863, 191.235), (0, -165, 0));level.bunkerList[76] = createBlock((1814.82, -334.155, 131.096), (0, -165, 0));level.bunkerList[77] = createBlock((1814.82, -334.155, 158.221), (0, -165, 0));level.bunkerList[78] = createBlock((1766.3, -455.917, 355.279), (0, 90, 0));level.bunkerList[79] = createBlock((1765.85, -491.107, 380.402), (0, 90, 0));level.bunkerList[80] = createBlock((2158.25, -405.654, 466.697), (0, 0, 0));level.bunkerList[81] = createBlock((2158.25, -405.654, 493.822), (0, 0, 0));level.bunkerList[82] = createBlock((2158.25, -405.654, 520.948), (0, 0, 0));level.bunkerList[83] = createBlock((2158.25, -405.654, 548.073), (0, 0, 0));level.bunkerList[84] = createBlock((2158.25, -405.654, 575.198), (0, 0, 0));level.bunkerList[85] = createBlock((1780.73, -342.636, 123.151), (0, -165, 0));level.bunkerList[86] = createBlock((1780.73, -342.636, 150.276), (0, -165, 0));level.bunkerList[87] = createBlock((2157.6, -475.162, 554.849), (0, 0, 0));level.bunkerList[88] = createBlock((2157.6, -475.162, 581.974), (0, 0, 0)); Just as I said for Nuketown, this can be included as one of multiple versions of the map (in this case, the map being Summit).
  8. No glitching: http://i.imgur.com/ONpX3uh.jpg 2 crouch sides and the door of the main room (behind POV): http://i.imgur.com/E5kQpXZ.jpg Open: http://i.imgur.com/ElK4Mnj.jpg Balcony accessible via climb and team prone jumping (just like now): http://i.imgur.com/3Mz7LBF.jpg This is a crouch: http://i.imgur.com/lje46yH.jpg Prone: http://i.imgur.com/aj3mYzT.jpg Crouch: http://i.imgur.com/CBFWFBS.jpg Prone: http://i.imgur.com/7IU0xxc.jpg Blocked (you can limb over it): http://i.imgur.com/tv87Exe.jpg No glitching #2: http://i.imgur.com/To64nVv.jpg Same as in green house: http://i.imgur.com/4WLg1iS.jpg Climbable balcony: http://i.imgur.com/C7yon4s.jpg Code: level.bunkerList[0] = createBlock((692.187, 519.257, 20.4973), (0, -165, 0));level.bunkerList[1] = createBlock((707.62, 459.97, 20.4973), (0, -165, 0));level.bunkerList[2] = createBlock((993.076, 689.193, 8.7063), (0, -165, 0));level.bunkerList[3] = createBlock((1073.42, 196.234, 160.435), (0, 105, 0));level.bunkerList[4] = createBlock((1133.11, 303.764, 160.435), (0, -165, 0));level.bunkerList[5] = createBlock((984.644, 455.273, -46.875), (0, 105, 0));level.bunkerList[6] = createBlock((984.644, 455.273, -19.75), (0, 105, 0));level.bunkerList[7] = createBlock((984.644, 455.273, 7.375), (0, 105, 0));level.bunkerList[8] = createBlock((-1010.21, 123.596, 5.55181), (0, 0, 0));level.bunkerList[9] = createBlock((-752.672, 171.269, 18.0608), (0, 0, 0));level.bunkerList[10] = createBlock((-733.143, 227.184, 18.0608), (0, 0, 0));level.bunkerList[11] = createBlock((-897.577, 637.112, 156.811), (0, 90, 0));level.bunkerList[12] = createBlock((-1014.14, 602.825, 156.811), (0, 0, 0));level.bunkerList[13] = createBlock((-285.488, 476.771, 76.125), (0, 0, 0));level.bunkerList[14] = createBlock((-285.488, 476.771, 103.25), (0, 0, 0));level.bunkerList[15] = createBlock((-285.488, 476.771, 130.375), (0, 0, 0));level.bunkerList[16] = createBlock((-285.488, 476.771, 157.5), (0, 0, 0));level.bunkerList[17] = createBlock((846.37, 140.923, 43.1565), (0, 105, 0));level.bunkerList[18] = createBlock((778.974, 123.062, -3.39875), (0, 105, 0));level.bunkerList[19] = createBlock((778.974, 123.062, 23.7263), (0, 105, 0));level.bunkerList[20] = createBlock((-682.293, 559.136, 41.239), (0, 90, 0));level.bunkerList[21] = createBlock((-629.92, 539.727, 2.08119), (0, 90, 0));level.bunkerList[22] = createBlock((-629.92, 539.727, 29.2062), (0, 90, 0)); Could be added as one of multiple versions of Nuketown.
  9. Nothing special, but when you are uploading a MAP (screenshots, code, or both) in this section of the forums, please make your TOPIC TITLE look like this: MAP NAME - AUTHOR(S) - DATE OF UPLOAD Example: VILLA - MADE BY RAMSY & NEEJC - 01/07/2015 Try using the dd/mm/yyyy format too.
  10. Just making a really quick announcment, once again. Newest UU-K members: - Bluebird - Fluffle Puff Still keeping an eye out on both of you, but you passed the initial testing so far. Congratulations. :)
  11. Cade coordinates: http://pastebin.com/CrsqeHEi FUCKING AWESOME.
  12. I plan on doing Nuketown and Summit today, and this encouraged me even more so to do it. Also, nice work on the spot. :)
  13. I find it pathetic how someone always goes from talking about the topic at hand to discussing UU-K/UU-S, crying about an unrelated matter or a flame war between ZAM and [name something here]. Guess what? WE ARE NOT TRYING TO MAKE UU-K COMPETITIVE. THAT IS NOT OUR GOAL. Who says that we should go on and enforce a different game-style into a dead-ass game? For fuck's sake, only things alive on BO1 at the moment are ZAM and AI servers. Want to call UU-K "pro", "elite", "superior"? I couldn't give two shits. Go right ahead. I don't care. UU-K IS NOT COMPETITIVE BECAUSE THERE IS NOTHING TO COMPETE AGAINST. The only reason we want a new loadout is because our current one is older than half the fucking player-base of CoD. In other words, we want an update because WE SIMPLY WANT IT, BECAUSE WE FIND OUR CURRENT LOADOUT BORING AND WORN OUT. Why the hell do you think I asked for an UNDERPOWERED loadout in the first place? And I also find it pathetic how you guys find having a "better loadout" a perk, or gift? Like, what the fuck? Being that skilled and known throughout what's left of this community should be enough of a gift as is. If you think you deserve something, fine, ask for it, but don't shove it up our faces as if it's a gift from God. Idc about UU-S's loadout, Idc about the comparisons, Idc about any of that bullshit. The only reason we keep forcing a new loadout is, as I said, BECAUSE. WE. SIMPLY. WANT. ONE. And, quite honestly, I don't think UU-S has had their loadout long enough to understand what I mean. Sure, you got your Intervention. That's nice, but - surprise, surprise - you'll get tired of it. You know why? Surprise, surprise - using the same stuff for months and months gets boring, you know? Unless it's something that directly ties to the game and how it works. Quit fucking bitching. Quit comparing. Quit emphasizing how one or the other does or does not deserve this and that. UU-K is here to enjoy ZAM. NOT EXPAND. NOT COMPETE. We try to do random fun stuff, but that's not our goal. The only reason UU-K exists right now is to reward those who deserve being rewarded. And, quite frankly, if UU-S can go ahead and determine who does and doesn't deserve this and that, then quit fucking talking about UU-K like everyone is a fucking leader. YOU CANNOT EVEN COMPARE UU-K TO UU-S BECAUSE UU-K DOES NOT HAVE A COMPETITIVE FACTOR TO BEGIN WITH. End of story. Now, either continue talking about unrelated and uselesss issues that have been an active thing since God knows when, or actually be of some use and TALK ABOUT THE DAMN THREAD. In case you missed it, here's the title of it: Not sorry about the long post. Wasn't trying to offend anyone or get them butthurt. Talk about the actual thread or, quite honestly, just don't even say anything. And for those of you who still couldn't grasp it - no, I was not trying to defy what you all said. I just pointed out what UU-K stands for and how this entire discussion is as useful as the mere existence of Axrill, can't afford name and T-Virus on our forums. UU-K = UU's Knifers = people from UU (clan itself and/or community) who are better at knifing than your standard player = people who play ZAM and do not do competitive because there is nothing competitive about knifing on BO1. We're UU-K, not fucking eSports.
  14. Barricades immune to cade-limbs, worth 400 and 450 each? xD
  15. Ramsy

    INdyS.Vidz

    This was what was reccomended for me to watch after your video, indy:
  16. T-Virus, I'm not even gonna bring myself down to your level, as you're a pathetic and miserable piece of shit. You hacked. You got busted. Deal with it. Now fuck off and go fap to some hentai porn, you fucking 12-year-old chublord.
  17. Ffs... Do the math. Example: 5 zombies in the game. 1 of them kills 3 people. Making it be 8 zombies. Then he leaves, making it be 7 zombies. So, the zombie count did not drop at all, but rose by 2 zombies. Plus, the zombie that leaves the game, technically, did his job. And if you guys find it so difficult to come to terms with this, I guess we can settle with a compromise. 4-5 kills as a zombie. No more is needed.
  18. Not if this ties to the RQ-Logger. Just add a new command note. RQ-Logger thinks like this: 1. If someone leaves as a zombie when the zombie counter is at 10 or less, I will register that someone as a rage-quitter. But we just add one more command note, as I said, making it look like this: 1. If someone leaves as a zombie when the zombie counter is at 10 or less, I will register that someone as a rage-quitter. 2. If someone leaves as a zombie, but got 3 zombie kills, I will not register, regardless of the zombie counter.
  19. I agree with Myst, 3 kills should allow you to leave freely. However, while we still ban people for leaving under 11 zombies, that is technically not a rage-quit. That's just [insert other term which would do good for this penalty, that is not rage-quit]. Rage-quitters (literal term) should also be banned, depending on what they do. Even if there is 15 zombies, and the guy dies and says: "FUCK THIS GAME!" and leaves - that's a rage-quit. He should get banned for that. Same with those faggots who always say: "11+ bb".
  20. Nope. Totally not OP. Naaah.
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