-
Posts
2,014 -
Joined
-
Last visited
-
Days Won
109
Content Type
Profiles
Forums
Store
Calendar
Downloads
Videos
Applications
Blogs
Everything posted by Ramsy
-
Even if you don't see it, happy birthday Brady. :)
-
NANANANANANANANANANANANANANANANA
-
To add on to my stacking idea: When in a private match or Combat Training, if you place a barricade on top of another barricade, regardless what time (instantly, 5 min later, etc...), it will always stay on top of the lower barricade, which, while not so relevant or meaningful in the said game options, it would be hella op on the actual ZAM servers. So, the barricades, while being immune to cade-limbs, still should have the same physics features as the current barricades have. To add on to that, if you've tried these barricades in said private match or Combat Training, you'll know that they twitch like crazy and bounce to random places willy-nilly (odd physics, I don't know why exactly). So, to sum up, the features of these barricades, are: - when hitting the barricades with Zombie Hands, Ballistic Knife, SOG Knife, normal limbs and others, everything remains the same - total resistance (immunity) to all sorts of cade-limbs (current and future possibilities) - they cannot in any way be placed one into another (no barricades going into other barricades), only stackable; collisions - destroyable, just like the current ones (by both teams) - if in any way used to glitch (access spots which will make the player(s) only be able to die from limbs), player(s) will be punished
-
Griggs ban bls. DaDo the legend. :P I remember this too. It was something like: "Let's see who can build the best fort.". You can do this. Mines are disabled, remember?
-
@Bloody Please don't discourage people from discussing about other mods. Sure, this is UU, the heart of ZAM and all that surrounds it, but other than advertising, you are not disallowed from talking about other things. Freedom of speech, remember? Now, moving on. ZEM is where Myst, and myself, got started, so sharing some personal experience does not hurt the world. Now, clearly, 20 minute games with p-cade based survivors was not always the funnest option, I will most definitely agree on that, but ZEM was far more restritced than ZAM. How so? No cade-limbs, no extra fast zombies, no excessive rushing (at most times), so options were limited. My favourite part about ZEM was stacking. Just getting on top of that 4th (ocassionally 5th) stacked barricade always was a thrill, especially for me. You were exposed, open to limbs, but also the main bait, the center of all the action, and that's what made it all the funner. I didn't really care about exposing myself to limbs and a potential fail "escape jump" that would just make me hug the zombies or the ground that wound wind up being the death of me. Regardless of that, stacking was the funnest. What else? Sitting at the offense and defense spawns of all maps, holding it off solo with Mustang & Sally. And, before you picture it, let me be more specific - no barricades or a stack, you vs a horde of 20 or so zombies going straight for you. Even running with M&S or the Ray-Gun was fun, and had almost no flaws. I guess I could say that this was pretty much killed when the Spellcaster Zombie was introduced (ability of automated freezing humans, as well as some other stuff; in other words, first-gen Shaman Zombie), but it was still an effort to run either way. What am I saying with this? ZAM is filled up with random things, but, instead of removing them, why not emphasize on it all, one by one, and fix it and balance it accordingly in relation to other elements of the mod? Basic example: - FORCEFIELD - Disable barricades during the killaura, for about 60 seconds after the killaura and include an anti-camp script. Boom, one problem less. Now, I could go on, but I will just say two more things. Me and another administrator hosted an event on ZEM a long time ago, called the "open map weekend". Basically, I re-did every map and all I did was block off every generally OP spot (i.e. the Array tower, the Firing Range tower, the WMD tower, etc...) from being accessed, as well as every 1 or 2 p-cade spot and some other spots that were closed to those two stated above. Of course, everyone bitched and moaned about it because the games ended in 2 minutes and nobody moved their ass off of the spawns. Regardless, it was hella fun. Now, ZAM should lean more to this. Encourage some level of different gameplay. Make bunkers around the maps, but block off the cliche spots that I've known for, what is it, 4 years already? Do something to keep the playerbase stable and rising, but still different from the usual. Fair, but somewhat more challenging. And, my final point, something that I've wanted to share for a few days now, drumroll please... HOW TO BRING BACK STACKING AND MAKE IT POSSIBLE WHILE STILL KEEPING THE CADE-LIMB IN TACT! OMFG, wat? How? Well, it's quite simple, honestly. If you've ever had the pleasure of playing ZEM or ZAM in a strictly private match or Combat Training, or any kind of mod that involved barricades, you may know that barricades there featured something that is not featured on the actual ZAM servers (or is, but I don't know much about it) - collisions. If you place a cade at the same place you placed another one, regardless of your cading speed, it will not go into one another, they will collide, forcing that 2nd cade to go on top or bounce out. You cannot get one cade into another, under any circumstances. However, on the ZAM servers, we all very well know that a cade goes into another cade (mind = blown), thus there being no collisions, however, if you cade rapidly (under a certain 0.something second interval), you create a collision, causing something we all know as - stacking. So, all we need is another selection of barricades (in the Items menu, or for a certain human class), ones which will match the ones used in private matches and Combat Training. The upside of this is that you would not be able to use these for basic survival (in a base, that is). But, since these barricades would be used for stacking, cade-limbs should under no circumstance deal damage to them. In short - barricades with different collision features and resistance to cade-limbs. They would act just like the normal barricades when it would come to destroying them (x hits by zombie, one-shot with some sniper rifles), they would just work for stacking. Of course, including this would require even more supervision by staff, because I'm sure you could think of numerous ways of exposing this, just as people did with the former controllable barricades. Tl:dr: These are just my say-so's on what I'd like in ZAM to make my personal experience even more enjoyable. Not sorry for the long post. Fuck you, no potato, this ain't 9GAG.
-
How did this divert to ZEM? I kicked you out because you gave a broken promise to Destroyer, and that's something I'm not gonna tolerate. I also did not emphasize on your loadout, you keep mentioning it. Furthermore, sure, I'm in like a dozen clans, but that's different from clan-hopping, as I am not ditching a clan and joining another one for selfish reasons. Let me just say that mudder "casually" (every 5-10 min) mentioned Redbananz getting the UU-S loadout and then him not whenever he was talking to Kevin on TeamSpeak3. I'd also like to bring back what Elmo said about mudder's need for forum reassurance. The reason GreyhounD is still here is because he showed some level of respect by not switching clans in a weekly interval. Plus, he doesn't tryhard to show some valid points, while mudder pushes with no end and no care for potential concequences. Finally, Myst, I did have to post this, as he had a shot, and I said what the concequences of messing up would be. I'm sure everyone will side with you on this part, but I still rest my case. I end my discussion here. The topic can stay alive, die, get locked, whatever. I'd lock it, but I am not in the power to do so.
-
Some of you may know that mudder chose to go from UU-S to UU-K. His words in brief: "Not for the loadout, but for the competition and fun.". After saying this to Destroyer (paraphrased by me): "I want to join UU-S to carry the name, support you, show people what UU-S is all about, represent it, etc...". Regardless, this is an act of clan-hopping and I do not support it what-so-ever. Now, some of you may already know that Bellucci and Zedricht have been (some months ago) kicked out of UU-K and disallowed from re-joining it. After carefully discussing it with MyXa and Destroyer, the following has been brought to action: mudder (mudder_fragger; mudda; mudda_fragger) is from now on no longer in either UU-K nor UU-S and cannot re-join either of the two. To you mudder - You should have been more careful before clan-hopping for, quote, "just more fun". The decision is final.
-
I'm sure indy has ideas for this, he always talks about Wermacht. Wermacht is love, Wermacht is life. EDIT: gg wp +500 REP.
-
Happy birthday. :) Translated just for Braby: Moo moo meow clank.
-
Spetsnaz or Wermacht. 800 - 1200 PTS price range.
-
Nobody respects you because you did not earn that respect just yet. You change your name all the time. Your posts are not that useful, correct me if I am wrong. You spam the shoutbox. I will let others leave their say so.
-
I saw you in-game, you did well. Same goes for BLOODY. You might not have had a submission, but I was there with you and I saw how you handled yourself.
-
UPDATE! Considering that the maximum ammount of participants was capped at 10, I decided to toss in some leeway. ROSTER: 1. iamindy33 2. Ramsy 3. Faith 4. The One Patriot 5. Griggzor' 6. BLOODY 7. mudda_fragger 8. WHITELIGHTNING 9. Braby* 10. [FREE SLOT] GENERAL GUIDELINES: - follow the mod rules - follow the tournament rules - breaking a single rule will disqualify you from the tournament SERVER RULES: - for these, go in-game, connect to ZAM, press T and type in !rules TOURNAMENT RULES (these apply to ONLY the ROSTER!): - no C4 - no Mines (Master Hunter) - no Save + Load Spot (Wizard) - no Adapt (Raven) - no Forcefield (Raven) - you can only use the AA-12 if you are camping SOLO (ALONE)! - have fun! Kevin himself will post about the: -> date(s) and time(s) -> additional information Best of luck. It's gonna be hectic. ;)
-
*insert very long Ramsy post here*
-
Emphasis: Therefore, buying Max Ammo would NOT give you a free Flash Bomb. It's an item that works just like a Mine, but the after-effect is different.
-
Keep the L96A1 as is (a one-shot-kill, reasonable price, available to all). Fix FMJ (PLEASE, I BEG OF YOU). Make it always deal 600 DMG, regardless of which body part you may hit. Make sure that FMJ affects all rifles (scoped and not) - Dragunov, WA-2000, L96A1, PSG-1, M40A3, R700, PTRS-41, Intervention, XPR-50, DSR-50, Kar98k, (hopefully a fixed) Kar98k Scoped, Mosin Nagant, Mosin Nagant Scoped and anything else I may be forgetting. BUT: Make FMJ not buyable by UU-S members. Make it a snipestreak (x kills with only sniper rifles). AND BEFORE YOU SOIL YOUR PANTIES: I'll post the final UU-K loadout, which will also require you to actually do shit to get stuff, later.
-
4-5-1: Neutralizer [1000] - A G36C that works exactly like the standard one, but shoots lightning sparks. Slightly higher DMG, 15% chance of a spark flashing zombies (proximity DMG). Skin? http://images.geeknative.com.s3.amazonaws.com/wp-content/uploads/2013/07/g36-rail-gun.jpg 4-5-2: Flash Bomb [200] - Instant Flashbang. Works on the same concept as Mines from Master Hunter. The Flashbang would go off instantly, and not upon triggering it (proximity to zombies). Does not affect the user. 4-5-3: Cleaning Lady [1500] - Gather enemy Tactical Insertions (and Scavenger packs, if you are permitted to) just by coming near them (proximity, without having to press any keys or go directly over the said items). 4-5-4: A Stroke of Daylight [1000] - Make it daytime or a clearer nighttime. In short, the opposite of the former "Zombie Fog". The sky would only clear up for humans. Goes back to full night in 30 seconds. Buyable indefinitely, one at a time.
-
Whoever gets butthurt over ViiRuS has an IQ equal to JB's penis length. Just saying.
-
@Hunting You are getting better day by day. :) @ Care to give some credit to iKinG for that video, as he was the one who taught you all the basics?
-
Comment.
-
No, he is not. This is the real Redbananaz: http://undeaduprising.net/new/index.php?/user/2440-redbananaz/
-
I approve of Elmo's cure infection idea, but there's something similar I suggested about a year and a half ago. Now, I don't remember exactly how it went, but it was something in these lines: Each time a zombie gets 10-12 kills, he gets to respawn as a human. His choice though. He can choose to keep on playing as a zombie or to continue playing as a human. On respawn, he would get his normal starting loadout (i.e. VIP, MVP, CC), and a bonus 300 points (unless we're talking about a really OP CC), since it's obvious that it would be mid-game and quite intense. I like both Elmo's cure infection and my idea. Why not both? #SpreadZombieLove
-
I say, give UU-S Dragunovs. :P