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Everything posted by Ramsy
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Had them on ZAM, were bugged.
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Meaning, it would stand alongside Limb Protector, etc...
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What about a general perk that lowers down the cooldown times for all things you can get as a human, perhaps even removes the cooldown time for Adapt? Call it Supercharged. Make it cost you around 1000 or more points.
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Here you go: https://mega.co.nz/#!6BIHGbIA!v6z1Fcqllvzqi8aEZ4IaeCSvnVUf3Ed0M1WTjGJMahs Copy/paste the whole link.
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After carefully revising the current players with Kevin, the current roster is as follows: 1. iamindy33 2. Ramsy 3. [REBL]Faith 4. The One Patriot 5. Griggzor' 6. BLOODY - ONLY IF YOU RE-SUBMIT! [Reason: You did not do good enough last time.] 7. mudda_fragger - ONLY IF YOU RE-SUBMIT! [Reason: You did not do good enough last time.] 8. [FREE SLOT] 9. [FREE SLOT] 10. [FREE SLOT] @Bloody As I said, you can do better. Try going with the tip I gave you. @ 2-stacking at the main spawn on Firing Range and holding it off for around 4 minutes with a small ammount of zombies is not really intense camping. If that were the case, I could name about a dozen other players who would be taking part in this tournament. FRIENDLY REMINDER: This tournament grants the winner an easy 100 DOLLARS on Steam or as a donation towards Undead Uprising. Therefore, don't take it for granted, and think that you can get in ez pz. FRIENDLY REMINDER NO.2: Submissions will only be taken until January the 27th (this upcoming Friday), and the tournament will be happening the following weekend. On both EU and US servers, so everyone has a fair chance. NOTICE: I will be making one more post, with a final collection of all the rules and guidelines, in the upcoming days. Good luck!
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Knife only with Fire Staffs. xD
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Humans should be able to buy another life. When they die, they would respawn as a human with whatever starting loadout their rank gives them (i.e. standard player, VIP, MVP, UU-K/UU-S, moderator, admin and CC). This should be pricey, around 5000 points. If possible, lives could even stack (you could buy multiple lives), but this would cost you an additional 1000 per life (so, 5000, 6000, 7000, etc...). I really want zombies to be able to place their Tactical Insertions down quicker. The 3-5 seconds it normally takes is annoying once it becomes repetitive. Possibly draw this down to a simple 1-2 seconds? Furthermore, I have been talking to Redbananaz (former ZEM legend, current UU-S member) quite a lot about how stacking is so much fun, yet, cade-limbs make it impossible to make the best out of this. Sure, it is fun to stack as is, but you could do so much more if cade limbs acted differently. Just think about it. Anywho, I am still trying to come up with a concept on how this could be altered to benefit stackers, so I'll make a new post once I come up with something. Lastly, I am coming up with a constructive way (not saying the current one is not constructive) on how to deal with rage-quitters, but the actual rage-quitters, as well as those who just leave the game as a zombie, rendering there to be 10 zombies or less left in the game. Will post once ready.
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The reason I think all ideas should be posted on this thread is so that Classixz can easily find everything he needs and then work on ZAM. So, yeah, please post all of your ideas for the next version of ZAM (ZAM v1.8.) here, and stay on-topic.
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Alchocolism runs in the BIGz family, I see. :P
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I fucking love you.
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DragonBallz.
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I like your ideas, Myst. Let me share some as well. To balance the mod out, I think that zombies should not be able to buy HP, speed, fire zombie, any kind of limbs the Ballistic Knife, Flak Jacket and such useless things. Basically, the whole zombie shop is pointless. Zombies don't need any of this. As a matter of fact, all zombies should start with 50 HP and lose 10 HP every 10 deaths, just to show them that they are not doing their job right. Once you reach 50 deaths, you would get a temp-ban because of your lack of skill. Finally, there should always be one starting zombie and he should always shop up on the humans' mini-map, as a triangular icon (what the Blackbird does), and it should never disappear. I think this is not OP and quite balanced.
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1. He was not advertising. 2. You should learn what advertising really means before calling someone a fag. 3. You went full retard. 4. Call people fags for playing a mod ages ago? Very nice. Very respective. (totally not sarcasm) 5. You were the only fag here. 6. Don't you ever tell someone to leave the community, unless he proves to be a massive flaw or threat, got that? Myst, your only flaw was posting ZEM videos on a ZAM related thread, you missed the point of the thread by doing so. Regardless of that, BLOODY, you owe Myst an apology, and you better clean up your act. For your own sake, if anything.
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You sure do love your exclamation marks.
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This is why I fucking love Classixz.
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The most active team player (cader and supporter) wins. You can go solo to ensure an easier victory, if you wish.
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Declined. 1. You were using one-hit weapons almost all the time. 2. You caded the least out of the 3 of you. My suggestion - re-apply, but try to go solo. By doing so, what weapons you use does not matter, as you are a one man army. Over-all, nice video and nice spot, but there is no "intense camping" with 3 people covering 3 sides. That's just plain camping, but different from the standard (a crapload of people on a maximum of 2 sides).
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Don't think you have to worry about the sexual contact rule.
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Christ, can you all just shut up about the damn "special" UU-K/UU-S player loadouts? We got them cuz we earned them, end of story. Want them? Prove yourself worthy enough of earning it (by joining UU-K/UU-S, ofc). Or pay up. I'll discuss the things worth discussing regarding UU-K with my fellow members, so don't uselessly start discussions on off-topic subjects anywhere you feel like doing so. LET THE UU-K/UU-S MEMBERS DISCUSS THEIR BUSINESS WITH THEIR MEMBERS. God, you killed my mood... ON-TOPIC: Each sniper rifle purchasable in the shop should NOT have full DMG, but should be affected by FMJ (it should increase the DMG to 600, not 500, as 600 is the actual maximum; it should affect all sniper rifles in the mod; it should be fixed). UU-S keeps their one-hit Intervention, and everyone outside of UU-S - including staff members, but NOT CC (as that was agreed upon and payed for) - loses it. Furthermore, UU-K and UU-S members should NOT BE ABLE TO CADE in the first 2 minutes of the game (discluding the countdown timer for picking zombies). How would this happen? Classixz just disabled barricades and possibly installs a basic anti-camp system, and both of this activates (after all of the first zombies have been picked) and de-activates (2 minutes into the game, after the first zombie picking) automatically. Another problem solved. Patch Mines in Master Hunter and Forcefield in Raven to where campers cannot at all use it. How so? Well, at first, I thought it would be best to just disable barricades, but that would then affect Raven, which is (in my honest opinion) okay to camp with, as long as you do not use Forcefield. But, the answer was lying in front of my nose the whole time - once an individual uses Mines or Forcefield, just disable barricades in general. That way, if he uses this, he is forced to run (or at least not barricade). Sure, he can still camp with others, but he will not be cading, and will eventually grow tired of just sitting still. As for the Mines case, whatever anyone says, you CAN get out of a shitty situation where you were cading WITHOUT the usage of Mines. They are a RUNNER'S TOOL, a HELPING HAND, not a free goody to be used by p-cade campers all-around. RESOLUTION: Using Mines or Forcefield prohibits you from cading for the rest of the game. No exceptions. Lower the prices of Adapt and Nighthawk and do something regarding Nighthawk to make it better (increase durability, OR, replace with Freeze Traps?). Increase the price for the Fire Staff. It's almost always a one-hit-kill, regardless of your HP, distance away from the blast area and the factor of possessing Flak Jacket as a zombie. Fix or Remove Rampage (from Wizard). It doesn't work. Increase the price of the AA-12. Prohibit it from being used with Escaper, Master Hunter and Raven. Buff Mustang & Sally (M&S). Increase DMG and/or lower the price. It is too under-used and still a fantastic weapon. Possibly the same goes for the Ray-Gun? Not sure about that one though.
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I like the way you think, but I feel like members will occassionally forget these rules and will play differently, or will be forced to play differently (for instance, if they are stressed or busy doing other things while playing). The point is, I'd keep the system, until you see yourself that things are starting to go south. Then it would be wise to consider a change in plan.
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"500 Internal Server Error" "nginx/1.1.19"
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Wait for a response from Classixz. Unbans tied to perm-bans are his field.
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If you can't record, post a couple of screenshots of your spot, but make sure to catch all sides.